Fixes lots of common spelling mistakes (#20086)

* Fixes common spelling errors: "atleast", "infront", "succesfully", "alot"

* recieve -> receive

* spelling mistakes: percieve, wierd, posession, seperate, succesful

* Spelling mistakes: noticable, concious, enviroment, existance, foward, interupted, independant

* tgui rebuild

* lets make this run

* "succeded" mispelling

* reverting money spam change
This commit is contained in:
Henri215
2023-01-08 20:12:31 -05:00
committed by GitHub
parent 87af43bace
commit e711cd5921
47 changed files with 62 additions and 62 deletions
+2 -2
View File
@@ -252,7 +252,7 @@
icon_state = "hot"
/obj/screen/alert/hot/robot
desc = "The air around you is too hot for a humanoid. Be careful to avoid exposing them to this enviroment."
desc = "The air around you is too hot for a humanoid. Be careful to avoid exposing them to this environment."
/obj/screen/alert/cold
name = "Too Cold"
@@ -264,7 +264,7 @@
desc = "You're breathing supercooled gas! It's stimulating your metabolism to regenerate damaged tissue."
/obj/screen/alert/cold/robot
desc = "The air around you is too cold for a humanoid. Be careful to avoid exposing them to this enviroment."
desc = "The air around you is too cold for a humanoid. Be careful to avoid exposing them to this environment."
/obj/screen/alert/lowpressure
name = "Low Pressure"
+1 -1
View File
@@ -79,7 +79,7 @@ SUBSYSTEM_DEF(redis)
continue
// Check its an actual channel
if(!(channel in subbed_channels))
stack_trace("Recieved a message on the channel '[channel]' when we arent subscribed to it. What the heck?")
stack_trace("Received a message on the channel '[channel]' when we arent subscribed to it. What the heck?")
continue
var/datum/redis_callback/RCB = subbed_channels[channel]
+1 -1
View File
@@ -461,7 +461,7 @@
/datum/action/item_action/gravity_jump
name = "Gravity jump"
desc = "Directs a pulse of gravity in front of the user, pulling them foward rapidly."
desc = "Directs a pulse of gravity in front of the user, pulling them forward rapidly."
/datum/action/item_action/gravity_jump/Trigger()
if(!IsAvailable())
+1 -1
View File
@@ -9,7 +9,7 @@
viable_mobtypes = list(/mob/living/carbon/human)
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
permeability_mod = 0.75
desc = "Some speculate, that this virus is the cause of Wizard Federation existance. Subjects affected show the signs of dementia, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
desc = "Some speculate, that this virus is the cause of Wizard Federation existence. Subjects affected show the signs of dementia, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
severity = HARMFUL
required_organs = list(/obj/item/organ/external/head)
+1 -1
View File
@@ -538,7 +538,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/dangerous/powerfist
name = "Power Fist"
desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. \
Upon hitting a target, the piston-ram will extend foward to make contact for some serious damage. \
Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. \
Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \
deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks."
reference = "PF"
+1 -1
View File
@@ -127,7 +127,7 @@
/datum/mutation/disability/colourblindness
name = "Colourblindness"
activation_messages = list("You feel a peculiar prickling in your eyes while your perception of colour changes.")
deactivation_messages = list("Your eyes tingle unsettlingly, though everything seems to become alot more colourful.")
deactivation_messages = list("Your eyes tingle unsettlingly, though everything seems to become a lot more colourful.")
instability = -GENE_INSTABILITY_MODERATE
traits_to_add = list(TRAIT_COLORBLIND)
+1 -1
View File
@@ -194,7 +194,7 @@
src.text += "Known attributes include: Brown sandals, a large blue hat, a voluptous white beard, and an inclination to cast spells."
/datum/intercept_text/proc/build_nuke(datum/mind/correct_person)
src.text += "<BR><BR>Cent. Com recently recieved a report of a plot to destroy one of our stations in your area. We believe the Nuclear Authentication Disc "
src.text += "<BR><BR>Cent. Com recently received a report of a plot to destroy one of our stations in your area. We believe the Nuclear Authentication Disc "
src.text += "that is standard issue aboard your vessel may be a target. We recommend removal of this object, and it's storage in a safe "
src.text += "environment. As this may cause panic among the crew, all efforts should be made to keep this information a secret from all but "
src.text += "the most trusted crew-members."
+1 -1
View File
@@ -220,7 +220,7 @@
if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
SSshuttle.emergency.mode = SHUTTLE_DOCKED
SSshuttle.emergency.timer = world.time
GLOB.major_announcement.Announce("Hostile enviroment resolved. You have 3 minutes to board the Emergency Shuttle.", null, 'sound/AI/eshuttle_dock.ogg')
GLOB.major_announcement.Announce("Hostile environment resolved. You have 3 minutes to board the Emergency Shuttle.", null, 'sound/AI/eshuttle_dock.ogg')
return ..()
if(finished != 0)
return TRUE
+1 -1
View File
@@ -25,7 +25,7 @@
//Cyborgs
/datum/job_objective/make_cyborg
objective_name = "Construct Additional Cyborgs"
description = "Construct atleast one cyborg for the station to increase workplace productivity"
description = "Construct at least one cyborg for the station to increase workplace productivity"
gives_payout = TRUE
completion_payment = 100
@@ -80,7 +80,7 @@
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
state = HEY_IM_WORKING_HERE
var/input = strip_html(input(usr, "Which networks would you like to connect this camera to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13"))
var/input = strip_html(input(usr, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13"))
if(!input)
state = ASSEMBLY_WIRED
to_chat(usr, "<span class='warning'>No input found please hang up and try your call again.</span>")
+1 -1
View File
@@ -442,7 +442,7 @@
if(4)
R.fields["criminal"] = pick(SEC_RECORD_STATUS_NONE, SEC_RECORD_STATUS_ARREST, SEC_RECORD_STATUS_SEARCH, SEC_RECORD_STATUS_MONITOR, SEC_RECORD_STATUS_DEMOTE, SEC_RECORD_STATUS_INCARCERATED, SEC_RECORD_STATUS_PAROLLED, SEC_RECORD_STATUS_RELEASED)
if(5)
R.fields["p_stat"] = pick("*Unconcious*", "Active", "Physically Unfit")
R.fields["p_stat"] = pick("*Unconscious*", "Active", "Physically Unfit")
if(6)
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
continue
+1 -1
View File
@@ -197,7 +197,7 @@
/obj/item/flag/ussp
name = "\improper USSP flag"
desc = "A flag proudly boasting the logo of the USSP, a noticable faction in the galaxy."
desc = "A flag proudly boasting the logo of the USSP, a noticeable faction in the galaxy."
icon_state = "usspflag"
/obj/item/flag/solgov
@@ -364,7 +364,7 @@
/obj/item/nullrod/carp
name = "carp-sie plushie"
desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to recieve the blessing of Carp-Sie."
desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie."
icon = 'icons/obj/toy.dmi'
icon_state = "carpplushie"
item_state = "carp_plushie"
@@ -103,7 +103,7 @@
to_chat(user, "<span class='notice'>You rig [src].</span>")
rigged = TRUE
else
to_chat(user, "<span class='warning'>You need atleast 15 wires to rig [src]!</span>")
to_chat(user, "<span class='warning'>You need at least 15 wires to rig [src]!</span>")
return TRUE
if(istype(W, /obj/item/electropack))
if(rigged)
+2 -2
View File
@@ -8,7 +8,7 @@
/obj/structure/falsewall
name = "wall"
desc = "A huge chunk of metal used to seperate rooms."
desc = "A huge chunk of metal used to separate rooms."
anchored = TRUE
icon = 'icons/turf/walls/wall.dmi'
icon_state = "wall-0"
@@ -163,7 +163,7 @@
/obj/structure/falsewall/reinforced
name = "reinforced wall"
desc = "A huge chunk of reinforced metal used to seperate rooms."
desc = "A huge chunk of reinforced metal used to separate rooms."
icon = 'icons/turf/walls/reinforced_wall.dmi'
icon_state = "reinforced_wall-0"
base_icon_state = "reinforced_wall"
+1 -1
View File
@@ -149,7 +149,7 @@ GLOBAL_PROTECT(VVmaint_only)
.["value"] = type
if(VV_MATRIX)
.["value"] = text2matrix(input("Enter a, b, c, d, e, and f, seperated by a space.", "Matrix", "1 0 0 0 1 0") as null|text)
.["value"] = text2matrix(input("Enter a, b, c, d, e, and f, separated by a space.", "Matrix", "1 0 0 0 1 0") as null|text)
if(.["value"] == null)
.["class"] = null
return
+1 -1
View File
@@ -12,7 +12,7 @@
var/turf/T = get_turf(O)
var/confirm = alert("Are you sure you want to possess [O]?", "Confirm posession", "Yes", "No")
var/confirm = alert("Are you sure you want to possess [O]?", "Confirm possession", "Yes", "No")
if(confirm != "Yes")
return
@@ -212,7 +212,7 @@
/obj/effect/proc_holder/spell/vampire/self/share_damage
name = "Blood Bond"
desc = "Creates a net between you and your nearby thralls that evenly shares all damage recieved."
desc = "Creates a net between you and your nearby thralls that evenly shares all damage received."
gain_desc = "You have gained the ability to share damage between you and your thralls."
action_icon_state = "blood_bond"
required_blood = 5
@@ -226,8 +226,8 @@
/obj/effect/proc_holder/spell/vampire/hysteria
name = "Mass Hysteria (70)"
desc = "Casts a powerful illusion to make everyone nearby percieve others to looks like random animals after briefly blinding them."
gain_desc = "You have gained the ability to make everyone nearby percieve others to looks like random animals after briefly blinding them."
desc = "Casts a powerful illusion to make everyone nearby perceive others to looks like random animals after briefly blinding them."
gain_desc = "You have gained the ability to make everyone nearby perceive others to looks like random animals after briefly blinding them."
action_icon_state = "hysteria"
required_blood = 70
base_cooldown = 180 SECONDS
@@ -153,7 +153,7 @@
/obj/effect/proc_holder/spell/vampire/glare
name = "Glare"
desc = "Your eyes flash, stunning and silencing anyone infront of you. It has lesser effects for those around you."
desc = "Your eyes flash, stunning and silencing anyone in front of you. It has lesser effects for those around you."
action_icon_state = "vampire_glare"
base_cooldown = 30 SECONDS
stat_allowed = UNCONSCIOUS
@@ -4,7 +4,7 @@
info = "<b>Day 11 Entry</b><br><br> Thana and I have finally arrived at our cabin and are getting settled in. Thana seemed troubled upon our arrival, \
she claims that something feels off but I'm just writing it off as nervousness. I, on the otherhand, am very excited. It has been our dream to \
be closer to the harshness and beauty of nature and I believe this property, this new home will bring us closer to accomplishing that goal. \
It was Thana's idea in the first place to choose a tundra of all places, something about it being the epitome of a 'transcendentalist' enviroment. \
It was Thana's idea in the first place to choose a tundra of all places, something about it being the epitome of a 'transcendentalist' environment. \
Even if this landscape appears to be cruel and unforgiving one can't deny the formidable beauty and power of it. While I could marvel at our surroundings \
all day, we still have much work to do <br> <ul><li><s>Chop Firewood</s></li><li><s>Refuel ATV</s></li><li><s>unpack</s></li></ul> \
<br><br>Signed, <i>Pana Toklo</i>"
@@ -25,7 +25,7 @@
dangerously low on firewood and I fear for our safety. I followed the road out of here and tried getting to our truck so I could get an emergency signal out \
but upon reaching the perimeter of the property I ran into a massive steel wall. I followed the circumference of it a little but found no ext as it seems to go all the way in \
a circle. The blizzard only seems to be getting stronger and I'm certain that our windows will soon give way to the wind; Me and Thana have decided to \
take shelter in our back room, it's a bit colder there but its protected from the wind and snow atleast. \
take shelter in our back room, it's a bit colder there but its protected from the wind and snow at least. \
<br><br>Signed, <i>Pana Toklo</i>"
/obj/item/paper/crumpled/bloody/fluff/ruins/snowbiodome/cabin3
@@ -49,7 +49,7 @@
/client/proc/toggleadminhelpsound()
set name = "Hear/Silence Admin Bwoinks"
set category = "Preferences"
set desc = "Toggle hearing a notification when admin PMs are recieved"
set desc = "Toggle hearing a notification when admin PMs are received"
if(!check_rights(R_ADMIN))
return
prefs.sound ^= SOUND_ADMINHELP
@@ -60,7 +60,7 @@
/client/proc/togglementorhelpsound()
set name = "Hear/Silence Mentorhelp Bwoinks"
set category = "Preferences"
set desc = "Toggle hearing a notification when mentorhelps are recieved"
set desc = "Toggle hearing a notification when mentorhelps are received"
if(!check_rights(R_ADMIN|R_MENTOR))
return
prefs.sound ^= SOUND_MENTORHELP
+1 -1
View File
@@ -362,7 +362,7 @@
/obj/item/clothing/shoes/bhop
name = "jump boots"
desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement."
desc = "A specialized pair of combat boots with a built-in propulsion system for rapid forward movement."
icon_state = "jetboots"
item_state = "jetboots"
item_color = "hosred"
+1 -1
View File
@@ -445,7 +445,7 @@
//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!)
/obj/item/clothing/suit/armor/reactive/teleport
name = "reactive teleport armor"
desc = "Someone seperated our Research Director from his own head!"
desc = "Someone separated our Research Director from his own head!"
energy_cost = 200
var/tele_range = 6
@@ -211,7 +211,7 @@
/obj/item/clothing/accessory/medal/gold/heroism
name = "medal of exceptional heroism"
desc = "An extremely rare golden medal awarded only by CentComm. To recieve such a medal is the highest honor and as such, very few exist."
desc = "An extremely rare golden medal awarded only by CentComm. To receive such a medal is the highest honor and as such, very few exist."
// SILVER (awarded by Captain)
+1 -1
View File
@@ -16,7 +16,7 @@
/obj/item/clothing/under/rank/captain/dress
name = "captain's dress"
desc = "Feminine fashion for the style concious captain."
desc = "Feminine fashion for the style conscious captain."
icon_state = "captain_dress"
item_color = "captain_dress"
+1 -1
View File
@@ -17,7 +17,7 @@
/obj/item/clothing/under/rank/civilian/head_of_personnel/dress
name = "head of personal's dress uniform"
desc = "Feminine fashion for the style concious HoP."
desc = "Feminine fashion for the style conscious HoP."
icon_state = "dress_hop"
item_color = "dress_hop"
+1 -1
View File
@@ -18,7 +18,7 @@
/obj/item/clothing/under/rank/rnd/research_director/dress
name = "research director's dress uniform"
desc = "Feminine fashion for the style concious RD."
desc = "Feminine fashion for the style conscious RD."
icon_state = "dress_rd"
item_color = "dress_rd"
+1 -1
View File
@@ -39,7 +39,7 @@
var/message_input = ""
if(params["mod_type"] != "global")
message_input = input(ui.user, "Add message (Max 50 Characters):", "If you wish the owner(s) of the account(s) to recieve a message, please specify") as null|message
message_input = input(ui.user, "Add message (Max 50 Characters):", "If you wish the owner(s) of the account(s) to receive a message, please specify") as null|message
switch(params["mod_type"])
if("global")
if(num_input > 0)
+1 -1
View File
@@ -32,7 +32,7 @@
to_chat(M, "<br>")
for(var/player in GLOB.dead_mob_list)
to_chat(player, "<span class='deadsay'><b>[M] ([ghost_follow_link(M, player)])</b> has recieved an ion law:\n<b>'[message]'</b></span>")
to_chat(player, "<span class='deadsay'><b>[M] ([ghost_follow_link(M, player)])</b> has received an ion law:\n<b>'[message]'</b></span>")
if(botEmagChance)
for(var/mob/living/simple_animal/bot/bot in GLOB.machines)
@@ -25,7 +25,7 @@
/obj/item/reagent_containers/food/snacks/soydope
name = "soy dope"
icon_state = "soydope"
desc = "Like regular dope, but for the health concious consumer."
desc = "Like regular dope, but for the health conscious consumer."
trash = /obj/item/trash/plate
filling_color = "#C4BF76"
list_reagents = list("nutriment" = 2)
+4 -4
View File
@@ -427,7 +427,7 @@
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but it does not exist in the Database, please investigate further.")
return FALSE
if(!SSdbcore.IsConnected()) //check our connection to the DB
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but the flag was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but the flag was not successfully saved to the Database. Please investigate further.")
alert("Connection to Archive has been severed. Aborting.")
return FALSE
@@ -462,7 +462,7 @@
"report" = json_encode(flag_json),
))
if(!query.warn_execute())
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for \"[report_type.description]\" but the flag was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for \"[report_type.description]\" but the flag was not successfully saved to the Database. Please investigate further.")
qdel(query)
return FALSE
message_admins("[ckey] has flagged book #[bookid] as inappropriate for \"[report_type.description]\".")
@@ -486,7 +486,7 @@
return FALSE //it don't exist
if(!SSdbcore.IsConnected()) //check our connection to the DB
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not successfully saved to the Database. Please investigate further.")
return FALSE
//uploading our report to the library
@@ -495,7 +495,7 @@
"report" = json_encode(list()),
))
if(!query.warn_execute())
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not successfully saved to the Database. Please investigate further.")
qdel(query)
return FALSE
qdel(query)
+3 -3
View File
@@ -76,7 +76,7 @@
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='warning'>ERROR: No Connection Established!</span>")
return
to_chat(user, "<span class='notice'>Barcode Scanner Succesfully Connected to Computer.</span>")
to_chat(user, "<span class='notice'>Barcode Scanner Successfully Connected to Computer.</span>")
audible_message("[src] lets out a low, short blip.", hearing_distance = 2)
playsound(B, 'sound/machines/terminal_select.ogg', 10, TRUE)
return
@@ -290,7 +290,7 @@
return
if(GLOB.library_catalog.remove_book_by_id(params["bookid"])) //this doesn't need to be logged
playsound(loc, 'sound/machines/ping.ogg', 25, 0)
atom_say("Deletion Succesful!")
atom_say("Deletion Successful!")
return
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
atom_say("Deletion Failed!")
@@ -303,7 +303,7 @@
if("rate_book")
if(GLOB.library_catalog.rate_book(params["user_ckey"], params["bookid"], user_data.selected_rating))
playsound(loc, 'sound/machines/ping.ogg', 25, 0)
atom_say("Rating Succesful!")
atom_say("Rating Successful!")
populate_booklist()
//Report Acts
if("submit_report")
+2 -2
View File
@@ -407,14 +407,14 @@
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title checked out to [computer.user_data.patron_name].'</span>")
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccesful.'</span>")
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccessful.'</span>")
if(BARCODE_MODE_CHECKIN)
if(computer.checkin(B))
playsound(src, 'sound/items/scannerbeep.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title checked back into general inventory.'</span>")
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccesful.'</span>")
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccessful.'</span>")
/obj/item/barcodescanner/proc/check_connection(mob/user as mob) //fuck you null references!
if(computer)
@@ -2,7 +2,7 @@
name = "Machine"
name_plural = "Machines"
blurb = "Positronic intelligence really took off in the 26th century, and it is not uncommon to see independant, free-willed \
blurb = "Positronic intelligence really took off in the 26th century, and it is not uncommon to see independent, free-willed \
robots on many human stations, particularly in fringe systems where standards are slightly lax and public opinion less relevant \
to corporate operations. IPCs (Integrated Positronic Chassis) are a loose category of self-willed robots with a humanoid form, \
generally self-owned after being 'born' into servitude; they are reliable and dedicated workers, albeit more than slightly \
@@ -713,7 +713,7 @@ Pass a positive integer as an argument to override a bot's default speed.
to_chat(src, "<span class='warning big'>RETURN HOME!</span>")
if("ejectpai")
else
to_chat(src, "<span class='warning'>Unidentified control sequence recieved: [command]</span>")
to_chat(src, "<span class='warning'>Unidentified control sequence received: [command]</span>")
/mob/living/simple_animal/bot/proc/handle_command(mob/user, command, list/params)
// We aint even on, why bother
@@ -47,7 +47,7 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/ancient_robot
name = "\improper Vetus Speculator"
desc = "An ancient robot from a long forgotten civilization. Adapts to the enviroment, and what it finds, to be the ideal combatant."
desc = "An ancient robot from a long forgotten civilization. Adapts to the environment, and what it finds, to be the ideal combatant."
health = 2500
maxHealth = 2500
attacktext = "shocks"
+1 -1
View File
@@ -350,7 +350,7 @@
LAZYADD(saved_documents, O)
copying = FALSE
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
atom_say("Document succesfully scanned!")
atom_say("Document successfully scanned!")
/obj/machinery/photocopier/proc/delete_file(uid)
var/document = locateUID(uid)
+2 -2
View File
@@ -65,8 +65,8 @@
message_admins("[key_name_admin(user)] just attempted to blow up [P] with the Detomatix cartridge but failed, blowing themselves up", 1)
else
user.show_message("<span class='notice'>Success!</span>", 1)
log_admin("[key_name(user)] just attempted to blow up [P] with the Detomatix cartridge and succeded")
message_admins("[key_name_admin(user)] just attempted to blow up [P] with the Detomatix cartridge and succeded", 1)
log_admin("[key_name(user)] just attempted to blow up [P] with the Detomatix cartridge and succeeded")
message_admins("[key_name_admin(user)] just attempted to blow up [P] with the Detomatix cartridge and succeeded", 1)
P.explode()
/datum/data/pda/messenger_plugin/virus/frame
+1 -1
View File
@@ -114,7 +114,7 @@
if(!istype(transfer_to) || transfer_to == src)
return //account no longer exists or something fucked is going on
if(transfer_funds(user, transfer_amount, transfer_to))
to_chat(user, "<span class='notice'>NanoBank: Transfer Succesful</span>")
to_chat(user, "<span class='notice'>NanoBank: Transfer Successful</span>")
last_transaction = world.time
if(!pda.silent)
playsound(pda, 'sound/machines/ping.ogg', 50, 0)
@@ -1652,12 +1652,12 @@
/datum/reagent/consumable/ethanol/acid_dreams
name = "Acid Dreams"
id = "aciddreams"
description = "This one looks just wierd and reeks of acid."
description = "This one looks just weird and reeks of acid."
color = "#B7FF6A" // rgb: 183, 255, 106
alcohol_perc = 0.7
drink_icon = "aciddreams"
drink_name = "Acid Dreams"
drink_desc = "This one looks just wierd and reeks of acid."
drink_desc = "This one looks just weird and reeks of acid."
taste_description = "acid"
/datum/reagent/consumable/ethanol/acid_dreams/on_mob_life(mob/living/M)
@@ -355,7 +355,7 @@
/datum/reagent/fuel/unholywater //if you somehow managed to extract this from someone, dont splash it on yourself and have a smoke
name = "Unholy Water"
id = "unholywater"
description = "Something that shouldn't exist on this plane of existance."
description = "Something that shouldn't exist on this plane of existence."
process_flags = ORGANIC | SYNTHETIC //ethereal means everything processes it.
metabolization_rate = 1
taste_description = "sulfur"
@@ -317,7 +317,7 @@
to_chat(user,"<span class='warning'>You trap [victim] in the prison cube!</span>")
qdel(src)
else
to_chat(user,"<span class='notice'>[src] only accepts restrained or unconcious prisoners.</span>")
to_chat(user,"<span class='notice'>[src] only accepts restrained or unconscious prisoners.</span>")
/proc/puzzle_imprison(mob/living/prisoner)
var/turf/T = get_turf(prisoner)
+1 -1
View File
@@ -868,7 +868,7 @@
if(world.time < next_request)
return
next_request = world.time + 60 SECONDS //1 minute cooldown
to_chat(usr, "<span class='notice'>Your request has been recieved by Centcom.</span>")
to_chat(usr, "<span class='notice'>Your request has been received by Centcom.</span>")
log_admin("[key_name(usr)] requested to move the transport ferry to Centcom.")
message_admins("<b>FERRY: <font color='#EB4E00'>[key_name_admin(usr)] (<A HREF='?_src_=holder;secretsfun=moveferry'>Move Ferry</a>)</b> is requesting to move the transport ferry to Centcom.</font>")
return TRUE
+1 -1
View File
@@ -464,7 +464,7 @@
item_state = "v1_arm"
sprite_sheets_inhand = list("Drask" = 'icons/mob/clothing/species/drask/held.dmi', "Vox" = 'icons/mob/clothing/species/vox/held.dmi')
force = 20 //bonk, not sharp
attack_verb = list("slamed", "punched", "parried", "judged", "styled on", "disrespected", "interupted", "gored")
attack_verb = list("slamed", "punched", "parried", "judged", "styled on", "disrespected", "interrupted", "gored")
hitsound = 'sound/effects/bang.ogg'
light_power = 3
light_range = 0
+2 -2
View File
@@ -47,7 +47,7 @@ const InstrumentHelp = (properties, context) => {
<Box as="span" color="highlight">
(,)
</Box>
, each with notes seperated by hyphens&nbsp;
, each with notes separated by hyphens&nbsp;
<Box as="span" color="highlight">
(-)
</Box>
@@ -152,7 +152,7 @@ const InstrumentHelp = (properties, context) => {
<Box as="span" color="highlight">
(,)
</Box>
, each with notes seperated by hyphens&nbsp;
, each with notes separated by hyphens&nbsp;
<Box as="span" color="highlight">
(-)
</Box>
+1 -1
View File
@@ -213,7 +213,7 @@ const DantMenu = (props, context) => {
<b>Full Power</b>
<Divider />
<b>Mass Hysteria</b>: Casts a powerful illusion that, blinds then make
everyone nearby percieve others to looks like random animals.
everyone nearby perceive others to looks like random animals.
</p>
<Button content="Dantalion" onClick={() => act('dantalion')} />
</Section>
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