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Fixes Chaos Holoparasite
It's described on hit Abilities actually work now
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@@ -29,19 +29,19 @@
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toggle = TRUE
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/mob/living/simple_animal/hostile/guardian/fire/AttackingTarget()
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if(..())
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if(toggle)
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if(ishuman(target) && !summoner)
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spawn(0)
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new /obj/effect/hallucination/delusion(target.loc, target, force_kind = "custom", duration = 200, skip_nearby = 0, custom_icon = icon_state, custom_icon_file = icon)
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else
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if(prob(45))
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if(ismovableatom(target))
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var/atom/movable/M = target
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if(!M.anchored && M != summoner)
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new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
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do_teleport(M, M, 10)
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new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
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..()
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if(toggle == TRUE)
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if(ishuman(target) && !summoner)
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spawn(0)
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new /obj/effect/hallucination/delusion(target.loc, target, force_kind = "custom", duration = 200, skip_nearby = 0, custom_icon = icon_state, custom_icon_file = icon)
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else
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if(prob(45))
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if(ismovableatom(target))
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var/atom/movable/M = target
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if(!M.anchored && M != summoner)
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new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
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do_teleport(M, M, 10)
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new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
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/mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj)
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..()
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