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Classic Baton Refactor
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@@ -984,7 +984,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_l_store)
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var/obj/item/device/pda/centcom/pda = new(M)
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pda.owner = M.real_name
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@@ -996,7 +996,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(pda, slot_wear_pda)
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M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
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