mirror of
https://github.com/ParadiseSS13/Paradise.git
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Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split * Cargo DMI split * Security DMI split * Engineering DMI split * Captain DMI split * Civilian/service DMI split This one hurt * Forgot about this one * Color DMI split * Purges everything that was delted up until this point ... with a blindfold and a shotgun * Dress and suit DMI split * Pants and shorts DMI split and merges pants and shorts files... shorts are pants, right? * Donator/fluff jumpsuit clothing organisational relocation * e oops * So this is used, repath bad * Random commit * Costumes DMI split and jumpsuits purge * Some fixes * pennywise * Centcom DMI split * SolGov DMI split * Retro DMI split * Syndicate DMI split * Misc DMI split * centcom officer * Kills off uniform.dmi completely * last fixes * lastest fixes * vox navy gold conflict * civilian barber * Tourist observers work now * Hopefully working non-human humanoid clothing * This being in suit.dmi is one of the reasons I made this PR * This shouldn't be here * Late night coding * Pun Pun regains his drip * Last fixes * security/OFFICER * Most important - clown fix * working subtypes good * Fixes chameleon jumpsuit * Proper QM pathes * Fixes jumpsuit rolling with the power of poor quality code * Cargo tech character setup fix * else instead why didn't I do this in the first place * PURP * Fixes broken character setup job clothing * CC suit fix * Psychedelic jumpsuit proper path * You must wear the jumpsuit to adjust it
This commit is contained in:
@@ -968,9 +968,8 @@
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socks_s = new/icon(u3_icon, "sk_[U3.icon_state]_s", ICON_OVERLAY)
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var/icon/clothes_s = null
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var/uniform_dmi='icons/mob/clothing/uniform.dmi'
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if(job_support_low & JOB_ASSISTANT) //This gives the preview icon clothes depending on which job(if any) is set to 'high'
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clothes_s = new /icon(uniform_dmi, "grey_s")
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clothes_s = new /icon('icons/mob/clothing/under/color.dmi', "grey_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if(backbag == 2)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
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@@ -980,7 +979,7 @@
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else if(job_support_high)//I hate how this looks, but there's no reason to go through this switch if it's empty
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switch(job_support_high)
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if(JOB_HOP)
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clothes_s = new /icon(uniform_dmi, "hop_s")
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "hop_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "ianshirt"), ICON_OVERLAY)
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@@ -992,7 +991,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_BARTENDER)
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clothes_s = new /icon(uniform_dmi, "ba_suit_s")
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "ba_suit_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "tophat"), ICON_OVERLAY)
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@@ -1004,7 +1003,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_BOTANIST)
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clothes_s = new /icon(uniform_dmi, "hydroponics_s")
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "hydroponics_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "ggloves"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "apron"), ICON_OVERLAY)
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@@ -1018,7 +1017,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_CHEF)
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clothes_s = new /icon(uniform_dmi, "chef_s")
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "chef_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "chef"), ICON_OVERLAY)
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if(prob(1))
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@@ -1031,7 +1030,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_JANITOR)
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clothes_s = new /icon(uniform_dmi, "janitor_s")
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "janitor_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "bio_janitor"), ICON_OVERLAY)
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@@ -1043,7 +1042,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_LIBRARIAN)
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clothes_s = new /icon(uniform_dmi, "red_suit_s")
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "red_suit_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hairflower"), ICON_OVERLAY)
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@@ -1055,7 +1054,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_QUARTERMASTER)
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clothes_s = new /icon(uniform_dmi, "qm_s")
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clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "qm_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
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if(prob(1))
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@@ -1068,7 +1067,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_CARGOTECH)
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clothes_s = new /icon(uniform_dmi, "cargotech_s")
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clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "cargo_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
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if(prob(1))
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@@ -1081,7 +1080,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_MINER)
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clothes_s = new /icon(uniform_dmi, "explorer_s")
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clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "explorer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "explorer"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
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if(prob(1))
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@@ -1094,7 +1093,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_LAWYER)
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clothes_s = new /icon(uniform_dmi, "internalaffairs_s")
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "internalaffairs_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
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if(prob(1))
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@@ -1107,7 +1106,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_CHAPLAIN)
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clothes_s = new /icon(uniform_dmi, "chapblack_s")
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "chapblack_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "imperium_monk"), ICON_OVERLAY)
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@@ -1119,12 +1118,12 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_CLOWN)
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clothes_s = new /icon(uniform_dmi, "clown_s")
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "clown_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "clown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "clown"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "clownpack"), ICON_OVERLAY)
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if(JOB_MIME)
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clothes_s = new /icon(uniform_dmi, "mime_s")
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "mime_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "lgloves"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "mime"), ICON_OVERLAY)
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@@ -1141,7 +1140,7 @@
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else if(job_medsci_high)
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switch(job_medsci_high)
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if(JOB_RD)
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clothes_s = new /icon(uniform_dmi, "director_s")
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clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "director_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
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if(prob(1))
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@@ -1154,7 +1153,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_SCIENTIST)
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clothes_s = new /icon(uniform_dmi, "toxinswhite_s")
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clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "science_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
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if(prob(1))
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@@ -1167,7 +1166,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_CHEMIST)
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clothes_s = new /icon(uniform_dmi, "chemistrywhite_s")
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clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "chemistry_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labgreen"), ICON_OVERLAY)
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@@ -1181,7 +1180,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_CMO)
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clothes_s = new /icon(uniform_dmi, "cmo_s")
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clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "cmo_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "bio_cmo"), ICON_OVERLAY)
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@@ -1195,7 +1194,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_DOCTOR)
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clothes_s = new /icon(uniform_dmi, "medical_s")
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clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "medical_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "surgeon"), ICON_OVERLAY)
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@@ -1209,7 +1208,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_CORONER)
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clothes_s = new /icon(uniform_dmi, "medical_s")
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clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "medical_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "mortician"), ICON_OVERLAY)
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@@ -1223,7 +1222,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_GENETICIST)
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clothes_s = new /icon(uniform_dmi, "geneticswhite_s")
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clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "genetics_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "monkeysuit"), ICON_OVERLAY)
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@@ -1237,7 +1236,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_VIROLOGIST)
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clothes_s = new /icon(uniform_dmi, "virologywhite_s")
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clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "virology_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "sterile"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
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@@ -1251,7 +1250,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_PSYCHIATRIST)
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clothes_s = new /icon(uniform_dmi, "psych_s")
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clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "psych_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
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switch(backbag)
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@@ -1262,7 +1261,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_PARAMEDIC)
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clothes_s = new /icon(uniform_dmi, "paramedic_s")
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clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "paramedic_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "cigoff"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "bluesoft"), ICON_OVERLAY)
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@@ -1272,7 +1271,7 @@
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if(3)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-med"), ICON_OVERLAY)
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if(JOB_ROBOTICIST)
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clothes_s = new /icon(uniform_dmi, "robotics_s")
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clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "robotics_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
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@@ -1289,7 +1288,7 @@
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else if(job_engsec_high)
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switch(job_engsec_high)
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if(JOB_CAPTAIN)
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clothes_s = new /icon(uniform_dmi, "captain_s")
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clothes_s = new /icon('icons/mob/clothing/under/captain.dmi', "captain_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "centcomcaptain"), ICON_OVERLAY)
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@@ -1303,7 +1302,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_HOS)
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clothes_s = new /icon(uniform_dmi, "hosred_s")
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "hosred_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
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if(prob(1))
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@@ -1316,7 +1315,7 @@
|
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_WARDEN)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "warden_s")
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "warden_s")
|
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if(prob(1))
|
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "slippers_worn"), ICON_OVERLAY)
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else
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@@ -1330,7 +1329,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_DETECTIVE)
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clothes_s = new /icon(uniform_dmi, "detective_s")
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "detective_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
@@ -1345,7 +1344,7 @@
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_OFFICER)
|
||||
clothes_s = new /icon(uniform_dmi, "secred_s")
|
||||
clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "secred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "beret_officer"), ICON_OVERLAY)
|
||||
@@ -1357,7 +1356,7 @@
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CHIEF)
|
||||
clothes_s = new /icon(uniform_dmi, "chief_s")
|
||||
clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
@@ -1372,7 +1371,7 @@
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_ENGINEER)
|
||||
clothes_s = new /icon(uniform_dmi, "engine_s")
|
||||
clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engine_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
|
||||
@@ -1386,7 +1385,7 @@
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_ATMOSTECH)
|
||||
clothes_s = new /icon(uniform_dmi, "atmos_s")
|
||||
clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "atmos_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
@@ -1401,7 +1400,7 @@
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
if(JOB_AI)//Gives AI and borgs assistant-wear, so they can still customize their character
|
||||
clothes_s = new /icon(uniform_dmi, "grey_s")
|
||||
clothes_s = new /icon('icons/mob/clothing/under/color.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "straight_jacket"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "cardborg_h"), ICON_OVERLAY)
|
||||
@@ -1410,7 +1409,7 @@
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CYBORG)
|
||||
clothes_s = new /icon(uniform_dmi, "grey_s")
|
||||
clothes_s = new /icon('icons/mob/clothing/under/color.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "cardborg"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "cardborg_h"), ICON_OVERLAY)
|
||||
@@ -1419,7 +1418,7 @@
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_JUDGE)
|
||||
clothes_s = new /icon(uniform_dmi, "really_black_suit_s")
|
||||
clothes_s = new /icon('icons/mob/clothing/under/suit.dmi', "really_black_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "mercy_hood"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "judge"), ICON_UNDERLAY)
|
||||
@@ -1431,7 +1430,7 @@
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_NANO)
|
||||
clothes_s = new /icon(uniform_dmi, "officer_s")
|
||||
clothes_s = new /icon('icons/mob/clothing/under/centcom.dmi', "officer_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
@@ -1441,7 +1440,7 @@
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_BLUESHIELD)
|
||||
clothes_s = new /icon(uniform_dmi, "officer_s")
|
||||
clothes_s = new /icon('icons/mob/clothing/under/centcom.dmi', "officer_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "blueshield"), ICON_OVERLAY)
|
||||
@@ -1458,7 +1457,7 @@
|
||||
|
||||
// Observers get tourist outfit.
|
||||
if(for_observer)
|
||||
clothes_s = new /icon(uniform_dmi, "tourist_s")
|
||||
clothes_s = new /icon('icons/mob/clothing/under/costumes.dmi', "tourist_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
|
||||
Reference in New Issue
Block a user