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Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split * Cargo DMI split * Security DMI split * Engineering DMI split * Captain DMI split * Civilian/service DMI split This one hurt * Forgot about this one * Color DMI split * Purges everything that was delted up until this point ... with a blindfold and a shotgun * Dress and suit DMI split * Pants and shorts DMI split and merges pants and shorts files... shorts are pants, right? * Donator/fluff jumpsuit clothing organisational relocation * e oops * So this is used, repath bad * Random commit * Costumes DMI split and jumpsuits purge * Some fixes * pennywise * Centcom DMI split * SolGov DMI split * Retro DMI split * Syndicate DMI split * Misc DMI split * centcom officer * Kills off uniform.dmi completely * last fixes * lastest fixes * vox navy gold conflict * civilian barber * Tourist observers work now * Hopefully working non-human humanoid clothing * This being in suit.dmi is one of the reasons I made this PR * This shouldn't be here * Late night coding * Pun Pun regains his drip * Last fixes * security/OFFICER * Most important - clown fix * working subtypes good * Fixes chameleon jumpsuit * Proper QM pathes * Fixes jumpsuit rolling with the power of poor quality code * Cargo tech character setup fix * else instead why didn't I do this in the first place * PURP * Fixes broken character setup job clothing * CC suit fix * Psychedelic jumpsuit proper path * You must wear the jumpsuit to adjust it
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@@ -1349,7 +1349,7 @@
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/observer = M
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observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), slot_w_uniform)
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observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit(observer), slot_w_uniform)
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observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(observer), slot_shoes)
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if(isliving(M))
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var/mob/living/L = M
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@@ -33,7 +33,7 @@
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continue
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qdel(I)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/kilt(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/claymore/highlander(H), slot_r_hand)
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