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Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split * Cargo DMI split * Security DMI split * Engineering DMI split * Captain DMI split * Civilian/service DMI split This one hurt * Forgot about this one * Color DMI split * Purges everything that was delted up until this point ... with a blindfold and a shotgun * Dress and suit DMI split * Pants and shorts DMI split and merges pants and shorts files... shorts are pants, right? * Donator/fluff jumpsuit clothing organisational relocation * e oops * So this is used, repath bad * Random commit * Costumes DMI split and jumpsuits purge * Some fixes * pennywise * Centcom DMI split * SolGov DMI split * Retro DMI split * Syndicate DMI split * Misc DMI split * centcom officer * Kills off uniform.dmi completely * last fixes * lastest fixes * vox navy gold conflict * civilian barber * Tourist observers work now * Hopefully working non-human humanoid clothing * This being in suit.dmi is one of the reasons I made this PR * This shouldn't be here * Late night coding * Pun Pun regains his drip * Last fixes * security/OFFICER * Most important - clown fix * working subtypes good * Fixes chameleon jumpsuit * Proper QM pathes * Fixes jumpsuit rolling with the power of poor quality code * Cargo tech character setup fix * else instead why didn't I do this in the first place * PURP * Fixes broken character setup job clothing * CC suit fix * Psychedelic jumpsuit proper path * You must wear the jumpsuit to adjust it
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@@ -71,7 +71,7 @@
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/obj/item/clothing/head/welding = 10,
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/obj/item/clothing/mask/gas = 10,
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/obj/item/clothing/suit/storage/hazardvest = 10,
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/obj/item/clothing/under/rank/vice = 10,
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/obj/item/clothing/under/misc/vice = 10,
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/obj/item/assembly/prox_sensor = 40,
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/obj/item/assembly/timer = 30,
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/obj/item/flashlight = 40,
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@@ -203,7 +203,7 @@
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/obj/item/soap/syndie = 50,
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/obj/item/lighter/zippo/gonzofist = 50,
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/obj/item/stack/nanopaste = 50,
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/obj/item/clothing/under/psyjump = 50,
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/obj/item/clothing/under/costume/psyjump = 50,
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/obj/item/immortality_talisman = 50,
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/obj/item/grenade/clusterbuster/smoke = 50
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)
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