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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Fixes lots of common spelling mistakes (#20086)
* Fixes common spelling errors: "atleast", "infront", "succesfully", "alot" * recieve -> receive * spelling mistakes: percieve, wierd, posession, seperate, succesful * Spelling mistakes: noticable, concious, enviroment, existance, foward, interupted, independant * tgui rebuild * lets make this run * "succeded" mispelling * reverting money spam change
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@@ -427,7 +427,7 @@
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message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but it does not exist in the Database, please investigate further.")
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return FALSE
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if(!SSdbcore.IsConnected()) //check our connection to the DB
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message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but the flag was not succesfully saved to the Database. Please investigate further.")
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message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but the flag was not successfully saved to the Database. Please investigate further.")
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alert("Connection to Archive has been severed. Aborting.")
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return FALSE
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@@ -462,7 +462,7 @@
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"report" = json_encode(flag_json),
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))
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if(!query.warn_execute())
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message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for \"[report_type.description]\" but the flag was not succesfully saved to the Database. Please investigate further.")
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message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for \"[report_type.description]\" but the flag was not successfully saved to the Database. Please investigate further.")
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qdel(query)
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return FALSE
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message_admins("[ckey] has flagged book #[bookid] as inappropriate for \"[report_type.description]\".")
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@@ -486,7 +486,7 @@
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return FALSE //it don't exist
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if(!SSdbcore.IsConnected()) //check our connection to the DB
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message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not succesfully saved to the Database. Please investigate further.")
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message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not successfully saved to the Database. Please investigate further.")
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return FALSE
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//uploading our report to the library
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@@ -495,7 +495,7 @@
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"report" = json_encode(list()),
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))
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if(!query.warn_execute())
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message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not succesfully saved to the Database. Please investigate further.")
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message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not successfully saved to the Database. Please investigate further.")
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qdel(query)
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return FALSE
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qdel(query)
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@@ -76,7 +76,7 @@
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playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
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to_chat(user, "<span class='warning'>ERROR: No Connection Established!</span>")
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return
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to_chat(user, "<span class='notice'>Barcode Scanner Succesfully Connected to Computer.</span>")
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to_chat(user, "<span class='notice'>Barcode Scanner Successfully Connected to Computer.</span>")
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audible_message("[src] lets out a low, short blip.", hearing_distance = 2)
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playsound(B, 'sound/machines/terminal_select.ogg', 10, TRUE)
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return
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@@ -290,7 +290,7 @@
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return
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if(GLOB.library_catalog.remove_book_by_id(params["bookid"])) //this doesn't need to be logged
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playsound(loc, 'sound/machines/ping.ogg', 25, 0)
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atom_say("Deletion Succesful!")
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atom_say("Deletion Successful!")
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return
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playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
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atom_say("Deletion Failed!")
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@@ -303,7 +303,7 @@
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if("rate_book")
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if(GLOB.library_catalog.rate_book(params["user_ckey"], params["bookid"], user_data.selected_rating))
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playsound(loc, 'sound/machines/ping.ogg', 25, 0)
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atom_say("Rating Succesful!")
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atom_say("Rating Successful!")
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populate_booklist()
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//Report Acts
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if("submit_report")
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@@ -407,14 +407,14 @@
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to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title checked out to [computer.user_data.patron_name].'</span>")
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else
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playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
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to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccesful.'</span>")
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to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccessful.'</span>")
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if(BARCODE_MODE_CHECKIN)
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if(computer.checkin(B))
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playsound(src, 'sound/items/scannerbeep.ogg', 15, TRUE)
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to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title checked back into general inventory.'</span>")
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else
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playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
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to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccesful.'</span>")
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to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccessful.'</span>")
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/obj/item/barcodescanner/proc/check_connection(mob/user as mob) //fuck you null references!
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if(computer)
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