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Ports Improved Parallax (#15679)
* Ports Improved Parallax * no initialization
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@@ -8,7 +8,7 @@
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var/last_parallax_shift //world.time of last update
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var/parallax_throttle = 0 //ds between updates
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var/parallax_movedir = 0
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var/parallax_layers_max = 3
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var/parallax_layers_max = 4
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var/parallax_animate_timer
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/datum/hud/proc/create_parallax()
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@@ -21,6 +21,8 @@
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C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
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C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
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C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
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if(SSparallax.random_layer)
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C.parallax_layers_cached += new SSparallax.random_layer
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C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view)
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C.parallax_layers = C.parallax_layers_cached.Copy()
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@@ -44,12 +46,12 @@
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switch(C.prefs.parallax)
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if (PARALLAX_INSANE)
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C.parallax_throttle = FALSE
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C.parallax_layers_max = 4
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C.parallax_layers_max = 5
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return TRUE
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if (PARALLAX_MED)
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C.parallax_throttle = PARALLAX_DELAY_MED
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C.parallax_layers_max = 2
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C.parallax_layers_max = 3
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return TRUE
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if (PARALLAX_LOW)
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@@ -60,8 +62,9 @@
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if (PARALLAX_DISABLE)
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return FALSE
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//This is high parallax.
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C.parallax_throttle = PARALLAX_DELAY_DEFAULT
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C.parallax_layers_max = 3
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C.parallax_layers_max = 4
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return TRUE
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/datum/hud/proc/update_parallax_pref()
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@@ -276,6 +279,21 @@
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speed = 1.4
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layer = 3
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/obj/screen/parallax_layer/random
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blend_mode = BLEND_OVERLAY
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speed = 3
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layer = 3
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/obj/screen/parallax_layer/random/space_gas
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icon_state = "space_gas"
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/obj/screen/parallax_layer/random/space_gas/New(view)
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..()
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add_atom_colour(SSparallax.random_parallax_color, ADMIN_COLOUR_PRIORITY)
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/obj/screen/parallax_layer/random/asteroids
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icon_state = "asteroids"
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/obj/screen/parallax_layer/planet
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icon_state = "planet"
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blend_mode = BLEND_OVERLAY
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@@ -1,19 +1,27 @@
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SUBSYSTEM_DEF(parallax)
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name = "Parallax"
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wait = 2
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flags = SS_POST_FIRE_TIMING | SS_BACKGROUND
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flags = SS_POST_FIRE_TIMING | SS_BACKGROUND | SS_NO_INIT
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priority = FIRE_PRIORITY_PARALLAX
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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offline_implications = "Space parallax will no longer move around. No immediate action is needed."
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var/list/currentrun
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var/planet_x_offset = 128
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var/planet_y_offset = 128
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var/random_layer
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var/random_parallax_color
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/datum/controller/subsystem/parallax/Initialize(timeofday)
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//These are cached per client so needs to be done asap so people joining at roundstart do not miss these.
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/datum/controller/subsystem/parallax/PreInit()
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. = ..()
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if(prob(70)) //70% chance to pick a special extra layer
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random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids)
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random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_SILVER, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE) //Special color for random_layer1. Has to be done here so everyone sees the same color.
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planet_y_offset = rand(100, 160)
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planet_x_offset = rand(100, 160)
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/datum/controller/subsystem/parallax/fire(resumed = 0)
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if(!resumed)
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src.currentrun = GLOB.clients.Copy()
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