Fixes lots of common spelling mistakes (#20086)

* Fixes common spelling errors: "atleast", "infront", "succesfully", "alot"

* recieve -> receive

* spelling mistakes: percieve, wierd, posession, seperate, succesful

* Spelling mistakes: noticable, concious, enviroment, existance, foward, interupted, independant

* tgui rebuild

* lets make this run

* "succeded" mispelling

* reverting money spam change
This commit is contained in:
Henri215
2023-01-08 20:12:31 -05:00
committed by GitHub
parent 87af43bace
commit e711cd5921
47 changed files with 62 additions and 62 deletions
+4 -4
View File
@@ -427,7 +427,7 @@
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but it does not exist in the Database, please investigate further.")
return FALSE
if(!SSdbcore.IsConnected()) //check our connection to the DB
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but the flag was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for [report_type.description] but the flag was not successfully saved to the Database. Please investigate further.")
alert("Connection to Archive has been severed. Aborting.")
return FALSE
@@ -462,7 +462,7 @@
"report" = json_encode(flag_json),
))
if(!query.warn_execute())
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for \"[report_type.description]\" but the flag was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: a player has attempted to flag book #[bookid] as inappropriate for \"[report_type.description]\" but the flag was not successfully saved to the Database. Please investigate further.")
qdel(query)
return FALSE
message_admins("[ckey] has flagged book #[bookid] as inappropriate for \"[report_type.description]\".")
@@ -486,7 +486,7 @@
return FALSE //it don't exist
if(!SSdbcore.IsConnected()) //check our connection to the DB
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not successfully saved to the Database. Please investigate further.")
return FALSE
//uploading our report to the library
@@ -495,7 +495,7 @@
"report" = json_encode(list()),
))
if(!query.warn_execute())
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not succesfully saved to the Database. Please investigate further.")
message_admins("WARNING: an admin has attempted to unflag book #[bookid] but it was not successfully saved to the Database. Please investigate further.")
qdel(query)
return FALSE
qdel(query)
+3 -3
View File
@@ -76,7 +76,7 @@
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='warning'>ERROR: No Connection Established!</span>")
return
to_chat(user, "<span class='notice'>Barcode Scanner Succesfully Connected to Computer.</span>")
to_chat(user, "<span class='notice'>Barcode Scanner Successfully Connected to Computer.</span>")
audible_message("[src] lets out a low, short blip.", hearing_distance = 2)
playsound(B, 'sound/machines/terminal_select.ogg', 10, TRUE)
return
@@ -290,7 +290,7 @@
return
if(GLOB.library_catalog.remove_book_by_id(params["bookid"])) //this doesn't need to be logged
playsound(loc, 'sound/machines/ping.ogg', 25, 0)
atom_say("Deletion Succesful!")
atom_say("Deletion Successful!")
return
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
atom_say("Deletion Failed!")
@@ -303,7 +303,7 @@
if("rate_book")
if(GLOB.library_catalog.rate_book(params["user_ckey"], params["bookid"], user_data.selected_rating))
playsound(loc, 'sound/machines/ping.ogg', 25, 0)
atom_say("Rating Succesful!")
atom_say("Rating Successful!")
populate_booklist()
//Report Acts
if("submit_report")
+2 -2
View File
@@ -407,14 +407,14 @@
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title checked out to [computer.user_data.patron_name].'</span>")
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccesful.'</span>")
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccessful.'</span>")
if(BARCODE_MODE_CHECKIN)
if(computer.checkin(B))
playsound(src, 'sound/items/scannerbeep.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title checked back into general inventory.'</span>")
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccesful.'</span>")
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccessful.'</span>")
/obj/item/barcodescanner/proc/check_connection(mob/user as mob) //fuck you null references!
if(computer)