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refactor decacrate loot table (#28621)
* refactor decacrate loot table * update updatepaths script number * wtf * add stock parts spawner back * fix icon_state typo * Update code/game/objects/effects/spawners/random/loot_spawners.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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Burzah
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@@ -94,3 +94,12 @@
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record_spawn = TRUE
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/obj/effect/spawner/random/stock_parts
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name = "stock parts spawner"
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icon = 'icons/effects/random_spawners.dmi'
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icon_state = "stock_parts"
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loot_subtype_path = /obj/item/stock_parts
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/obj/effect/spawner/random/stock_parts/Initialize(mapload)
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spawn_loot_count = rand(4, 7)
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. = ..()
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