refactor decacrate loot table (#28621)

* refactor decacrate loot table

* update updatepaths script number

* wtf

* add stock parts spawner back

* fix icon_state typo

* Update code/game/objects/effects/spawners/random/loot_spawners.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2025-03-15 08:17:00 +00:00
committed by GitHub
co-authored by Burzah
parent a5396177e2
commit e43af63e5b
22 changed files with 357 additions and 270 deletions
@@ -94,3 +94,12 @@
)
record_spawn = TRUE
/obj/effect/spawner/random/stock_parts
name = "stock parts spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "stock_parts"
loot_subtype_path = /obj/item/stock_parts
/obj/effect/spawner/random/stock_parts/Initialize(mapload)
spawn_loot_count = rand(4, 7)
. = ..()