Merge pull request #2581 from Asanadas/bleeding-edge-freeze

Whoops spelled internal affairs wrong. This pretty much overwrites the ...
This commit is contained in:
Jim "Apples"
2013-03-21 10:37:01 -07:00
11 changed files with 50 additions and 15 deletions
+1 -1
View File
@@ -191,7 +191,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
if("Lawyer")
clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s")
clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
if("Chaplain")
clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
+9 -12
View File
@@ -326,19 +326,18 @@
var/global/lawyer = 0//Checks for another lawyer
//var/global/lawyer = 0//Checks for another lawyer //This changed clothes on 2nd lawyer, both IA get the same dreds.
/datum/job/lawyer
title = "Lawyer"
title = "Internal Affairs Agent"
flag = LAWYER
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the head of personnel"
supervisors = "the captain"
selection_color = "#dddddd"
access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels)
minimal_access = list(access_lawyer, access_court, access_sec_doors)
alt_titles = list("Attorney", "IA Consultant")
equip(var/mob/living/carbon/human/H)
@@ -347,21 +346,19 @@ var/global/lawyer = 0//Checks for another lawyer
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(!lawyer)
lawyer = 1
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/bluesuit(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/bluejacket(H), slot_wear_suit)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/purpsuit(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/purpjacket(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/internalaffairs(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
return 1
+1 -1
View File
@@ -144,7 +144,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/lawyer
default_cartridge = /obj/item/weapon/cartridge/lawyer
icon_state = "pda-lawyer"
ttone = "objection"
ttone = "..."
/obj/item/device/pda/botanist
//default_cartridge = /obj/item/weapon/cartridge/botanist
+29
View File
@@ -113,6 +113,35 @@
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
//Internal Affairs
/obj/item/clothing/suit/storage/internalaffairs
name = "Internal Affairs Jacket"
desc = "A smooth black jacket."
icon_state = "ia_jacket_open"
item_state = "ia_jacket"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
verb/toggle()
set name = "Toggle Coat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("ia_jacket_open")
src.icon_state = "ia_jacket"
usr << "You button up the jacket."
if("ia_jacket")
src.icon_state = "ia_jacket_open"
usr << "You unbutton the jacket."
else
usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
return
usr.update_inv_wear_suit() //so our overlays update
//Mime
/obj/item/clothing/suit/suspenders
name = "suspenders"
@@ -80,6 +80,15 @@
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/rank/internalaffairs
desc = "The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
name = "Internal Affairs uniform"
icon_state = "internalaffairs"
item_state = "internalaffairs"
color = "internalaffairs"
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/rank/janitor
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
name = "janitor's jumpsuit"
@@ -302,7 +302,7 @@ datum/preferences
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(LAWYER)
clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s")
clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
Binary file not shown.

Before

Width:  |  Height:  |  Size: 266 KiB

After

Width:  |  Height:  |  Size: 268 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 205 KiB

After

Width:  |  Height:  |  Size: 206 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 65 KiB

After

Width:  |  Height:  |  Size: 65 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 38 KiB

After

Width:  |  Height:  |  Size: 39 KiB

BIN
View File
Binary file not shown.

Before

Width:  |  Height:  |  Size: 18 KiB

After

Width:  |  Height:  |  Size: 18 KiB