mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 18:13:34 +01:00
Merge pull request #11634 from Markolie/laborstacker
Updates the prison labor point system
This commit is contained in:
@@ -32,6 +32,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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created_window = /obj/structure/window/basic
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full_window = /obj/structure/window/full/basic
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merge_type = /obj/item/stack/sheet/glass
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point_value = 1
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/obj/item/stack/sheet/glass/fifty
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amount = 50
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@@ -90,6 +91,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
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created_window = /obj/structure/window/reinforced
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full_window = /obj/structure/window/full/reinforced
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merge_type = /obj/item/stack/sheet/rglass
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point_value = 4
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/obj/item/stack/sheet/rglass/cyborg
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materials = list()
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@@ -113,6 +115,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmabasic
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full_window = /obj/structure/window/full/plasmabasic
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point_value = 19
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/obj/item/stack/sheet/plasmaglass/New(loc, amount)
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recipes = GLOB.pglass_recipes
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@@ -154,6 +157,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
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created_window = /obj/structure/window/plasmareinforced
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full_window = /obj/structure/window/full/plasmareinforced
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0)
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point_value = 23
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/obj/item/stack/sheet/plasmarglass/New(loc, amount)
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recipes = GLOB.prglass_recipes
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@@ -144,6 +144,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
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origin_tech = "materials=6"
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sheettype = "diamond"
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materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
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point_value = 25
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/obj/item/stack/sheet/mineral/diamond/New()
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..()
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@@ -156,6 +157,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
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origin_tech = "materials=5"
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sheettype = "uranium"
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materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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/obj/item/stack/sheet/mineral/uranium/New()
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..()
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@@ -170,6 +172,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
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burn_state = FLAMMABLE
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burntime = 5
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point_value = 20
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/obj/item/stack/sheet/mineral/plasma/New()
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..()
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@@ -196,6 +199,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
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origin_tech = "materials=4"
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sheettype = "gold"
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materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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/obj/item/stack/sheet/mineral/gold/New()
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..()
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@@ -208,6 +212,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
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origin_tech = "materials=4"
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sheettype = "silver"
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materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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/obj/item/stack/sheet/mineral/silver/New()
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..()
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@@ -220,6 +225,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
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origin_tech = "materials=4"
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sheettype = "bananium"
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materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
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point_value = 50
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/obj/item/stack/sheet/mineral/bananium/New(loc, amount=null)
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..()
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@@ -233,6 +239,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
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sheettype = "tranquillite"
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materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
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wall_allowed = FALSE //no tranquilite walls in code
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point_value = 50
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/obj/item/stack/sheet/mineral/tranquillite/New(loc, amount=null)
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..()
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@@ -253,6 +260,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
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throw_range = 3
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sheettype = "titanium"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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var/global/list/datum/stack_recipe/titanium_recipes = list (
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new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20),
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@@ -282,6 +290,7 @@ var/global/list/datum/stack_recipe/titanium_recipes = list (
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throw_range = 3
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sheettype = "plastitanium"
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materials = list(MAT_TITANIUM=2000, MAT_PLASMA=2000)
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point_value = 45
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var/global/list/datum/stack_recipe/plastitanium_recipes = list (
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new/datum/stack_recipe("plas-titanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20),
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@@ -105,6 +105,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
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flags = CONDUCT
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origin_tech = "materials=1"
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merge_type = /obj/item/stack/sheet/metal
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point_value = 2
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/obj/item/stack/sheet/metal/cyborg
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materials = list()
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@@ -151,6 +152,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list(
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flags = CONDUCT
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origin_tech = "materials=2"
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merge_type = /obj/item/stack/sheet/plasteel
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point_value = 23
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/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
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recipes = plasteel_recipes
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@@ -9,22 +9,10 @@
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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var/perunit = MINERAL_MATERIAL_AMOUNT
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
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var/created_window = null //apparently glass sheets don't share a base type for glass specifically, so each had to define these vars individually
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var/full_window = null //moving the var declaration to here so this can be checked cleaner until someone is willing to make them share a base type properly
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usesound = 'sound/items/deconstruct.ogg'
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toolspeed = 1
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var/wall_allowed = TRUE //determines if sheet can be used in wall construction or not.
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// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
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// item/attackby() properly, making this unnecessary
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/*/obj/item/stack/sheet/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/storage/bag/sheetsnatcher))
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var/obj/item/storage/bag/sheetsnatcher/S = W
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if(!S.mode)
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S.add(src,user)
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else
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for(var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
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S.add(stack,user)
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..()*/
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@@ -1,3 +1,5 @@
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GLOBAL_LIST(labor_sheet_values)
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/**********************Prisoners' Console**************************/
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/obj/machinery/mineral/labor_claim_console
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@@ -5,153 +7,153 @@
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desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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density = 0
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anchored = 1
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var/obj/machinery/mineral/stacking_machine/laborstacker/machine = null
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density = FALSE
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var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
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var/machinedir = SOUTH
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var/obj/item/card/id/prisoner/inserted_id
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var/obj/machinery/door/airlock/release_door
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var/door_tag = "prisonshuttle"
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var/use_release_door = 0
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var/obj/item/radio/intercom/announcer
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/obj/machinery/mineral/labor_claim_console/New()
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..()
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/obj/machinery/mineral/labor_claim_console/Initialize()
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. = ..()
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announcer = new /obj/item/radio/intercom(null)
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announcer.config(list("Security" = 0))
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locate_stacking_machine()
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spawn(7)
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src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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var/t
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for(var/obj/machinery/door/airlock/d in range(5,src))
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t = d.id_tag
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if(t == src.door_tag)
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src.release_door = d
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if(machine && (release_door || !use_release_door))
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machine.CONSOLE = src
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if(!GLOB.labor_sheet_values)
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var/sheet_list = list()
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for(var/sheet_type in subtypesof(/obj/item/stack/sheet))
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var/obj/item/stack/sheet/sheet = sheet_type
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if(!initial(sheet.point_value) || (initial(sheet.merge_type) && initial(sheet.merge_type) != sheet_type)) //ignore no-value sheets and x/fifty subtypes
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continue
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sheet_list += list(list("ore" = initial(sheet.name), "value" = initial(sheet.point_value)))
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GLOB.labor_sheet_values = sheet_list
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/obj/machinery/mineral/labor_claim_console/Destroy()
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. = ..()
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QDEL_NULL(announcer)
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/proc/cmp_sheet_list(list/a, list/b)
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return a["value"] - b["value"]
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/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/card/id/prisoner))
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if(!inserted_id)
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if(!user.unEquip(I))
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return
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I.forceMove(src)
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inserted_id = I
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to_chat(user, "<span class='notice'>You insert [I].</span>")
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SSnanoui.update_uis(src)
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return
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else
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qdel(src)
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to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
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return ..()
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/obj/machinery/mineral/labor_claim_console/attack_hand(mob/user)
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ui_interact(user)
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/obj/machinery/mineral/labor_claim_console/attack_ghost(mob/user)
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attack_hand(user)
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/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "labor_claim_console.tmpl", name, 450, 625, state)
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ui.open()
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/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
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var/list/data = list()
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var/can_go_home = FALSE
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data["emagged"] = (emagged) ? TRUE : FALSE
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if(inserted_id)
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data["id"] = inserted_id
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data["id_name"] = inserted_id.registered_name
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data["points"] = inserted_id.points
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data["goal"] = inserted_id.goal
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if(check_auth())
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can_go_home = TRUE
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if(stacking_machine)
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data["unclaimed_points"] = stacking_machine.points
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data["ores"] = GLOB.labor_sheet_values
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data["can_go_home"] = can_go_home
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return data
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/obj/machinery/mineral/labor_claim_console/Topic(href, href_list)
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if(..())
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return TRUE
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if(href_list["handle_id"])
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if(inserted_id)
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if(!usr.put_in_hands(inserted_id))
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inserted_id.forceMove(get_turf(src))
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inserted_id = null
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else
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var/obj/item/I = usr.get_active_hand()
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if(istype(I, /obj/item/card/id/prisoner))
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if(!usr.unEquip(I))
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return
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I.forceMove(src)
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inserted_id = I
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if(href_list["claim_points"])
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inserted_id.points += stacking_machine.points
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stacking_machine.points = 0
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to_chat(usr, "Points transferred.")
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if(href_list["move_shuttle"])
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if(!alone_in_area(get_area(src), usr))
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to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
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else
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switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
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if(1)
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to_chat(usr, "<span class='notice'>Shuttle not found.</span>")
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if(2)
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to_chat(usr, "<span class='notice'>Shuttle already at station.</span>")
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if(3)
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to_chat(usr, "<span class='notice'>No permission to dock could be granted.</span>")
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else
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if(!(emagged))
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var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
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announcer.autosay(message, "Labor Camp Controller", "Security")
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to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
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return TRUE
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/obj/machinery/mineral/labor_claim_console/proc/check_auth()
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if(emagged) return 1 //Shuttle is emagged, let any ol' person through
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if(emagged)
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return TRUE //Shuttle is emagged, let any ol' person through
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return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
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/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
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stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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if(stacking_machine)
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stacking_machine.CONSOLE = src
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else
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qdel(src)
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/obj/machinery/mineral/labor_claim_console/attack_hand(user as mob)
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var/dat
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dat += text("<b>Point Claim Console</b><br><br>")
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if(emagged) //Shit's broken
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dat += text("<b>QU&#t0A In%aL*D</b><br>")
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else if(istype(inserted_id)) //There's an ID in there.
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dat += text("ID: [inserted_id.registered_name] <A href='?src=[UID()];choice=eject'>Eject ID.</A><br>")
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dat += text("Points Collected:[inserted_id.points]<br>")
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dat += text("Point Quota: [inserted_id.goal] - Reach your quota to earn your release<br>")
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dat += text("Unclaimed Collection Points: [machine.points]. <A href='?src=[UID()];choice=claim'>Claim points.</A><br>")
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else //No ID in sight. Complain about it.
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dat += text("No ID inserted. <A href='?src=[UID()];choice=insert'>Insert ID.</A><br>")
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if(check_auth())
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dat += text("<A href='?src=[UID()];choice=station'>Proceed to station.</A><br>")
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if(use_release_door)
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dat += text("<A href='?src=[UID()];choice=release'>Open release door.</A><br>")
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if(machine)
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dat += text("<HR><b>Mineral Value List:</b><BR>[machine.get_ore_values()]")
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user << browse("[dat]", "window=console_stacking_machine")
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/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I as obj, mob/user as mob, params)
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if(istype(I, /obj/item/card/id))
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return attack_hand(user)
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..()
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/obj/machinery/mineral/labor_claim_console/emag_act(user as mob)
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emag(user)
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/obj/machinery/mineral/labor_claim_console/proc/emag(mob/user as mob)
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if(!emagged)
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emagged = 1
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/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
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if(!(emagged))
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emagged = TRUE
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to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
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/obj/machinery/mineral/labor_claim_console/Topic(href, href_list)
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["choice"])
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if(istype(inserted_id)) //Sanity check against href spoofs
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if(href_list["choice"] == "eject")
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inserted_id.loc = loc
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inserted_id.verb_pickup()
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inserted_id = null
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if(href_list["choice"] == "claim")
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inserted_id.points += machine.points
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machine.points = 0
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to_chat(src, "Points transferred.")
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else if(href_list["choice"] == "insert")
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var/obj/item/card/id/prisoner/I = usr.get_active_hand()
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if(istype(I))
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usr.drop_item()
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I.loc = src
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inserted_id = I
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else
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to_chat(usr, "<span class='warning'>Invalid ID.</span>")
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if(check_auth()) //Sanity check against hef spoofs
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if(href_list["choice"] == "station")
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if(!alone_in_area(get_area(src), usr))
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to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
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else
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switch(SSshuttle.moveShuttle("laborcamp","laborcamp_home"))
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if(1)
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to_chat(usr, "<span class='notice'>Shuttle not found</span>")
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if(2)
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to_chat(usr, "<span class='notice'>Shuttle already at station</span>")
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if(3)
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to_chat(usr, "<span class='notice'>No permission to dock could be granted.</span>")
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else
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var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
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announcer.autosay(message, "Labor Camp Controller", "Security")
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to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
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if(href_list["choice"] == "release")
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if(alone_in_area(get_area(loc), usr))
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var/obj/docking_port/stationary/S = SSshuttle.getDock("laborcamp_home")
|
||||
if(S && S.get_docked())
|
||||
if(release_door && release_door.density)
|
||||
release_door.open()
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Prisoners can only be released while docked with the station.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
|
||||
/**********************Prisoner Collection Unit**************************/
|
||||
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/laborstacker
|
||||
var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity.
|
||||
var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50), ("tranquillite" = 50))
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/laborstacker/proc/get_ore_values()
|
||||
var/dat = "<table border='0' width='200'>"
|
||||
for(var/ore in ore_values)
|
||||
var/value = ore_values[ore]
|
||||
dat += "<tr><td>[capitalize(ore)]</td><td>[value]</td></tr>"
|
||||
dat += "</table>"
|
||||
return dat
|
||||
var/points = 0 //The unclaimed value of ore stacked.
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp)
|
||||
if(istype(inp))
|
||||
var/n = inp.name
|
||||
var/a = inp.amount
|
||||
if(n in ore_values)
|
||||
points += ore_values[n] * a
|
||||
points += inp.point_value * inp.amount
|
||||
..()
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/laborstacker/attackby(obj/item/I, mob/living/user)
|
||||
if(istype(I, /obj/item/stack/sheet) && user.canUnEquip(I))
|
||||
var/obj/item/stack/sheet/inp = I
|
||||
points += inp.point_value * inp.amount
|
||||
return ..()
|
||||
|
||||
/**********************Point Lookup Console**************************/
|
||||
/obj/machinery/mineral/labor_points_checker
|
||||
@@ -159,13 +161,15 @@
|
||||
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "console"
|
||||
density = 0
|
||||
anchored = 1
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user)
|
||||
user.examine(src)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.examinate(src)
|
||||
|
||||
/obj/machinery/mineral/labor_points_checker/attackby(obj/item/I as obj, mob/user as mob, params)
|
||||
/obj/machinery/mineral/labor_points_checker/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if(istype(I, /obj/item/card/id/prisoner))
|
||||
var/obj/item/card/id/prisoner/prisoner_id = I
|
||||
@@ -175,5 +179,5 @@
|
||||
to_chat(user, "<span class='notice'>Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Error: Invalid ID</span>")
|
||||
return
|
||||
..()
|
||||
else
|
||||
return ..()
|
||||
@@ -66,6 +66,7 @@ var/global/list/datum/stack_recipe/bluespace_crystal_recipes = list(new/datum/st
|
||||
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
point_value = 30
|
||||
|
||||
/obj/item/stack/sheet/bluespace_crystal/New()
|
||||
..()
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
<!--
|
||||
Title: Point Claim Console
|
||||
Used In File(s): \code\modules\mining\laborcamp\laborstacker.dm
|
||||
-->
|
||||
|
||||
<style>
|
||||
.statusLabel {
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
.pointsValue {
|
||||
float: left;
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
.centerButton {
|
||||
float: none;
|
||||
}
|
||||
</style>
|
||||
|
||||
<h1>Ore values</h1>
|
||||
<div class='statusDisplay'>
|
||||
{{for data.ores}}
|
||||
<div class="line">
|
||||
<div class='statusLabel'>
|
||||
{{:value.ore}}:
|
||||
</div>
|
||||
<div class='statusValue'>
|
||||
{{:value.value}}
|
||||
</div>
|
||||
</div>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
<h1>Points</h1>
|
||||
<div class='statusDisplay'>
|
||||
<div class="line">
|
||||
<div class='statusLabel'>
|
||||
ID:
|
||||
</div>
|
||||
<div class='statusValue'>
|
||||
{{:helper.link(data.id ? data.id_name : '-------------', null, { 'handle_id' : 1 })}}
|
||||
</div>
|
||||
</div>
|
||||
{{if data.id}}
|
||||
<div class="line">
|
||||
<div class='statusLabel'>
|
||||
Points collected:
|
||||
</div>
|
||||
<div class='statusValue'>
|
||||
{{:data.points}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="line">
|
||||
<div class='statusLabel'>
|
||||
Goal:
|
||||
</div>
|
||||
<div class='statusValue'>
|
||||
{{:data.goal}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="line">
|
||||
<div class='statusLabel'>
|
||||
Unclaimed points:
|
||||
</div>
|
||||
<div class='statusValue'>
|
||||
<div class="pointsValue">{{:data.unclaimed_points}}</div>
|
||||
{{:helper.link('Claim points', null, { 'claim_points' : 1 }, data.unclaimed_points ? null : 'disabled')}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div class='statusDisplay'>
|
||||
{{:helper.link('Move shuttle', null, { 'move_shuttle' : 1 }, data.can_go_home ? null : 'disabled', 'link centerButton')}}
|
||||
</div>
|
||||
Reference in New Issue
Block a user