Enables AI control of Escape airlocks (#4606)

- AI can now open/close escape airlocks.
- Prevents AIs/borgs from being regularly yelled at for being unable to
do so.
- Also creates an exit/entry to space on the east side of the station.
- If worried about AIs bolting people in, just cut AI control. The doors
are still marked unhackable, so if you disable AI control of these
doors, AI cannot get it back.
This commit is contained in:
Kyep
2016-06-11 09:18:46 -07:00
committed by Fox McCloud
parent 4ce1ad3af8
commit e7950cd599
+1 -1
View File
@@ -4839,7 +4839,7 @@
"bPc" = (/turf/simulated/wall,/area/hallway/primary/central/sw)
"bPd" = (/obj/machinery/door/airlock/command{name = "Head of Personnel"; req_access = null; req_access_txt = "57"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/crew_quarters/heads)
"bPe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/server)
"bPf" = (/obj/machinery/door/airlock/external{aiControlDisabled = 1; hackProof = 1; id_tag = "emergency_home"; name = "Escape Airlock"},/turf/simulated/floor/plating,/area/hallway/secondary/exit)
"bPf" = (/obj/machinery/door/airlock/external{aiControlDisabled = 0; hackProof = 1; id_tag = "emergency_home"; name = "Escape Airlock"},/turf/simulated/floor/plating,/area/hallway/secondary/exit)
"bPg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/engine/gravitygenerator)
"bPh" = (/obj/machinery/door/firedoor{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/engineering{name = "Gravity Generator"; req_access_txt = "0"; req_one_access_txt = "10;30"},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/engine/gravitygenerator)
"bPi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)