Changed conditions on which wounds bleed.

It was 'any wound with damage over 4', which caused even lighter burns to bleed.
Now it's either cuts or bruises with over 20 damage (if you got hit with so much force SOME skin is bound to tear there, I think).
This commit is contained in:
Chinsky
2012-10-13 13:12:49 +04:00
parent fbc903e59c
commit e74652d764
+2 -2
View File
@@ -169,7 +169,7 @@
else if(W.damage_type == BURN)
burn_dam += W.damage
if(!W.bandaged && W.damage > 4)
if(!W.bandaged && (W.damage_type == CUT || W.damage_type == BRUISE && W.damage >=20))
status |= ORGAN_BLEEDING
number_wounds += W.amount
@@ -585,7 +585,7 @@ obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)
if(H.mind)
H.mind.transfer_to(brainmob)
brainmob.container = src
obj/item/weapon/organ/head/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/scalpel))
switch(brain_op_stage)