mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split * Cargo DMI split * Security DMI split * Engineering DMI split * Captain DMI split * Civilian/service DMI split This one hurt * Forgot about this one * Color DMI split * Purges everything that was delted up until this point ... with a blindfold and a shotgun * Dress and suit DMI split * Pants and shorts DMI split and merges pants and shorts files... shorts are pants, right? * Donator/fluff jumpsuit clothing organisational relocation * e oops * So this is used, repath bad * Random commit * Costumes DMI split and jumpsuits purge * Some fixes * pennywise * Centcom DMI split * SolGov DMI split * Retro DMI split * Syndicate DMI split * Misc DMI split * centcom officer * Kills off uniform.dmi completely * last fixes * lastest fixes * vox navy gold conflict * civilian barber * Tourist observers work now * Hopefully working non-human humanoid clothing * This being in suit.dmi is one of the reasons I made this PR * This shouldn't be here * Late night coding * Pun Pun regains his drip * Last fixes * security/OFFICER * Most important - clown fix * working subtypes good * Fixes chameleon jumpsuit * Proper QM pathes * Fixes jumpsuit rolling with the power of poor quality code * Cargo tech character setup fix * else instead why didn't I do this in the first place * PURP * Fixes broken character setup job clothing * CC suit fix * Psychedelic jumpsuit proper path * You must wear the jumpsuit to adjust it
This commit is contained in:
@@ -427,13 +427,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/costume/gladiator/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/gladiator(src.loc)
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new /obj/item/clothing/under/costume/gladiator(src.loc)
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new /obj/item/clothing/head/helmet/gladiator(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/madscientist/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/under/misc/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
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new /obj/item/clothing/glasses/gglasses(src.loc)
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@@ -441,7 +441,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/costume/elpresidente/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/under/misc/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
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new /obj/item/clothing/shoes/jackboots(src.loc)
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@@ -449,12 +449,12 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/costume/schoolgirl/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/schoolgirl(src.loc)
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new /obj/item/clothing/under/dress/schoolgirl(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/maid/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/blackskirt(src.loc)
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new /obj/item/clothing/under/dress/blackskirt(src.loc)
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var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
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new CHOICE(src.loc)
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new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc)
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@@ -463,7 +463,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/costume/butler/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/suit/wcoat(src.loc)
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new /obj/item/clothing/under/suit_jacket(src.loc)
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new /obj/item/clothing/under/suit(src.loc)
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new /obj/item/clothing/head/that(src.loc)
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return INITIALIZE_HINT_QDEL
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@@ -471,14 +471,14 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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. = ..()
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new /obj/item/clothing/gloves/color/white(src.loc)
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new /obj/item/clothing/shoes/white(src.loc)
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new /obj/item/clothing/under/scratch(src.loc)
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new /obj/item/clothing/under/misc/scratch(src.loc)
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if(prob(30))
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new /obj/item/clothing/head/cueball(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/highlander/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/kilt(src.loc)
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new /obj/item/clothing/under/costume/kilt(src.loc)
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new /obj/item/clothing/head/beret(src.loc)
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qdel(src)
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@@ -490,7 +490,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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new CHOICE(src.loc)
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new /obj/item/clothing/shoes/black(src.loc)
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new /obj/item/cane(src.loc)
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new /obj/item/clothing/under/sl_suit(src.loc)
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new /obj/item/clothing/under/misc/sl_suit(src.loc)
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new /obj/item/clothing/mask/fakemoustache(src.loc)
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return INITIALIZE_HINT_QDEL
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@@ -502,13 +502,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/costume/nightowl/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/owl(src.loc)
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new /obj/item/clothing/under/costume/owl(src.loc)
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new /obj/item/clothing/mask/gas/owl_mask(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/waiter/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/waiter(src.loc)
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new /obj/item/clothing/under/misc/waiter(src.loc)
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var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
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new CHOICE(src.loc)
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new /obj/item/clothing/suit/apron(src.loc)
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@@ -516,7 +516,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/costume/pirate/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/pirate(src.loc)
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new /obj/item/clothing/under/costume/pirate(src.loc)
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new /obj/item/clothing/suit/pirate_black(src.loc)
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var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
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new CHOICE(src.loc)
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@@ -525,7 +525,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/costume/commie/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/soviet(src.loc)
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new /obj/item/clothing/under/costume/soviet(src.loc)
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new /obj/item/clothing/head/ushanka(src.loc)
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return INITIALIZE_HINT_QDEL
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@@ -550,7 +550,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/costume/cutewitch/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/sundress(src.loc)
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new /obj/item/clothing/under/dress/sundress(src.loc)
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new /obj/item/clothing/head/witchwig(src.loc)
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new /obj/item/twohanded/staff/broom(src.loc)
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return INITIALIZE_HINT_QDEL
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@@ -565,13 +565,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/costume/sexyclown/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/mask/gas/clown_hat/sexy(loc)
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new /obj/item/clothing/under/rank/clown/sexy(loc)
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new /obj/item/clothing/under/rank/civilian/clown/sexy(loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/sexymime/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/mask/gas/sexymime(src.loc)
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new /obj/item/clothing/under/sexymime(src.loc)
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new /obj/item/clothing/under/rank/civilian/mime/sexy(src.loc)
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qdel(src)
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/obj/effect/landmark/ruin
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@@ -71,7 +71,7 @@
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/obj/item/clothing/head/welding = 10,
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/obj/item/clothing/mask/gas = 10,
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/obj/item/clothing/suit/storage/hazardvest = 10,
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/obj/item/clothing/under/rank/vice = 10,
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/obj/item/clothing/under/misc/vice = 10,
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/obj/item/assembly/prox_sensor = 40,
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/obj/item/assembly/timer = 30,
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/obj/item/flashlight = 40,
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@@ -203,7 +203,7 @@
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/obj/item/soap/syndie = 50,
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/obj/item/lighter/zippo/gonzofist = 50,
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/obj/item/stack/nanopaste = 50,
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/obj/item/clothing/under/psyjump = 50,
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/obj/item/clothing/under/costume/psyjump = 50,
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/obj/item/immortality_talisman = 50,
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/obj/item/grenade/clusterbuster/smoke = 50
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)
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