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synced 2026-08-22 19:47:22 +01:00
Removes a bit more unneeded code
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@@ -50,10 +50,6 @@
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/obj/item/gun/projectile/automatic/toy/pistol/enforcer/update_icon()
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..()
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if(current_skin)
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icon_state = "[current_skin][chambered ? "" : "-e"]"
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else
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icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
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overlays.Cut()
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if(gun_light)
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var/iconF = "Enforcer_light"
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@@ -64,12 +60,6 @@
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/obj/item/gun/projectile/automatic/toy/pistol/enforcer/ui_action_click()
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toggle_gunlight()
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/obj/item/gun/projectile/automatic/toy/pistol/enforcer/riot // Different starting color, for mapers and crates
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icon_state = "enforcer-riot"
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/obj/item/gun/projectile/automatic/toy/pistol/enforcer/nt
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icon_state = "enforcer-nt"
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/obj/item/gun/projectile/shotgun/toy
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name = "foam force shotgun"
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desc = "A toy shotgun with wood furniture and a four-shell capacity underneath. Ages 8 and up."
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