Paradise's soul removal part four and five: jumpsuits and caps resprite simple as (#19424)

* New jumpsuits

* ... and new softcaps

* New colors for jumpsuits

* New colors for onmob softcaps

* "New" softcap obj sprites

* Un-mirrors the N

* Swaps the green and lightgreen obj sprites around, oops

* Deconflict

* Tweaks obj sprites for softcaps a bit

* New softcaps for corgis
This commit is contained in:
ElorgRHG
2022-11-02 20:26:39 +01:00
committed by GitHub
parent a7bef74380
commit e63526cfdd
10 changed files with 3 additions and 0 deletions

View File

@@ -54,6 +54,9 @@
/obj/item/clothing/under/color/grey/glorf
name = "ancient jumpsuit"
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
icon_state = "ancient"
item_state = "gy_suit"
item_color = "ancient"
/obj/item/clothing/under/color/grey/glorf/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
owner.forcesay(GLOB.hit_appends)