mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 18:13:34 +01:00
small icon smoothing optimization
icon states for false walls
This commit is contained in:
@@ -17,8 +17,8 @@
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/atom/var/top_right_corner
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/atom/var/bottom_left_corner
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/atom/var/bottom_right_corner
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/atom/var/can_be_unanchored = 0
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/atom/var/list/canSmoothWith = null // TYPE PATHS I CAN SMOOTH WITH~~~~~ If this is null and atom is smooth, it smooths only with itself
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/atom/movable/var/can_be_unanchored = 0
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//generic (by snowflake) tile smoothing code; smooth your icons with this!
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/*
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@@ -36,25 +36,36 @@
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var/adjacencies = 0
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if(A.can_be_unanchored)
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var/atom/movable/AM = A
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if(!AM.anchored)
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var/atom/movable/AM
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if(ismovableatom(A))
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AM = A
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if(AM.can_be_unanchored && !AM.anchored)
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return 0
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for(var/direction in alldirs)
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AM = find_type_in_direction(A, direction)
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if(istype(AM))
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if(AM.anchored)
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adjacencies |= 1 << direction
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for(var/direction in cardinal)
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AM = find_type_in_direction(A, direction)
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if( (AM && !istype(AM)) || (istype(AM) && AM.anchored) )
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adjacencies |= 1 << direction
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else
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if(AM)
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adjacencies |= 1 << direction
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if(adjacencies & N_NORTH)
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if(adjacencies & N_WEST)
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AM = find_type_in_direction(A, NORTHWEST)
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if( (AM && !istype(AM)) || (istype(AM) && AM.anchored) )
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adjacencies |= N_NORTHWEST
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if(adjacencies & N_EAST)
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AM = find_type_in_direction(A, NORTHEAST)
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if( (AM && !istype(AM)) || (istype(AM) && AM.anchored) )
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adjacencies |= N_NORTHEAST
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else
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for(var/direction in alldirs)
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if(find_type_in_direction(A, direction))
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adjacencies |= 1 << direction
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if(adjacencies & N_SOUTH)
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if(adjacencies & N_WEST)
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AM = find_type_in_direction(A, SOUTHWEST)
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if( (AM && !istype(AM)) || (istype(AM) && AM.anchored) )
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adjacencies |= N_SOUTHWEST
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if(adjacencies & N_EAST)
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AM = find_type_in_direction(A, SOUTHEAST)
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if( (AM && !istype(AM)) || (istype(AM) && AM.anchored) )
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adjacencies |= N_SOUTHEAST
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return adjacencies
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@@ -11,6 +11,7 @@
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desc = "A huge chunk of metal used to seperate rooms."
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anchored = 1
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icon = 'icons/turf/walls/wall.dmi'
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icon_state = "wall"
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var/mineral = "metal"
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var/walltype = "metal"
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var/opening = 0
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@@ -164,7 +165,7 @@
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name = "uranium wall"
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desc = "A wall with uranium plating. This is probably a bad idea."
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icon = 'icons/turf/walls/uranium_wall.dmi'
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icon_state = ""
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icon_state = "uranium"
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mineral = "uranium"
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walltype = "uranium"
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var/active = null
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@@ -199,7 +200,7 @@
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name = "gold wall"
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desc = "A wall with gold plating. Swag!"
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icon = 'icons/turf/walls/gold_wall.dmi'
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icon_state = ""
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icon_state = "gold"
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mineral = "gold"
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walltype = "gold"
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canSmoothWith = list(/obj/structure/falsewall/gold, /turf/simulated/wall/mineral/gold)
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@@ -208,7 +209,7 @@
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name = "silver wall"
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desc = "A wall with silver plating. Shiny."
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icon = 'icons/turf/walls/silver_wall.dmi'
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icon_state = ""
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icon_state = "silver"
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mineral = "silver"
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walltype = "silver"
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canSmoothWith = list(/obj/structure/falsewall/silver, /turf/simulated/wall/mineral/silver)
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@@ -217,7 +218,7 @@
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name = "diamond wall"
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desc = "A wall with diamond plating. You monster."
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icon = 'icons/turf/walls/diamond_wall.dmi'
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icon_state = ""
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icon_state = "diamond"
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mineral = "diamond"
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walltype = "diamond"
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canSmoothWith = list(/obj/structure/falsewall/diamond, /turf/simulated/wall/mineral/diamond)
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@@ -227,7 +228,7 @@
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name = "plasma wall"
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desc = "A wall with plasma plating. This is definately a bad idea."
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icon = 'icons/turf/walls/plasma_wall.dmi'
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icon_state = ""
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icon_state = "plasma"
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mineral = "plasma"
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walltype = "plasma"
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canSmoothWith = list(/obj/structure/falsewall/plasma, /turf/simulated/wall/mineral/plasma, /turf/simulated/wall/mineral/alien)
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@@ -255,7 +256,7 @@
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name = "alien wall"
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desc = "A strange-looking alien wall."
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icon = 'icons/turf/walls/plasma_wall.dmi'
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icon_state = ""
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icon_state = "plasma"
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mineral = "alien"
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walltype = "alien"
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canSmoothWith = list(/obj/structure/falsewall/alien, /turf/simulated/wall/mineral/alien)
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@@ -265,7 +266,7 @@
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name = "bananium wall"
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desc = "A wall with bananium plating. Honk!"
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icon = 'icons/turf/walls/bananium_wall.dmi'
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icon_state = ""
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icon_state = "bananium"
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mineral = "clown"
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walltype = "clown"
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canSmoothWith = list(/obj/structure/falsewall/bananium, /turf/simulated/wall/mineral/bananium)
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@@ -273,7 +274,7 @@
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/obj/structure/falsewall/sandstone
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name = "sandstone wall"
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desc = "A wall with sandstone plating."
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icon_state = ""
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icon_state = "sandstone"
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mineral = "sandstone"
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walltype = "sandstone"
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canSmoothWith = list(/obj/structure/falsewall/sandstone, /turf/simulated/wall/mineral/sandstone)
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@@ -282,7 +283,7 @@
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name = "wooden wall"
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desc = "A wall with wooden plating. Stiff."
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icon = 'icons/turf/walls/wood_wall.dmi'
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icon_state = ""
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icon_state = "wood"
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mineral = "wood"
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walltype = "wood"
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canSmoothWith = list(/obj/structure/falsewall/wood, /turf/simulated/wall/mineral/wood)
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@@ -291,7 +292,7 @@
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name = "rough metal wall"
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desc = "A wall with rough metal plating."
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icon = 'icons/turf/walls/iron_wall.dmi'
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icon_state = ""
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icon_state = "iron"
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mineral = "metal"
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walltype = "iron"
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canSmoothWith = list(/obj/structure/falsewall/iron, /turf/simulated/wall/mineral/iron)
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