small icon smoothing optimization

icon states for false walls
This commit is contained in:
uraniummeltdown
2017-11-29 10:17:49 +04:00
parent 8019d3350c
commit e3f8960df6
2 changed files with 38 additions and 26 deletions
+11 -10
View File
@@ -11,6 +11,7 @@
desc = "A huge chunk of metal used to seperate rooms."
anchored = 1
icon = 'icons/turf/walls/wall.dmi'
icon_state = "wall"
var/mineral = "metal"
var/walltype = "metal"
var/opening = 0
@@ -164,7 +165,7 @@
name = "uranium wall"
desc = "A wall with uranium plating. This is probably a bad idea."
icon = 'icons/turf/walls/uranium_wall.dmi'
icon_state = ""
icon_state = "uranium"
mineral = "uranium"
walltype = "uranium"
var/active = null
@@ -199,7 +200,7 @@
name = "gold wall"
desc = "A wall with gold plating. Swag!"
icon = 'icons/turf/walls/gold_wall.dmi'
icon_state = ""
icon_state = "gold"
mineral = "gold"
walltype = "gold"
canSmoothWith = list(/obj/structure/falsewall/gold, /turf/simulated/wall/mineral/gold)
@@ -208,7 +209,7 @@
name = "silver wall"
desc = "A wall with silver plating. Shiny."
icon = 'icons/turf/walls/silver_wall.dmi'
icon_state = ""
icon_state = "silver"
mineral = "silver"
walltype = "silver"
canSmoothWith = list(/obj/structure/falsewall/silver, /turf/simulated/wall/mineral/silver)
@@ -217,7 +218,7 @@
name = "diamond wall"
desc = "A wall with diamond plating. You monster."
icon = 'icons/turf/walls/diamond_wall.dmi'
icon_state = ""
icon_state = "diamond"
mineral = "diamond"
walltype = "diamond"
canSmoothWith = list(/obj/structure/falsewall/diamond, /turf/simulated/wall/mineral/diamond)
@@ -227,7 +228,7 @@
name = "plasma wall"
desc = "A wall with plasma plating. This is definately a bad idea."
icon = 'icons/turf/walls/plasma_wall.dmi'
icon_state = ""
icon_state = "plasma"
mineral = "plasma"
walltype = "plasma"
canSmoothWith = list(/obj/structure/falsewall/plasma, /turf/simulated/wall/mineral/plasma, /turf/simulated/wall/mineral/alien)
@@ -255,7 +256,7 @@
name = "alien wall"
desc = "A strange-looking alien wall."
icon = 'icons/turf/walls/plasma_wall.dmi'
icon_state = ""
icon_state = "plasma"
mineral = "alien"
walltype = "alien"
canSmoothWith = list(/obj/structure/falsewall/alien, /turf/simulated/wall/mineral/alien)
@@ -265,7 +266,7 @@
name = "bananium wall"
desc = "A wall with bananium plating. Honk!"
icon = 'icons/turf/walls/bananium_wall.dmi'
icon_state = ""
icon_state = "bananium"
mineral = "clown"
walltype = "clown"
canSmoothWith = list(/obj/structure/falsewall/bananium, /turf/simulated/wall/mineral/bananium)
@@ -273,7 +274,7 @@
/obj/structure/falsewall/sandstone
name = "sandstone wall"
desc = "A wall with sandstone plating."
icon_state = ""
icon_state = "sandstone"
mineral = "sandstone"
walltype = "sandstone"
canSmoothWith = list(/obj/structure/falsewall/sandstone, /turf/simulated/wall/mineral/sandstone)
@@ -282,7 +283,7 @@
name = "wooden wall"
desc = "A wall with wooden plating. Stiff."
icon = 'icons/turf/walls/wood_wall.dmi'
icon_state = ""
icon_state = "wood"
mineral = "wood"
walltype = "wood"
canSmoothWith = list(/obj/structure/falsewall/wood, /turf/simulated/wall/mineral/wood)
@@ -291,7 +292,7 @@
name = "rough metal wall"
desc = "A wall with rough metal plating."
icon = 'icons/turf/walls/iron_wall.dmi'
icon_state = ""
icon_state = "iron"
mineral = "metal"
walltype = "iron"
canSmoothWith = list(/obj/structure/falsewall/iron, /turf/simulated/wall/mineral/iron)