Merge pull request #7167 from uraniummeltdown/wall

Simplify some wall code and minor cult changes
This commit is contained in:
Fox McCloud
2017-04-25 17:45:55 -04:00
committed by GitHub
9 changed files with 107 additions and 75 deletions
+3 -3
View File
@@ -6,7 +6,7 @@
action_background_icon_state = "bg_cult"
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor
name = "Floor Construction"
name = "Summon Cult Floor"
desc = "This spell constructs a cult floor"
action_icon_state = "floorconstruct"
action_background_icon_state = "bg_cult"
@@ -20,7 +20,7 @@
centcom_cancast = 0 //Stop crashing the server by spawning turfs on transit tiles
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall
name = "Lesser Construction"
name = "Summon Cult Wall"
desc = "This spell constructs a cult wall"
action_icon_state = "lesserconstruct"
action_background_icon_state = "bg_cult"
@@ -30,7 +30,7 @@
invocation = "none"
invocation_type = "none"
range = 0
summon_type = list(/turf/simulated/wall/cult)
summon_type = list(/turf/simulated/wall/cult/artificer) //we don't want artificer-based runed metal farms
centcom_cancast = 0 //Stop crashing the server by spawning turfs on transit tiles
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall/reinforced
@@ -257,7 +257,7 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list (
var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
new/datum/stack_recipe("runed door", /obj/machinery/door/airlock/cult, 1, time = 50, one_per_turf = 1, on_floor = 1),
new/datum/stack_recipe("runed girder", /obj/structure/cultgirder, 1, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("runed girder", /obj/structure/girder/cult, 1, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("pylon", /obj/structure/cult/functional/pylon, 3, time = 40, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("forge", /obj/structure/cult/functional/forge, 5, time = 40, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("archives", /obj/structure/cult/functional/tome, 2, time = 40, one_per_turf = 1, on_floor = 1), \
+73 -51
View File
@@ -1,8 +1,9 @@
/obj/structure/girder
name = "girder"
icon_state = "girder"
anchored = 1
density = 1
layer = TURF_LAYER + 0.9
layer = BELOW_OBJ_LAYER
var/state = 0
var/health = 200
var/metalUsed = 2 //used to determine amount returned in deconstruction
@@ -191,7 +192,7 @@
/obj/structure/girder/narsie_act()
if(prob(25))
new /obj/structure/cultgirder(loc)
new /obj/structure/girder/cult(loc)
qdel(src)
/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
@@ -223,70 +224,91 @@
return
/obj/structure/girder/displaced
name = "displaced girder"
icon_state = "displaced"
anchored = 0
health = 50
/obj/structure/girder/reinforced
name = "reinforced girder"
icon_state = "reinforced"
state = 2
health = 500
/obj/structure/cultgirder
/obj/structure/girder/cult
name = "runed girder"
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
icon= 'icons/obj/cult.dmi'
icon_state= "cultgirder"
anchored = 1
density = 1
var/health = 250
metalUsed = 1
health = 250
/obj/structure/cultgirder/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/wrench))
playsound(loc, W.usesound, 100, 1)
to_chat(user, "<span class='notice'>Now disassembling the girder</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
to_chat(user, "<span class='notice'>You dissasembled the girder!</span>")
dismantle()
/obj/structure/girder/cult/refundMetal(metalAmount)
for(var/i=0;i < metalAmount;i++)
new /obj/item/stack/sheet/runed_metal(get_turf(src))
/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/weapon/tome) && iscultist(user)) //Cultists can demolish cult girders instantly with their tomes
user.visible_message("<span class='warning'>[user] strikes [src] with [W]!</span>", "<span class='notice'>You demolish [src].</span>")
refundMetal(metalUsed)
qdel(src)
else if(iswelder(W))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
playsound(loc, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!WT.isOn())
return
to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 1
transfer_fingerprints_to(R)
qdel(src)
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
to_chat(user, "<span class='notice'>Now slicing apart the girder</span>")
if(do_after(user, 30 * W.toolspeed, target = src))
to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
if(do_after(user, 40* W.toolspeed, target = src))
playsound(loc, W.usesound, 100, 1)
to_chat(user, "<span class='notice'>You slice apart the girder!</span>")
dismantle()
else if(istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill))
to_chat(user, "<span class='notice'>You drill through the girder!</span>")
dismantle()
/obj/structure/cultgirder/proc/dismantle()
new /obj/effect/decal/remains/human(get_turf(src))
qdel(src)
/obj/structure/cultgirder/blob_act()
if(prob(40))
dismantle()
/obj/structure/cultgirder/bullet_act(var/obj/item/projectile/Proj) //No beam check- How else will you destroy the cult girder with silver bullets?????
health -= Proj.damage
..()
if(health <= 0)
dismantle()
return
/obj/structure/cultgirder/ex_act(severity)
switch(severity)
if(1.0)
to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 1
transfer_fingerprints_to(R)
qdel(src)
return
if(2.0)
if(prob(30))
new /obj/effect/decal/remains/human(loc)
qdel(src)
return
if(3.0)
if(prob(5))
new /obj/effect/decal/remains/human(loc)
qdel(src)
return
else
return
else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>")
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 1
transfer_fingerprints_to(R)
D.playDigSound()
qdel(src)
else if(istype(W, /obj/item/stack/sheet/runed_metal))
var/obj/item/stack/sheet/runed_metal/R = W
if(R.get_amount() < 1)
to_chat(user, "<span class='warning'>You need at least one sheet of runed metal to construct a runed wall!</span>")
return 0
user.visible_message("<span class='notice'>[user] begins laying runed metal on [src]...</span>", "<span class='notice'>You begin constructing a runed wall...</span>")
if(do_after(user, 50, target = src))
if(R.get_amount() < 1 || !R)
return
user.visible_message("<span class='notice'>[user] plates [src] with runed metal.</span>", "<span class='notice'>You construct a runed wall.</span>")
R.use(1)
var/turf/T = get_turf(src)
T.ChangeTurf(/turf/simulated/wall/cult)
qdel(src)
/obj/structure/girder/cult/take_damage(amount)
health -= amount
if(health <= 0)
new /obj/item/stack/sheet/runed_metal(get_turf(src))
qdel(src)
/obj/structure/girder/cult/narsie_act()
return
+5 -5
View File
@@ -25,6 +25,8 @@
var/engraving, engraving_quality //engraving on the wall
var/sheet_type = /obj/item/stack/sheet/metal
var/sheet_amount = 2
var/girder_type = /obj/structure/girder
var/obj/item/stack/sheet/builtin_sheet = null
canSmoothWith = list(
@@ -139,13 +141,11 @@
ChangeTurf(/turf/simulated/floor/plating)
/turf/simulated/wall/proc/break_wall()
builtin_sheet.amount = 2
builtin_sheet.loc = src
return (new /obj/structure/girder(src))
new sheet_type(src, sheet_amount)
return new girder_type(src)
/turf/simulated/wall/proc/devastate_wall()
builtin_sheet.amount = 2
builtin_sheet.loc = src
new sheet_type(src, sheet_amount)
new /obj/item/stack/sheet/metal(src)
/turf/simulated/wall/ex_act(severity)
+2 -3
View File
@@ -101,9 +101,8 @@
..()
/turf/simulated/wall/mineral/plasma/proc/PlasmaBurn(temperature)
spawn(2)
new /obj/structure/girder(src)
src.ChangeTurf(/turf/simulated/floor)
new girder_type(src)
ChangeTurf(/turf/simulated/floor)
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 400)
/turf/simulated/wall/mineral/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)//Doesn't fucking work because walls don't interact with air :(
+12 -8
View File
@@ -1,11 +1,14 @@
/turf/simulated/wall/cult
name = "wall"
desc = "The patterns engraved on the wall seem to shift as you try to focus on them. You feel sick"
name = "runed metal wall"
desc = "A cold metal wall engraved with indecipherable symbols. Studying them causes your head to pound."
icon = 'icons/turf/walls/cult_wall.dmi'
icon_state = "cult"
builtin_sheet = null
canSmoothWith = null
smooth = SMOOTH_FALSE
sheet_type = /obj/item/stack/sheet/runed_metal
sheet_amount = 1
girder_type = /obj/structure/girder/cult
/turf/simulated/wall/cult/New()
..()
@@ -17,17 +20,18 @@
name = "runed stone wall"
desc = "A cold stone wall engraved with indecipherable symbols. Studying them causes your head to pound."
/turf/simulated/wall/cult/artificer/break_wall()
new /obj/effect/overlay/temp/cult/turf(get_turf(src))
return null //excuse me we want no runed metal here
/turf/simulated/wall/cult/artificer/devastate_wall()
new /obj/effect/overlay/temp/cult/turf(get_turf(src))
/turf/simulated/wall/cult/narsie_act()
return
/turf/simulated/wall/cult/break_wall()
new /obj/effect/decal/cleanable/blood(src)
return (new /obj/structure/cultgirder(src))
/turf/simulated/wall/cult/devastate_wall()
new /obj/effect/decal/cleanable/blood(src)
new /obj/effect/decal/remains/human(src)
new sheet_type(get_turf(src), sheet_amount)
/turf/simulated/wall/rust
name = "rusted wall"
@@ -10,7 +10,8 @@
max_temperature = 6000
hardness = 10
sheet_type = /obj/item/stack/sheet/plasteel
sheet_amount = 1
girder_type = /obj/structure/girder/reinforced
var/d_state = 0
var/can_be_reinforced = 1
@@ -313,3 +314,7 @@
else
smooth = SMOOTH_TRUE
icon_state = ""
/turf/simulated/wall/r_wall/devastate_wall()
new sheet_type(src, sheet_amount)
new /obj/item/stack/sheet/metal(src, 2)
@@ -303,11 +303,13 @@
melee_damage_upper = 5
attacktext = "prods"
speed = 0
environment_smash = 1
environment_smash = 3
see_in_dark = 8
attack_sound = 'sound/weapons/tap.ogg'
const_type = "harvester"
construct_spells = list(/obj/effect/proc_holder/spell/targeted/smoke/disable)
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
/obj/effect/proc_holder/spell/targeted/smoke/disable)
retreat_distance = 2 //AI harvesters will move in and out of combat, like wraiths, but shittier
playstyle_string = "<B>You are a Harvester. You are not strong, but your powers of domination will assist you in your role: \
Bring those who still cling to this world of illusion back to the master so they may know Truth.</B>"
@@ -319,7 +321,7 @@
/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
////////////////Glow////////////////////
/mob/living/simple_animal/hostile/construct/proc/updateglow()
Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

After

Width:  |  Height:  |  Size: 19 KiB