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[BORG UPDATE] Cyborg engineer inflatable walls tool (#24017)
* cyborg engineer inflatable walls * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/objects/items/robot/items/inflatable_tool.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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co-authored by
Henri215
Burzah
parent
5670f95cf9
commit
e727727f69
@@ -0,0 +1,44 @@
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/obj/item/inflatable/cyborg
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name = "inflatable wall"
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desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
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var/power_use = 400
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var/structure_type = /obj/structure/inflatable
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/// How long it takes to inflate
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var/delay = 1 SECONDS
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/obj/item/inflatable/cyborg/door
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name = "inflatable door"
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desc = "A folded membrane which rapidly expands into a simple door on activation."
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icon_state = "folded_door"
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power_use = 600
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structure_type = /obj/structure/inflatable/door
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/obj/item/inflatable/cyborg/examine(mob/user)
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. = ..()
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. += "<span class='notice'>As a synthetic, you can restore them at a <b>cyborg recharger</b>.</span>"
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/obj/item/inflatable/cyborg/attack_self(mob/user)
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if(locate(/obj/structure/inflatable) in get_turf(user))
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to_chat(user, "<span class='warning'>There's already an inflatable structure!</span>")
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return FALSE
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if(!do_after(user, delay, FALSE, user))
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return FALSE
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if(!useResource(user))
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return FALSE
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playsound(loc, 'sound/items/zip.ogg', 75, TRUE)
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to_chat(user, "<span class='notice'>You inflate [src].</span>")
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var/obj/structure/inflatable/R = new structure_type(user.loc)
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transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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/obj/item/inflatable/cyborg/proc/useResource(mob/user)
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if(!isrobot(user))
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return FALSE
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var/mob/living/silicon/robot/R = user
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if(R.cell.charge < power_use)
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to_chat(user, "<span class='warning'>Not enough power!</span>")
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return FALSE
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return R.cell.use(power_use)
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@@ -148,7 +148,6 @@
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flick("door_closing",src)
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sleep(10)
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density = !density
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opacity = !opacity
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state_open = !state_open
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update_icon(UPDATE_ICON_STATE)
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is_operating = FALSE
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