Fixes lots of common spelling mistakes (#20086)

* Fixes common spelling errors: "atleast", "infront", "succesfully", "alot"

* recieve -> receive

* spelling mistakes: percieve, wierd, posession, seperate, succesful

* Spelling mistakes: noticable, concious, enviroment, existance, foward, interupted, independant

* tgui rebuild

* lets make this run

* "succeded" mispelling

* reverting money spam change
This commit is contained in:
Henri215
2023-01-08 20:12:31 -05:00
committed by GitHub
parent 87af43bace
commit e711cd5921
47 changed files with 62 additions and 62 deletions
+1 -1
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@@ -149,7 +149,7 @@ GLOBAL_PROTECT(VVmaint_only)
.["value"] = type
if(VV_MATRIX)
.["value"] = text2matrix(input("Enter a, b, c, d, e, and f, seperated by a space.", "Matrix", "1 0 0 0 1 0") as null|text)
.["value"] = text2matrix(input("Enter a, b, c, d, e, and f, separated by a space.", "Matrix", "1 0 0 0 1 0") as null|text)
if(.["value"] == null)
.["class"] = null
return
+1 -1
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@@ -12,7 +12,7 @@
var/turf/T = get_turf(O)
var/confirm = alert("Are you sure you want to possess [O]?", "Confirm posession", "Yes", "No")
var/confirm = alert("Are you sure you want to possess [O]?", "Confirm possession", "Yes", "No")
if(confirm != "Yes")
return
@@ -212,7 +212,7 @@
/obj/effect/proc_holder/spell/vampire/self/share_damage
name = "Blood Bond"
desc = "Creates a net between you and your nearby thralls that evenly shares all damage recieved."
desc = "Creates a net between you and your nearby thralls that evenly shares all damage received."
gain_desc = "You have gained the ability to share damage between you and your thralls."
action_icon_state = "blood_bond"
required_blood = 5
@@ -226,8 +226,8 @@
/obj/effect/proc_holder/spell/vampire/hysteria
name = "Mass Hysteria (70)"
desc = "Casts a powerful illusion to make everyone nearby percieve others to looks like random animals after briefly blinding them."
gain_desc = "You have gained the ability to make everyone nearby percieve others to looks like random animals after briefly blinding them."
desc = "Casts a powerful illusion to make everyone nearby perceive others to looks like random animals after briefly blinding them."
gain_desc = "You have gained the ability to make everyone nearby perceive others to looks like random animals after briefly blinding them."
action_icon_state = "hysteria"
required_blood = 70
base_cooldown = 180 SECONDS
@@ -153,7 +153,7 @@
/obj/effect/proc_holder/spell/vampire/glare
name = "Glare"
desc = "Your eyes flash, stunning and silencing anyone infront of you. It has lesser effects for those around you."
desc = "Your eyes flash, stunning and silencing anyone in front of you. It has lesser effects for those around you."
action_icon_state = "vampire_glare"
base_cooldown = 30 SECONDS
stat_allowed = UNCONSCIOUS
@@ -4,7 +4,7 @@
info = "<b>Day 11 Entry</b><br><br> Thana and I have finally arrived at our cabin and are getting settled in. Thana seemed troubled upon our arrival, \
she claims that something feels off but I'm just writing it off as nervousness. I, on the otherhand, am very excited. It has been our dream to \
be closer to the harshness and beauty of nature and I believe this property, this new home will bring us closer to accomplishing that goal. \
It was Thana's idea in the first place to choose a tundra of all places, something about it being the epitome of a 'transcendentalist' enviroment. \
It was Thana's idea in the first place to choose a tundra of all places, something about it being the epitome of a 'transcendentalist' environment. \
Even if this landscape appears to be cruel and unforgiving one can't deny the formidable beauty and power of it. While I could marvel at our surroundings \
all day, we still have much work to do <br> <ul><li><s>Chop Firewood</s></li><li><s>Refuel ATV</s></li><li><s>unpack</s></li></ul> \
<br><br>Signed, <i>Pana Toklo</i>"
@@ -25,7 +25,7 @@
dangerously low on firewood and I fear for our safety. I followed the road out of here and tried getting to our truck so I could get an emergency signal out \
but upon reaching the perimeter of the property I ran into a massive steel wall. I followed the circumference of it a little but found no ext as it seems to go all the way in \
a circle. The blizzard only seems to be getting stronger and I'm certain that our windows will soon give way to the wind; Me and Thana have decided to \
take shelter in our back room, it's a bit colder there but its protected from the wind and snow atleast. \
take shelter in our back room, it's a bit colder there but its protected from the wind and snow at least. \
<br><br>Signed, <i>Pana Toklo</i>"
/obj/item/paper/crumpled/bloody/fluff/ruins/snowbiodome/cabin3
@@ -49,7 +49,7 @@
/client/proc/toggleadminhelpsound()
set name = "Hear/Silence Admin Bwoinks"
set category = "Preferences"
set desc = "Toggle hearing a notification when admin PMs are recieved"
set desc = "Toggle hearing a notification when admin PMs are received"
if(!check_rights(R_ADMIN))
return
prefs.sound ^= SOUND_ADMINHELP
@@ -60,7 +60,7 @@
/client/proc/togglementorhelpsound()
set name = "Hear/Silence Mentorhelp Bwoinks"
set category = "Preferences"
set desc = "Toggle hearing a notification when mentorhelps are recieved"
set desc = "Toggle hearing a notification when mentorhelps are received"
if(!check_rights(R_ADMIN|R_MENTOR))
return
prefs.sound ^= SOUND_MENTORHELP
+1 -1
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@@ -362,7 +362,7 @@
/obj/item/clothing/shoes/bhop
name = "jump boots"
desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement."
desc = "A specialized pair of combat boots with a built-in propulsion system for rapid forward movement."
icon_state = "jetboots"
item_state = "jetboots"
item_color = "hosred"
+1 -1
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@@ -445,7 +445,7 @@
//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!)
/obj/item/clothing/suit/armor/reactive/teleport
name = "reactive teleport armor"
desc = "Someone seperated our Research Director from his own head!"
desc = "Someone separated our Research Director from his own head!"
energy_cost = 200
var/tele_range = 6
@@ -211,7 +211,7 @@
/obj/item/clothing/accessory/medal/gold/heroism
name = "medal of exceptional heroism"
desc = "An extremely rare golden medal awarded only by CentComm. To recieve such a medal is the highest honor and as such, very few exist."
desc = "An extremely rare golden medal awarded only by CentComm. To receive such a medal is the highest honor and as such, very few exist."
// SILVER (awarded by Captain)
+1 -1
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@@ -16,7 +16,7 @@
/obj/item/clothing/under/rank/captain/dress
name = "captain's dress"
desc = "Feminine fashion for the style concious captain."
desc = "Feminine fashion for the style conscious captain."
icon_state = "captain_dress"
item_color = "captain_dress"
+1 -1
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@@ -17,7 +17,7 @@
/obj/item/clothing/under/rank/civilian/head_of_personnel/dress
name = "head of personal's dress uniform"
desc = "Feminine fashion for the style concious HoP."
desc = "Feminine fashion for the style conscious HoP."
icon_state = "dress_hop"
item_color = "dress_hop"
+1 -1
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@@ -18,7 +18,7 @@
/obj/item/clothing/under/rank/rnd/research_director/dress
name = "research director's dress uniform"
desc = "Feminine fashion for the style concious RD."
desc = "Feminine fashion for the style conscious RD."
icon_state = "dress_rd"
item_color = "dress_rd"
+1 -1
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@@ -39,7 +39,7 @@
var/message_input = ""
if(params["mod_type"] != "global")
message_input = input(ui.user, "Add message (Max 50 Characters):", "If you wish the owner(s) of the account(s) to recieve a message, please specify") as null|message
message_input = input(ui.user, "Add message (Max 50 Characters):", "If you wish the owner(s) of the account(s) to receive a message, please specify") as null|message
switch(params["mod_type"])
if("global")
if(num_input > 0)
+1 -1
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@@ -32,7 +32,7 @@
to_chat(M, "<br>")
for(var/player in GLOB.dead_mob_list)
to_chat(player, "<span class='deadsay'><b>[M] ([ghost_follow_link(M, player)])</b> has recieved an ion law:\n<b>'[message]'</b></span>")
to_chat(player, "<span class='deadsay'><b>[M] ([ghost_follow_link(M, player)])</b> has received an ion law:\n<b>'[message]'</b></span>")
if(botEmagChance)
for(var/mob/living/simple_animal/bot/bot in GLOB.machines)
@@ -25,7 +25,7 @@
/obj/item/reagent_containers/food/snacks/soydope
name = "soy dope"
icon_state = "soydope"
desc = "Like regular dope, but for the health concious consumer."
desc = "Like regular dope, but for the health conscious consumer."
trash = /obj/item/trash/plate
filling_color = "#C4BF76"
list_reagents = list("nutriment" = 2)
+4 -4
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@@ -427,7 +427,7 @@
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but it does not exist in the Database, please investigate further.")
return FALSE
if(!SSdbcore.IsConnected()) //check our connection to the DB
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but the flag was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but the flag was not successfully saved to the Database. Please investigate further.")
alert("Connection to Archive has been severed. Aborting.")
return FALSE
@@ -462,7 +462,7 @@
"report" = json_encode(flag_json),
))
if(!query.warn_execute())
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for \"[report_type.description]\" but the flag was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for \"[report_type.description]\" but the flag was not successfully saved to the Database. Please investigate further.")
qdel(query)
return FALSE
message_admins("[ckey] has flagged book #[bookid] as inappropriate for \"[report_type.description]\".")
@@ -486,7 +486,7 @@
return FALSE //it don't exist
if(!SSdbcore.IsConnected()) //check our connection to the DB
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not successfully saved to the Database. Please investigate further.")
return FALSE
//uploading our report to the library
@@ -495,7 +495,7 @@
"report" = json_encode(list()),
))
if(!query.warn_execute())
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not successfully saved to the Database. Please investigate further.")
qdel(query)
return FALSE
qdel(query)
+3 -3
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@@ -76,7 +76,7 @@
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='warning'>ERROR: No Connection Established!</span>")
return
to_chat(user, "<span class='notice'>Barcode Scanner Succesfully Connected to Computer.</span>")
to_chat(user, "<span class='notice'>Barcode Scanner Successfully Connected to Computer.</span>")
audible_message("[src] lets out a low, short blip.", hearing_distance = 2)
playsound(B, 'sound/machines/terminal_select.ogg', 10, TRUE)
return
@@ -290,7 +290,7 @@
return
if(GLOB.library_catalog.remove_book_by_id(params["bookid"])) //this doesn't need to be logged
playsound(loc, 'sound/machines/ping.ogg', 25, 0)
atom_say("Deletion Succesful!")
atom_say("Deletion Successful!")
return
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
atom_say("Deletion Failed!")
@@ -303,7 +303,7 @@
if("rate_book")
if(GLOB.library_catalog.rate_book(params["user_ckey"], params["bookid"], user_data.selected_rating))
playsound(loc, 'sound/machines/ping.ogg', 25, 0)
atom_say("Rating Succesful!")
atom_say("Rating Successful!")
populate_booklist()
//Report Acts
if("submit_report")
+2 -2
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@@ -407,14 +407,14 @@
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title checked out to [computer.user_data.patron_name].'</span>")
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccesful.'</span>")
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccessful.'</span>")
if(BARCODE_MODE_CHECKIN)
if(computer.checkin(B))
playsound(src, 'sound/items/scannerbeep.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title checked back into general inventory.'</span>")
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccesful.'</span>")
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccessful.'</span>")
/obj/item/barcodescanner/proc/check_connection(mob/user as mob) //fuck you null references!
if(computer)
@@ -2,7 +2,7 @@
name = "Machine"
name_plural = "Machines"
blurb = "Positronic intelligence really took off in the 26th century, and it is not uncommon to see independant, free-willed \
blurb = "Positronic intelligence really took off in the 26th century, and it is not uncommon to see independent, free-willed \
robots on many human stations, particularly in fringe systems where standards are slightly lax and public opinion less relevant \
to corporate operations. IPCs (Integrated Positronic Chassis) are a loose category of self-willed robots with a humanoid form, \
generally self-owned after being 'born' into servitude; they are reliable and dedicated workers, albeit more than slightly \
@@ -713,7 +713,7 @@ Pass a positive integer as an argument to override a bot's default speed.
to_chat(src, "<span class='warning big'>RETURN HOME!</span>")
if("ejectpai")
else
to_chat(src, "<span class='warning'>Unidentified control sequence recieved: [command]</span>")
to_chat(src, "<span class='warning'>Unidentified control sequence received: [command]</span>")
/mob/living/simple_animal/bot/proc/handle_command(mob/user, command, list/params)
// We aint even on, why bother
@@ -47,7 +47,7 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/ancient_robot
name = "\improper Vetus Speculator"
desc = "An ancient robot from a long forgotten civilization. Adapts to the enviroment, and what it finds, to be the ideal combatant."
desc = "An ancient robot from a long forgotten civilization. Adapts to the environment, and what it finds, to be the ideal combatant."
health = 2500
maxHealth = 2500
attacktext = "shocks"
+1 -1
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@@ -350,7 +350,7 @@
LAZYADD(saved_documents, O)
copying = FALSE
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
atom_say("Document succesfully scanned!")
atom_say("Document successfully scanned!")
/obj/machinery/photocopier/proc/delete_file(uid)
var/document = locateUID(uid)
+2 -2
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@@ -65,8 +65,8 @@
message_admins("[key_name_admin(user)] just attempted to blow up [P] with the Detomatix cartridge but failed, blowing themselves up", 1)
else
user.show_message("<span class='notice'>Success!</span>", 1)
log_admin("[key_name(user)] just attempted to blow up [P] with the Detomatix cartridge and succeded")
message_admins("[key_name_admin(user)] just attempted to blow up [P] with the Detomatix cartridge and succeded", 1)
log_admin("[key_name(user)] just attempted to blow up [P] with the Detomatix cartridge and succeeded")
message_admins("[key_name_admin(user)] just attempted to blow up [P] with the Detomatix cartridge and succeeded", 1)
P.explode()
/datum/data/pda/messenger_plugin/virus/frame
+1 -1
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@@ -114,7 +114,7 @@
if(!istype(transfer_to) || transfer_to == src)
return //account no longer exists or something fucked is going on
if(transfer_funds(user, transfer_amount, transfer_to))
to_chat(user, "<span class='notice'>NanoBank: Transfer Succesful</span>")
to_chat(user, "<span class='notice'>NanoBank: Transfer Successful</span>")
last_transaction = world.time
if(!pda.silent)
playsound(pda, 'sound/machines/ping.ogg', 50, 0)
@@ -1652,12 +1652,12 @@
/datum/reagent/consumable/ethanol/acid_dreams
name = "Acid Dreams"
id = "aciddreams"
description = "This one looks just wierd and reeks of acid."
description = "This one looks just weird and reeks of acid."
color = "#B7FF6A" // rgb: 183, 255, 106
alcohol_perc = 0.7
drink_icon = "aciddreams"
drink_name = "Acid Dreams"
drink_desc = "This one looks just wierd and reeks of acid."
drink_desc = "This one looks just weird and reeks of acid."
taste_description = "acid"
/datum/reagent/consumable/ethanol/acid_dreams/on_mob_life(mob/living/M)
@@ -355,7 +355,7 @@
/datum/reagent/fuel/unholywater //if you somehow managed to extract this from someone, dont splash it on yourself and have a smoke
name = "Unholy Water"
id = "unholywater"
description = "Something that shouldn't exist on this plane of existance."
description = "Something that shouldn't exist on this plane of existence."
process_flags = ORGANIC | SYNTHETIC //ethereal means everything processes it.
metabolization_rate = 1
taste_description = "sulfur"
@@ -317,7 +317,7 @@
to_chat(user,"<span class='warning'>You trap [victim] in the prison cube!</span>")
qdel(src)
else
to_chat(user,"<span class='notice'>[src] only accepts restrained or unconcious prisoners.</span>")
to_chat(user,"<span class='notice'>[src] only accepts restrained or unconscious prisoners.</span>")
/proc/puzzle_imprison(mob/living/prisoner)
var/turf/T = get_turf(prisoner)
+1 -1
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@@ -868,7 +868,7 @@
if(world.time < next_request)
return
next_request = world.time + 60 SECONDS //1 minute cooldown
to_chat(usr, "<span class='notice'>Your request has been recieved by Centcom.</span>")
to_chat(usr, "<span class='notice'>Your request has been received by Centcom.</span>")
log_admin("[key_name(usr)] requested to move the transport ferry to Centcom.")
message_admins("<b>FERRY: <font color='#EB4E00'>[key_name_admin(usr)] (<A HREF='?_src_=holder;secretsfun=moveferry'>Move Ferry</a>)</b> is requesting to move the transport ferry to Centcom.</font>")
return TRUE
+1 -1
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@@ -464,7 +464,7 @@
item_state = "v1_arm"
sprite_sheets_inhand = list("Drask" = 'icons/mob/clothing/species/drask/held.dmi', "Vox" = 'icons/mob/clothing/species/vox/held.dmi')
force = 20 //bonk, not sharp
attack_verb = list("slamed", "punched", "parried", "judged", "styled on", "disrespected", "interupted", "gored")
attack_verb = list("slamed", "punched", "parried", "judged", "styled on", "disrespected", "interrupted", "gored")
hitsound = 'sound/effects/bang.ogg'
light_power = 3
light_range = 0