Add noise sensor and add muzzles to protolathe

This commit is contained in:
Alffd
2018-04-27 22:08:03 -04:00
parent 48bc4ba081
commit e49bcd4d15
4 changed files with 84 additions and 33 deletions
+54 -33
View File
@@ -10,46 +10,67 @@
bomb_name = "voice-activated bomb"
describe()
if(recorded || listening)
return "A meter on [src] flickers with every nearby sound."
else
return "[src] is deactivated."
/obj/item/assembly/voice/describe()
if(recorded || listening)
return "A meter on [src] flickers with every nearby sound."
else
return "[src] is deactivated."
hear_talk(mob/living/M as mob, msg)
hear_input(M, msg, 0)
/obj/item/assembly/voice/hear_talk(mob/living/M as mob, msg)
hear_input(M, msg, 0)
hear_message(mob/living/M as mob, msg)
/obj/item/assembly/voice/hear_message(mob/living/M as mob, msg)
hear_input(M, msg, 1)
proc/hear_input(mob/living/M as mob, msg, type)
if(!istype(M,/mob/living))
return
if(listening)
recorded = msg
recorded_type = type
listening = 0
var/turf/T = get_turf(src) //otherwise it won't work in hand
T.visible_message("[bicon(src)] beeps, \"Activation message is [type ? "the sound when one [recorded]" : "'[recorded]'."]\"")
else
if(findtext(msg, recorded) && type == recorded_type)
pulse(0)
var/turf/T = get_turf(src) //otherwise it won't work in hand
T.visible_message("<span class='warning'>[bicon(src)] beeps!</span>")
/obj/item/assembly/voice/proc/hear_input(mob/living/M as mob, msg, type)
if(!istype(M,/mob/living))
return
if(listening)
recorded = msg
recorded_type = type
listening = 0
var/turf/T = get_turf(src) //otherwise it won't work in hand
T.visible_message("[bicon(src)] beeps, \"Activation message is [type ? "the sound when one [recorded]" : "'[recorded]'."]\"")
else if(findtext(msg, recorded) && type == recorded_type)
pulse(0)
var/turf/T = get_turf(src) //otherwise it won't work in hand
T.visible_message("<span class='warning'>[bicon(src)] beeps!</span>")
activate()
return // previously this toggled listning when not in a holder, that's a little silly. It was only called in attack_self that way.
/obj/item/assembly/voice/activate()
return // previously this toggled listning when not in a holder, that's a little silly. It was only called in attack_self that way.
attack_self(mob/user)
if(!user || !secured) return 0
/obj/item/assembly/voice/attack_self(mob/user)
if(!user || !secured) return 0
listening = !listening
var/turf/T = get_turf(src)
T.visible_message("[bicon(src)] beeps, \"[listening ? "Now" : "No longer"] recording input.\"")
return 1
listening = !listening
var/turf/T = get_turf(src)
T.visible_message("[bicon(src)] beeps, \"[listening ? "Now" : "No longer"] recording input.\"")
return 1
toggle_secure()
. = ..()
listening = 0
/obj/item/assembly/voice/toggle_secure()
. = ..()
listening = 0
/obj/item/assembly/voice/noise
name = "noise sensor"
desc = "A simple noise sensor that triggers on vocalizations other then speech."
icon_state = "voice"
materials = list(MAT_METAL=100, MAT_GLASS=10)
origin_tech = "magnets=1;engineering=1"
bomb_name = "noise-activated bomb"
/obj/item/assembly/voice/noise/attack_self(mob/user)
return
/obj/item/assembly/voice/noise/describe()
return "[src] does not appear to have any controls."
/obj/item/assembly/voice/noise/hear_talk(mob/living/M as mob, msg)
return
/obj/item/assembly/voice/hear_message(mob/living/M as mob, msg)
pulse(0)
var/turf/T = get_turf(src) //otherwise it won't work in hand
T.visible_message("<span class='warning'>[bicon(src)] beeps!</span>")
@@ -120,12 +120,14 @@
mute = MUZZLE_MUTE_NONE
security_lock = TRUE
locked = FALSE
materials = list(MAT_METAL=500, MAT_GLASS=50)
/obj/item/clothing/mask/muzzle/safety/shock
name = "shock muzzle"
desc = "A muzzle designed to prevent biting. This one is fitted with a behavior correction system."
var/obj/item/assembly/trigger = null
origin_tech = "materials=1;engineering=1"
materials = list(MAT_METAL=500, MAT_GLASS=50)
/obj/item/clothing/mask/muzzle/safety/shock/attackby(obj/item/W, mob/user, params)
if(isscrewdriver(W))
@@ -551,6 +551,14 @@
build_path = /obj/item/assembly/voice
category = list("initial", "Miscellaneous")
/datum/design/noise_analyser
name = "Noise Analyser"
id = "Noise_analyser"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 10)
build_path = /obj/item/assembly/voice/noise
category = list("initial", "Miscellaneous")
/datum/design/light_tube
name = "Light Tube"
id = "light_tube"
@@ -60,3 +60,23 @@
materials = list(MAT_METAL = 500, MAT_GLASS = 300)
build_path = /obj/item/camera/digital
category = list("Miscellaneous")
/datum/design/safety_muzzle
name = "Safety Muzzle"
desc = "Produce a lockable muzzle keyed to security ID cards"
id = "safetymuzzle"
req_tech = list("materials" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL=500, MAT_GLASS=50)
build_path = /obj/item/clothing/mask/muzzle/safety
category = list("Miscellaneous")
/datum/design/shock_muzzle
name = "Shock Muzzle"
desc = "Produce a modified saftey muzzle that includes an electric shock pack and a slot for a trigger assembly."
id = "shockmuzzle"
req_tech = list("materials" = 1, "engineering" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL=500, MAT_GLASS=50)
build_path = /obj/item/clothing/mask/muzzle/safety/shock
category = list("Miscellaneous")