Merge remote-tracking branch 'ParadiseSS13/master' into multi-instance-support

This commit is contained in:
AffectedArc07
2021-10-17 20:49:07 +01:00
55 changed files with 699 additions and 214 deletions
+2
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@@ -0,0 +1,2 @@
/// Version of RUST-G that this codebase wants
#define RUST_G_VERSION "0.5.0-P"
+25 -24
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@@ -7,58 +7,59 @@
#define JOBCAT_ENGSEC (1<<0)
#define JOB_CAPTAIN (1<<0)
#define JOB_HOS (1<<1)
#define JOB_WARDEN (1<<2)
#define JOB_CAPTAIN (1<<0)
#define JOB_HOS (1<<1)
#define JOB_WARDEN (1<<2)
#define JOB_DETECTIVE (1<<3)
#define JOB_OFFICER (1<<4)
#define JOB_OFFICER (1<<4)
#define JOB_CHIEF (1<<5)
#define JOB_ENGINEER (1<<6)
#define JOB_ATMOSTECH (1<<7)
#define JOB_AI (1<<8)
#define JOB_CYBORG (1<<9)
#define JOB_CENTCOM (1<<10)
#define JOB_AI (1<<8)
#define JOB_CYBORG (1<<9)
#define JOB_CENTCOM (1<<10)
#define JOB_SYNDICATE (1<<11)
#define JOB_JUDGE (1<<12)
#define JOBCAT_MEDSCI (1<<1)
#define JOB_RD (1<<0)
#define JOB_RD (1<<0)
#define JOB_SCIENTIST (1<<1)
#define JOB_CHEMIST (1<<2)
#define JOB_CMO (1<<3)
#define JOB_DOCTOR (1<<4)
#define JOB_GENETICIST (1<<5)
#define JOB_VIROLOGIST (1<<6)
#define JOB_CHEMIST (1<<2)
#define JOB_CMO (1<<3)
#define JOB_DOCTOR (1<<4)
#define JOB_GENETICIST (1<<5)
#define JOB_VIROLOGIST (1<<6)
#define JOB_PSYCHIATRIST (1<<7)
#define JOB_ROBOTICIST (1<<8)
#define JOB_ROBOTICIST (1<<8)
#define JOB_PARAMEDIC (1<<9)
#define JOB_CORONER (1<<10)
#define JOB_CORONER (1<<10)
#define JOBCAT_SUPPORT (1<<2)
#define JOB_HOP (1<<0)
#define JOB_HOP (1<<0)
#define JOB_BARTENDER (1<<1)
#define JOB_BOTANIST (1<<2)
#define JOB_CHEF (1<<3)
#define JOB_JANITOR (1<<4)
#define JOB_JANITOR (1<<4)
#define JOB_LIBRARIAN (1<<5)
#define JOB_QUARTERMASTER (1<<6)
#define JOB_CARGOTECH (1<<7)
#define JOB_MINER (1<<8)
#define JOB_LAWYER (1<<9)
#define JOB_LAWYER (1<<9)
#define JOB_CHAPLAIN (1<<10)
#define JOB_CLOWN (1<<11)
#define JOB_MIME (1<<12)
#define JOB_CIVILIAN (1<<13)
#define JOB_EXPLORER (1<<14)
#define JOBCAT_KARMA (1<<3)
#define JOBCAT_KARMA (1<<3)
#define JOB_NANO (1<<0)
#define JOB_BLUESHIELD (1<<1)
#define JOB_BARBER (1<<3)
#define JOB_BLUESHIELD (1<<1)
#define JOB_BARBER (1<<3)
// #define JOB_MECHANIC (1<<4) // AA07 2021-10-02 - Removed: Kept for history sake
#define JOB_BRIGDOC (1<<5)
#define JOB_JUDGE (1<<6)
// #define JOB_PILOT (1<<7) // AA07 2021-10-02 - Removed: Kept for history sake
#define JOB_BRIGDOC (1<<5)
// #define JOB_JUDGE (1<<6) // AA07 2021-10-09 - Moved to ENGSEC (Non karma): Define kept for history sake
// #define JOB_PILOT (1<<7) // AA07 2021-10-02 - Removed: Kept for history sake
+102 -41
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@@ -1,80 +1,130 @@
// rust_g.dm - DM API for rust_g extension library
//
// To configure, create a `rust_g.config.dm` and set what you care about from
// the following options:
//
// #define RUST_G "path/to/rust_g"
// Override the .dll/.so detection logic with a fixed path or with detection
// logic of your own.
//
// #define RUSTG_OVERRIDE_BUILTINS
// Enable replacement rust-g functions for certain builtins. Off by default.
#ifndef RUST_G
/// Locator for the RUSTG DLL or SO depending on system type. Override if needed.
#define RUST_G (world.system_type == UNIX ? "./librust_g.so" : "./rust_g.dll")
// Default automatic RUST_G detection.
// On Windows, looks in the standard places for `rust_g.dll`.
// On Linux, looks in `.`, `$LD_LIBRARY_PATH`, and `~/.byond/bin` for either of
// `librust_g.so` (preferred) or `rust_g` (old).
/* This comment bypasses grep checks */ /var/__rust_g
/proc/__detect_rust_g()
if (world.system_type == UNIX)
if (fexists("./librust_g.so"))
// No need for LD_LIBRARY_PATH badness.
return __rust_g = "./librust_g.so"
else if (fexists("./rust_g"))
// Old dumb filename.
return __rust_g = "./rust_g"
else if (fexists("[world.GetConfig("env", "HOME")]/.byond/bin/rust_g"))
// Old dumb filename in `~/.byond/bin`.
return __rust_g = "rust_g"
else
// It's not in the current directory, so try others
return __rust_g = "librust_g.so"
else
return __rust_g = "rust_g.dll"
#define RUST_G (__rust_g || __detect_rust_g())
#endif
// Gets the version of RUSTG
/// Gets the version of rust_g
/proc/rustg_get_version() return call(RUST_G, "get_version")()
// Defines for internal job subsystem //
#define RUSTG_JOB_NO_RESULTS_YET "NO RESULTS YET"
#define RUSTG_JOB_NO_SUCH_JOB "NO SUCH JOB"
#define RUSTG_JOB_ERROR "JOB PANICKED"
// Cellular Noise Operations //
// DMI related operations //
/**
* This proc generates a cellular automata noise grid which can be used in procedural generation methods.
*
* Returns a single string that goes row by row, with values of 1 representing an alive cell, and a value of 0 representing a dead cell.
*
* Arguments:
* * percentage: The chance of a turf starting closed
* * smoothing_iterations: The amount of iterations the cellular automata simulates before returning the results
* * birth_limit: If the number of neighboring cells is higher than this amount, a cell is born
* * death_limit: If the number of neighboring cells is lower than this amount, a cell dies
* * width: The width of the grid.
* * height: The height of the grid.
*/
#define rustg_cnoise_generate(percentage, smoothing_iterations, birth_limit, death_limit, width, height) \
call(RUST_G, "cnoise_generate")(percentage, smoothing_iterations, birth_limit, death_limit, width, height)
// DMI Operations //
#define rustg_dmi_strip_metadata(fname) call(RUST_G, "dmi_strip_metadata")(fname)
#define rustg_dmi_create_png(path, width, height, data) call(RUST_G, "dmi_create_png")(path, width, height, data)
#define rustg_dmi_resize_png(path, width, height, resizetype) call(RUST_G, "dmi_resize_png")(path, width, height, resizetype)
// Noise related operations //
#define rustg_noise_get_at_coordinates(seed, x, y) call(RUST_G, "noise_get_at_coordinates")(seed, x, y)
// File related operations //
// File Operations //
#define rustg_file_read(fname) call(RUST_G, "file_read")(fname)
#define rustg_file_exists(fname) call(RUST_G, "file_exists")(fname)
#define rustg_file_write(text, fname) call(RUST_G, "file_write")(text, fname)
#define rustg_file_append(text, fname) call(RUST_G, "file_append")(text, fname)
#ifdef RUSTG_OVERRIDE_BUILTINS
#define file2text(fname) rustg_file_read(fname)
#define text2file(text, fname) rustg_file_append(text, fname)
#define file2text(fname) rustg_file_read("[fname]")
#define text2file(text, fname) rustg_file_append(text, "[fname]")
#endif
// Git related operations //
// Git Operations //
#define rustg_git_revparse(rev) call(RUST_G, "rg_git_revparse")(rev)
#define rustg_git_commit_date(rev) call(RUST_G, "rg_git_commit_date")(rev)
// Hash related operations //
// Hashing Operations //
#define rustg_hash_string(algorithm, text) call(RUST_G, "hash_string")(algorithm, text)
#define rustg_hash_file(algorithm, fname) call(RUST_G, "hash_file")(algorithm, fname)
#define rustg_hash_generate_totp(seed) call(RUST_G, "generate_totp")(seed)
#define rustg_hash_generate_totp_tolerance(seed, tolerance) call(RUST_G, "generate_totp_tolerance")(seed, tolerance)
#define RUSTG_HASH_MD5 "md5"
#define RUSTG_HASH_SHA1 "sha1"
#define RUSTG_HASH_SHA256 "sha256"
#define RUSTG_HASH_SHA512 "sha512"
#define RUSTG_HASH_XXH64 "xxh64"
#define RUSTG_HASH_BASE64 "base64"
#ifdef RUSTG_OVERRIDE_BUILTINS
#define md5(thing) (isfile(thing) ? rustg_hash_file(RUSTG_HASH_MD5, "[thing]") : rustg_hash_string(RUSTG_HASH_MD5, thing))
#define md5(thing) (isfile(thing) ? rustg_hash_file(RUSTG_HASH_MD5, "[thing]") : rustg_hash_string(RUSTG_HASH_MD5, thing))
#endif
// Logging stuff //
#define rustg_log_write(fname, text) call(RUST_G, "log_write")(fname, text)
/proc/rustg_log_close_all() return call(RUST_G, "log_close_all")()
// URL encoding stuff
#define rustg_url_encode(text) call(RUST_G, "url_encode")(text)
#define rustg_url_decode(text) call(RUST_G, "url_decode")(text)
#ifdef RUSTG_OVERRIDE_BUILTINS
#define url_encode(text) rustg_url_encode(text)
#define url_decode(text) rustg_url_decode(text)
#endif
// HTTP library stuff //
// HTTP Operations //
#define RUSTG_HTTP_METHOD_GET "get"
#define RUSTG_HTTP_METHOD_PUT "put"
#define RUSTG_HTTP_METHOD_DELETE "delete"
#define RUSTG_HTTP_METHOD_PATCH "patch"
#define RUSTG_HTTP_METHOD_HEAD "head"
#define RUSTG_HTTP_METHOD_POST "post"
// Commented out because this thing locks up the entire DD process when you use it
// DO NOT USE FOR THE LOVE OF GOD
// #define rustg_http_request_blocking(method, url, body, headers) call(RUST_G, "http_request_blocking")(method, url, body, headers)
#define rustg_http_request_async(method, url, body, headers) call(RUST_G, "http_request_async")(method, url, body, headers)
#define rustg_http_request_blocking(method, url, body, headers, options) call(RUST_G, "http_request_blocking")(method, url, body, headers, options)
#define rustg_http_request_async(method, url, body, headers, options) call(RUST_G, "http_request_async")(method, url, body, headers, options)
#define rustg_http_check_request(req_id) call(RUST_G, "http_check_request")(req_id)
/proc/rustg_create_async_http_client() return call(RUST_G, "start_http_client")()
/proc/rustg_close_async_http_client() return call(RUST_G, "shutdown_http_client")()
// SQL stuff //
// Jobs Subsystem Operations //
#define RUSTG_JOB_NO_RESULTS_YET "NO RESULTS YET"
#define RUSTG_JOB_NO_SUCH_JOB "NO SUCH JOB"
#define RUSTG_JOB_ERROR "JOB PANICKED"
// JSON Operations //
#define rustg_json_is_valid(text) (call(RUST_G, "json_is_valid")(text) == "true")
// Logging Operations //
#define rustg_log_write(fname, text) call(RUST_G, "log_write")(fname, text)
/proc/rustg_log_close_all() return call(RUST_G, "log_close_all")()
// Noise Operations //
#define rustg_noise_get_at_coordinates(seed, x, y) call(RUST_G, "noise_get_at_coordinates")(seed, x, y)
// SQL Opeartions //
#define rustg_sql_connect_pool(options) call(RUST_G, "sql_connect_pool")(options)
#define rustg_sql_query_async(handle, query, params) call(RUST_G, "sql_query_async")(handle, query, params)
#define rustg_sql_query_blocking(handle, query, params) call(RUST_G, "sql_query_blocking")(handle, query, params)
@@ -82,8 +132,19 @@
#define rustg_sql_disconnect_pool(handle) call(RUST_G, "sql_disconnect_pool")(handle)
#define rustg_sql_check_query(job_id) call(RUST_G, "sql_check_query")("[job_id]")
// toml2json stuff //
#define rustg_toml2json(tomlfile) call(RUST_G, "toml2json")(tomlfile)
// TOML Operations //
#define rustg_read_toml_file(path) json_decode(call(RUST_G, "toml_file_to_json")(path) || "null")
// Unzip Operations //
#define rustg_unzip_download_async(url, unzip_directory) call(RUST_G, "unzip_download_async")(url, unzip_directory)
#define rustg_unzip_check(job_id) call(RUST_G, "unzip_check")("[job_id]")
// URL Encoder/Decoder Operations //
#define rustg_url_encode(text) call(RUST_G, "url_encode")("[text]")
#define rustg_url_decode(text) call(RUST_G, "url_decode")(text)
#ifdef RUSTG_OVERRIDE_BUILTINS
#define url_encode(text) rustg_url_encode(text)
#define url_decode(text) rustg_url_decode(text)
#endif
// RUSTG Version //
#define RUST_G_VERSION "0.4.5-P3"
+7
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@@ -622,6 +622,13 @@ so as to remain in compliance with the most up-to-date laws."
stone = null
return ..()
/obj/screen/alert/notify_mapvote
name = "Map Vote"
desc = "Vote on which map you would like to play on next!"
icon_state = "map_vote"
/obj/screen/alert/notify_mapvote/Click()
SSvote.browse_to(usr.client)
//OBJECT-BASED
@@ -97,7 +97,7 @@ GLOBAL_DATUM_INIT(configuration, /datum/server_configuration, new())
var/config_file = "config/config.toml"
if(!fexists(config_file))
config_file = "config/example/config.toml" // Fallback to example if user hasnt setup config properly
var/raw_json = rustg_toml2json(config_file)
var/raw_json = rustg_read_toml_file(config_file)
raw_data = json_decode(raw_json)
// Now pass through all our stuff
@@ -141,7 +141,7 @@ GLOBAL_DATUM_INIT(configuration, /datum/server_configuration, new())
DIRECT_OUTPUT(world.log, "Overrides found for this instance. Loading them.")
var/start = start_watch() // Time tracking
var/raw_json = rustg_toml2json(override_file)
var/raw_json = rustg_read_toml_file(override_file)
raw_data = json_decode(raw_json)
// Now safely load our overrides.
+54 -1
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@@ -408,12 +408,65 @@ SUBSYSTEM_DEF(ticker)
if(player.mind.assigned_role != player.mind.special_role)
SSjobs.AssignRank(player, player.mind.assigned_role, FALSE)
SSjobs.EquipRank(player, player.mind.assigned_role, FALSE)
EquipCustomItems(player)
equip_cuis(player)
if(captainless)
for(var/mob/M in GLOB.player_list)
if(!isnewplayer(M))
to_chat(M, "Captainship not forced on anyone.")
/datum/controller/subsystem/ticker/proc/equip_cuis(mob/living/carbon/human/H)
if(!H.client)
return // If they are spawning without a client (somehow), they *cant* have a CUI list
for(var/datum/custom_user_item/cui in H.client.cui_entries)
// Skip items with invalid character names
if((cui.characer_name != H.real_name) && !cui.all_characters_allowed)
continue
var/ok = FALSE
if(!cui.all_jobs_allowed)
var/alt_blocked = FALSE
if(H.mind.role_alt_title)
if(!(H.mind.role_alt_title in cui.allowed_jobs))
alt_blocked = TRUE
if(!(H.mind.assigned_role in cui.allowed_jobs) || alt_blocked)
continue
var/obj/item/I = new cui.object_typepath()
var/name_override = cui.item_name_override
var/desc_override = cui.item_desc_override
if(name_override)
I.name = name_override
if(desc_override)
I.desc = desc_override
if(istype(H.back, /obj/item/storage)) // Try to place it in something on the mob's back
var/obj/item/storage/S = H.back
if(length(S.contents) < S.storage_slots)
I.forceMove(H.back)
ok = TRUE
to_chat(H, "<span class='notice'>Your [I.name] has been added to your [H.back.name].</span>")
if(!ok)
for(var/obj/item/storage/S in H.contents) // Try to place it in any item that can store stuff, on the mob.
if(length(S.contents) < S.storage_slots)
I.forceMove(S)
ok = TRUE
to_chat(H, "<span class='notice'>Your [I.name] has been added to your [S.name].</span>")
break
if(!ok) // Finally, since everything else failed, place it on the ground
var/turf/T = get_turf(H)
if(T)
I.forceMove(T)
to_chat(H, "<span class='notice'>Your [I.name] is on the [T.name] below you.</span>")
else
to_chat(H, "<span class='notice'>Your [I.name] couldnt spawn anywhere on you or even on the floor below you. Please file a bug report.</span>")
qdel(I)
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
var/m
if(selected_tip)
+5 -1
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@@ -266,8 +266,12 @@ SUBSYSTEM_DEF(vote)
<a href='?src=[UID()];vote=open'>Click here or type vote to place your vote.</a>
You have [GLOB.configuration.vote.vote_time / 10] seconds to vote.</font>"})
switch(vote_type)
if("crew transfer", "gamemode", "custom", "map")
if("crew transfer", "gamemode", "custom")
SEND_SOUND(world, sound('sound/ambience/alarm4.ogg'))
if("map")
SEND_SOUND(world, sound('sound/ambience/alarm4.ogg'))
for(var/mob/M in GLOB.player_list)
M.throw_alert("Map Vote", /obj/screen/alert/notify_mapvote, timeout_override = GLOB.configuration.vote.vote_time)
if(mode == "gamemode" && SSticker.ticker_going)
SSticker.ticker_going = FALSE
to_chat(world, "<font color='red'><b>Round start has been delayed.</b></font>")
+7
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@@ -423,6 +423,13 @@
/datum/action/item_action/remove_badge
name = "Remove Holobadge"
// Clown Acrobat Shoes
/datum/action/item_action/slipping
name = "Tactical Slip"
desc = "Activates the clown shoes' ankle-stimulating module, allowing the user to do a short slip forward going under anyone."
button_icon_state = "clown"
// Jump boots
/datum/action/item_action/bhop
name = "Activate Jump Boots"
+66
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@@ -0,0 +1,66 @@
/**
* # Custom User Item
*
* Holder for CUIs
*
* This datum is a holder that is essentially a "model" of the `customuseritems`
* database table, and is used for giving people their CUIs on spawn.
* It is instanced as part of the client data loading framework on the client.
*
*/
/datum/custom_user_item
/// Can this be used on all characters?
var/all_characters_allowed = FALSE
/// Name of the character that can have this item.
var/characer_name
/// Are all jobs allowed?
var/all_jobs_allowed = FALSE
/// List of allowed jobs
var/list/allowed_jobs = list()
/// Custom item typepath
var/object_typepath
/// Custom item name override
var/item_name_override
/// Custom item description override
var/item_desc_override
/// Raw job mask
var/raw_job_mask
/**
* CUI Info Parser
*
* Parses all the raw info into usable stuff, and also does validity checks
* Returns TRUE if its a valid item, and FALSE if not
*
* Arguments:
* * owning_ckey - Player who owns this item. Used for logging purposes.
*/
/datum/custom_user_item/proc/parse_info(owning_ckey)
. = FALSE // Setting this here means it will return false even if it runtimes
// Sort path
if(!object_typepath || !ispath(object_typepath))
stack_trace("Incorrect database entry found in table 'customuseritems' path value is [object_typepath ? object_typepath : "(NULL)"], which doesnt exist. Ask the host to look at CUI entries for [owning_ckey]")
return
// Sort job mask
if(raw_job_mask == "*")
all_jobs_allowed = TRUE
else
var/list/local_allowed_jobs = splittext(raw_job_mask, ",")
for(var/i in 1 to length(local_allowed_jobs))
if(istext(local_allowed_jobs[i]))
local_allowed_jobs[i] = trim(local_allowed_jobs[i])
allowed_jobs = local_allowed_jobs
// Sort character name
if(characer_name == "*")
all_characters_allowed = TRUE
return TRUE
/datum/custom_user_item/vv_edit_var(var_name, var_value)
return FALSE // fuck off
+16 -3
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@@ -19,6 +19,8 @@
var/headers
/// URL that the request is being sent to
var/url
/// If present, response body will be saved to this file.
var/output_file
/// The raw response, which will be decoeded into a [/datum/http_response]
var/_raw_response
/// Callback for executing after async requests. Will be called with an argument of [/datum/http_response] as first argument
@@ -42,7 +44,7 @@ THE METHODS IN THIS FILE ARE TO BE USED BY THE SUBSYSTEM AS A MANGEMENT HUB
* * _body - The body of the request, if applicable
* * _headers - Associative list of HTTP headers to send, if applicab;e
*/
/datum/http_request/proc/prepare(_method, _url, _body = "", list/_headers)
/datum/http_request/proc/prepare(_method, _url, _body = "", list/_headers, _output_file)
if(!length(_headers))
headers = ""
else
@@ -51,6 +53,7 @@ THE METHODS IN THIS FILE ARE TO BE USED BY THE SUBSYSTEM AS A MANGEMENT HUB
method = _method
url = _url
body = _body
output_file = _output_file
/**
* Blocking executor
@@ -60,7 +63,7 @@ THE METHODS IN THIS FILE ARE TO BE USED BY THE SUBSYSTEM AS A MANGEMENT HUB
*/
/datum/http_request/proc/execute_blocking()
CRASH("Attempted to execute a blocking HTTP request")
// _raw_response = rustg_http_request_blocking(method, url, body, headers)
// _raw_response = rustg_http_request_blocking(method, url, body, headers, build_options())
/**
* Async execution starter
@@ -73,7 +76,7 @@ THE METHODS IN THIS FILE ARE TO BE USED BY THE SUBSYSTEM AS A MANGEMENT HUB
if(in_progress)
CRASH("Attempted to re-use a request object.")
id = rustg_http_request_async(method, url, body, headers)
id = rustg_http_request_async(method, url, body, headers, build_options())
if(isnull(text2num(id)))
_raw_response = "Proc error: [id]"
@@ -81,6 +84,16 @@ THE METHODS IN THIS FILE ARE TO BE USED BY THE SUBSYSTEM AS A MANGEMENT HUB
else
in_progress = TRUE
/**
* Options builder
*
* Builds options for if we want to download files with SShttp
*/
/datum/http_request/proc/build_options()
if(output_file)
return json_encode(list("output_filename" = output_file, "body_filename" = null))
return null
/**
* Async completion checker
*
+6
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@@ -1456,6 +1456,12 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
containertype = /obj/structure/closet/crate/secure
containername = "shaft miner starter kit"
/datum/supply_packs/misc/carpet
name = "Carpet Crate"
cost = 20
contains = list(/obj/item/stack/tile/carpet/twenty)
containername = "carpet crate"
///////////// Paper Work
+7 -6
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@@ -167,18 +167,19 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
//Clown
/datum/uplink_item/jobspecific/clowngrenade
name = "Banana Grenade"
desc = "A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on"
desc = "A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on."
reference = "BG"
item = /obj/item/grenade/clown_grenade
cost = 5
job = list("Clown")
/datum/uplink_item/jobspecific/clownmagboots
name = "Clown Magboots"
desc = "A pair of modified clown shoes fitted with an advanced magnetic traction system. Look and sound exactly like regular clown shoes unless closely inspected."
reference = "CM"
item = /obj/item/clothing/shoes/magboots/clown
/datum/uplink_item/jobspecific/clownslippers
name = "Clown Acrobatic Shoes"
desc = "A pair of modified clown shoes fitted with a built-in propulsion system that allows the user to perform a short slip below anyone. Turning on the waddle dampeners removes the slowdown on the shoes."
reference = "CAS"
item = /obj/item/clothing/shoes/clown_shoes/slippers
cost = 3
surplus = 75
job = list("Clown")
/datum/uplink_item/jobspecific/trick_revolver
@@ -786,3 +786,24 @@
/datum/AI_Module/large/cameracrack/upgrade(mob/living/silicon/ai/AI)
if(AI.builtInCamera)
QDEL_NULL(AI.builtInCamera)
/datum/AI_Module/large/engi_upgrade
module_name = "Engineering Cyborg Emitter Upgrade"
mod_pick_name = "emitter"
description = "Downloads firmware that activates the built in emitter in all engineering cyborgs linked to you. Cyborgs built after this upgrade will have it pre-installed."
cost = 50 // IDK look into this
one_purchase = TRUE
upgrade = TRUE
unlock_text = "<span class='notice'>Firmware downloaded. Bugs removed. Built in emitters operating at 73% efficiency.</span>"
unlock_sound = 'sound/items/rped.ogg'
/datum/AI_Module/large/engi_upgrade/upgrade(mob/living/silicon/ai/AI)
AI.purchased_modules += /obj/item/robot_module/engineering
log_game("[key_name(usr)] purchased emitters for all engineering cyborgs.")
message_admins("<span class='notice'>[key_name_admin(usr)] purchased emitters for all engineering cyborgs!</span>")
for(var/mob/living/silicon/robot/R in AI.connected_robots)
if(!istype(R.module, /obj/item/robot_module/engineering))
continue
R.module.malfhacked = TRUE
R.module.rebuild_modules()
to_chat(R, "<span class='notice'>New firmware downloaded. Emitter is now online.</span>")
+9
View File
@@ -205,6 +205,15 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
/datum/objective/protect/mindslave //subytpe for mindslave implants
/datum/objective/protect/mindslave/on_target_cryo()
if(owner?.current)
to_chat(owner.current, "<BR><span class='userdanger'>You notice that your master has entered cryogenic storage, and revert to your normal self, until they return again. You are no longer a mindslave!</span>")
SEND_SOUND(owner.current, sound('sound/ambience/alarm4.ogg'))
owner.remove_antag_datum(/datum/antagonist/mindslave)
SSticker.mode.implanted.Remove(owner)
log_admin("[key_name(owner.current)]'s mindslave master has cryo'd, and is no longer a mindslave.")
message_admins("[key_name_admin(owner.current)]'s mindslave master has cryo'd, and is no longer a mindslave.") //Since they were on antag hud earlier, this feels important to log
qdel(src)
/datum/objective/hijack
martyr_compatible = 0 //Technically you won't get both anyway.
+15
View File
@@ -343,6 +343,21 @@
playsound(get_turf(user), 'sound/effects/ghost2.ogg', 50, 1)
return TRUE
/datum/spellbook_entry/summon/slience_ghosts
name = "Silence Ghosts"
desc = "Tired of people talking behind your back, and spooking you? Why not silence them, and make the dead deader."
cost = 2
log_name = "SLG"
is_ragin_restricted = TRUE //Salt needs to flow here, to be honest
/datum/spellbook_entry/summon/slience_ghosts/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
new /datum/event/wizard/ghost_mute()
active = TRUE
to_chat(user, "<span class='notice'>You have silenced all ghosts!</span>")
playsound(get_turf(user), 'sound/effects/ghost.ogg', 50, 1)
message_admins("[key_name_admin(usr)] silenced all ghosts as a wizard! (Deadchat is now DISABLED)")
return TRUE
/datum/spellbook_entry/summon/guns
name = "Summon Guns"
desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. There is a good chance that they will shoot each other first."
+5 -3
View File
@@ -194,16 +194,18 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca
/datum/job/judge
title = "Magistrate"
flag = JOB_JUDGE
department_flag = JOBCAT_KARMA
department_flag = JOBCAT_ENGSEC
total_positions = 1
spawn_positions = 1
supervisors = "the Nanotrasen Supreme Court"
department_head = list("Captain")
selection_color = "#ddddff"
req_admin_notify = 1
is_legal = 1
req_admin_notify = TRUE
is_legal = TRUE
transfer_allowed = FALSE
minimal_player_age = 30
exp_requirements = 6000 // 100 hours baby
exp_type = EXP_TYPE_SECURITY
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
+1 -2
View File
@@ -96,8 +96,7 @@ GLOBAL_LIST_INIT(whitelisted_positions, list(
"Blueshield",
"Nanotrasen Representative",
"Barber",
"Brig Physician",
"Magistrate"
"Brig Physician"
))
+2
View File
@@ -322,6 +322,8 @@
if(shock(user, 100))
return
if(!is_operational())
if(user.a_intent != INTENT_HELP)
return ..()
if(panel_open)
to_chat(usr, "<span class='warning'>Close the maintenance panel first.</span>")
else
@@ -88,6 +88,70 @@
/obj/item/stack/tile/carpet/black/twenty
amount = 20
/obj/item/stack/tile/carpet/blue
name = "blue carpet"
icon_state = "tile-carpet-blue"
turf_type = /turf/simulated/floor/carpet/blue
/obj/item/stack/tile/carpet/blue/twenty
amount = 20
/obj/item/stack/tile/carpet/cyan
name = "cyan carpet"
icon_state = "tile-carpet-cyan"
turf_type = /turf/simulated/floor/carpet/cyan
/obj/item/stack/tile/carpet/cyan/twenty
amount = 20
/obj/item/stack/tile/carpet/green
name = "green carpet"
icon_state = "tile-carpet-green"
turf_type = /turf/simulated/floor/carpet/green
/obj/item/stack/tile/carpet/green/twenty
amount = 20
/obj/item/stack/tile/carpet/orange
name = "orange carpet"
icon_state = "tile-carpet-orange"
turf_type = /turf/simulated/floor/carpet/orange
/obj/item/stack/tile/carpet/orange/twenty
amount = 20
/obj/item/stack/tile/carpet/purple
name = "purple carpet"
icon_state = "tile-carpet-purple"
turf_type = /turf/simulated/floor/carpet/purple
/obj/item/stack/tile/carpet/purple/twenty
amount = 20
/obj/item/stack/tile/carpet/red
name = "red carpet"
icon_state = "tile-carpet-red"
turf_type = /turf/simulated/floor/carpet/red
/obj/item/stack/tile/carpet/red/twenty
amount = 20
/obj/item/stack/tile/carpet/royalblack
name = "royal black carpet"
icon_state = "tile-carpet-royalblack"
turf_type = /turf/simulated/floor/carpet/royalblack
/obj/item/stack/tile/carpet/royalblack/twenty
amount = 20
/obj/item/stack/tile/carpet/royalblue
name = "royal blue carpet"
icon_state = "tile-carpet-royalblue"
turf_type = /turf/simulated/floor/carpet/royalblue
/obj/item/stack/tile/carpet/royalblue/twenty
amount = 20
//Plasteel
/obj/item/stack/tile/plasteel
name = "floor tiles"
@@ -371,6 +371,7 @@
icon = 'icons/obj/food/containers.dmi'
icon_state = "tray"
desc = "A metal tray to lay food on."
storage_slots = 8
force = 5
throwforce = 10
throw_speed = 3
@@ -68,6 +68,9 @@
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
make_plating()
//Carpets
/turf/simulated/floor/carpet
name = "carpet"
icon = 'icons/turf/floors/carpet.dmi'
@@ -112,6 +115,48 @@
floor_tile = /obj/item/stack/tile/carpet/black
canSmoothWith = list(/turf/simulated/floor/carpet/black)
/turf/simulated/floor/carpet/blue
icon = 'icons/turf/floors/carpet_blue.dmi'
floor_tile = /obj/item/stack/tile/carpet/blue
canSmoothWith = list(/turf/simulated/floor/carpet/blue)
/turf/simulated/floor/carpet/cyan
icon = 'icons/turf/floors/carpet_cyan.dmi'
floor_tile = /obj/item/stack/tile/carpet/cyan
canSmoothWith = list(/turf/simulated/floor/carpet/cyan)
/turf/simulated/floor/carpet/green
icon = 'icons/turf/floors/carpet_green.dmi'
floor_tile = /obj/item/stack/tile/carpet/green
canSmoothWith = list(/turf/simulated/floor/carpet/green)
/turf/simulated/floor/carpet/orange
icon = 'icons/turf/floors/carpet_orange.dmi'
floor_tile = /obj/item/stack/tile/carpet/orange
canSmoothWith = list(/turf/simulated/floor/carpet/orange)
/turf/simulated/floor/carpet/purple
icon = 'icons/turf/floors/carpet_purple.dmi'
floor_tile = /obj/item/stack/tile/carpet/purple
canSmoothWith = list(/turf/simulated/floor/carpet/purple)
/turf/simulated/floor/carpet/red
icon = 'icons/turf/floors/carpet_red.dmi'
floor_tile = /obj/item/stack/tile/carpet/red
canSmoothWith = list(/turf/simulated/floor/carpet/red)
/turf/simulated/floor/carpet/royalblack
icon = 'icons/turf/floors/carpet_royalblack.dmi'
floor_tile = /obj/item/stack/tile/carpet/royalblack
canSmoothWith = list(/turf/simulated/floor/carpet/royalblack)
/turf/simulated/floor/carpet/royalblue
icon = 'icons/turf/floors/carpet_royalblue.dmi'
floor_tile = /obj/item/stack/tile/carpet/royalblue
canSmoothWith = list(/turf/simulated/floor/carpet/royalblue)
//End of carpets
/turf/simulated/floor/fakespace
icon = 'icons/turf/space.dmi'
icon_state = "0"
+2 -1
View File
@@ -706,8 +706,9 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
if(istext(flags))
flags = text2num(flags)
var/client/check_client = GLOB.directory[ckey]
// Do a little check here
if(GLOB.configuration.system.is_production && (flags & R_ADMIN) && prefs._2fa_status == _2FA_DISABLED) // If they are an admin and their 2FA is disabled
if(GLOB.configuration.system.is_production && (flags & R_ADMIN) && check_client.prefs._2fa_status == _2FA_DISABLED) // If they are an admin and their 2FA is disabled
to_chat(src,"<span class='boldannounce'><big>You do not have 2FA enabled. Admin verbs will be unavailable until you have enabled 2FA.</big></span>") // Very fucking obvious
qdel(admin_read)
return
+6
View File
@@ -117,10 +117,16 @@
/// Client's pAI save
var/datum/pai_save/pai_save
/// List of the clients CUIs
var/list/datum/custom_user_item/cui_entries = list()
/client/vv_edit_var(var_name, var_value)
switch(var_name)
// I know we will never be in a world where admins are editing client vars to let people bypass TOS
// But guess what, if I have the ability to overengineer something, I am going to do it
if("tos_consent")
return FALSE
// Dont fuck with this
if("cui_entries")
return FALSE
return ..()
-2
View File
@@ -149,8 +149,6 @@
karma_purchase(karma,30,"job","Nanotrasen Representative")
if("4")
karma_purchase(karma,30,"job","Blueshield")
if("5")
karma_purchase(karma,45,"job","Magistrate")
return
if(href_list["KarmaBuy2"])
var/karma=verify_karma()
@@ -0,0 +1,20 @@
/datum/client_login_processor/cuis
priority = 45
/datum/client_login_processor/cuis/get_query(client/C)
var/datum/db_query/query = SSdbcore.NewQuery("SELECT cuiRealName, cuiPath, cuiItemName, cuiDescription, cuiJobMask FROM customuseritems WHERE cuiCKey=:ckey", list(
"ckey" = C.ckey
))
return query
/datum/client_login_processor/cuis/process_result(datum/db_query/Q, client/C)
while(Q.NextRow())
var/datum/custom_user_item/cui = new()
cui.characer_name = Q.item[1]
cui.object_typepath = text2path(Q.item[2])
cui.item_name_override = Q.item[3]
cui.item_desc_override = Q.item[4]
cui.raw_job_mask = Q.item[5]
if(cui.parse_info(C.ckey))
C.cui_entries += cui
@@ -96,6 +96,9 @@
if(user.get_active_hand() != src)
to_chat(user, "You must hold [src] in your hand to do this.")
return
toggle_waddle(user)
/obj/item/clothing/shoes/clown_shoes/proc/toggle_waddle(mob/living/user)
if(!enabled_waddle)
to_chat(user, "<span class='notice'>You switch off the waddle dampeners!</span>")
enabled_waddle = TRUE
@@ -111,6 +114,45 @@
desc = "Standard-issue shoes of the wizarding class clown. Damn they're huge! And powerful! Somehow."
magical = TRUE
/obj/item/clothing/shoes/clown_shoes/slippers
actions_types = list(/datum/action/item_action/slipping)
var/slide_distance = 6
var/recharging_rate = 8 SECONDS
var/recharging_time = 0
/obj/item/clothing/shoes/clown_shoes/slippers/item_action_slot_check(slot, mob/user)
if(slot == slot_shoes)
return TRUE
/obj/item/clothing/shoes/clown_shoes/slippers/ui_action_click(mob/user, action)
if(recharging_time > world.time)
to_chat(user, "<span class='warning'>The boot's internal propulsion needs to recharge still!</span>")
return
var/prev_dir = user.dir
var/prev_pass_flags = user.pass_flags
user.pass_flags |= PASSMOB
user.Weaken(2)
user.dir = prev_dir
playsound(src, 'sound/effects/stealthoff.ogg', 50, TRUE, 1)
recharging_time = world.time + recharging_rate
user.visible_message("<span class='warning'>[user] slips forward!</span>")
for(var/i in 1 to slide_distance)
step(user, user.dir)
sleep(1)
user.SetWeakened(0)
user.pass_flags = prev_pass_flags
/obj/item/clothing/shoes/clown_shoes/slippers/toggle_waddle(mob/living/user)
if(!enabled_waddle)
to_chat(user, "<span class='notice'>You switch off the waddle dampeners!</span>")
enabled_waddle = TRUE
slowdown = initial(slowdown)
else
to_chat(user, "<span class='notice'>You switch on the waddle dampeners, [src] no longer slow you down!</span>")
enabled_waddle = FALSE
slowdown = SHOES_SLOWDOWN
/obj/item/clothing/shoes/jackboots
name = "jackboots"
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
+65 -1
View File
@@ -373,7 +373,71 @@
result = list(/obj/item/stack/tile/carpet/black)
time = 20
reqs = list(/obj/item/stack/tile/carpet = 1)
pathtools = list(/obj/item/toy/crayon)
pathtools = list(/obj/item/toy/crayon/black)
category = CAT_MISC
/datum/crafting_recipe/bluecarpet
name = "Black Carpet"
result = list(/obj/item/stack/tile/carpet/blue)
time = 20
reqs = list(/obj/item/stack/tile/carpet = 1)
pathtools = list(/obj/item/toy/crayon/blue)
category = CAT_MISC
/datum/crafting_recipe/cyancarpet
name = "Cyan Carpet"
result = list(/obj/item/stack/tile/carpet/blue)
time = 20
reqs = list(/obj/item/stack/tile/carpet = 1)
pathtools = list(/obj/item/toy/crayon/blue, /obj/item/toy/crayon/green)
category = CAT_MISC
/datum/crafting_recipe/greencarpet
name = "Green Carpet"
result = list(/obj/item/stack/tile/carpet/green)
time = 20
reqs = list(/obj/item/stack/tile/carpet = 1)
pathtools = list(/obj/item/toy/crayon/green)
category = CAT_MISC
/datum/crafting_recipe/orangecarpet
name = "Orange Carpet"
result = list(/obj/item/stack/tile/carpet/orange)
time = 20
reqs = list(/obj/item/stack/tile/carpet = 1)
pathtools = list(/obj/item/toy/crayon/yellow, /obj/item/toy/crayon/red)
category = CAT_MISC
/datum/crafting_recipe/purplecarpet
name = "Purple Carpet"
result = list(/obj/item/stack/tile/carpet/purple)
time = 20
reqs = list(/obj/item/stack/tile/carpet = 1)
pathtools = list(/obj/item/toy/crayon/red, /obj/item/toy/crayon/blue)
category = CAT_MISC
/datum/crafting_recipe/redcarpet
name = "Red Carpet"
result = list(/obj/item/stack/tile/carpet/purple)
time = 20
reqs = list(/obj/item/stack/tile/carpet = 1)
pathtools = list(/obj/item/toy/crayon/red)
category = CAT_MISC
/datum/crafting_recipe/royalblackcarpet
name = "Royal Black Carpet"
result = list(/obj/item/stack/tile/carpet/royalblack = 10)
time = 20
reqs = list(/obj/item/stack/tile/carpet/black = 10,
/obj/item/stack/sheet/mineral/gold = 2)
category = CAT_MISC
/datum/crafting_recipe/royalbluecarpet
name = "Royal Blue Carpet"
result = list(/obj/item/stack/tile/carpet/royalblue = 10)
time = 20
reqs = list(/obj/item/stack/tile/carpet/blue = 10,
/obj/item/stack/sheet/mineral/gold = 2)
category = CAT_MISC
/datum/crafting_recipe/showercurtain
-101
View File
@@ -1,101 +0,0 @@
/proc/EquipCustomItems(mob/living/carbon/human/M)
if(!SSdbcore.IsConnected())
return
// Grab the info we want.
var/datum/db_query/query = SSdbcore.NewQuery({"
SELECT cuiPath, cuiPropAdjust, cuiJobMask, cuiDescription, cuiItemName FROM customuseritems
WHERE cuiCKey=:ckey AND (cuiRealName=:realname OR cuiRealName='*')"}, list(
"ckey" = M.ckey,
"realname" = M.real_name
))
if(!query.warn_execute(async = FALSE)) // Dont make this async. Youll make roundstart slow. Trust me.
qdel(query)
return
while(query.NextRow())
var/path = text2path(query.item[1])
var/propadjust = query.item[2]
var/jobmask = query.item[3]
var/ok = 0
if(!path || !ispath(path))
log_debug("Incorrect database entry found in table 'customuseritems' path value = [path], cuiPath is null. cuiCKey='[M.ckey]' AND (cuiRealName='[M.real_name]' OR cuiRealName='*'")
continue
if(jobmask != "*")
var/list/allowed_jobs = splittext(jobmask,",")
for(var/i = 1, i <= allowed_jobs.len, i++)
if(istext(allowed_jobs[i]))
allowed_jobs[i] = trim(allowed_jobs[i])
var/alt_blocked = 0
if(M.mind.role_alt_title)
if(!(M.mind.role_alt_title in allowed_jobs))
alt_blocked = 1
if(!(M.mind.assigned_role in allowed_jobs) || alt_blocked)
continue
var/obj/item/Item = new path()
var/description = query.item[4]
var/newname = query.item[5]
if(istype(Item,/obj/item/card/id))
var/obj/item/card/id/I = Item
for(var/obj/item/card/id/C in M)
//default settings
I.name = "[M.real_name]'s ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
I.registered_name = M.real_name
I.access = C.access
I.assignment = C.assignment
I.blood_type = C.blood_type
I.dna_hash = C.dna_hash
I.fingerprint_hash = C.fingerprint_hash
qdel(C)
ok = M.equip_or_collect(I, slot_wear_id, 0) //if 1, last argument deletes on fail
break
else if(istype(M.back, /obj/item/storage)) // Try to place it in something on the mob's back
var/obj/item/storage/S = M.back
if(S.contents.len < S.storage_slots)
Item.loc = M.back
ok = 1
to_chat(M, "<span class='notice'>Your [Item.name] has been added to your [M.back.name].</span>")
if(ok == 0)
for(var/obj/item/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob.
if(S.contents.len < S.storage_slots)
Item.loc = S
ok = 1
to_chat(M, "<span class='notice'>Your [Item.name] has been added to your [S.name].</span>")
break
if(description)
Item.desc = description
if(newname)
Item.name = newname
if(ok == 0) // Finally, since everything else failed, place it on the ground
Item.loc = get_turf(M.loc)
HackProperties(Item,propadjust)
M.regenerate_icons()
qdel(query)
// This is hacky, but since it's difficult as fuck to make a proper parser in BYOND without killing the server, here it is. - N3X
/proc/HackProperties(mob/living/carbon/human/M, obj/item/I, script)
var/list/statements = splittext(script,";")
if(statements.len == 0)
return
for(var/statement in statements)
var/list/assignmentChunks = splittext(statement,"=")
var/varname = assignmentChunks[1]
var/list/typeChunks=splittext(script,":")
var/desiredType=typeChunks[1]
switch(desiredType)
if("string")
var/output = typeChunks[2]
output = replacetext(output,"{REALNAME}", M.real_name)
output = replacetext(output,"{ROLE}", M.mind.assigned_role)
output = replacetext(output,"{ROLE_ALT}", "[M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role]")
I.vars[varname]=output
if("number")
I.vars[varname]=text2num(typeChunks[2])
if("icon")
if(typeChunks.len==2)
I.vars[varname]=new /icon(typeChunks[2])
if(typeChunks.len==3)
I.vars[varname]=new /icon(typeChunks[2],typeChunks[3])
+9
View File
@@ -3,3 +3,12 @@
/datum/event/wizard/ghost/start()
var/msg = "<span class='warning'>You suddenly feel extremely obvious...</span>"
set_observer_default_invisibility(0, msg)
/datum/event/wizard/ghost_mute //The spook is silent
/datum/event/wizard/ghost_mute/start()
GLOB.dsay_enabled = FALSE
var/sound/S = sound('sound/hallucinations/wail.ogg')
for(var/mob/dead/observer/silenced in GLOB.player_list)
to_chat(silenced, "<span class='warning'>Magical forces wrap around your spectral form. You can no longer speak to other ghosts!</span>")
SEND_SOUND(silenced, S)
+6 -5
View File
@@ -200,11 +200,12 @@
deckshuffle()
/obj/item/deck/verb/verb_shuffle()
set category = "Object"
set name = "Shuffle"
set desc = "Shuffle the cards in the deck."
set src in view(1)
deckshuffle()
if(!isobserver(usr))
set category = "Object"
set name = "Shuffle"
set desc = "Shuffle the cards in the deck."
set src in view(1)
deckshuffle()
/obj/item/deck/proc/deckshuffle()
var/mob/living/user = usr
+5 -4
View File
@@ -275,10 +275,6 @@ GLOBAL_LIST_EMPTY(karma_spenders)
dat += "<a href='?src=[UID()];karmashop=shop;KarmaBuy=4'>Unlock Blueshield -- 30KP</a><br>"
else
dat += "Blueshield - <font color='green'>Unlocked</font><br>"
if(!("Magistrate" in joblist))
dat += "<a href='?src=[UID()];karmashop=shop;KarmaBuy=5'>Unlock Magistrate -- 45KP</a><br>"
else
dat+= "Magistrate - <font color='green'>Unlocked</font><br>"
if(1) // Species Unlocks
if(!("Machine" in specieslist))
@@ -349,6 +345,9 @@ GLOBAL_LIST_EMPTY(karma_spenders)
if("Security Pod Pilot" in purchased)
refundable += "Security Pod Pilot"
dat += "<a href='?src=[UID()];karmashop=shop;KarmaRefund=Security Pod Pilot;KarmaRefundType=job;KarmaRefundCost=30'>Refund Security Pod Pilot -- 30KP</a><br>"
if("Magistrate" in purchased)
refundable += "Magistrate"
dat += "<a href='?src=[UID()];karmashop=shop;KarmaRefund=Magistrate;KarmaRefundType=job;KarmaRefundCost=45'>Refund Magistrate -- 45KP</a><br>"
if(!refundable.len)
dat += "You do not have any refundable karma purchases.<br>"
@@ -515,6 +514,8 @@ GLOBAL_LIST_EMPTY(karma_spenders)
cost = 30
if("Nanotrasen Recruiter")
cost = 10
if("Magistrate")
cost = 45
else
to_chat(usr, "<span class='warning'>That job is not refundable.</span>")
return
+3
View File
@@ -79,6 +79,9 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
var/obj/machinery/power/apc/malfhack = null
var/explosive = 0 //does the AI explode when it dies?
/// List of modules the AI has purchased malf upgrades for.
var/list/purchased_modules = list()
var/mob/living/silicon/ai/parent = null
var/camera_light_on = 0
var/list/obj/machinery/camera/lit_cameras = list()
+4 -2
View File
@@ -26,7 +26,8 @@
"Parrot" = "parrot",
"Box Bot" = "boxbot",
"Spider Bot" = "spiderbot",
"Fairy" = "fairy"
"Fairy" = "fairy",
"Snake" = "snake"
)
var/global/list/possible_say_verbs = list(
@@ -35,7 +36,8 @@
"Beep" = list("beeps","beeps loudly","boops"),
"Chirp" = list("chirps","chirrups","cheeps"),
"Feline" = list("purrs","yowls","meows"),
"Canine" = list("yaps","barks","growls")
"Canine" = list("yaps","barks","growls"),
"Hiss" = list("hisses","hisses","hisses")
)
@@ -1264,6 +1264,8 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
connected_ai = AI
connected_ai.connected_robots |= src
notify_ai(1)
if(module)
module.rebuild_modules() //This way, if a borg gets linked to a malf AI that has upgrades, they get their upgrades.
sync()
/mob/living/silicon/robot/adjustOxyLoss(amount)
@@ -6,12 +6,17 @@
item_state = "electronic"
flags = CONDUCT
/// Has the AI hacked the borg module, allowing access to the malf AI exclusive item.
var/malfhacked = FALSE
/// A list of all currently usable and created modules the robot currently has access too.
var/list/modules = list()
/// A list of module-specific, non-emag modules the borg will gain when this module is chosen.
var/list/basic_modules = list()
/// A list of modules the robot gets when emagged.
var/list/emag_modules = list()
/// A list of modules that the robot gets when malf AI buys it.
var/list/malf_modules = list()
/// A list of modules that require special recharge handling. Examples include things like flashes, sprays and welding tools.
var/list/special_rechargables = list()
/// A list of all "energy stacks", i.e metal, glass, brute kits, splints, etc.
@@ -43,12 +48,17 @@
emag_modules += I
emag_modules -= i
for(var/i in malf_modules)
var/obj/item/I = new i(src)
malf_modules += I
malf_modules -= i
// Flashes need a special recharge, and since basically every module uses it, add it here.
// Even if the module doesn't use a flash, it wont cause any issues to have it in this list.
special_rechargables += /obj/item/flash/cyborg
// This is done so we can loop through this list later and call cyborg_recharge() on the items while the borg is recharging.
var/all_modules = basic_modules | emag_modules
var/all_modules = basic_modules | emag_modules | malf_modules
for(var/path in special_rechargables)
var/obj/item/I = locate(path) in all_modules
if(I) // If it exists, add the object reference.
@@ -70,6 +80,7 @@
QDEL_LIST(modules)
QDEL_LIST(basic_modules)
QDEL_LIST(emag_modules)
QDEL_LIST(malf_modules)
QDEL_LIST(storages)
QDEL_LIST(special_rechargables)
return ..()
@@ -88,6 +99,7 @@
var/list/lists = list(
basic_modules,
emag_modules,
malf_modules,
storages,
special_rechargables
)
@@ -155,13 +167,17 @@
return I
/**
* Builds the usable module list from the modules we have in `basic_modules` and `emag_modules`
* Builds the usable module list from the modules we have in `basic_modules`, `emag_modules` and `malf_modules`
*/
/obj/item/robot_module/proc/rebuild_modules()
var/mob/living/silicon/robot/R = loc
R.uneq_all()
modules = list()
if(!malfhacked && R.connected_ai)
if(type in R.connected_ai.purchased_modules)
malfhacked = TRUE
// By this point these lists should only contain items. It's safe to use typeless loops here.
for(var/item in basic_modules)
add_module(item, FALSE)
@@ -170,6 +186,10 @@
for(var/item in emag_modules)
add_module(item, FALSE)
if(malfhacked)
for(var/item in malf_modules)
add_module(item, FALSE)
if(R.hud_used)
R.hud_used.update_robot_modules_display()
@@ -354,8 +374,9 @@
/obj/item/stack/sheet/glass/cyborg,
/obj/item/stack/sheet/rglass/cyborg
)
emag_modules = list(/obj/item/borg/stun)
special_rechargables = list(/obj/item/extinguisher, /obj/item/weldingtool/largetank/cyborg)
emag_modules = list(/obj/item/borg/stun, /obj/item/restraints/handcuffs/cable/zipties/cyborg)
malf_modules = list(/obj/item/gun/energy/emitter/cyborg)
special_rechargables = list(/obj/item/extinguisher, /obj/item/weldingtool/largetank/cyborg, /obj/item/gun/energy/emitter/cyborg)
/obj/item/robot_module/engineering/handle_death(mob/living/silicon/robot/R, gibbed)
var/obj/item/gripper/G = locate(/obj/item/gripper) in modules
@@ -400,7 +421,7 @@
/obj/item/holosign_creator,
/obj/item/extinguisher/mini
)
emag_modules = list(/obj/item/reagent_containers/spray/cyborg_lube)
emag_modules = list(/obj/item/reagent_containers/spray/cyborg_lube, /obj/item/restraints/handcuffs/cable/zipties/cyborg)
special_rechargables = list(
/obj/item/lightreplacer,
/obj/item/reagent_containers/spray/cyborg_lube,
@@ -471,7 +492,7 @@
/obj/item/storage/bag/tray/cyborg,
/obj/item/reagent_containers/food/drinks/shaker
)
emag_modules = list(/obj/item/reagent_containers/food/drinks/cans/beer/sleepy_beer)
emag_modules = list(/obj/item/reagent_containers/food/drinks/cans/beer/sleepy_beer, /obj/item/restraints/handcuffs/cable/zipties/cyborg)
special_rechargables = list(
/obj/item/reagent_containers/food/condiment/enzyme,
/obj/item/reagent_containers/food/drinks/cans/beer/sleepy_beer
@@ -530,7 +551,7 @@
/obj/item/gun/energy/kinetic_accelerator/cyborg,
/obj/item/gps/cyborg
)
emag_modules = list(/obj/item/borg/stun, /obj/item/pickaxe/drill/cyborg/diamond)
emag_modules = list(/obj/item/borg/stun, /obj/item/pickaxe/drill/cyborg/diamond, /obj/item/restraints/handcuffs/cable/zipties/cyborg)
special_rechargables = list(/obj/item/extinguisher/mini, /obj/item/weldingtool/mini)
// Replace their normal drill with a diamond drill.
+1 -1
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@@ -359,7 +359,7 @@
character.buckled.dir = character.dir
character = SSjobs.EquipRank(character, rank, 1) //equips the human
EquipCustomItems(character)
SSticker.equip_cuis(character) // Gives them their CUIs
SSticker.mode.latespawn(character)
+1
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@@ -140,6 +140,7 @@
var/on = 0
var/brightness_on = 2
light_color = LIGHT_COLOR_RED
armour_penetration = 20
/obj/item/pen/edagger/attack_self(mob/living/user)
if(on)
@@ -271,6 +271,17 @@
delay = 50
select_name = "snipe"
/obj/item/ammo_casing/energy/emitter
projectile_type = /obj/item/projectile/beam/emitter
muzzle_flash_color = LIGHT_COLOR_GREEN
fire_sound = 'sound/weapons/emitter.ogg'
e_cost = 100
delay = 2 SECONDS // Lasers fire twice every second for 40 dps, this fires every 2 seconds for 15 dps. Seems fair, since every cyborg will have this with more shots?
select_name = "emitter"
/obj/item/ammo_casing/energy/emitter/cyborg
e_cost = 500 // about 28 shots on an engineering borg from a borging machine, assuming some power is used for lights / movement. May need to change.
/obj/item/ammo_casing/energy/bsg
projectile_type = /obj/item/projectile/energy/bsg
muzzle_flash_color = LIGHT_COLOR_DARKBLUE
@@ -141,6 +141,29 @@
name = "cyborg immolator cannon"
ammo_type = list(/obj/item/ammo_casing/energy/immolator/scatter/cyborg, /obj/item/ammo_casing/energy/immolator/strong/cyborg) // scatter is default, because it is more useful
/obj/item/gun/energy/emitter
name = "mobile emitter"
desc = "An emitter removed from its base, and attached to a laser cannon frame."
icon_state = "emittercannon"
item_state = "laser"
w_class = WEIGHT_CLASS_BULKY
shaded_charge = TRUE
can_holster = FALSE
origin_tech = "combat=4;magnets=4;powerstorage=3"
ammo_type = list(/obj/item/ammo_casing/energy/emitter)
ammo_x_offset = 3
/obj/item/gun/energy/emitter/cyborg
name = "mounted emitter"
desc = "An emitter built into to your cyborg frame, draining charge from your cell."
ammo_type = list(/obj/item/ammo_casing/energy/emitter/cyborg)
/obj/item/gun/energy/emitter/cyborg/newshot()
..()
robocharge()
/obj/item/gun/energy/emitter/cyborg/emp_act()
return
////////Laser Tag////////////////////
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@@ -23,6 +23,7 @@
#include "code\__DEFINES\_spacemandmm.dm"
#include "code\__DEFINES\_tgs_defines.dm"
#include "code\__DEFINES\_tick.dm"
#include "code\__DEFINES\_versions.dm"
#include "code\__DEFINES\access.dm"
#include "code\__DEFINES\admin.dm"
#include "code\__DEFINES\antagonists.dm"
@@ -278,6 +279,7 @@
#include "code\datums\callback.dm"
#include "code\datums\chatmessage.dm"
#include "code\datums\click_intercept.dm"
#include "code\datums\custom_user_item.dm"
#include "code\datums\datacore.dm"
#include "code\datums\datum.dm"
#include "code\datums\datumvars.dm"
@@ -1390,6 +1392,7 @@
#include "code\modules\client\login_processing\38-alts_cid.dm"
#include "code\modules\client\login_processing\39-cid_count.dm"
#include "code\modules\client\login_processing\40-pai_save.dm"
#include "code\modules\client\login_processing\45-cuis.dm"
#include "code\modules\client\login_processing\__client_login_processor.dm"
#include "code\modules\client\preference\character.dm"
#include "code\modules\client\preference\link_processing.dm"
@@ -1484,7 +1487,6 @@
#include "code\modules\crafting\recipes.dm"
#include "code\modules\crafting\tailoring.dm"
#include "code\modules\customitems\item_defines.dm"
#include "code\modules\customitems\item_spawning.dm"
#include "code\modules\detective_work\detective_work.dm"
#include "code\modules\detective_work\evidence.dm"
#include "code\modules\detective_work\footprints_and_rag.dm"
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+6 -6
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@@ -37,7 +37,7 @@ else:
fail("RUSTG DM header file does NOT exist")
# Parse the version from the DM file
f = open("code/__DEFINES/rust_g.dm", "r")
f = open("code/__DEFINES/_versions.dm", "r")
lines = f.readlines()
f.close()
dm_version = None
@@ -92,16 +92,16 @@ else:
# Make sure we can parse TOML
string_array = c_char_p * 1
sa = string_array(bytes(ci_toml_file_location, "ascii"))
rustg_dll.toml2json.argtypes = [c_int, c_char_p * 1]
rustg_dll.toml_file_to_json.argtypes = [c_int, c_char_p * 1]
# Set args for JSON retrieval
rustg_dll.toml2json.restype = c_char_p
rustg_dll.toml_file_to_json.restype = c_char_p
try:
# Run it
output_json = rustg_dll.toml2json(1, sa).decode()
output_json = rustg_dll.toml_file_to_json(1, sa).decode()
json.loads(output_json)
success("toml2json conversion successful")
success("toml_file_to_json successful")
except Exception:
fail("Failed to convert toml2json")
fail("Failed to run toml_file_to_json")
exit(0) # Success