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Strange Reagent now resets decaylevel upon successful resurrection (#17605)
Co-authored-by: Vicacrov <fe.adelina@gmail.com>
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@@ -788,6 +788,7 @@
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M.adjustFireLoss(rand(0, 15))
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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H.decaylevel = 0
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var/necrosis_prob = 40 * min((20 MINUTES), max((time_dead - (1 MINUTES)), 0)) / ((20 MINUTES) - (1 MINUTES))
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for(var/obj/item/organ/O in (H.bodyparts | H.internal_organs))
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// Per non-vital body part:
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