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Change ratvarian spear to a twohanded weapon + in-hand sprites (#29106)
* Initial commit * More spear testing * Made custom boom when touching spear. * Some initial work on sprites * More tweaks * More sprite work * Removed old ratvarian Updated references * Fixing weird unintended change --------- Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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@@ -108,7 +108,7 @@
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/area/lavaland/surface/outdoors)
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"B" = (
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/obj/effect/mapping_helpers/no_lava,
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/obj/item/clockwork/weapon/ratvarian_spear,
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/obj/item/spear/ratvarian_spear,
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/turf/simulated/floor/clockwork/lavaland_air,
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/area/lavaland/surface/outdoors)
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"C" = (
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@@ -481,8 +481,8 @@
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/area/ruin/space/clockwork_monastery)
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"NC" = (
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/obj/structure/gunrack/clockwork,
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/obj/item/clockwork/weapon/ratvarian_spear,
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/obj/item/clockwork/weapon/ratvarian_spear,
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/obj/item/spear/ratvarian_spear,
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/obj/item/spear/ratvarian_spear,
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/turf/simulated/floor/clockwork,
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/area/ruin/space/clockwork_monastery)
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"NF" = (
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@@ -291,17 +291,15 @@
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w_class = WEIGHT_CLASS_NORMAL
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//Ratvarian spear
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/obj/item/clockwork/weapon/ratvarian_spear
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/obj/item/spear/ratvarian_spear
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name = "ratvarian spear"
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desc = "A razor-sharp spear made of brass. It thrums with barely-contained energy."
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "ratvarian_spear"
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item_state = "ratvarian_spear"
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force = 15 //Extra damage is dealt to targets in attack()
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base_icon_state = "ratvarian_spear"
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icon_state = "ratvarian_spear0"
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force = 12
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force_unwielded = 12
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force_wielded = 22
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throwforce = 25
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armour_penetration_percentage = 15
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sharp = TRUE
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attack_verb = list("stabbed", "poked", "slashed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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w_class = WEIGHT_CLASS_BULKY
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var/bonus_burn = 5
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embed_chance = 0 // would suck to lose this after one throw
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var/bonus_burn = 5 // currently does nothing
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