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Added Wasabi - a pungent spice found in basic nettles. (#15870)
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@@ -23,6 +23,7 @@
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"sodiumchloride" = list("saltshakersmall", "salt shaker", "Salt. From space oceans, presumably"),
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"blackpepper" = list("peppermillsmall", "pepper mill", "Often used to flavor food or make people sneeze"),
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"cornoil" = list("oliveoil", "corn oil bottle", "A delicious oil used in cooking. Made from corn"),
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"wasabi" = list("wasabitube", "wasabi bottle", "A pungent paste commonly served in tiny amounts with sushi. Spicy!"),
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"sugar" = list("emptycondiment", "sugar bottle", "Tasty spacey sugar!"))
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var/originalname = "condiment" //Can't use initial(name) for this. This stores the name set by condimasters.
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@@ -11,7 +11,7 @@
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growthstages = 5
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genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/plant_type/weed_hardy)
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mutatelist = list(/obj/item/seeds/nettle/death)
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reagents_add = list("sacid" = 0.5)
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reagents_add = list("wasabi" = 0.15)
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/obj/item/seeds/nettle/death
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name = "pack of death-nettle seeds"
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@@ -30,7 +30,7 @@
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/obj/item/stack/sheet/mineral/tranquillite = list("nothing" = 20),
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/obj/item/stack/sheet/mineral/silver = list("silver" = 20),
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/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
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/obj/item/grown/nettle/basic = list("sacid" = 0),
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/obj/item/grown/nettle/basic = list("wasabi" = 0),
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/obj/item/grown/nettle/death = list("facid" = 0, "sacid" = 0),
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/obj/item/grown/novaflower = list("capsaicin" = 0, "condensedcapsaicin" = 0),
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@@ -794,6 +794,21 @@
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color = "#B4641B"
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taste_description = "gravy"
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/datum/reagent/consumable/wasabi
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name = "Wasabi"
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id = "wasabi"
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description = "A pungent green paste often served with sushi. Consuming too much causes an uncomfortable burning sensation in the nostrils."
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reagent_state = LIQUID
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color = "#80942F"
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taste_description = "pungency"
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/datum/reagent/consumable/wasabi/reaction_mob(mob/living/M, method=REAGENT_TOUCH, volume)
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if(method == REAGENT_INGEST)
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if(volume <= 1)
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to_chat(M, "<span class='notice'>Your nostrils tingle briefly.</span>")
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else
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to_chat(M, "<span class='warning'>Your nostrils burn uncomfortably!</span>")
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M.adjustFireLoss(1)
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///Food Related, but non-nutritious
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