mirror of
https://github.com/ParadiseSS13/Paradise.git
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Obliterates Zombies
This commit is contained in:
@@ -767,17 +767,6 @@
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desc = "Bark bark bark."
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key = "vu"
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/datum/language/zombie
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name = "Zombie"
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desc = "BRAAAAAAINS!"
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speech_verb = "moans"
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whisper_verb = "mutters"
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exclaim_verb = "wails"
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colour = "zombie"
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key = "zom"
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flags = RESTRICTED
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syllables = list("BRAAAAAAAAAAAAAAAAINS", "BRAAINS", "BRAINS")
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/mob/proc/grant_all_babel_languages()
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for(var/la in GLOB.all_languages)
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var/datum/language/new_language = GLOB.all_languages[la]
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@@ -53,7 +53,6 @@
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var/stun_mod = 1 // If a species is more/less impacated by stuns/weakens/paralysis
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var/speed_mod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
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var/blood_damage_type = OXY //What type of damage does this species take if it's low on blood?
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var/obj/item/mutanthands
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var/total_health = 100
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var/punchdamagelow = 0 //lowest possible punch damage
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var/punchdamagehigh = 9 //highest possible punch damage
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@@ -1,102 +0,0 @@
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#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin
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/datum/species/zombie
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// 1spooky
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name = "High-Functioning Zombie"
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name_plural = "High-Functioning Zombies"
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icobase = 'icons/mob/human_races/r_zombie.dmi'
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deform = 'icons/mob/human_races/r_def_zombie.dmi'
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dies_at_threshold = TRUE
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language = "Zombie"
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species_traits = list(NO_BLOOD, NOZOMBIE, NOTRANSSTING, NO_BREATHE, RADIMMUNE, NO_SCAN)
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var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
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warning_low_pressure = -1
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hazard_low_pressure = -1
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hazard_high_pressure = 999999999
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warning_high_pressure = 999999999
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cold_level_1 = -1
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cold_level_2 = -1
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cold_level_3 = -1
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tox_mod = 0
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flesh_color = "#00FF00" // for green examine text
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bodyflags = HAS_SKIN_COLOR
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dietflags = DIET_CARN
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has_organ = list(
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"heart" = /obj/item/organ/internal/heart,
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"lungs" = /obj/item/organ/internal/lungs,
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"liver" = /obj/item/organ/internal/liver,
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"kidneys" = /obj/item/organ/internal/kidneys,
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"brain" = /obj/item/organ/internal/brain,
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"appendix" = /obj/item/organ/internal/appendix,
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"eyes" = /obj/item/organ/internal/eyes,
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"ears" = /obj/item/organ/internal/ears)
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/datum/species/zombie/infectious
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name = "Infectious Zombie"
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mutanthands = /obj/item/zombie_hand
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icobase = 'icons/mob/human_races/r_zombie.dmi'
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deform = 'icons/mob/human_races/r_def_zombie.dmi'
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brute_mod = 0.8 // 120 damage to KO a zombie, which kills it
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burn_mod = 0.8
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clone_mod = 0.8
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brain_mod = 0.8
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stamina_mod = 0.8
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speed_mod = 1.6
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default_language = "Zombie"
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var/heal_rate = 1
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var/regen_cooldown = 0
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/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H, amount)
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. = min(20, amount)
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/datum/species/zombie/infectious/apply_damage(damage = 0, damagetype = BRUTE, def_zone = null, blocked = 0, sharp = 0, obj/used_weapon = null)
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. = ..()
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if(damage)
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regen_cooldown = world.time + REGENERATION_DELAY
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/datum/species/zombie/infectious/handle_life(mob/living/carbon/human/H)
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. = ..()
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H.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
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//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
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//They must be restrained, beheaded or gibbed to stop being a threat.
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if(regen_cooldown < world.time)
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var/heal_amt = heal_rate
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if(H.InCritical())
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heal_amt *= 2
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H.heal_overall_damage(heal_amt,heal_amt)
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H.adjustToxLoss(-heal_amt)
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if(!H.InCritical() && prob(4))
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playsound(H, pick(spooks), 50, TRUE, 10)
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//Congrats you somehow died so hard you stopped being a zombie
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/datum/species/zombie/infectious/handle_death(gibbed, mob/living/carbon/C)
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. = ..()
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var/obj/item/organ/internal/zombie_infection/infection
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infection = C.get_organ_slot("zombie_infection")
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if(infection)
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qdel(infection)
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/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
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. = ..()
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// Deal with the source of this zombie corruption
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// Infection organ needs to be handled separately from mutant_organs
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// because it persists through species transitions
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if(mutanthands)
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H.drop_l_hand()
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H.drop_r_hand()
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H.put_in_hands(new mutanthands())
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H.put_in_hands(new mutanthands())
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var/obj/item/organ/internal/zombie_infection/infection
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infection = H.get_organ_slot("zombie_infection")
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if(!infection)
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infection = new()
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infection.insert(H)
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/datum/species/zombie/infectious/on_species_loss(mob/living/carbon/human/C, datum/species/old_species)
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QDEL_NULL(C.r_hand)
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QDEL_NULL(C.l_hand)
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return ..()
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#undef REGENERATION_DELAY
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@@ -82,14 +82,14 @@
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/obj/structure/spawner/nether/examine(mob/user)
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. = ..()
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if(isskeleton(user) || iszombie(user))
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if(isskeleton(user))
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. += "A direct link to another dimension full of creatures very happy to see you. <span class='nicegreen'>You can see your house from here!</span>"
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else
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. += "A direct link to another dimension full of creatures not very happy to see you. <span class='warning'>Entering the link would be a very bad idea.</span>"
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/obj/structure/spawner/nether/attack_hand(mob/user)
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. = ..()
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if(isskeleton(user) || iszombie(user))
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if(isskeleton(user))
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to_chat(user, "<span class='notice'>You don't feel like going home yet...</span>")
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else
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user.visible_message("<span class='warning'>[user] is violently pulled into the link!</span>", \
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@@ -48,7 +48,7 @@
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var/gender = NEUTER //Determines if the accessory will be skipped or included in random hair generations
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// Restrict some styles to specific species
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var/list/species_allowed = list("Human", "Slime People", "Infectious Zombie", "High-Functioning Zombie")
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var/list/species_allowed = list("Human", "Slime People")
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var/list/sprite_sheets = list() //For accessories common across species but need to use 'fitted' sprites (like underwear). e.g. list("Vox" = 'icons/mob/species/vox/iconfile.dmi')
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var/list/models_allowed = list() //Specifies which, if any, hairstyles or markings can be accessed by which prosthetics. Should equal the manufacturing company name in robolimbs.dm.
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var/list/heads_allowed = null //Specifies which, if any, alt heads a head marking, hairstyle or facial hair style is compatible with.
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@@ -226,37 +226,6 @@
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if(B && islist(B.data) && !data)
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data = B.data.Copy()
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/datum/reagent/romerol
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name = "romerol"
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// the REAL zombie powder
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id = "romerol"
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description = "Romerol is a highly experimental bioterror agent \
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which causes dormant nodules to be etched into the grey matter of \
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the subject. These nodules only become active upon death of the \
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host, upon which, the secondary structures activate and take control \
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of the host body."
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color = "#123524" // RGB (18, 53, 36)
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metabolization_rate = INFINITY
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can_synth = FALSE
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taste_description = "CAAAARL"
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/datum/reagent/romerol/reaction_mob(mob/living/carbon/human/H, method = REAGENT_TOUCH, volume)
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if(!istype(H))
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return
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// Silently add the zombie infection organ to be activated upon death
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if(!H.get_organ_slot("zombie_infection"))
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var/obj/item/organ/internal/zombie_infection/nodamage/ZI = new()
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ZI.insert(H)
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..()
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/datum/reagent/romerol/on_mob_life(mob/living/M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(!H.get_organ_slot("zombie_infection"))
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var/obj/item/organ/internal/zombie_infection/nodamage/ZI = new()
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ZI.insert(H)
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return ..()
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/datum/reagent/uranium
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name ="Uranium"
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id = "uranium"
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@@ -12,11 +12,6 @@
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container_type = OPENCONTAINER
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volume = 30
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/obj/item/reagent_containers/glass/bottle/romerol
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name = "romerol bottle"
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desc = "A small bottle of Romerol. The REAL zombie powder."
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list_reagents = list("romerol" = 30)
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/obj/item/reagent_containers/glass/bottle/on_reagent_change()
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update_icon()
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@@ -178,8 +178,6 @@
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continue
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if(player.stat == DEAD) // Corpses
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continue
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if(iszombie(player)) // Walking corpses
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continue
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if(issilicon(player)) //Borgs are technically dead anyways
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continue
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if(isanimal(player)) //Poly does not own the shuttle
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@@ -1,69 +0,0 @@
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/obj/item/zombie_hand
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name = "zombie claw"
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desc = "A zombie's claw is its primary tool, capable of infecting \
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unconscious or dead humans, butchering all other living things to \
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sustain the zombie, forcing open airlock doors and opening \
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child-safe caps on bottles."
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flags = NODROP|ABSTRACT|DROPDEL
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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icon = 'icons/effects/blood.dmi'
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icon_state = "bloodhand_left"
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var/icon_left = "bloodhand_left"
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var/icon_right = "bloodhand_right"
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hitsound = 'sound/hallucinations/growl1.ogg'
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force = 21 // Just enough to break airlocks with melee attacks
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damtype = "brute"
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/obj/item/zombie_hand/equipped(mob/user, slot)
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. = ..()
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switch(slot)
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// Yes, these intentionally don't match
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if(slot_l_hand)
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icon_state = icon_right
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if(slot_r_hand)
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icon_state = icon_left
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/obj/item/zombie_hand/afterattack(atom/target, mob/user, proximity_flag)
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. = ..()
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if(!proximity_flag)
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return
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else if(isliving(target))
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if(ishuman(target))
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try_to_zombie_infect(target)
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else
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check_feast(target, user)
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/proc/try_to_zombie_infect(mob/living/carbon/human/target)
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CHECK_DNA_AND_SPECIES(target)
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if(NOZOMBIE in target.dna.species.species_traits)
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// cannot infect any NOZOMBIE subspecies (such as high functioning
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// zombies)
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return
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var/obj/item/organ/internal/zombie_infection/infection
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infection = target.get_organ_slot("zombie_infection")
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if(!infection)
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infection = new()
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infection.insert(target)
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/obj/item/zombie_hand/proc/check_feast(mob/living/target, mob/living/user)
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if(target.stat == DEAD)
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var/hp_gained = target.maxHealth
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target.gib()
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user.adjustBruteLoss(-hp_gained, FALSE)
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user.adjustToxLoss(-hp_gained, FALSE)
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user.adjustFireLoss(-hp_gained, FALSE)
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user.adjustCloneLoss(-hp_gained, FALSE)
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user.adjustBrainLoss(-hp_gained, FALSE) // Zom Bee gibbers "BRAAAAISNSs!1!"
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user.updatehealth()
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/obj/item/zombie_hand/suicide_act(mob/living/carbon/human/user)
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user.visible_message("<span class='suicide'>[user] is ripping [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(ishuman(user))
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var/mob/living/carbon/human/L = user
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var/obj/item/organ/external/O = L.get_organ("head")
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if(O)
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O.droplimb()
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return (BRUTELOSS)
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@@ -1,99 +0,0 @@
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/obj/item/organ/internal/zombie_infection
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name = "festering ooze"
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desc = "A black web of pus and viscera."
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parent_organ = "head"
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slot = "zombie_infection"
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icon_state = "blacktumor"
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var/causes_damage = TRUE
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var/datum/species/old_species = /datum/species/human
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var/living_transformation_time = 30
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var/converts_living = FALSE
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var/revive_time_min = 450
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var/revive_time_max = 700
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var/timer_id
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/obj/item/organ/internal/zombie_infection/New(mob/living/carbon/holder)
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..()
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GLOB.zombie_infection_list += src
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/obj/item/organ/internal/zombie_infection/Destroy()
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GLOB.zombie_infection_list -= src
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. = ..()
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/obj/item/organ/internal/zombie_infection/insert(mob/living/carbon/human/M, special = 0)
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..()
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START_PROCESSING(SSobj, src)
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/obj/item/organ/internal/zombie_infection/remove(mob/living/carbon/human/M, special = 0)
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STOP_PROCESSING(SSobj, src)
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if(iszombie(M) && old_species)
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M.set_species(old_species, retain_damage = TRUE)
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if(timer_id)
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deltimer(timer_id)
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. = ..()
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/obj/item/organ/internal/zombie_infection/on_find(mob/living/finder)
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to_chat(finder, "<span class='warning'>Inside the head is a disgusting black \
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web of pus and viscera, bound tightly around the brain like some \
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biological harness.</span>")
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/obj/item/organ/internal/zombie_infection/process()
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if(!owner)
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return
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if(!(src in owner.internal_organs))
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remove(owner)
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if(causes_damage && !iszombie(owner) && owner.stat != DEAD)
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owner.adjustToxLoss(1)
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if (prob(10))
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to_chat(owner, "<span class='danger'>You feel sick...</span>")
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if(timer_id)
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return
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if(owner.suiciding)
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return
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if(owner.stat != DEAD && !converts_living)
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return
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if(!owner.get_int_organ(/obj/item/organ/internal/brain))
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return
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if(!iszombie(owner))
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to_chat(owner, "<span class='cultlarge'>You can feel your heart stopping, but something isn't right... \
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life has not abandoned your broken form. You can only feel a deep and immutable hunger that \
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not even death can stop, you will rise again!</span>")
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var/revive_time = rand(revive_time_min, revive_time_max)
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var/flags = TIMER_STOPPABLE
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timer_id = addtimer(CALLBACK(src, .proc/zombify), revive_time, flags)
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/obj/item/organ/internal/zombie_infection/proc/zombify()
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timer_id = null
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if(!converts_living && owner.stat != DEAD)
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return
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if(!iszombie(owner))
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old_species = owner.dna.species.type
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owner.set_species(/datum/species/zombie/infectious)
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for(var/datum/disease/critical/crit in owner.viruses) // cure any new crit viruses
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crit.cure(0)
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var/stand_up = (owner.stat == DEAD) || (owner.stat == UNCONSCIOUS)
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//Fully heal the zombie's damage the first time they rise
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owner.setToxLoss(0)
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owner.setOxyLoss(0)
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owner.setBrainLoss(0)
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owner.setCloneLoss(0)
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owner.SetLoseBreath(0)
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owner.heal_overall_damage(INFINITY, INFINITY, TRUE, TRUE, FALSE)
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owner.setStaminaLoss(0)
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if(!owner.update_revive())
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return
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owner.grab_ghost()
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owner.visible_message("<span class='danger'>[owner] suddenly convulses, as [owner.p_they()][stand_up ? " stagger to [owner.p_their()] feet and" : ""] gain a ravenous hunger in [owner.p_their()] eyes!</span>", "<span class='alien'>You HUNGER!</span>")
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playsound(owner.loc, 'sound/hallucinations/far_noise.ogg', 50, TRUE)
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owner.do_jitter_animation(living_transformation_time)
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owner.Stun(living_transformation_time * 0.05)
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to_chat(owner, "<span class='alertalien'>You are now a zombie! Do not seek to be cured, do not help any non-zombies in any way, do not harm your zombie brethren and spread the disease by killing others. You are a creature of hunger and violence.</span>")
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/obj/item/organ/internal/zombie_infection/nodamage
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causes_damage = FALSE
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Reference in New Issue
Block a user