Manual Changelog Compile 21st September 2019

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<h2 class="date">21 September 2019</h2>
<h3 class="author">AzuleUtama updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Captain's rapier can now be assigned as a theft objective.</li>
<li class="rscdel">Slime extracts and plasma tanks have been removed as theft objectives.</li>
<li class="tweak">Document trading no longer counts towards a traitor's total number of assigned objectives.</li>
<li class="spellcheck">Fixes a grammar error with the ambulance and slightly misleading description with the combat gloves.</li>
<li class="tweak">Headpat gloves now inherit their click speed from the North Star gloves and are no longer as fast as before.</li>
<li class="rscdel">Sarin gas grenades no longer purchasable for nuke ops. balance: Grenadier belt now contains a sarin gas grenade. balance: Tactical medkit's hypospray tweaked to contain chems better for dealing with newcrit. balance: C20 bundle increased in price to 18TC, contains an additional clip of ammo. balance: Medical bundle increased in price to 20TC, Donk LMG removed, replaced with medbeam gun and magboots.</li>
<li class="spellcheck">Fixed some minor spelling/grammar errors with synthflesh patches and sarin gas grenades.</li>
<li class="bugfix">R&D Console no longer has a default design called 'Name' show up in the mining category.</li>
<li class="bugfix">Syndie and Binary keys now use their own sprites rather than the default ones.</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Romerol virus that requires two traitors to team up to purchase</li>
<li class="rscadd">zombies that have a slow but steady health regeneration and cannot be killed permanently outside of decapitations and removal of the tumor in the brain</li>
<li class="bugfix">blood no longer stacks on itself endlessly</li>
<li class="bugfix">fixes footprints stacking</li>
<li class="bugfix">removes zombie from the secondary language list</li>
<li class="bugfix">hotkey menu option in the dropdown works correctly now</li>
<li class="rscadd">configurable limit to amount of monkeys that can be spawned by monkey cubes</li>
<li class="tweak">handle_death is passed the gibbed variable</li>
<li class="tweak">spec_death replaced with handle_death in romerol</li>
<li class="bugfix">you no longer hit yourself with things you throw</li>
<li class="bugfix">missing arguments in some procs</li>
<li class="bugfix">some macros that were defined twice</li>
<li class="bugfix">recycled monkeys were not being subtracted from the monkey cap</li>
</ul>
<h3 class="author">Dave-TH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes some vending machines (namely miner nanomeds) from adding all of their product twice.</li>
<li class="bugfix">Magical weapons can now be properly dual-wielded.</li>
<li class="bugfix">Fixes the description of energy shields, which said they block things that they do not.</li>
<li class="bugfix">Crayon drawings can stack again.</li>
<li class="bugfix">Crayons can no longer draw on multiple tiles at the same time, sorry octo-artist!</li>
<li class="bugfix">Fixes the lack of cooldown on attacking light fixtures.</li>
<li class="tweak">Examining an air analyzer now informs you about its lesser-known function!</li>
</ul>
<h3 class="author">Emanthealmighty updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated the netherworld creatures' sprites.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">refactored gloves of the North Star to be more adminbusy</li>
<li class="rscadd">Adds Gloves of Headpats to the pet vendor as a premium item</li>
<li class="tweak">Refactors the very core and soul of SS13 and enhances the code that powers it</li>
<li class="tweak">Bible fartgibbing is now a form of suicide</li>
<li class="bugfix">Fixes mice coming back to life</li>
<li class="bugfix">Fixes nurse spiders not wrapping things</li>
<li class="bugfix">Fixes spiders not spazzing out</li>
<li class="tweak">Simple mobs will now attack everything in the vicinity instead of just specific object types</li>
<li class="tweak">Gutlunches now eat internal organs</li>
<li class="tweak">ranged guardians don't rapid fire anymore, but have a lower cooldown on attacks</li>
<li class="bugfix">Fixes some turf underlays not working</li>
<li class="tweak">adds in a wooden hatechet and rake to the ashwalker base; replaces the regular bucket with a wooden one</li>
<li class="bugfix">Fixes some blank tastes</li>
<li class="bugfix">Fixes not being able to brew fruit wine</li>
<li class="bugfix">Fixes poor TG copy pasta code that caused hundreds of runtimes</li>
<li class="bugfix">Reduces round-start lag</li>
<li class="bugfix">Fixes certain PDA cartridges causing insane performance loss</li>
<li class="tweak">Carp Migration event no longer deletes the carp when it ends; they will continue to stick around the station</li>
<li class="tweak">Personal crafting now has subcategories</li>
<li class="tweak">Finishing crafting an item puts it in your hands instead of on the floor</li>
<li class="rscdel">comments out romerol (much like zombies, it will rise again, don't worry!)</li>
<li class="tweak">zombies are high and lower pressure immune in addition to immune to heat and tox damage</li>
<li class="rscadd">Ian now has persistence; if he's killed, he'll start over life as a puppy--if he lives to a very long old age, he'll get a unique sprite</li>
<li class="tweak">Pugs will now yipe on death and can bark</li>
<li class="rscadd">Adds new dog mob; a generic black dog</li>
<li class="tweak">Foxes are now a dog subtype</li>
<li class="rscadd">Can manually yelp as a dog</li>
<li class="tweak">All dog subtypes can now chase their tail and be given pats and pets. They all can additionally eat (and taste!) food</li>
<li class="tweak">Nar-Sie will absolutely not tolerate sacrificing doggos</li>
<li class="tweak">Ripleys are slightly faster on station, but dramatically faster on Lavaland</li>
<li class="tweak">Mech mining drings can no longer drill through floors; they also don't just drill once. After a short delay, they'll attempt to drill the target, repeatedly.</li>
<li class="tweak">Mech mining drills no longer instantly knock out mobs; if the mob is dead and has over 200 brute, the drill will attempt to harvest or gib the mob; can also disembowel</li>
<li class="tweak">Mech plasma gun has a lower cooldown</li>
<li class="tweak">Mining scanners apply a much brighter and visible overlay; mining a turf will now instantly clear the overlay</li>
<li class="tweak">Mining mech (the one that's a lavaland find) has a partially depleted cell; it'll also no longer have multiple mining tools on it</li>
<li class="bugfix">Fixes null animal type with regards to pugs</li>
<li class="rscadd">Legion body loot adjusted; may find rare alternative mining belt or primitive one; bone bracers also show up on Ashwalkers; mini pickaxe spawn also possible</li>
<li class="tweak">Large legions can damage objects</li>
<li class="tweak">Small legion skulls no longer block mob movement</li>
<li class="rscadd">Basilisks are now gold core spawnable</li>
<li class="rscadd">Gutlunches no longer produce adult version of themselves, but have babies that grow into gutlunches</li>
<li class="tweak">Mining belts can now hold pillbottles and shovels</li>
<li class="tweak">Goliath cloaks hold different items now; more inclined to what Ashwalkers would use and not miners</li>
<li class="bugfix">Swarmer megafauna now has its proper GPS</li>
<li class="bugfix">Can't kill mining fauna by overheating them</li>
<li class="tweak">new sprite for the Hierophant</li>
<li class="tweak">Refactored tendrils; they won't show up on health HUDs anymore</li>
<li class="bugfix">Fixes Tendrils not emitting light</li>
<li class="bugfix">Fixes tendrils not changing the terrain around them</li>
<li class="bugfix">Fixes being able to exploit vending machines by deconstructing then reconstructing them to get additional items. Get an additional restocking units from cargo you filthy dirty exploiters</li>
<li class="tweak">All vending machines require only a single restocking unit to build</li>
<li class="rscadd">Clothing, NanoMed, Wallmed, Vendomat, EngiVend, NutriMax, Megaseed Servitor, Sustenance Vendor, Dinnerware Vendor, Cart Tech, Robco Toolmaker, soviet BODA, security tech, and modular PC vendors are all now makeable/restockable</li>
<li class="tweak">Most vendors can be damaged by brute force (Nanomed, wallmed, and youtool are notable exceptions)</li>
<li class="rscadd">Most restocking units can be ordered from cargo</li>
<li class="rscdel">Removed snowflakey laptop vendor</li>
<li class="rscadd">Adds in new laptop+tablet vendor; don't expect it to have as much (ask science for upgrade parts!)</li>
<li class="tweak">Sustenance vendor has a new set of contraband if prisoners can actually hack the thing</li>
<li class="tweak">breaks up the clothing restocking unit cargo pack from a single pack into 4 separate packs, 15 points each</li>
<li class="bugfix">Fixes Megafauna spawning near the base</li>
<li class="bugfix">Fixes lava rivers not forming</li>
<li class="tweak">Upped the labor mineral spawn rate</li>
<li class="rscdel">Removed the ability to find random code-locked crates when mining</li>
<li class="rscadd">Watcher Icewing blasts will briefly freeze you</li>
<li class="bugfix">Fixes too much detecting corgis</li>
<li class="tweak">Tweaks a few reagents tastes</li>
<li class="bugfix">fixes being able to taste metaphorical salt</li>
<li class="tweak">nutriment no longer restores blood</li>
<li class="rscdel">Nuke ops can no longer advanced syndie magboots</li>
<li class="bugfix">Fixes an inconsistency with chameleon kit pricing--it was only 2 TC, making the no slip syndicate shoes worthless; price is now 4 TC</li>
<li class="tweak">operatives pay 2 TC more for the no slip syndicate shoes and the chameleon kit</li>
<li class="rscdel">Wizard hardsuits no longer come with magboots</li>
<li class="tweak">Syndie magboots are nuke ops only</li>
<li class="tweak">Can purchase no slip shoes from the uplink instead of a full chameleon kit</li>
<li class="tweak">Operatives can purchase no slip syndicate shoes</li>
<li class="tweak">No slip shoes can protect against atmos pushing</li>
<li class="rscdel">removed most round-start magboots with the exception of EVA, atmostechs, CE, and engineering hardsuit dispensers</li>
<li class="bugfix">Fixes carp not being a threat to the station due to killing themselves</li>
<li class="bugfix">Fixes being able to exploit simple mob AI so it kills itself in an atmos death blender</li>
<li class="tweak">vent and scrubbers work far more efficiently and quickly now</li>
<li class="bugfix">Fixes wideband on scrubbers constantly resetting itself</li>
<li class="tweak">Portable scrubbers far more effective</li>
<li class="tweak">Flamethrowers far more effective</li>
<li class="tweak">Nanofrost twice as expensive</li>
<li class="tweak">regular syndicate borgs don't have magpulse by default</li>
<li class="tweak">Atmos pushing completely refactored; it'll still push you frequently and push items around frequently, but it won't throw you. Depending on how many dense objects or turfs are around you to "grab onto" will determine how effective atmos is at pushing you around. Does not alter the speed at which LINDA runs.</li>
<li class="tweak">Plasma glass shards do less damage when attacking, but slightly more when stepping on them</li>
<li class="tweak">Spears made out of plasma glass do slightly more damage</li>
<li class="tweak">Light replacer can now be used in-hand to attempt to reload empty lighting fixtures around you in addition to showing how many lights it has</li>
<li class="tweak">Light replacer needs less shards to increment bulbs</li>
<li class="tweak">Updates moonflower, sunflower, novaflower, and pineapple sprites</li>
<li class="rscadd">Adds in Garlic</li>
<li class="bugfix">Fixes a few issues with incorrect values from the wine PR</li>
<li class="rscadd">Can now grow and extract the reagents/traits of Lavaland flora</li>
<li class="tweak">Slightly tweaks soybean oil production on soybeans</li>
<li class="rscadd">Adds amusing garlic suicide</li>
<li class="rscadd">Ash Drake reworked; it's much more powerful now and has a diverse set of attacks--its fire breath is more random, it moves faster, it can turn the ground into lava, and once it's lower on health, will seal you into an arena and make you play the "only one turf is safe; stand on it or suffer" mini-game</li>
<li class="rscadd">Bubblegum is now much more difficult; instead of just spraying blood at you and attempting to endlessly charge you (walking backwards essentially counters it), it's now faster, engages in zig-zag attacks, uses a hallucination multi-attack, and can rapidly melee attack you in range</li>
<li class="bugfix">Fixes megafauana endlessly attacking dead mobs</li>
<li class="tweak">Blood drunk Colossus, and Ash Drake made to be more player friendly if they control the fauna</li>
<li class="rscadd">Adds in Space dragon; a very weak version of the Ash drake which can't swoop, but can still breathe fire--has a spell that whips you back with its tail, too (not currently used anywhere)</li>
<li class="tweak">The real Roman shield and real Roman helmets in the Autodrobe have been replaced by fake, armorless, varieties</li>
<li class="rscadd">Hierophant has been updated--it'll be a bit tougher and will attempt to trap you if you run for it.</li>
<li class="tweak">Heirophant is no longer a weird bird thing, but a massive, indecipherable piece of machinery that will make you dance to ITS tune</li>
<li class="tweak">Hierophant club is weaker up front, but becomes stronger the lower health you are</li>
<li class="bugfix">Fixes tendrils spawning inside ruins</li>
<li class="bugfix">Fixes light replacers breaking/hitting lights</li>
<li class="bugfix">Fixes blood drunk buff not making you slow immune</li>
<li class="rscadd">Regenerative core will give you 1 minute of slow immunity on application</li>
<li class="tweak">carp sprites now support a wider range of colors</li>
<li class="tweak">Megacarp names randomized in addition to their stats</li>
<li class="rscadd">Adds new friendly life reaction (strange reagent + synthflesh + sugar + heat)</li>
<li class="tweak">Life reaction amount of critters spawned varies with created volume</li>
<li class="rscadd">Can now spawn the xeno maid, lightgeists, and bees with slimes cores/life</li>
<li class="rscdel">can no longer spawn the Shamebrero penguin with slimes cores/life</li>
<li class="rscadd">Adds new EVIL crab; is a "hostile" slime core/life mob</li>
<li class="tweak">simple Xenos are a bit more powerful</li>
<li class="rscadd">Butchering simple Xenos now leaves a Xeno hide; use it to make a Xeno costume</li>
<li class="bugfix">Fixes spriteless dog</li>
<li class="bugfix">Fixes being able to spawn Proc with slimes cores/life</li>
<li class="bugfix">Fixes Blooddrunk being a flying mob</li>
<li class="rscadd">can move dense objects around corners</li>
<li class="rscdel">Removes unused, highly buggy VR code</li>
<li class="rscdel">Completely transitions to Lavaland for all maps. The mining asteroid and it's related bits are removed</li>
<li class="tweak">Vox reworked</li>
<li class="rscdel">Vox are no longer spaceproof</li>
<li class="tweak">EMP's no longer wreck cortical stacks</li>
<li class="tweak">Vox cortical stacks are their brains; there's no longer two separate organs for Vox brain+cortical stack</li>
<li class="rscadd">Vox are immune to decay and will not skeletonize</li>
<li class="rscadd">Vox internal organs will never accumulate germs or decay, even when they're outside a Vox's body</li>
<li class="rscadd">Vox external organs do not accumulate germs when attached to their body</li>
<li class="rscadd">Vox have silent footsteps</li>
<li class="rscadd">Vox can process BOTH organic and synthetic reagents</li>
<li class="tweak">Diona no longer decay into skeletons</li>
<li class="rscadd">Can now pick the species you want to play as for lavaland ghost roles</li>
<li class="tweak">Golems have been buffed.</li>
<li class="tweak">Golems are faster, better protected against damage, and have limbs that cannot break or be dismembered.</li>
<li class="tweak">Golems are no longer virus immune</li>
<li class="tweak">Golems can now wear labcoats and boxing gloves</li>
<li class="bugfix">Fixes golems being able to be healed/injected on parts other than the chest</li>
<li class="tweak">Having a robotic chest allow you to wear an ID, PDA, and belt without a jumpsuit. Having a robotic right leg allows you to use your right pocket without a jumpsuit; same for your left</li>
<li class="rscadd">stepping on glass tubes now shatters them; can trip you up if you aren't wearing shoes</li>
<li class="rscadd">Stepping on a D4 will deal between 1 and 4 damage to you if you aren't wearing shoes and trip you up</li>
<li class="tweak">skeletons have built in pierce immunity</li>
</ul>
<h3 class="author">Ionward updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Greys, Unathi, Tajaran, and Vulpkanin now have sprites for Lavaland reward hardsuits (Wizard, Elite Syndicate, and Paranormals), Biosuits, Voidsuits, and Syndicate Soft suits.</li>
<li class="bugfix">Plasmamen Librarians now have visible helmets.</li>
<li class="bugfix">Atmos Hardsuits now have inhand sprites again.</li>
<li class="rscadd">Added new uniform and hat to the AutoDrobe, the Rhumba outfit.</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tajaran characters can now have the tiny & short tails (plus marking).</li>
<li class="rscadd">Adds a striped tail marking for Tajara derived from the sriped/wingler body accessory to allow more flexible colouration.</li>
<li class="tweak">Renames Vulpkanin alt. tails for brevity and easier keyboard navigation.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed bug that made the syndicate depot impossibly difficult.</li>
<li class="tweak">Various improvements to syndi depot, such as use of plastitanium walls, and nerfs to some cheese strategies.</li>
<li class="rscadd">Ported TG's simple_human.dmi, a sprite file of humanoid sprites (including syndicates).</li>
<li class="rscadd">Added a few extra syndi sprites from FoS.</li>
<li class="bugfix">fixed an issue with keyboard input</li>
<li class="tweak">Brig timers now display the job of brigged people. E.g. "Joe Schmoe (Chemist) was incarcerated" as opposed to just "Joe Schmoe was incarcerated".</li>
<li class="rscadd">Brig timers now notify a person's boss via PDA when they are incarcerated. E.g. if a chemist is temporarily brigged, the CMO is notified of the brigging via PDA.</li>
</ul>
<h3 class="author">Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Guardian communciation now longer shows up to players in the lobby.</li>
</ul>
<h3 class="author">Mocha-Not-Latte updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes #12354</li>
</ul>
<h3 class="author">Shadow-Quill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed ATM withdrawals doubling.</li>
<li class="bugfix">Fixed Fore Port Solars' APC not charging.</li>
<li class="spellcheck">Fixed a typo in admin gloves of rapidness.</li>
<li class="bugfix">Plasma cutters will no longer eat plasma if you try recharging a full gun.</li>
<li class="tweak">Blobs now get a audio notification roundstart (like traitors do.)</li>
</ul>
<h3 class="author">SomeSortaSquid updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Karma purchases no longer loop infinitely, leading to repeated purchase prompts or "You do not have enough karma!" message after successful purchase.</li>
</ul>
<h3 class="author">SteelSlayer updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The AI and magistrate get bold text when the "louder command members" telecomms setting is on</li>
<li class="tweak">Command members will get the first letter of their radio message auto capitalized when the "louder command members" telecomms setting is on</li>
<li class="rscadd">Malf AI's overload machine & override machine action button behavior is changed to a point and click style ability.</li>
<li class="imageadd">Added some new mouse pointer icons for the machine overload and machine override abilities</li>
<li class="tweak">The "Show Player Panel" verb is now right click only</li>
<li class="tweak">The "C.M.A. - Admin" verb is now right click only</li>
<li class="tweak">The "C.M.A. - Self" verb is now right click only</li>
<li class="tweak">The "Check Contents" verb is now right click only</li>
<li class="tweak">The "Freeze" verb is now right click only</li>
<li class="tweak">The "Freeze Mech" verb is now right click only</li>
<li class="tweak">The "Jump to Turf" verb is now right click only</li>
<li class="tweak">The "Update Mob Sprite" verb is now right click only</li>
<li class="tweak">The "List SSDs" and "List AFKs" verbs have been combined into one verb named "List SSDs and AFKs"</li>
<li class="tweak">The "Resolve All Open Mentor Tickets" verb has been moved inside the mentor ticket interface window</li>
<li class="tweak">The "Resolve All Open Admin Tickets" verb has been moved inside the admin ticket interface window</li>
<li class="tweak">Increases the width of the new "List SSDs and AFKs" window a bit</li>
<li class="bugfix">The gravitational catapult no longer pushes ghosts when used</li>
<li class="bugfix">Fixes a runtime preventing walls from being repaired properly</li>
<li class="rscadd">Adds the ability to repair and remove bullet holes from reinforced walls that have no structural damage</li>
</ul>
<h3 class="author">TDSSS updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">local gps signals, visible only on the same z level</li>
<li class="tweak">lavaland mob signals were made local, reducing gps clutter</li>
<li class="rscadd">Objective to abductors to not disrupt crew too much.</li>
<li class="bugfix">healing fountain lavaland ruin now correctly heals</li>
<li class="tweak">lowered attack log level of self-harm</li>
<li class="tweak">certain harmless chems and food have reduced attack log logging levels</li>
<li class="bugfix">the most grave of wrong tips</li>
<li class="tweak">The uplink dart gun now comes with some syringes to use with it.</li>
</ul>
<h3 class="author">Terilia updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">stat_attack from unconscious to dead</li>
<li class="rscadd">added new headcrabs (poison and fast)</li>
<li class="soundadd">added new headcrab sounds for the poison headcrab and the fast zombie</li>
</ul>
<h3 class="author">TheMadTrickster updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed wonky/bugged sprites for custom guitar and hair gel</li>
<li class="rscadd">new improved clean sprites for custom items</li>
<li class="rscdel">old messy sprites for custom items</li>
</ul>
<h3 class="author">TheSardele updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes the attack log setting required to have the blood-drunk miner buff actively log to all attack logs.</li>
</ul>
<h3 class="author">Ty-Omaha updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Headpat gloves added to arcade machine prizes</li>
<li class="tweak">Minor ban evasion update</li>
<li class="rscdel">Autonote for manual bans removed</li>
<li class="bugfix">SSD players no longer drown in shallow water</li>
<li class="rscadd">Admins can now autoreply with common answers to common questions / issues.</li>
<li class="soundadd">Opening an adminhelp/mentorhelp ticket will play a sound</li>
<li class="tweak">Adminhelp ticket information color changed from neon green to a more toned down green</li>
<li class="tweak">Global admin midis will now silence lobby music for those who have midis enabled.</li>
<li class="rscadd">Adds "Man Up" to autoreply</li>
<li class="bugfix">Autoreponses now show up as the last admin response in tickets</li>
<li class="bugfix">Fixes an issue where autoresolve was appearing in mentorhelps to mentors</li>
<li class="bugfix">Resolve button on adminhelps and mentorhelps work again</li>
<li class="bugfix">Fixes reversed logic in autorespond confirmation alert</li>
<li class="rscdel">Removed custom admin event info that only admins could view due to confusion with the regular non-admin verb.</li>
</ul>
<h3 class="author">datlo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Banana Touch and Mime Malaise spells to the Wizard spellbook.</li>
<li class="tweak">Station goal crates now come in engineering crates.</li>
<li class="tweak">Replaced the red emergency toolbox in hermit ruin by a regular blue toolbox.</li>
</ul>
<h3 class="author">farie82 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hoodies now work like they do in TG. Less abuse of NO DROP, more better</li>
<li class="tweak">Welding a tile away now gives a more useful message when doing so.</li>
<li class="tweak">Admins now don't get spammed by hugs.</li>
</ul>
<h3 class="author">kazboo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added a nice metalic alarm sound for when the nuclear self-destruct is activated on the station.</li>
<li class="bugfix">candle boxes on the station are now properly filled</li>
</ul>
<h3 class="author">variableundefined updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Multiple food now have their own tastes</li>
<li class="rscadd">Corgi and mice can now taste food</li>
<li class="rscadd">Hallucination causes you to taste strange things</li>
<li class="rscadd">Nutriments now carry over the tastes of food</li>
<li class="rscadd">A quick resolve button to adminhelp and mentorhelp message!</li>
<li class="rscadd">Config option to let gamemode ignore the number of required players.</li>
<li class="tweak">Hit_reaction proc has been refactored.</li>
<li class="tweak">Flamethrower and grenade detonation by shot is now logged.</li>
<li class="bugfix">Refactored wooden chair so placing them won't make you see normal metallic chair anymore.</li>
<li class="tweak">Contribution guideline has been updated. No in game changes.</li>
<li class="tweak">Github pull request template has been changed</li>
<li class="rscadd">Officer starter pack to cargo. For 30 cargo points you can equip an officer just like an officer closet! Backpack not included due to budget cut.</li>
</ul>
<h3 class="author">xProlithium updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replaced link to CA (check antags) in adminhelps, tickets, and adminmoreinfo with a link to TP (traitor panel)</li>
<li class="tweak">Altered CA to TP for prayers and adminpms.</li>
</ul>
<h2 class="date">30 August 2019</h2>
<h3 class="author">AffectedArc07 updated:</h3>
<ul class="changes bgimages16">
+389
View File
@@ -11082,3 +11082,392 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
first use
variableundefined:
- tweak: A proc's name got changed. That's it
2019-09-21:
AzuleUtama:
- rscadd: The Captain's rapier can now be assigned as a theft objective.
- rscdel: Slime extracts and plasma tanks have been removed as theft objectives.
- tweak: Document trading no longer counts towards a traitor's total number of assigned
objectives.
- spellcheck: Fixes a grammar error with the ambulance and slightly misleading description
with the combat gloves.
- tweak: Headpat gloves now inherit their click speed from the North Star gloves
and are no longer as fast as before.
- rscdel: 'Sarin gas grenades no longer purchasable for nuke ops. balance: Grenadier
belt now contains a sarin gas grenade. balance: Tactical medkit''s hypospray
tweaked to contain chems better for dealing with newcrit. balance: C20 bundle
increased in price to 18TC, contains an additional clip of ammo. balance: Medical
bundle increased in price to 20TC, Donk LMG removed, replaced with medbeam gun
and magboots.'
- spellcheck: Fixed some minor spelling/grammar errors with synthflesh patches and
sarin gas grenades.
- bugfix: R&D Console no longer has a default design called 'Name' show up in the
mining category.
- bugfix: Syndie and Binary keys now use their own sprites rather than the default
ones.
Couls:
- rscadd: Romerol virus that requires two traitors to team up to purchase
- rscadd: zombies that have a slow but steady health regeneration and cannot be
killed permanently outside of decapitations and removal of the tumor in the
brain
- bugfix: blood no longer stacks on itself endlessly
- bugfix: fixes footprints stacking
- bugfix: removes zombie from the secondary language list
- bugfix: hotkey menu option in the dropdown works correctly now
- rscadd: configurable limit to amount of monkeys that can be spawned by monkey
cubes
- tweak: handle_death is passed the gibbed variable
- tweak: spec_death replaced with handle_death in romerol
- bugfix: you no longer hit yourself with things you throw
- bugfix: missing arguments in some procs
- bugfix: some macros that were defined twice
- bugfix: recycled monkeys were not being subtracted from the monkey cap
Dave-TH:
- bugfix: Fixes some vending machines (namely miner nanomeds) from adding all of
their product twice.
- bugfix: Magical weapons can now be properly dual-wielded.
- bugfix: Fixes the description of energy shields, which said they block things
that they do not.
- bugfix: Crayon drawings can stack again.
- bugfix: Crayons can no longer draw on multiple tiles at the same time, sorry octo-artist!
- bugfix: Fixes the lack of cooldown on attacking light fixtures.
- tweak: Examining an air analyzer now informs you about its lesser-known function!
Emanthealmighty:
- tweak: Updated the netherworld creatures' sprites.
Fox McCloud:
- tweak: refactored gloves of the North Star to be more adminbusy
- rscadd: Adds Gloves of Headpats to the pet vendor as a premium item
- tweak: Refactors the very core and soul of SS13 and enhances the code that powers
it
- tweak: Bible fartgibbing is now a form of suicide
- bugfix: Fixes mice coming back to life
- bugfix: Fixes nurse spiders not wrapping things
- bugfix: Fixes spiders not spazzing out
- tweak: Simple mobs will now attack everything in the vicinity instead of just
specific object types
- tweak: Gutlunches now eat internal organs
- tweak: ranged guardians don't rapid fire anymore, but have a lower cooldown on
attacks
- bugfix: Fixes some turf underlays not working
- tweak: adds in a wooden hatechet and rake to the ashwalker base; replaces the
regular bucket with a wooden one
- bugfix: Fixes some blank tastes
- bugfix: Fixes not being able to brew fruit wine
- bugfix: Fixes poor TG copy pasta code that caused hundreds of runtimes
- bugfix: Reduces round-start lag
- bugfix: Fixes certain PDA cartridges causing insane performance loss
- tweak: Carp Migration event no longer deletes the carp when it ends; they will
continue to stick around the station
- tweak: Personal crafting now has subcategories
- tweak: Finishing crafting an item puts it in your hands instead of on the floor
- rscdel: comments out romerol (much like zombies, it will rise again, don't worry!)
- tweak: zombies are high and lower pressure immune in addition to immune to heat
and tox damage
- rscadd: Ian now has persistence; if he's killed, he'll start over life as a puppy--if
he lives to a very long old age, he'll get a unique sprite
- tweak: Pugs will now yipe on death and can bark
- rscadd: Adds new dog mob; a generic black dog
- tweak: Foxes are now a dog subtype
- rscadd: Can manually yelp as a dog
- tweak: All dog subtypes can now chase their tail and be given pats and pets. They
all can additionally eat (and taste!) food
- tweak: Nar-Sie will absolutely not tolerate sacrificing doggos
- tweak: Ripleys are slightly faster on station, but dramatically faster on Lavaland
- tweak: Mech mining drings can no longer drill through floors; they also don't
just drill once. After a short delay, they'll attempt to drill the target, repeatedly.
- tweak: Mech mining drills no longer instantly knock out mobs; if the mob is dead
and has over 200 brute, the drill will attempt to harvest or gib the mob; can
also disembowel
- tweak: Mech plasma gun has a lower cooldown
- tweak: Mining scanners apply a much brighter and visible overlay; mining a turf
will now instantly clear the overlay
- tweak: Mining mech (the one that's a lavaland find) has a partially depleted cell;
it'll also no longer have multiple mining tools on it
- bugfix: Fixes null animal type with regards to pugs
- rscadd: Legion body loot adjusted; may find rare alternative mining belt or primitive
one; bone bracers also show up on Ashwalkers; mini pickaxe spawn also possible
- tweak: Large legions can damage objects
- tweak: Small legion skulls no longer block mob movement
- rscadd: Basilisks are now gold core spawnable
- rscadd: Gutlunches no longer produce adult version of themselves, but have babies
that grow into gutlunches
- tweak: Mining belts can now hold pillbottles and shovels
- tweak: Goliath cloaks hold different items now; more inclined to what Ashwalkers
would use and not miners
- bugfix: Swarmer megafauna now has its proper GPS
- bugfix: Can't kill mining fauna by overheating them
- tweak: new sprite for the Hierophant
- tweak: Refactored tendrils; they won't show up on health HUDs anymore
- bugfix: Fixes Tendrils not emitting light
- bugfix: Fixes tendrils not changing the terrain around them
- bugfix: Fixes being able to exploit vending machines by deconstructing then reconstructing
them to get additional items. Get an additional restocking units from cargo
you filthy dirty exploiters
- tweak: All vending machines require only a single restocking unit to build
- rscadd: Clothing, NanoMed, Wallmed, Vendomat, EngiVend, NutriMax, Megaseed Servitor,
Sustenance Vendor, Dinnerware Vendor, Cart Tech, Robco Toolmaker, soviet BODA,
security tech, and modular PC vendors are all now makeable/restockable
- tweak: Most vendors can be damaged by brute force (Nanomed, wallmed, and youtool
are notable exceptions)
- rscadd: Most restocking units can be ordered from cargo
- rscdel: Removed snowflakey laptop vendor
- rscadd: Adds in new laptop+tablet vendor; don't expect it to have as much (ask
science for upgrade parts!)
- tweak: Sustenance vendor has a new set of contraband if prisoners can actually
hack the thing
- tweak: breaks up the clothing restocking unit cargo pack from a single pack into
4 separate packs, 15 points each
- bugfix: Fixes Megafauna spawning near the base
- bugfix: Fixes lava rivers not forming
- tweak: Upped the labor mineral spawn rate
- rscdel: Removed the ability to find random code-locked crates when mining
- rscadd: Watcher Icewing blasts will briefly freeze you
- bugfix: Fixes too much detecting corgis
- tweak: Tweaks a few reagents tastes
- bugfix: fixes being able to taste metaphorical salt
- tweak: nutriment no longer restores blood
- rscdel: Nuke ops can no longer advanced syndie magboots
- bugfix: Fixes an inconsistency with chameleon kit pricing--it was only 2 TC, making
the no slip syndicate shoes worthless; price is now 4 TC
- tweak: operatives pay 2 TC more for the no slip syndicate shoes and the chameleon
kit
- rscdel: Wizard hardsuits no longer come with magboots
- tweak: Syndie magboots are nuke ops only
- tweak: Can purchase no slip shoes from the uplink instead of a full chameleon
kit
- tweak: Operatives can purchase no slip syndicate shoes
- tweak: No slip shoes can protect against atmos pushing
- rscdel: removed most round-start magboots with the exception of EVA, atmostechs,
CE, and engineering hardsuit dispensers
- bugfix: Fixes carp not being a threat to the station due to killing themselves
- bugfix: Fixes being able to exploit simple mob AI so it kills itself in an atmos
death blender
- tweak: vent and scrubbers work far more efficiently and quickly now
- bugfix: Fixes wideband on scrubbers constantly resetting itself
- tweak: Portable scrubbers far more effective
- tweak: Flamethrowers far more effective
- tweak: Nanofrost twice as expensive
- tweak: regular syndicate borgs don't have magpulse by default
- tweak: Atmos pushing completely refactored; it'll still push you frequently and
push items around frequently, but it won't throw you. Depending on how many
dense objects or turfs are around you to "grab onto" will determine how effective
atmos is at pushing you around. Does not alter the speed at which LINDA runs.
- tweak: Plasma glass shards do less damage when attacking, but slightly more when
stepping on them
- tweak: Spears made out of plasma glass do slightly more damage
- tweak: Light replacer can now be used in-hand to attempt to reload empty lighting
fixtures around you in addition to showing how many lights it has
- tweak: Light replacer needs less shards to increment bulbs
- tweak: Updates moonflower, sunflower, novaflower, and pineapple sprites
- rscadd: Adds in Garlic
- bugfix: Fixes a few issues with incorrect values from the wine PR
- rscadd: Can now grow and extract the reagents/traits of Lavaland flora
- tweak: Slightly tweaks soybean oil production on soybeans
- rscadd: Adds amusing garlic suicide
- rscadd: Ash Drake reworked; it's much more powerful now and has a diverse set
of attacks--its fire breath is more random, it moves faster, it can turn the
ground into lava, and once it's lower on health, will seal you into an arena
and make you play the "only one turf is safe; stand on it or suffer" mini-game
- rscadd: Bubblegum is now much more difficult; instead of just spraying blood at
you and attempting to endlessly charge you (walking backwards essentially counters
it), it's now faster, engages in zig-zag attacks, uses a hallucination multi-attack,
and can rapidly melee attack you in range
- bugfix: Fixes megafauana endlessly attacking dead mobs
- tweak: Blood drunk Colossus, and Ash Drake made to be more player friendly if
they control the fauna
- rscadd: Adds in Space dragon; a very weak version of the Ash drake which can't
swoop, but can still breathe fire--has a spell that whips you back with its
tail, too (not currently used anywhere)
- tweak: The real Roman shield and real Roman helmets in the Autodrobe have been
replaced by fake, armorless, varieties
- rscadd: Hierophant has been updated--it'll be a bit tougher and will attempt to
trap you if you run for it.
- tweak: Heirophant is no longer a weird bird thing, but a massive, indecipherable
piece of machinery that will make you dance to ITS tune
- tweak: Hierophant club is weaker up front, but becomes stronger the lower health
you are
- bugfix: Fixes tendrils spawning inside ruins
- bugfix: Fixes light replacers breaking/hitting lights
- bugfix: Fixes blood drunk buff not making you slow immune
- rscadd: Regenerative core will give you 1 minute of slow immunity on application
- tweak: carp sprites now support a wider range of colors
- tweak: Megacarp names randomized in addition to their stats
- rscadd: Adds new friendly life reaction (strange reagent + synthflesh + sugar
+ heat)
- tweak: Life reaction amount of critters spawned varies with created volume
- rscadd: Can now spawn the xeno maid, lightgeists, and bees with slimes cores/life
- rscdel: can no longer spawn the Shamebrero penguin with slimes cores/life
- rscadd: Adds new EVIL crab; is a "hostile" slime core/life mob
- tweak: simple Xenos are a bit more powerful
- rscadd: Butchering simple Xenos now leaves a Xeno hide; use it to make a Xeno
costume
- bugfix: Fixes spriteless dog
- bugfix: Fixes being able to spawn Proc with slimes cores/life
- bugfix: Fixes Blooddrunk being a flying mob
- rscadd: can move dense objects around corners
- rscdel: Removes unused, highly buggy VR code
- rscdel: Completely transitions to Lavaland for all maps. The mining asteroid and
it's related bits are removed
- tweak: Vox reworked
- rscdel: Vox are no longer spaceproof
- tweak: EMP's no longer wreck cortical stacks
- tweak: Vox cortical stacks are their brains; there's no longer two separate organs
for Vox brain+cortical stack
- rscadd: Vox are immune to decay and will not skeletonize
- rscadd: Vox internal organs will never accumulate germs or decay, even when they're
outside a Vox's body
- rscadd: Vox external organs do not accumulate germs when attached to their body
- rscadd: Vox have silent footsteps
- rscadd: Vox can process BOTH organic and synthetic reagents
- tweak: Diona no longer decay into skeletons
- rscadd: Can now pick the species you want to play as for lavaland ghost roles
- tweak: Golems have been buffed.
- tweak: Golems are faster, better protected against damage, and have limbs that
cannot break or be dismembered.
- tweak: Golems are no longer virus immune
- tweak: Golems can now wear labcoats and boxing gloves
- bugfix: Fixes golems being able to be healed/injected on parts other than the
chest
- tweak: Having a robotic chest allow you to wear an ID, PDA, and belt without a
jumpsuit. Having a robotic right leg allows you to use your right pocket without
a jumpsuit; same for your left
- rscadd: stepping on glass tubes now shatters them; can trip you up if you aren't
wearing shoes
- rscadd: Stepping on a D4 will deal between 1 and 4 damage to you if you aren't
wearing shoes and trip you up
- tweak: skeletons have built in pierce immunity
Ionward:
- imageadd: Greys, Unathi, Tajaran, and Vulpkanin now have sprites for Lavaland
reward hardsuits (Wizard, Elite Syndicate, and Paranormals), Biosuits, Voidsuits,
and Syndicate Soft suits.
- bugfix: Plasmamen Librarians now have visible helmets.
- bugfix: Atmos Hardsuits now have inhand sprites again.
- rscadd: Added new uniform and hat to the AutoDrobe, the Rhumba outfit.
KasparoVy:
- rscadd: Tajaran characters can now have the tiny & short tails (plus marking).
- rscadd: Adds a striped tail marking for Tajara derived from the sriped/wingler
body accessory to allow more flexible colouration.
- tweak: Renames Vulpkanin alt. tails for brevity and easier keyboard navigation.
Kyep:
- bugfix: Fixed bug that made the syndicate depot impossibly difficult.
- tweak: Various improvements to syndi depot, such as use of plastitanium walls,
and nerfs to some cheese strategies.
- rscadd: Ported TG's simple_human.dmi, a sprite file of humanoid sprites (including
syndicates).
- rscadd: Added a few extra syndi sprites from FoS.
- bugfix: fixed an issue with keyboard input
- tweak: Brig timers now display the job of brigged people. E.g. "Joe Schmoe (Chemist)
was incarcerated" as opposed to just "Joe Schmoe was incarcerated".
- rscadd: Brig timers now notify a person's boss via PDA when they are incarcerated.
E.g. if a chemist is temporarily brigged, the CMO is notified of the brigging
via PDA.
Markolie:
- bugfix: Guardian communciation now longer shows up to players in the lobby.
Mocha-Not-Latte:
- bugfix: 'Fixes #12354'
Shadow-Quill:
- bugfix: Fixed ATM withdrawals doubling.
- bugfix: Fixed Fore Port Solars' APC not charging.
- spellcheck: Fixed a typo in admin gloves of rapidness.
- bugfix: Plasma cutters will no longer eat plasma if you try recharging a full
gun.
- tweak: Blobs now get a audio notification roundstart (like traitors do.)
SomeSortaSquid:
- bugfix: Karma purchases no longer loop infinitely, leading to repeated purchase
prompts or "You do not have enough karma!" message after successful purchase.
SteelSlayer:
- tweak: The AI and magistrate get bold text when the "louder command members" telecomms
setting is on
- tweak: Command members will get the first letter of their radio message auto capitalized
when the "louder command members" telecomms setting is on
- rscadd: Malf AI's overload machine & override machine action button behavior is
changed to a point and click style ability.
- imageadd: Added some new mouse pointer icons for the machine overload and machine
override abilities
- tweak: The "Show Player Panel" verb is now right click only
- tweak: The "C.M.A. - Admin" verb is now right click only
- tweak: The "C.M.A. - Self" verb is now right click only
- tweak: The "Check Contents" verb is now right click only
- tweak: The "Freeze" verb is now right click only
- tweak: The "Freeze Mech" verb is now right click only
- tweak: The "Jump to Turf" verb is now right click only
- tweak: The "Update Mob Sprite" verb is now right click only
- tweak: The "List SSDs" and "List AFKs" verbs have been combined into one verb
named "List SSDs and AFKs"
- tweak: The "Resolve All Open Mentor Tickets" verb has been moved inside the mentor
ticket interface window
- tweak: The "Resolve All Open Admin Tickets" verb has been moved inside the admin
ticket interface window
- tweak: Increases the width of the new "List SSDs and AFKs" window a bit
- bugfix: The gravitational catapult no longer pushes ghosts when used
- bugfix: Fixes a runtime preventing walls from being repaired properly
- rscadd: Adds the ability to repair and remove bullet holes from reinforced walls
that have no structural damage
TDSSS:
- rscadd: local gps signals, visible only on the same z level
- tweak: lavaland mob signals were made local, reducing gps clutter
- rscadd: Objective to abductors to not disrupt crew too much.
- bugfix: healing fountain lavaland ruin now correctly heals
- tweak: lowered attack log level of self-harm
- tweak: certain harmless chems and food have reduced attack log logging levels
- bugfix: the most grave of wrong tips
- tweak: The uplink dart gun now comes with some syringes to use with it.
Terilia:
- bugfix: stat_attack from unconscious to dead
- rscadd: added new headcrabs (poison and fast)
- soundadd: added new headcrab sounds for the poison headcrab and the fast zombie
TheMadTrickster:
- bugfix: fixed wonky/bugged sprites for custom guitar and hair gel
- rscadd: new improved clean sprites for custom items
- rscdel: old messy sprites for custom items
TheSardele:
- tweak: Changes the attack log setting required to have the blood-drunk miner buff
actively log to all attack logs.
Ty-Omaha:
- tweak: Headpat gloves added to arcade machine prizes
- tweak: Minor ban evasion update
- rscdel: Autonote for manual bans removed
- bugfix: SSD players no longer drown in shallow water
- rscadd: Admins can now autoreply with common answers to common questions / issues.
- soundadd: Opening an adminhelp/mentorhelp ticket will play a sound
- tweak: Adminhelp ticket information color changed from neon green to a more toned
down green
- tweak: Global admin midis will now silence lobby music for those who have midis
enabled.
- rscadd: Adds "Man Up" to autoreply
- bugfix: Autoreponses now show up as the last admin response in tickets
- bugfix: Fixes an issue where autoresolve was appearing in mentorhelps to mentors
- bugfix: Resolve button on adminhelps and mentorhelps work again
- bugfix: Fixes reversed logic in autorespond confirmation alert
- rscdel: Removed custom admin event info that only admins could view due to confusion
with the regular non-admin verb.
datlo:
- rscadd: Added the Banana Touch and Mime Malaise spells to the Wizard spellbook.
- tweak: Station goal crates now come in engineering crates.
- tweak: Replaced the red emergency toolbox in hermit ruin by a regular blue toolbox.
farie82:
- tweak: Hoodies now work like they do in TG. Less abuse of NO DROP, more better
- tweak: Welding a tile away now gives a more useful message when doing so.
- tweak: Admins now don't get spammed by hugs.
kazboo:
- rscadd: added a nice metalic alarm sound for when the nuclear self-destruct is
activated on the station.
- bugfix: candle boxes on the station are now properly filled
variableundefined:
- rscadd: Multiple food now have their own tastes
- rscadd: Corgi and mice can now taste food
- rscadd: Hallucination causes you to taste strange things
- rscadd: Nutriments now carry over the tastes of food
- rscadd: A quick resolve button to adminhelp and mentorhelp message!
- rscadd: Config option to let gamemode ignore the number of required players.
- tweak: Hit_reaction proc has been refactored.
- tweak: Flamethrower and grenade detonation by shot is now logged.
- bugfix: Refactored wooden chair so placing them won't make you see normal metallic
chair anymore.
- tweak: Contribution guideline has been updated. No in game changes.
- tweak: Github pull request template has been changed
- rscadd: Officer starter pack to cargo. For 30 cargo points you can equip an officer
just like an officer closet! Backpack not included due to budget cut.
xProlithium:
- tweak: Replaced link to CA (check antags) in adminhelps, tickets, and adminmoreinfo
with a link to TP (traitor panel)
- tweak: Altered CA to TP for prayers and adminpms.
@@ -1,4 +0,0 @@
author: "farie82"
delete-after: True
changes:
- tweak: "Hoodies now work like they do in TG. Less abuse of NO DROP, more better"
@@ -1,5 +0,0 @@
author: "Couls"
delete-after: True
changes:
- rscadd: "Romerol virus that requires two traitors to team up to purchase"
- rscadd: "zombies that have a slow but steady health regeneration and cannot be killed permanently outside of decapitations and removal of the tumor in the brain"
@@ -1,7 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "Fixed bug that made the syndicate depot impossibly difficult."
- tweak: "Various improvements to syndi depot, such as use of plastitanium walls, and nerfs to some cheese strategies."
- rscadd: "Ported TG's simple_human.dmi, a sprite file of humanoid sprites (including syndicates)."
- rscadd: "Added a few extra syndi sprites from FoS."
@@ -1,4 +0,0 @@
author: "kazboo"
delete-after: True
changes:
- rscadd: "added a nice metalic alarm sound for when the nuclear self-destruct is activated on the station."
@@ -1,7 +0,0 @@
author: "variableundefined"
delete-after: True
changes:
- rscadd: "Multiple food now have their own tastes"
- rscadd: "Corgi and mice can now taste food"
- rscadd: "Hallucination causes you to taste strange things"
- rscadd: "Nutriments now carry over the tastes of food"
@@ -1,4 +0,0 @@
author: "SomeSortaSquid"
delete-after: True
changes:
- bugfix: "Karma purchases no longer loop infinitely, leading to repeated purchase prompts or \"You do not have enough karma!\" message after successful purchase."
@@ -1,6 +0,0 @@
author: "AzuleUtama"
delete-after: True
changes:
- rscadd: "The Captain's rapier can now be assigned as a theft objective."
- rscdel: "Slime extracts and plasma tanks have been removed as theft objectives."
- tweak: "Document trading no longer counts towards a traitor's total number of assigned objectives."
@@ -1,6 +0,0 @@
author: "KasparoVy"
delete-after: True
changes:
- rscadd: "Tajaran characters can now have the tiny & short tails (plus marking)."
- rscadd: "Adds a striped tail marking for Tajara derived from the sriped/wingler body accessory to allow more flexible colouration."
- tweak: "Renames Vulpkanin alt. tails for brevity and easier keyboard navigation."
@@ -1,4 +0,0 @@
author: "variableundefined"
delete-after: True
changes:
- rscadd: "A quick resolve button to adminhelp and mentorhelp message!"
@@ -1,4 +0,0 @@
author: "datlo"
delete-after: True
changes:
- rscadd: "Added the Banana Touch and Mime Malaise spells to the Wizard spellbook."
@@ -1,5 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "refactored gloves of the North Star to be more adminbusy"
- rscadd: "Adds Gloves of Headpats to the pet vendor as a premium item"
@@ -1,5 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Refactors the very core and soul of SS13 and enhances the code that powers it"
- tweak: "Bible fartgibbing is now a form of suicide"
@@ -1,5 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- tweak: "The AI and magistrate get bold text when the \"louder command members\" telecomms setting is on"
- tweak: "Command members will get the first letter of their radio message auto capitalized when the \"louder command members\" telecomms setting is on"
@@ -1,9 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes mice coming back to life"
- bugfix: "Fixes nurse spiders not wrapping things"
- bugfix: "Fixes spiders not spazzing out"
- tweak: "Simple mobs will now attack everything in the vicinity instead of just specific object types"
- tweak: "Gutlunches now eat internal organs"
- tweak: "ranged guardians don't rapid fire anymore, but have a lower cooldown on attacks"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes some turf underlays not working"
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- bugfix: "blood no longer stacks on itself endlessly"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "adds in a wooden hatechet and rake to the ashwalker base; replaces the regular bucket with a wooden one"
@@ -1,4 +0,0 @@
author: "farie82"
delete-after: True
changes:
- tweak: "Welding a tile away now gives a more useful message when doing so."
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- bugfix: "Fixed ATM withdrawals doubling."
@@ -1,5 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes some blank tastes"
- bugfix: "Fixes not being able to brew fruit wine"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes poor TG copy pasta code that caused hundreds of runtimes"
@@ -1,4 +0,0 @@
author: "Emanthealmighty"
delete-after: True
changes:
- tweak: "Updated the netherworld creatures' sprites."
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- bugfix: "Fixed Fore Port Solars' APC not charging."
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- spellcheck: "Fixed a typo in admin gloves of rapidness."
@@ -1,4 +0,0 @@
author: "farie82"
delete-after: True
changes:
- tweak: "Admins now don't get spammed by hugs."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Reduces round-start lag"
@@ -1,4 +0,0 @@
author: "Ionward"
delete-after: True
changes:
- imageadd: "Greys, Unathi, Tajaran, and Vulpkanin now have sprites for Lavaland reward hardsuits (Wizard, Elite Syndicate, and Paranormals), Biosuits, Voidsuits, and Syndicate Soft suits."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes certain PDA cartridges causing insane performance loss"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Carp Migration event no longer deletes the carp when it ends; they will continue to stick around the station"
@@ -1,5 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Personal crafting now has subcategories"
- tweak: "Finishing crafting an item puts it in your hands instead of on the floor"
@@ -1,5 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- rscadd: "Malf AI's overload machine & override machine action button behavior is changed to a point and click style ability."
- imageadd: "Added some new mouse pointer icons for the machine overload and machine override abilities"
@@ -1,5 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscdel: "comments out romerol (much like zombies, it will rise again, don't worry!)"
- tweak: "zombies are high and lower pressure immune in addition to immune to heat and tox damage"
@@ -1,10 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Ian now has persistence; if he's killed, he'll start over life as a puppy--if he lives to a very long old age, he'll get a unique sprite"
- tweak: "Pugs will now yipe on death and can bark"
- rscadd: "Adds new dog mob; a generic black dog"
- tweak: "Foxes are now a dog subtype"
- rscadd: "Can manually yelp as a dog"
- tweak: "All dog subtypes can now chase their tail and be given pats and pets. They all can additionally eat (and taste!) food"
- tweak: "Nar-Sie will absolutely not tolerate sacrificing doggos"
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- bugfix: "fixes footprints stacking"
@@ -1,4 +0,0 @@
author: "AzuleUtama"
delete-after: True
changes:
- spellcheck: "Fixes a grammar error with the ambulance and slightly misleading description with the combat gloves."
@@ -1,4 +0,0 @@
author: "AzuleUtama"
delete-after: True
changes:
- tweak: "Headpat gloves now inherit their click speed from the North Star gloves and are no longer as fast as before."
@@ -1,9 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Ripleys are slightly faster on station, but dramatically faster on Lavaland"
- tweak: "Mech mining drings can no longer drill through floors; they also don't just drill once. After a short delay, they'll attempt to drill the target, repeatedly."
- tweak: "Mech mining drills no longer instantly knock out mobs; if the mob is dead and has over 200 brute, the drill will attempt to harvest or gib the mob; can also disembowel"
- tweak: "Mech plasma gun has a lower cooldown"
- tweak: "Mining scanners apply a much brighter and visible overlay; mining a turf will now instantly clear the overlay"
- tweak: "Mining mech (the one that's a lavaland find) has a partially depleted cell; it'll also no longer have multiple mining tools on it"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes null animal type with regards to pugs"
@@ -1,13 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Legion body loot adjusted; may find rare alternative mining belt or primitive one; bone bracers also show up on Ashwalkers; mini pickaxe spawn also possible"
- tweak: "Large legions can damage objects"
- tweak: "Small legion skulls no longer block mob movement"
- rscadd: "Basilisks are now gold core spawnable"
- rscadd: "Gutlunches no longer produce adult version of themselves, but have babies that grow into gutlunches"
- tweak: "Mining belts can now hold pillbottles and shovels"
- tweak: "Goliath cloaks hold different items now; more inclined to what Ashwalkers would use and not miners"
- bugfix: "Swarmer megafauna now has its proper GPS"
- bugfix: "Can't kill mining fauna by overheating them"
- tweak: "new sprite for the Hierophant"
@@ -1,4 +0,0 @@
author: "Ty-Omaha"
delete-after: True
changes:
- tweak: "Headpat gloves added to arcade machine prizes"
@@ -1,5 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- rscadd: "local gps signals, visible only on the same z level"
- tweak: "lavaland mob signals were made local, reducing gps clutter"
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- bugfix: "removes zombie from the secondary language list"
@@ -1,4 +0,0 @@
author: "TheSardele"
delete-after: True
changes:
- tweak: "Changes the attack log setting required to have the blood-drunk miner buff actively log to all attack logs."
@@ -1,6 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Refactored tendrils; they won't show up on health HUDs anymore"
- bugfix: "Fixes Tendrils not emitting light"
- bugfix: "Fixes tendrils not changing the terrain around them"
@@ -1,4 +0,0 @@
author: "xProlithium"
delete-after: True
changes:
- tweak: "Replaced link to CA (check antags) in adminhelps, tickets, and adminmoreinfo with a link to TP (traitor panel)"
@@ -1,12 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes being able to exploit vending machines by deconstructing then reconstructing them to get additional items. Get an additional restocking units from cargo you filthy dirty exploiters"
- tweak: "All vending machines require only a single restocking unit to build"
- rscadd: "Clothing, NanoMed, Wallmed, Vendomat, EngiVend, NutriMax, Megaseed Servitor, Sustenance Vendor, Dinnerware Vendor, Cart Tech, Robco Toolmaker, soviet BODA, security tech, and modular PC vendors are all now makeable/restockable"
- tweak: "Most vendors can be damaged by brute force (Nanomed, wallmed, and youtool are notable exceptions)"
- rscadd: "Most restocking units can be ordered from cargo"
- rscdel: "Removed snowflakey laptop vendor"
- rscadd: "Adds in new laptop+tablet vendor; don't expect it to have as much (ask science for upgrade parts!)"
- tweak: "Sustenance vendor has a new set of contraband if prisoners can actually hack the thing"
- tweak: "breaks up the clothing restocking unit cargo pack from a single pack into 4 separate packs, 15 points each"
@@ -1,4 +0,0 @@
author: "variableundefined"
delete-after: True
changes:
- rscadd: "Config option to let gamemode ignore the number of required players."
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "Guardian communciation now longer shows up to players in the lobby."
@@ -1,7 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes Megafauna spawning near the base"
- bugfix: "Fixes lava rivers not forming"
- tweak: "Upped the labor mineral spawn rate"
- rscdel: "Removed the ability to find random code-locked crates when mining"
@@ -1,15 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- tweak: "The \"Show Player Panel\" verb is now right click only"
- tweak: "The \"C.M.A. - Admin\" verb is now right click only"
- tweak: "The \"C.M.A. - Self\" verb is now right click only"
- tweak: "The \"Check Contents\" verb is now right click only"
- tweak: "The \"Freeze\" verb is now right click only"
- tweak: "The \"Freeze Mech\" verb is now right click only"
- tweak: "The \"Jump to Turf\" verb is now right click only"
- tweak: "The \"Update Mob Sprite\" verb is now right click only"
- tweak: "The \"List SSDs\" and \"List AFKs\" verbs have been combined into one verb named \"List SSDs and AFKs\""
- tweak: "The \"Resolve All Open Mentor Tickets\" verb has been moved inside the mentor ticket interface window"
- tweak: "The \"Resolve All Open Admin Tickets\" verb has been moved inside the admin ticket interface window"
- tweak: "Increases the width of the new \"List SSDs and AFKs\" window a bit"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Watcher Icewing blasts will briefly freeze you"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes too much detecting corgis"
@@ -1,6 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Tweaks a few reagents tastes"
- bugfix: "fixes being able to taste metaphorical salt"
- tweak: "nutriment no longer restores blood"
@@ -1,4 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- bugfix: "The gravitational catapult no longer pushes ghosts when used"
@@ -1,21 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscdel: "Nuke ops can no longer advanced syndie magboots"
- bugfix: "Fixes an inconsistency with chameleon kit pricing--it was only 2 TC, making the no slip syndicate shoes worthless; price is now 4 TC"
- tweak: "operatives pay 2 TC more for the no slip syndicate shoes and the chameleon kit"
- rscdel: "Wizard hardsuits no longer come with magboots"
- tweak: "Syndie magboots are nuke ops only"
- tweak: "Can purchase no slip shoes from the uplink instead of a full chameleon kit"
- tweak: "Operatives can purchase no slip syndicate shoes"
- tweak: "No slip shoes can protect against atmos pushing"
- rscdel: "removed most round-start magboots with the exception of EVA, atmostechs, CE, and engineering hardsuit dispensers"
- bugfix: "Fixes carp not being a threat to the station due to killing themselves"
- bugfix: "Fixes being able to exploit simple mob AI so it kills itself in an atmos death blender"
- tweak: "vent and scrubbers work far more efficiently and quickly now"
- bugfix: "Fixes wideband on scrubbers constantly resetting itself"
- tweak: "Portable scrubbers far more effective"
- tweak: "Flamethrowers far more effective"
- tweak: "Nanofrost twice as expensive"
- tweak: "regular syndicate borgs don't have magpulse by default"
- tweak: "Atmos pushing completely refactored; it'll still push you frequently and push items around frequently, but it won't throw you. Depending on how many dense objects or turfs are around you to \"grab onto\" will determine how effective atmos is at pushing you around. Does not alter the speed at which LINDA runs."
@@ -1,5 +0,0 @@
author: "variableundefined"
delete-after: True
changes:
- tweak: "Hit_reaction proc has been refactored."
- tweak: "Flamethrower and grenade detonation by shot is now logged."
@@ -1,7 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Plasma glass shards do less damage when attacking, but slightly more when stepping on them"
- tweak: "Spears made out of plasma glass do slightly more damage"
- tweak: "Light replacer can now be used in-hand to attempt to reload empty lighting fixtures around you in addition to showing how many lights it has"
- tweak: "Light replacer needs less shards to increment bulbs"
@@ -1,4 +0,0 @@
author: "xProlithium"
delete-after: True
changes:
- tweak: "Altered CA to TP for prayers and adminpms."
@@ -1,4 +0,0 @@
author: "Ty-Omaha"
delete-after: True
changes:
- tweak: "Minor ban evasion update"
@@ -1,4 +0,0 @@
author: "Ty-Omaha"
delete-after: True
changes:
- rscdel: "Autonote for manual bans removed"
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- rscadd: "Objective to abductors to not disrupt crew too much."
@@ -1,4 +0,0 @@
author: "Terilia"
delete-after: True
changes:
- bugfix: "stat_attack from unconscious to dead"
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- bugfix: "Plasma cutters will no longer eat plasma if you try recharging a full gun."
@@ -1,4 +0,0 @@
author: "variableundefined"
delete-after: True
changes:
- bugfix: "Refactored wooden chair so placing them won't make you see normal metallic chair anymore."
@@ -1,4 +0,0 @@
author: "variableundefined"
delete-after: True
changes:
- tweak: "Contribution guideline has been updated. No in game changes."
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- bugfix: "healing fountain lavaland ruin now correctly heals"
@@ -1,9 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Updates moonflower, sunflower, novaflower, and pineapple sprites"
- rscadd: "Adds in Garlic"
- bugfix: "Fixes a few issues with incorrect values from the wine PR"
- rscadd: "Can now grow and extract the reagents/traits of Lavaland flora"
- tweak: "Slightly tweaks soybean oil production on soybeans"
- rscadd: "Adds amusing garlic suicide"
@@ -1,4 +0,0 @@
author: "variableundefined"
delete-after: True
changes:
- tweak: "Github pull request template has been changed"
@@ -1,8 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Ash Drake reworked; it's much more powerful now and has a diverse set of attacks--its fire breath is more random, it moves faster, it can turn the ground into lava, and once it's lower on health, will seal you into an arena and make you play the \"only one turf is safe; stand on it or suffer\" mini-game"
- rscadd: "Bubblegum is now much more difficult; instead of just spraying blood at you and attempting to endlessly charge you (walking backwards essentially counters it), it's now faster, engages in zig-zag attacks, uses a hallucination multi-attack, and can rapidly melee attack you in range"
- bugfix: "Fixes megafauana endlessly attacking dead mobs"
- tweak: "Blood drunk Colossus, and Ash Drake made to be more player friendly if they control the fauna"
- rscadd: "Adds in Space dragon; a very weak version of the Ash drake which can't swoop, but can still breathe fire--has a spell that whips you back with its tail, too (not currently used anywhere)"
@@ -1,9 +0,0 @@
author: "AzuleUtama"
delete-after: True
changes:
- rscdel: "Sarin gas grenades no longer purchasable for nuke ops.
balance: Grenadier belt now contains a sarin gas grenade.
balance: Tactical medkit's hypospray tweaked to contain chems better for dealing with newcrit.
balance: C20 bundle increased in price to 18TC, contains an additional clip of ammo.
balance: Medical bundle increased in price to 20TC, Donk LMG removed, replaced with medbeam gun and magboots."
- spellcheck: "Fixed some minor spelling/grammar errors with synthflesh patches and sarin gas grenades."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "fixed an issue with keyboard input"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "The real Roman shield and real Roman helmets in the Autodrobe have been replaced by fake, armorless, varieties"
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- tweak: "Blobs now get a audio notification roundstart (like traitors do.)"
@@ -1,4 +0,0 @@
author: "Dave-TH"
delete-after: True
changes:
- bugfix: "Fixes some vending machines (namely miner nanomeds) from adding all of their product twice."
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- bugfix: "hotkey menu option in the dropdown works correctly now"
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- tweak: "lowered attack log level of self-harm"
@@ -1,4 +0,0 @@
author: "AzuleUtama"
delete-after: True
changes:
- bugfix: "R&D Console no longer has a default design called 'Name' show up in the mining category."
@@ -1,4 +0,0 @@
author: "Ty-Omaha"
delete-after: True
changes:
- bugfix: "SSD players no longer drown in shallow water"
@@ -1,6 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Hierophant has been updated--it'll be a bit tougher and will attempt to trap you if you run for it."
- tweak: "Heirophant is no longer a weird bird thing, but a massive, indecipherable piece of machinery that will make you dance to ITS tune"
- tweak: "Hierophant club is weaker up front, but becomes stronger the lower health you are"
@@ -1,4 +0,0 @@
author: "variableundefined"
delete-after: True
changes:
- rscadd: "Officer starter pack to cargo. For 30 cargo points you can equip an officer just like an officer closet! Backpack not included due to budget cut."
@@ -1,5 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- tweak: "Brig timers now display the job of brigged people. E.g. \"Joe Schmoe (Chemist) was incarcerated\" as opposed to just \"Joe Schmoe was incarcerated\"."
- rscadd: "Brig timers now notify a person's boss via PDA when they are incarcerated. E.g. if a chemist is temporarily brigged, the CMO is notified of the brigging via PDA."
@@ -1,6 +0,0 @@
author: "Couls"
delete-after: True
changes:
- rscadd: "configurable limit to amount of monkeys that can be spawned by monkey cubes"
- tweak: "handle_death is passed the gibbed variable"
- tweak: "spec_death replaced with handle_death in romerol"
@@ -1,6 +0,0 @@
author: "Ty-Omaha"
delete-after: True
changes:
- rscadd: "Admins can now autoreply with common answers to common questions / issues."
- soundadd: "Opening an adminhelp/mentorhelp ticket will play a sound"
- tweak: "Adminhelp ticket information color changed from neon green to a more toned down green"
@@ -1,4 +0,0 @@
author: "kazboo"
delete-after: True
changes:
- bugfix: "candle boxes on the station are now properly filled"
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- tweak: "certain harmless chems and food have reduced attack log logging levels"
@@ -1,6 +0,0 @@
author: "TheMadTrickster"
delete-after: True
changes:
- bugfix: "fixed wonky/bugged sprites for custom guitar and hair gel"
- rscadd: "new improved clean sprites for custom items"
- rscdel: "old messy sprites for custom items"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes tendrils spawning inside ruins"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes light replacers breaking/hitting lights"
@@ -1,4 +0,0 @@
author: "datlo"
delete-after: True
changes:
- tweak: "Station goal crates now come in engineering crates."
@@ -1,4 +0,0 @@
author: "Ty-Omaha"
delete-after: True
changes:
- tweak: "Global admin midis will now silence lobby music for those who have midis enabled."
@@ -1,5 +0,0 @@
author: "Ionward"
delete-after: True
changes:
- bugfix: "Plasmamen Librarians now have visible helmets."
- bugfix: "Atmos Hardsuits now have inhand sprites again."
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- bugfix: "the most grave of wrong tips"
@@ -1,5 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- bugfix: "Fixes a runtime preventing walls from being repaired properly"
- rscadd: "Adds the ability to repair and remove bullet holes from reinforced walls that have no structural damage"
@@ -1,4 +0,0 @@
author: "Dave-TH"
delete-after: True
changes:
- bugfix: "Magical weapons can now be properly dual-wielded."
@@ -1,5 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes blood drunk buff not making you slow immune"
- rscadd: "Regenerative core will give you 1 minute of slow immunity on application"
@@ -1,4 +0,0 @@
author: "Dave-TH"
delete-after: True
changes:
- bugfix: "Fixes the description of energy shields, which said they block things that they do not."
@@ -1,5 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "carp sprites now support a wider range of colors"
- tweak: "Megacarp names randomized in addition to their stats"
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- bugfix: "you no longer hit yourself with things you throw"

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