mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-02 05:32:16 +00:00
added new assembled timer-igniter assembly and added that to default chem-grenades
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@@ -69,17 +69,14 @@
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path = 1
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if(beakers.len)
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user << "\blue You lock the assembly."
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
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name = "grenade"
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icon_state = initial(icon_state) +"_locked"
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stage = 2
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else
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// user << "\red You need to add at least one beaker before locking the assembly."
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user << "\blue You lock the empty assembly."
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
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name = "fake grenade"
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icon_state = initial(icon_state) +"_locked"
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stage = 2
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
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icon_state = initial(icon_state) +"_locked"
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stage = 2
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else if(stage == 2)
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if(active && prob(95))
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user << "\red You trigger the assembly!"
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@@ -114,8 +111,9 @@
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if(detonator)
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usr << "With attached [detonator.name]"
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activate()
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activate(mob/user as mob)
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if(active) return
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if(detonator)
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if(!isigniter(detonator.a_left))
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detonator.a_left.activate()
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@@ -126,6 +124,11 @@
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if(active)
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icon_state = initial(icon_state) + "_active"
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if(user)
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log_attack("<font color='red'>[user.name] ([user.ckey]) primed \a [src]</font>")
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log_admin("ATTACK: [user] ([user.ckey]) primed \a [src]")
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message_admins("ATTACK: [user] ([user.ckey]) primed \a [src]")
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return
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proc/primed(var/primed = 1)
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@@ -195,9 +198,11 @@
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B2.reagents.add_reagent("foaming_agent", 10)
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B2.reagents.add_reagent("pacid", 10)
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detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
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beakers += B1
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beakers += B2
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icon_state = "grenade"
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icon_state = initial(icon_state) +"_locked"
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/obj/item/weapon/grenade/chem_grenade/incendiary
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name = "Incendiary Grenade"
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@@ -214,9 +219,11 @@
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B2.reagents.add_reagent("plasma", 25)
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B2.reagents.add_reagent("sacid", 25)
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detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
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beakers += B1
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beakers += B2
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icon_state = "grenade"
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icon_state = initial(icon_state) +"_locked"
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/obj/item/weapon/grenade/chem_grenade/cleaner
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name = "Cleaner Grenade"
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@@ -233,6 +240,8 @@
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B2.reagents.add_reagent("water", 40)
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B2.reagents.add_reagent("cleaner", 10)
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detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
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beakers += B1
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beakers += B2
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icon_state = "grenade"
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icon_state = initial(icon_state) +"_locked"
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@@ -16,11 +16,7 @@
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if((CLUMSY in user.mutations) && prob(50))
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user << "<span class='warning'>Huh? How does this thing work?</span>"
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log_attack("<font color='red'>[user.name] ([user.ckey]) clumsily primed \a [src]</font>")
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log_admin("ATTACK: [user] ([user.ckey]) clumsily primed \a [src]")
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message_admins("ATTACK: [user] ([user.ckey]) clumsily primed \a [src]")
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activate()
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activate(user)
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add_fingerprint(user)
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spawn(5)
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prime()
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@@ -60,11 +56,7 @@
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if(clown_check(user))
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user << "<span class='warning'>You prime \the [name]! [det_time/10] seconds!</span>"
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log_attack("<font color='red'>[user.name] ([user.ckey]) primed \a [src].</font>")
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log_admin("ATTACK: [user] ([user.ckey]) primed \a [src].")
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message_admins("ATTACK: [user] ([user.ckey]) primed \a [src].")
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activate()
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activate(user)
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add_fingerprint(user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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@@ -72,10 +64,15 @@
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return
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/obj/item/weapon/grenade/proc/activate()
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/obj/item/weapon/grenade/proc/activate(mob/user as mob)
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if(active)
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return
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if(user)
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log_attack("<font color='red'>[user.name] ([user.ckey]) primed \a [src]</font>")
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log_admin("ATTACK: [user] ([user.ckey]) primed \a [src]")
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message_admins("ATTACK: [user] ([user.ckey]) primed \a [src]")
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icon_state = initial(icon_state) + "_active"
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active = 1
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playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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@@ -196,6 +196,22 @@
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/obj/item/device/assembly_holder/timer_igniter
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name = "5sec timer-igniter assembly"
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New()
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..()
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var/obj/item/device/assembly/igniter/ign = new(src)
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ign.secured = 1
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ign.holder = src
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var/obj/item/device/assembly/timer/tmr = new(src)
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tmr.time=5
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tmr.secured = 1
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tmr.holder = src
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processing_objects.Add(tmr)
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a_left = tmr
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a_right = ign
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secured = 1
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update_icon()
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