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Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split * Cargo DMI split * Security DMI split * Engineering DMI split * Captain DMI split * Civilian/service DMI split This one hurt * Forgot about this one * Color DMI split * Purges everything that was delted up until this point ... with a blindfold and a shotgun * Dress and suit DMI split * Pants and shorts DMI split and merges pants and shorts files... shorts are pants, right? * Donator/fluff jumpsuit clothing organisational relocation * e oops * So this is used, repath bad * Random commit * Costumes DMI split and jumpsuits purge * Some fixes * pennywise * Centcom DMI split * SolGov DMI split * Retro DMI split * Syndicate DMI split * Misc DMI split * centcom officer * Kills off uniform.dmi completely * last fixes * lastest fixes * vox navy gold conflict * civilian barber * Tourist observers work now * Hopefully working non-human humanoid clothing * This being in suit.dmi is one of the reasons I made this PR * This shouldn't be here * Late night coding * Pun Pun regains his drip * Last fixes * security/OFFICER * Most important - clown fix * working subtypes good * Fixes chameleon jumpsuit * Proper QM pathes * Fixes jumpsuit rolling with the power of poor quality code * Cargo tech character setup fix * else instead why didn't I do this in the first place * PURP * Fixes broken character setup job clothing * CC suit fix * Psychedelic jumpsuit proper path * You must wear the jumpsuit to adjust it
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@@ -36,7 +36,7 @@
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rt_job = "Emergency Response Team Leader"
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rt_mob_job = "ERT Commander"
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uniform = /obj/item/clothing/under/rank/centcom_officer/sensor
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uniform = /obj/item/clothing/under/rank/centcom/sensor
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back = /obj/item/storage/backpack/ert/commander
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l_ear = /obj/item/radio/headset/ert/alt/commander
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@@ -124,7 +124,7 @@
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name = "RT Security"
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rt_job = "Emergency Response Team Officer"
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rt_mob_job = "ERT Security"
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uniform = /obj/item/clothing/under/rank/security/sensor
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uniform = /obj/item/clothing/under/rank/security/officer/sensor
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back = /obj/item/storage/backpack/ert/security
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belt = /obj/item/storage/belt/security/response_team
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pda = /obj/item/pda/heads/ert/security
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@@ -214,7 +214,7 @@
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rt_job = "Emergency Response Team Engineer"
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rt_mob_job = "ERT Engineering"
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back = /obj/item/storage/backpack/ert/engineer
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uniform = /obj/item/clothing/under/rank/engineer
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uniform = /obj/item/clothing/under/rank/engineering/engineer
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belt = /obj/item/storage/belt/utility/full/multitool
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pda = /obj/item/pda/heads/ert/engineering
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id = /obj/item/card/id/ert/engineering
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@@ -297,7 +297,7 @@
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name = "RT Medic"
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rt_job = "Emergency Response Team Medic"
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rt_mob_job = "ERT Medical"
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uniform = /obj/item/clothing/under/rank/medical
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uniform = /obj/item/clothing/under/rank/medical/doctor
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back = /obj/item/storage/backpack/ert/medical
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pda = /obj/item/pda/heads/ert/medical
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id = /obj/item/card/id/ert/medic
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@@ -408,7 +408,7 @@
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name = "RT Paranormal"
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rt_job = "Emergency Response Team Inquisitor"
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rt_mob_job = "ERT Paranormal"
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uniform = /obj/item/clothing/under/rank/chaplain
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uniform = /obj/item/clothing/under/rank/civilian/chaplain
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back = /obj/item/storage/backpack/ert/security
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shoes = /obj/item/clothing/shoes/combat
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l_ear = /obj/item/radio/headset/ert/alt
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