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no secborg yes peacekeeper
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@@ -50,6 +50,8 @@
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var/humans_need_surnames = 0
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var/allow_random_events = 0 // enables random events mid-round when set to 1
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var/allow_ai = 1 // allow ai job
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var/forbid_secborg = 0 // disallow secborg module to be chosen.
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var/forbid_peaceborg = 0 // disallow peacekeeper module to be chosen.
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var/hostedby = null
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var/respawn = 0
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var/guest_jobban = 1
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@@ -339,6 +341,12 @@
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if("allow_ai")
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config.allow_ai = 1
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if("disable_secborg")
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forbid_secborg = 1
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if("disable_peaceborg")
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forbid_peaceborg = 1
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// if("authentication")
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// config.enable_authentication = 1
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@@ -262,7 +262,11 @@ var/list/robot_verbs_default = list(
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/mob/living/silicon/robot/proc/pick_module()
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if(module)
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return
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var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security", "Peacekeeper")
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var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service")
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if(!config.forbid_secborg)
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modules += "Security"
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if(!config.forbid_peaceborg)
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modules += "Peacekeeper"
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if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
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to_chat(src, "<span class='warning'>Crisis mode active. Combat module available.</span>")
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modules += "Combat"
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@@ -137,6 +137,14 @@ DEFAULT_NO_VOTE
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## allow AI job
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ALLOW_AI
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## Secborg ###
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## Uncomment to prevent the security cyborg module from being chosen
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DISABLE_SECBORG
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## Peacekeeper Borg ###
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## Uncomment to prevent the peacekeeper cyborg module from being chosen
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#DISABLE_PEACEBORG
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## Allow ghosts to see antagonist through AntagHUD
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ALLOW_ANTAG_HUD
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