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Merge pull request #3658 from Regen1/firelasers
Adds immolator laser gun
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@@ -98,6 +98,15 @@ obj/item/weapon/gun/energy/laser/retro
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projectile_type = "/obj/item/projectile/beam/xray"
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charge_cost = 500
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/obj/item/weapon/gun/energy/immolator
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name = "Immolator laser gun"
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desc = "A modified laser gun, shooting highly concetrated beams with higher intensity that ignites the target, for the cost of draining more power per shot"
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icon_state = "immolator"
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item_state = "laser"
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fire_sound = 'sound/weapons/laser3.ogg'
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projectile_type = "/obj/item/projectile/beam/immolator"
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origin_tech = "combat=4;materials=4;magnets=3;plasmatech=2"
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charge_cost = 1250
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////////Laser Tag////////////////////
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@@ -38,6 +38,17 @@
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weaken = 5
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stutter = 5
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/obj/item/projectile/beam/immolator
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name = "immolation beam"
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/obj/item/projectile/beam/immolator/on_hit(var/atom/target, var/blocked = 0)
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. = ..()
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if(istype(target, /mob/living/carbon))
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var/mob/living/carbon/M = target
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M.adjust_fire_stacks(1)
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M.IgniteMob()
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/obj/item/projectile/beam/xray
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name = "xray beam"
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icon_state = "xray"
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@@ -270,4 +270,15 @@
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materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 4000)
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build_path = /obj/item/weapon/gun/energy/xray
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locked = 1
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category = list("Weapons")
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/datum/design/immolator
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name = "Immolator Laser Gun"
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desc = "Has fewer shots than a regular laser gun, but ignites the target on hit"
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id = "immolator"
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req_tech = list("combat" = 4, "materials" = 5, "powerstorage" = 5, "magnets" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 1000, MAT_SILVER = 3000, MAT_PLASMA = 2000)
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build_path = /obj/item/weapon/gun/energy/immolator
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locked = 1
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category = list("Weapons")
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