Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)

* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
This commit is contained in:
ElorgRHG
2022-10-09 14:24:10 +01:00
committed by GitHub
parent 7904d3d7c3
commit e843567671
182 changed files with 1953 additions and 1928 deletions
+16 -16
View File
@@ -427,13 +427,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/costume/gladiator/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/gladiator(src.loc)
new /obj/item/clothing/under/costume/gladiator(src.loc)
new /obj/item/clothing/head/helmet/gladiator(src.loc)
return INITIALIZE_HINT_QDEL
/obj/effect/landmark/costume/madscientist/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/under/misc/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/head/flatcap(src.loc)
new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
new /obj/item/clothing/glasses/gglasses(src.loc)
@@ -441,7 +441,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/costume/elpresidente/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/under/misc/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/head/flatcap(src.loc)
new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
new /obj/item/clothing/shoes/jackboots(src.loc)
@@ -449,12 +449,12 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/costume/schoolgirl/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/schoolgirl(src.loc)
new /obj/item/clothing/under/dress/schoolgirl(src.loc)
return INITIALIZE_HINT_QDEL
/obj/effect/landmark/costume/maid/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/blackskirt(src.loc)
new /obj/item/clothing/under/dress/blackskirt(src.loc)
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
new CHOICE(src.loc)
new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc)
@@ -463,7 +463,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/costume/butler/Initialize(mapload)
. = ..()
new /obj/item/clothing/suit/wcoat(src.loc)
new /obj/item/clothing/under/suit_jacket(src.loc)
new /obj/item/clothing/under/suit(src.loc)
new /obj/item/clothing/head/that(src.loc)
return INITIALIZE_HINT_QDEL
@@ -471,14 +471,14 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
. = ..()
new /obj/item/clothing/gloves/color/white(src.loc)
new /obj/item/clothing/shoes/white(src.loc)
new /obj/item/clothing/under/scratch(src.loc)
new /obj/item/clothing/under/misc/scratch(src.loc)
if(prob(30))
new /obj/item/clothing/head/cueball(src.loc)
return INITIALIZE_HINT_QDEL
/obj/effect/landmark/costume/highlander/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/kilt(src.loc)
new /obj/item/clothing/under/costume/kilt(src.loc)
new /obj/item/clothing/head/beret(src.loc)
qdel(src)
@@ -490,7 +490,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
new CHOICE(src.loc)
new /obj/item/clothing/shoes/black(src.loc)
new /obj/item/cane(src.loc)
new /obj/item/clothing/under/sl_suit(src.loc)
new /obj/item/clothing/under/misc/sl_suit(src.loc)
new /obj/item/clothing/mask/fakemoustache(src.loc)
return INITIALIZE_HINT_QDEL
@@ -502,13 +502,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/costume/nightowl/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/owl(src.loc)
new /obj/item/clothing/under/costume/owl(src.loc)
new /obj/item/clothing/mask/gas/owl_mask(src.loc)
return INITIALIZE_HINT_QDEL
/obj/effect/landmark/costume/waiter/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/waiter(src.loc)
new /obj/item/clothing/under/misc/waiter(src.loc)
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
new CHOICE(src.loc)
new /obj/item/clothing/suit/apron(src.loc)
@@ -516,7 +516,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/costume/pirate/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/pirate(src.loc)
new /obj/item/clothing/under/costume/pirate(src.loc)
new /obj/item/clothing/suit/pirate_black(src.loc)
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
new CHOICE(src.loc)
@@ -525,7 +525,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/costume/commie/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/soviet(src.loc)
new /obj/item/clothing/under/costume/soviet(src.loc)
new /obj/item/clothing/head/ushanka(src.loc)
return INITIALIZE_HINT_QDEL
@@ -550,7 +550,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/costume/cutewitch/Initialize(mapload)
. = ..()
new /obj/item/clothing/under/sundress(src.loc)
new /obj/item/clothing/under/dress/sundress(src.loc)
new /obj/item/clothing/head/witchwig(src.loc)
new /obj/item/twohanded/staff/broom(src.loc)
return INITIALIZE_HINT_QDEL
@@ -565,13 +565,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/costume/sexyclown/Initialize(mapload)
. = ..()
new /obj/item/clothing/mask/gas/clown_hat/sexy(loc)
new /obj/item/clothing/under/rank/clown/sexy(loc)
new /obj/item/clothing/under/rank/civilian/clown/sexy(loc)
return INITIALIZE_HINT_QDEL
/obj/effect/landmark/costume/sexymime/Initialize(mapload)
. = ..()
new /obj/item/clothing/mask/gas/sexymime(src.loc)
new /obj/item/clothing/under/sexymime(src.loc)
new /obj/item/clothing/under/rank/civilian/mime/sexy(src.loc)
qdel(src)
/obj/effect/landmark/ruin
@@ -71,7 +71,7 @@
/obj/item/clothing/head/welding = 10,
/obj/item/clothing/mask/gas = 10,
/obj/item/clothing/suit/storage/hazardvest = 10,
/obj/item/clothing/under/rank/vice = 10,
/obj/item/clothing/under/misc/vice = 10,
/obj/item/assembly/prox_sensor = 40,
/obj/item/assembly/timer = 30,
/obj/item/flashlight = 40,
@@ -203,7 +203,7 @@
/obj/item/soap/syndie = 50,
/obj/item/lighter/zippo/gonzofist = 50,
/obj/item/stack/nanopaste = 50,
/obj/item/clothing/under/psyjump = 50,
/obj/item/clothing/under/costume/psyjump = 50,
/obj/item/immortality_talisman = 50,
/obj/item/grenade/clusterbuster/smoke = 50
)