Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)

* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
This commit is contained in:
ElorgRHG
2022-10-09 14:24:10 +01:00
committed by GitHub
parent 7904d3d7c3
commit e843567671
182 changed files with 1953 additions and 1928 deletions
@@ -109,7 +109,7 @@
/obj/item/storage/backpack/clown/syndie
/obj/item/storage/backpack/clown/syndie/populate_contents()
new /obj/item/clothing/under/rank/clown(src)
new /obj/item/clothing/under/rank/civilian/clown(src)
new /obj/item/clothing/shoes/magboots/clown(src)
new /obj/item/clothing/mask/chameleon(src)
new /obj/item/radio/headset/headset_service(src)
@@ -410,7 +410,7 @@
new /obj/item/clothing/glasses/meson(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/under/rank/cargo/miner/lavaland(src)
new /obj/item/encryptionkey/headset_cargo(src)
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/gun/energy/kinetic_accelerator(src)
@@ -41,7 +41,7 @@
new /obj/item/clothing/suit/mantle/armor/captain(src)
new /obj/item/clothing/under/rank/captain(src)
new /obj/item/clothing/under/rank/captain/parade(src)
new /obj/item/clothing/under/dress/dress_cap(src)
new /obj/item/clothing/under/rank/captain/dress(src)
new /obj/item/clothing/gloves/color/captain(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/laceup(src)
@@ -55,13 +55,13 @@
new /obj/item/clothing/head/hopcap(src)
new /obj/item/clothing/suit/mantle/armor/head_of_personnel(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/under/rank/head_of_personnel(src)
new /obj/item/clothing/under/dress/dress_hop(src)
new /obj/item/clothing/under/dress/dress_hr(src)
new /obj/item/clothing/under/lawyer/female(src)
new /obj/item/clothing/under/lawyer/black(src)
new /obj/item/clothing/under/lawyer/red(src)
new /obj/item/clothing/under/lawyer/oldman(src)
new /obj/item/clothing/under/rank/civilian/head_of_personnel(src)
new /obj/item/clothing/under/rank/civilian/head_of_personnel/dress(src)
new /obj/item/clothing/under/rank/civilian/lawyer/dress_hr(src)
new /obj/item/clothing/under/rank/civilian/lawyer/black(src)
new /obj/item/clothing/under/rank/civilian/lawyer/red(src)
new /obj/item/clothing/under/rank/civilian/lawyer/oldman(src)
new /obj/item/clothing/under/suit/female(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/leather(src)
@@ -79,11 +79,11 @@
new /obj/item/clothing/suit/armor/hos(src)
new /obj/item/clothing/suit/armor/hos/alt(src)
new /obj/item/clothing/suit/mantle/armor(src)
new /obj/item/clothing/under/rank/head_of_security(src)
new /obj/item/clothing/under/rank/head_of_security/formal(src)
new /obj/item/clothing/under/rank/head_of_security/corp(src)
new /obj/item/clothing/under/rank/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/head_of_security/skirt/corp(src)
new /obj/item/clothing/under/rank/security/head_of_security(src)
new /obj/item/clothing/under/rank/security/formal/head_of_security(src)
new /obj/item/clothing/under/rank/security/head_of_security/corporate(src)
new /obj/item/clothing/under/rank/security/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/security/head_of_security/skirt/corporate(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
/obj/item/storage/bag/garment/research_director
@@ -91,7 +91,7 @@
desc = "A bag for storing extra clothes and shoes. This one belongs to the research director."
/obj/item/storage/bag/garment/research_director/populate_contents()
new /obj/item/clothing/under/rank/research_director(src)
new /obj/item/clothing/under/rank/rnd/research_director(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/suit/mantle/labcoat(src)
new /obj/item/clothing/shoes/white(src)
@@ -106,10 +106,10 @@
new /obj/item/clothing/head/surgery/blue(src)
new /obj/item/clothing/head/surgery/green(src)
new /obj/item/clothing/head/surgery/purple(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/clothing/under/rank/medical/blue(src)
new /obj/item/clothing/under/rank/medical/green(src)
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/under/rank/medical/chief_medical_officer(src)
new /obj/item/clothing/under/rank/medical/scrubs(src)
new /obj/item/clothing/under/rank/medical/scrubs/green(src)
new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
new /obj/item/clothing/suit/storage/labcoat/cmo(src)
new /obj/item/clothing/suit/mantle/labcoat/chief_medical_officer(src)
new /obj/item/clothing/shoes/white(src)
@@ -124,8 +124,8 @@
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/beret/ce(src)
new /obj/item/clothing/head/beret/eng(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
new /obj/item/clothing/under/rank/engineering/chief_engineer(src)
new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
new /obj/item/clothing/suit/mantle/chief_engineer(src)
new /obj/item/clothing/suit/storage/hazardvest(src)
new /obj/item/clothing/shoes/brown(src)
@@ -30,7 +30,7 @@
/obj/item/suppressor, // 1TC
/obj/item/ammo_box/magazine/m10mm/hp, // 3TC
/obj/item/ammo_box/magazine/m10mm/ap, // 2TC
/obj/item/clothing/under/suit_jacket/really_black, // 0TC
/obj/item/clothing/under/suit/really_black, // 0TC
/obj/item/card/id/syndicate, // 2TC
/obj/item/clothing/suit/storage/lawyer/blackjacket/armored, // 0TC
/obj/item/encryptionkey/syndicate, // 2TC
@@ -60,7 +60,7 @@
/obj/item/card/emag, // 6TC
/obj/item/jammer, // 5TC
/obj/item/card/id/syndicate, // 2TC
/obj/item/clothing/under/suit_jacket/really_black, //0TC
/obj/item/clothing/under/suit/really_black, //0TC
/obj/item/clothing/suit/storage/lawyer/blackjacket/armored, //0TC
/obj/item/clothing/gloves/color/latex/nitrile, //0 TC
/obj/item/clothing/mask/gas/clown_hat, // 0TC
@@ -105,7 +105,7 @@
/obj/item/ammo_box/magazine/sniper_rounds/soporific, // 3TC
/obj/item/clothing/glasses/chameleon/thermal, // 6TC
/obj/item/clothing/gloves/combat, // 0 TC
/obj/item/clothing/under/suit_jacket/really_black, // 0 TC
/obj/item/clothing/under/suit/really_black, // 0 TC
/obj/item/clothing/suit/storage/lawyer/blackjacket/armored, // 0TC
/obj/item/pen/edagger, // 2TC
/obj/item/encryptionkey/syndicate) // 2TC