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Fixes More Destroys
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@@ -62,7 +62,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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var/hit_reaction_chance = 0 //If you want to have something unrelated to blocking/armour piercing etc. Maybe not needed, but trying to think ahead/allow more freedom
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var/toolspeed = 1 // If this item is a tool, the speed multiplier
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/* Species-specific sprites, concept stolen from Paradise//vg/.
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ex:
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sprite_sheets = list(
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@@ -81,6 +81,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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new path(src)
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/obj/item/Destroy()
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QDEL_NULL(hidden_uplink)
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if(ismob(loc))
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var/mob/m = loc
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m.unEquip(src, 1)
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