Fixes Chaos Holoparasite

It's described on hit Abilities actually work now
This commit is contained in:
SkeletalElite
2018-10-06 16:51:05 -07:00
parent bc67a1e39d
commit e64ee06ad2
@@ -29,19 +29,19 @@
toggle = TRUE
/mob/living/simple_animal/hostile/guardian/fire/AttackingTarget()
if(..())
if(toggle)
if(ishuman(target) && !summoner)
spawn(0)
new /obj/effect/hallucination/delusion(target.loc, target, force_kind = "custom", duration = 200, skip_nearby = 0, custom_icon = icon_state, custom_icon_file = icon)
else
if(prob(45))
if(ismovableatom(target))
var/atom/movable/M = target
if(!M.anchored && M != summoner)
new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
do_teleport(M, M, 10)
new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
..()
if(toggle == TRUE)
if(ishuman(target) && !summoner)
spawn(0)
new /obj/effect/hallucination/delusion(target.loc, target, force_kind = "custom", duration = 200, skip_nearby = 0, custom_icon = icon_state, custom_icon_file = icon)
else
if(prob(45))
if(ismovableatom(target))
var/atom/movable/M = target
if(!M.anchored && M != summoner)
new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
do_teleport(M, M, 10)
new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
/mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj)
..()