mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-10 06:34:45 +01:00
Merge remote-tracking branch 'ParadiseSS13/master' into multi-instance-support
This commit is contained in:
@@ -706,8 +706,9 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
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if(istext(flags))
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flags = text2num(flags)
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var/client/check_client = GLOB.directory[ckey]
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// Do a little check here
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if(GLOB.configuration.system.is_production && (flags & R_ADMIN) && prefs._2fa_status == _2FA_DISABLED) // If they are an admin and their 2FA is disabled
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if(GLOB.configuration.system.is_production && (flags & R_ADMIN) && check_client.prefs._2fa_status == _2FA_DISABLED) // If they are an admin and their 2FA is disabled
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to_chat(src,"<span class='boldannounce'><big>You do not have 2FA enabled. Admin verbs will be unavailable until you have enabled 2FA.</big></span>") // Very fucking obvious
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qdel(admin_read)
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return
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@@ -117,10 +117,16 @@
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/// Client's pAI save
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var/datum/pai_save/pai_save
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/// List of the clients CUIs
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var/list/datum/custom_user_item/cui_entries = list()
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/client/vv_edit_var(var_name, var_value)
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switch(var_name)
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// I know we will never be in a world where admins are editing client vars to let people bypass TOS
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// But guess what, if I have the ability to overengineer something, I am going to do it
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if("tos_consent")
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return FALSE
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// Dont fuck with this
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if("cui_entries")
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return FALSE
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return ..()
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@@ -149,8 +149,6 @@
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karma_purchase(karma,30,"job","Nanotrasen Representative")
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if("4")
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karma_purchase(karma,30,"job","Blueshield")
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if("5")
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karma_purchase(karma,45,"job","Magistrate")
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return
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if(href_list["KarmaBuy2"])
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var/karma=verify_karma()
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@@ -0,0 +1,20 @@
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/datum/client_login_processor/cuis
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priority = 45
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/datum/client_login_processor/cuis/get_query(client/C)
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var/datum/db_query/query = SSdbcore.NewQuery("SELECT cuiRealName, cuiPath, cuiItemName, cuiDescription, cuiJobMask FROM customuseritems WHERE cuiCKey=:ckey", list(
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"ckey" = C.ckey
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))
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return query
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/datum/client_login_processor/cuis/process_result(datum/db_query/Q, client/C)
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while(Q.NextRow())
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var/datum/custom_user_item/cui = new()
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cui.characer_name = Q.item[1]
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cui.object_typepath = text2path(Q.item[2])
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cui.item_name_override = Q.item[3]
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cui.item_desc_override = Q.item[4]
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cui.raw_job_mask = Q.item[5]
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if(cui.parse_info(C.ckey))
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C.cui_entries += cui
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@@ -96,6 +96,9 @@
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if(user.get_active_hand() != src)
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to_chat(user, "You must hold [src] in your hand to do this.")
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return
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toggle_waddle(user)
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/obj/item/clothing/shoes/clown_shoes/proc/toggle_waddle(mob/living/user)
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if(!enabled_waddle)
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to_chat(user, "<span class='notice'>You switch off the waddle dampeners!</span>")
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enabled_waddle = TRUE
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@@ -111,6 +114,45 @@
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desc = "Standard-issue shoes of the wizarding class clown. Damn they're huge! And powerful! Somehow."
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magical = TRUE
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/obj/item/clothing/shoes/clown_shoes/slippers
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actions_types = list(/datum/action/item_action/slipping)
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var/slide_distance = 6
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var/recharging_rate = 8 SECONDS
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var/recharging_time = 0
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/obj/item/clothing/shoes/clown_shoes/slippers/item_action_slot_check(slot, mob/user)
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if(slot == slot_shoes)
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return TRUE
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/obj/item/clothing/shoes/clown_shoes/slippers/ui_action_click(mob/user, action)
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if(recharging_time > world.time)
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to_chat(user, "<span class='warning'>The boot's internal propulsion needs to recharge still!</span>")
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return
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var/prev_dir = user.dir
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var/prev_pass_flags = user.pass_flags
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user.pass_flags |= PASSMOB
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user.Weaken(2)
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user.dir = prev_dir
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playsound(src, 'sound/effects/stealthoff.ogg', 50, TRUE, 1)
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recharging_time = world.time + recharging_rate
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user.visible_message("<span class='warning'>[user] slips forward!</span>")
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for(var/i in 1 to slide_distance)
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step(user, user.dir)
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sleep(1)
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user.SetWeakened(0)
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user.pass_flags = prev_pass_flags
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/obj/item/clothing/shoes/clown_shoes/slippers/toggle_waddle(mob/living/user)
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if(!enabled_waddle)
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to_chat(user, "<span class='notice'>You switch off the waddle dampeners!</span>")
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enabled_waddle = TRUE
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slowdown = initial(slowdown)
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else
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to_chat(user, "<span class='notice'>You switch on the waddle dampeners, [src] no longer slow you down!</span>")
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enabled_waddle = FALSE
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slowdown = SHOES_SLOWDOWN
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/obj/item/clothing/shoes/jackboots
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name = "jackboots"
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desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
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@@ -373,7 +373,71 @@
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result = list(/obj/item/stack/tile/carpet/black)
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time = 20
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reqs = list(/obj/item/stack/tile/carpet = 1)
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pathtools = list(/obj/item/toy/crayon)
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pathtools = list(/obj/item/toy/crayon/black)
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category = CAT_MISC
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/datum/crafting_recipe/bluecarpet
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name = "Black Carpet"
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result = list(/obj/item/stack/tile/carpet/blue)
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time = 20
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reqs = list(/obj/item/stack/tile/carpet = 1)
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pathtools = list(/obj/item/toy/crayon/blue)
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category = CAT_MISC
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/datum/crafting_recipe/cyancarpet
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name = "Cyan Carpet"
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result = list(/obj/item/stack/tile/carpet/blue)
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time = 20
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reqs = list(/obj/item/stack/tile/carpet = 1)
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pathtools = list(/obj/item/toy/crayon/blue, /obj/item/toy/crayon/green)
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category = CAT_MISC
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/datum/crafting_recipe/greencarpet
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name = "Green Carpet"
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result = list(/obj/item/stack/tile/carpet/green)
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time = 20
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reqs = list(/obj/item/stack/tile/carpet = 1)
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pathtools = list(/obj/item/toy/crayon/green)
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category = CAT_MISC
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/datum/crafting_recipe/orangecarpet
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name = "Orange Carpet"
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result = list(/obj/item/stack/tile/carpet/orange)
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time = 20
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reqs = list(/obj/item/stack/tile/carpet = 1)
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pathtools = list(/obj/item/toy/crayon/yellow, /obj/item/toy/crayon/red)
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category = CAT_MISC
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/datum/crafting_recipe/purplecarpet
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name = "Purple Carpet"
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result = list(/obj/item/stack/tile/carpet/purple)
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time = 20
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reqs = list(/obj/item/stack/tile/carpet = 1)
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pathtools = list(/obj/item/toy/crayon/red, /obj/item/toy/crayon/blue)
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category = CAT_MISC
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/datum/crafting_recipe/redcarpet
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name = "Red Carpet"
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result = list(/obj/item/stack/tile/carpet/purple)
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time = 20
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reqs = list(/obj/item/stack/tile/carpet = 1)
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pathtools = list(/obj/item/toy/crayon/red)
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category = CAT_MISC
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/datum/crafting_recipe/royalblackcarpet
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name = "Royal Black Carpet"
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result = list(/obj/item/stack/tile/carpet/royalblack = 10)
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time = 20
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reqs = list(/obj/item/stack/tile/carpet/black = 10,
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/obj/item/stack/sheet/mineral/gold = 2)
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category = CAT_MISC
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/datum/crafting_recipe/royalbluecarpet
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name = "Royal Blue Carpet"
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result = list(/obj/item/stack/tile/carpet/royalblue = 10)
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time = 20
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reqs = list(/obj/item/stack/tile/carpet/blue = 10,
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/obj/item/stack/sheet/mineral/gold = 2)
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category = CAT_MISC
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/datum/crafting_recipe/showercurtain
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@@ -1,101 +0,0 @@
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/proc/EquipCustomItems(mob/living/carbon/human/M)
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if(!SSdbcore.IsConnected())
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return
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// Grab the info we want.
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var/datum/db_query/query = SSdbcore.NewQuery({"
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SELECT cuiPath, cuiPropAdjust, cuiJobMask, cuiDescription, cuiItemName FROM customuseritems
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WHERE cuiCKey=:ckey AND (cuiRealName=:realname OR cuiRealName='*')"}, list(
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"ckey" = M.ckey,
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"realname" = M.real_name
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))
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if(!query.warn_execute(async = FALSE)) // Dont make this async. Youll make roundstart slow. Trust me.
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qdel(query)
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return
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while(query.NextRow())
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var/path = text2path(query.item[1])
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var/propadjust = query.item[2]
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var/jobmask = query.item[3]
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var/ok = 0
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if(!path || !ispath(path))
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log_debug("Incorrect database entry found in table 'customuseritems' path value = [path], cuiPath is null. cuiCKey='[M.ckey]' AND (cuiRealName='[M.real_name]' OR cuiRealName='*'")
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continue
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if(jobmask != "*")
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var/list/allowed_jobs = splittext(jobmask,",")
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for(var/i = 1, i <= allowed_jobs.len, i++)
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if(istext(allowed_jobs[i]))
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allowed_jobs[i] = trim(allowed_jobs[i])
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var/alt_blocked = 0
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if(M.mind.role_alt_title)
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if(!(M.mind.role_alt_title in allowed_jobs))
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alt_blocked = 1
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if(!(M.mind.assigned_role in allowed_jobs) || alt_blocked)
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continue
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var/obj/item/Item = new path()
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var/description = query.item[4]
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var/newname = query.item[5]
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if(istype(Item,/obj/item/card/id))
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var/obj/item/card/id/I = Item
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for(var/obj/item/card/id/C in M)
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//default settings
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I.name = "[M.real_name]'s ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
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I.registered_name = M.real_name
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I.access = C.access
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I.assignment = C.assignment
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I.blood_type = C.blood_type
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I.dna_hash = C.dna_hash
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I.fingerprint_hash = C.fingerprint_hash
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qdel(C)
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ok = M.equip_or_collect(I, slot_wear_id, 0) //if 1, last argument deletes on fail
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break
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else if(istype(M.back, /obj/item/storage)) // Try to place it in something on the mob's back
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var/obj/item/storage/S = M.back
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if(S.contents.len < S.storage_slots)
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Item.loc = M.back
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ok = 1
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to_chat(M, "<span class='notice'>Your [Item.name] has been added to your [M.back.name].</span>")
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if(ok == 0)
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for(var/obj/item/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob.
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if(S.contents.len < S.storage_slots)
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Item.loc = S
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ok = 1
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to_chat(M, "<span class='notice'>Your [Item.name] has been added to your [S.name].</span>")
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break
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if(description)
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Item.desc = description
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if(newname)
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Item.name = newname
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if(ok == 0) // Finally, since everything else failed, place it on the ground
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Item.loc = get_turf(M.loc)
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HackProperties(Item,propadjust)
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M.regenerate_icons()
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qdel(query)
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// This is hacky, but since it's difficult as fuck to make a proper parser in BYOND without killing the server, here it is. - N3X
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/proc/HackProperties(mob/living/carbon/human/M, obj/item/I, script)
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var/list/statements = splittext(script,";")
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if(statements.len == 0)
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return
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for(var/statement in statements)
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var/list/assignmentChunks = splittext(statement,"=")
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||||
var/varname = assignmentChunks[1]
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var/list/typeChunks=splittext(script,":")
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var/desiredType=typeChunks[1]
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switch(desiredType)
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if("string")
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var/output = typeChunks[2]
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output = replacetext(output,"{REALNAME}", M.real_name)
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output = replacetext(output,"{ROLE}", M.mind.assigned_role)
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output = replacetext(output,"{ROLE_ALT}", "[M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role]")
|
||||
I.vars[varname]=output
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||||
if("number")
|
||||
I.vars[varname]=text2num(typeChunks[2])
|
||||
if("icon")
|
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if(typeChunks.len==2)
|
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I.vars[varname]=new /icon(typeChunks[2])
|
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if(typeChunks.len==3)
|
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I.vars[varname]=new /icon(typeChunks[2],typeChunks[3])
|
||||
@@ -3,3 +3,12 @@
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/datum/event/wizard/ghost/start()
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var/msg = "<span class='warning'>You suddenly feel extremely obvious...</span>"
|
||||
set_observer_default_invisibility(0, msg)
|
||||
|
||||
/datum/event/wizard/ghost_mute //The spook is silent
|
||||
|
||||
/datum/event/wizard/ghost_mute/start()
|
||||
GLOB.dsay_enabled = FALSE
|
||||
var/sound/S = sound('sound/hallucinations/wail.ogg')
|
||||
for(var/mob/dead/observer/silenced in GLOB.player_list)
|
||||
to_chat(silenced, "<span class='warning'>Magical forces wrap around your spectral form. You can no longer speak to other ghosts!</span>")
|
||||
SEND_SOUND(silenced, S)
|
||||
|
||||
@@ -200,11 +200,12 @@
|
||||
deckshuffle()
|
||||
|
||||
/obj/item/deck/verb/verb_shuffle()
|
||||
set category = "Object"
|
||||
set name = "Shuffle"
|
||||
set desc = "Shuffle the cards in the deck."
|
||||
set src in view(1)
|
||||
deckshuffle()
|
||||
if(!isobserver(usr))
|
||||
set category = "Object"
|
||||
set name = "Shuffle"
|
||||
set desc = "Shuffle the cards in the deck."
|
||||
set src in view(1)
|
||||
deckshuffle()
|
||||
|
||||
/obj/item/deck/proc/deckshuffle()
|
||||
var/mob/living/user = usr
|
||||
|
||||
@@ -275,10 +275,6 @@ GLOBAL_LIST_EMPTY(karma_spenders)
|
||||
dat += "<a href='?src=[UID()];karmashop=shop;KarmaBuy=4'>Unlock Blueshield -- 30KP</a><br>"
|
||||
else
|
||||
dat += "Blueshield - <font color='green'>Unlocked</font><br>"
|
||||
if(!("Magistrate" in joblist))
|
||||
dat += "<a href='?src=[UID()];karmashop=shop;KarmaBuy=5'>Unlock Magistrate -- 45KP</a><br>"
|
||||
else
|
||||
dat+= "Magistrate - <font color='green'>Unlocked</font><br>"
|
||||
|
||||
if(1) // Species Unlocks
|
||||
if(!("Machine" in specieslist))
|
||||
@@ -349,6 +345,9 @@ GLOBAL_LIST_EMPTY(karma_spenders)
|
||||
if("Security Pod Pilot" in purchased)
|
||||
refundable += "Security Pod Pilot"
|
||||
dat += "<a href='?src=[UID()];karmashop=shop;KarmaRefund=Security Pod Pilot;KarmaRefundType=job;KarmaRefundCost=30'>Refund Security Pod Pilot -- 30KP</a><br>"
|
||||
if("Magistrate" in purchased)
|
||||
refundable += "Magistrate"
|
||||
dat += "<a href='?src=[UID()];karmashop=shop;KarmaRefund=Magistrate;KarmaRefundType=job;KarmaRefundCost=45'>Refund Magistrate -- 45KP</a><br>"
|
||||
|
||||
if(!refundable.len)
|
||||
dat += "You do not have any refundable karma purchases.<br>"
|
||||
@@ -515,6 +514,8 @@ GLOBAL_LIST_EMPTY(karma_spenders)
|
||||
cost = 30
|
||||
if("Nanotrasen Recruiter")
|
||||
cost = 10
|
||||
if("Magistrate")
|
||||
cost = 45
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>That job is not refundable.</span>")
|
||||
return
|
||||
|
||||
@@ -79,6 +79,9 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
|
||||
var/obj/machinery/power/apc/malfhack = null
|
||||
var/explosive = 0 //does the AI explode when it dies?
|
||||
|
||||
/// List of modules the AI has purchased malf upgrades for.
|
||||
var/list/purchased_modules = list()
|
||||
|
||||
var/mob/living/silicon/ai/parent = null
|
||||
var/camera_light_on = 0
|
||||
var/list/obj/machinery/camera/lit_cameras = list()
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
"Parrot" = "parrot",
|
||||
"Box Bot" = "boxbot",
|
||||
"Spider Bot" = "spiderbot",
|
||||
"Fairy" = "fairy"
|
||||
"Fairy" = "fairy",
|
||||
"Snake" = "snake"
|
||||
)
|
||||
|
||||
var/global/list/possible_say_verbs = list(
|
||||
@@ -35,7 +36,8 @@
|
||||
"Beep" = list("beeps","beeps loudly","boops"),
|
||||
"Chirp" = list("chirps","chirrups","cheeps"),
|
||||
"Feline" = list("purrs","yowls","meows"),
|
||||
"Canine" = list("yaps","barks","growls")
|
||||
"Canine" = list("yaps","barks","growls"),
|
||||
"Hiss" = list("hisses","hisses","hisses")
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -1264,6 +1264,8 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
connected_ai = AI
|
||||
connected_ai.connected_robots |= src
|
||||
notify_ai(1)
|
||||
if(module)
|
||||
module.rebuild_modules() //This way, if a borg gets linked to a malf AI that has upgrades, they get their upgrades.
|
||||
sync()
|
||||
|
||||
/mob/living/silicon/robot/adjustOxyLoss(amount)
|
||||
|
||||
@@ -6,12 +6,17 @@
|
||||
item_state = "electronic"
|
||||
flags = CONDUCT
|
||||
|
||||
/// Has the AI hacked the borg module, allowing access to the malf AI exclusive item.
|
||||
var/malfhacked = FALSE
|
||||
|
||||
/// A list of all currently usable and created modules the robot currently has access too.
|
||||
var/list/modules = list()
|
||||
/// A list of module-specific, non-emag modules the borg will gain when this module is chosen.
|
||||
var/list/basic_modules = list()
|
||||
/// A list of modules the robot gets when emagged.
|
||||
var/list/emag_modules = list()
|
||||
/// A list of modules that the robot gets when malf AI buys it.
|
||||
var/list/malf_modules = list()
|
||||
/// A list of modules that require special recharge handling. Examples include things like flashes, sprays and welding tools.
|
||||
var/list/special_rechargables = list()
|
||||
/// A list of all "energy stacks", i.e metal, glass, brute kits, splints, etc.
|
||||
@@ -43,12 +48,17 @@
|
||||
emag_modules += I
|
||||
emag_modules -= i
|
||||
|
||||
for(var/i in malf_modules)
|
||||
var/obj/item/I = new i(src)
|
||||
malf_modules += I
|
||||
malf_modules -= i
|
||||
|
||||
// Flashes need a special recharge, and since basically every module uses it, add it here.
|
||||
// Even if the module doesn't use a flash, it wont cause any issues to have it in this list.
|
||||
special_rechargables += /obj/item/flash/cyborg
|
||||
|
||||
// This is done so we can loop through this list later and call cyborg_recharge() on the items while the borg is recharging.
|
||||
var/all_modules = basic_modules | emag_modules
|
||||
var/all_modules = basic_modules | emag_modules | malf_modules
|
||||
for(var/path in special_rechargables)
|
||||
var/obj/item/I = locate(path) in all_modules
|
||||
if(I) // If it exists, add the object reference.
|
||||
@@ -70,6 +80,7 @@
|
||||
QDEL_LIST(modules)
|
||||
QDEL_LIST(basic_modules)
|
||||
QDEL_LIST(emag_modules)
|
||||
QDEL_LIST(malf_modules)
|
||||
QDEL_LIST(storages)
|
||||
QDEL_LIST(special_rechargables)
|
||||
return ..()
|
||||
@@ -88,6 +99,7 @@
|
||||
var/list/lists = list(
|
||||
basic_modules,
|
||||
emag_modules,
|
||||
malf_modules,
|
||||
storages,
|
||||
special_rechargables
|
||||
)
|
||||
@@ -155,13 +167,17 @@
|
||||
return I
|
||||
|
||||
/**
|
||||
* Builds the usable module list from the modules we have in `basic_modules` and `emag_modules`
|
||||
* Builds the usable module list from the modules we have in `basic_modules`, `emag_modules` and `malf_modules`
|
||||
*/
|
||||
/obj/item/robot_module/proc/rebuild_modules()
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
R.uneq_all()
|
||||
modules = list()
|
||||
|
||||
if(!malfhacked && R.connected_ai)
|
||||
if(type in R.connected_ai.purchased_modules)
|
||||
malfhacked = TRUE
|
||||
|
||||
// By this point these lists should only contain items. It's safe to use typeless loops here.
|
||||
for(var/item in basic_modules)
|
||||
add_module(item, FALSE)
|
||||
@@ -170,6 +186,10 @@
|
||||
for(var/item in emag_modules)
|
||||
add_module(item, FALSE)
|
||||
|
||||
if(malfhacked)
|
||||
for(var/item in malf_modules)
|
||||
add_module(item, FALSE)
|
||||
|
||||
if(R.hud_used)
|
||||
R.hud_used.update_robot_modules_display()
|
||||
|
||||
@@ -354,8 +374,9 @@
|
||||
/obj/item/stack/sheet/glass/cyborg,
|
||||
/obj/item/stack/sheet/rglass/cyborg
|
||||
)
|
||||
emag_modules = list(/obj/item/borg/stun)
|
||||
special_rechargables = list(/obj/item/extinguisher, /obj/item/weldingtool/largetank/cyborg)
|
||||
emag_modules = list(/obj/item/borg/stun, /obj/item/restraints/handcuffs/cable/zipties/cyborg)
|
||||
malf_modules = list(/obj/item/gun/energy/emitter/cyborg)
|
||||
special_rechargables = list(/obj/item/extinguisher, /obj/item/weldingtool/largetank/cyborg, /obj/item/gun/energy/emitter/cyborg)
|
||||
|
||||
/obj/item/robot_module/engineering/handle_death(mob/living/silicon/robot/R, gibbed)
|
||||
var/obj/item/gripper/G = locate(/obj/item/gripper) in modules
|
||||
@@ -400,7 +421,7 @@
|
||||
/obj/item/holosign_creator,
|
||||
/obj/item/extinguisher/mini
|
||||
)
|
||||
emag_modules = list(/obj/item/reagent_containers/spray/cyborg_lube)
|
||||
emag_modules = list(/obj/item/reagent_containers/spray/cyborg_lube, /obj/item/restraints/handcuffs/cable/zipties/cyborg)
|
||||
special_rechargables = list(
|
||||
/obj/item/lightreplacer,
|
||||
/obj/item/reagent_containers/spray/cyborg_lube,
|
||||
@@ -471,7 +492,7 @@
|
||||
/obj/item/storage/bag/tray/cyborg,
|
||||
/obj/item/reagent_containers/food/drinks/shaker
|
||||
)
|
||||
emag_modules = list(/obj/item/reagent_containers/food/drinks/cans/beer/sleepy_beer)
|
||||
emag_modules = list(/obj/item/reagent_containers/food/drinks/cans/beer/sleepy_beer, /obj/item/restraints/handcuffs/cable/zipties/cyborg)
|
||||
special_rechargables = list(
|
||||
/obj/item/reagent_containers/food/condiment/enzyme,
|
||||
/obj/item/reagent_containers/food/drinks/cans/beer/sleepy_beer
|
||||
@@ -530,7 +551,7 @@
|
||||
/obj/item/gun/energy/kinetic_accelerator/cyborg,
|
||||
/obj/item/gps/cyborg
|
||||
)
|
||||
emag_modules = list(/obj/item/borg/stun, /obj/item/pickaxe/drill/cyborg/diamond)
|
||||
emag_modules = list(/obj/item/borg/stun, /obj/item/pickaxe/drill/cyborg/diamond, /obj/item/restraints/handcuffs/cable/zipties/cyborg)
|
||||
special_rechargables = list(/obj/item/extinguisher/mini, /obj/item/weldingtool/mini)
|
||||
|
||||
// Replace their normal drill with a diamond drill.
|
||||
|
||||
@@ -359,7 +359,7 @@
|
||||
character.buckled.dir = character.dir
|
||||
|
||||
character = SSjobs.EquipRank(character, rank, 1) //equips the human
|
||||
EquipCustomItems(character)
|
||||
SSticker.equip_cuis(character) // Gives them their CUIs
|
||||
|
||||
SSticker.mode.latespawn(character)
|
||||
|
||||
|
||||
@@ -140,6 +140,7 @@
|
||||
var/on = 0
|
||||
var/brightness_on = 2
|
||||
light_color = LIGHT_COLOR_RED
|
||||
armour_penetration = 20
|
||||
|
||||
/obj/item/pen/edagger/attack_self(mob/living/user)
|
||||
if(on)
|
||||
|
||||
@@ -271,6 +271,17 @@
|
||||
delay = 50
|
||||
select_name = "snipe"
|
||||
|
||||
/obj/item/ammo_casing/energy/emitter
|
||||
projectile_type = /obj/item/projectile/beam/emitter
|
||||
muzzle_flash_color = LIGHT_COLOR_GREEN
|
||||
fire_sound = 'sound/weapons/emitter.ogg'
|
||||
e_cost = 100
|
||||
delay = 2 SECONDS // Lasers fire twice every second for 40 dps, this fires every 2 seconds for 15 dps. Seems fair, since every cyborg will have this with more shots?
|
||||
select_name = "emitter"
|
||||
|
||||
/obj/item/ammo_casing/energy/emitter/cyborg
|
||||
e_cost = 500 // about 28 shots on an engineering borg from a borging machine, assuming some power is used for lights / movement. May need to change.
|
||||
|
||||
/obj/item/ammo_casing/energy/bsg
|
||||
projectile_type = /obj/item/projectile/energy/bsg
|
||||
muzzle_flash_color = LIGHT_COLOR_DARKBLUE
|
||||
|
||||
@@ -141,6 +141,29 @@
|
||||
name = "cyborg immolator cannon"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/immolator/scatter/cyborg, /obj/item/ammo_casing/energy/immolator/strong/cyborg) // scatter is default, because it is more useful
|
||||
|
||||
/obj/item/gun/energy/emitter
|
||||
name = "mobile emitter"
|
||||
desc = "An emitter removed from its base, and attached to a laser cannon frame."
|
||||
icon_state = "emittercannon"
|
||||
item_state = "laser"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
shaded_charge = TRUE
|
||||
can_holster = FALSE
|
||||
origin_tech = "combat=4;magnets=4;powerstorage=3"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/emitter)
|
||||
ammo_x_offset = 3
|
||||
|
||||
/obj/item/gun/energy/emitter/cyborg
|
||||
name = "mounted emitter"
|
||||
desc = "An emitter built into to your cyborg frame, draining charge from your cell."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/emitter/cyborg)
|
||||
|
||||
/obj/item/gun/energy/emitter/cyborg/newshot()
|
||||
..()
|
||||
robocharge()
|
||||
|
||||
/obj/item/gun/energy/emitter/cyborg/emp_act()
|
||||
return
|
||||
|
||||
////////Laser Tag////////////////////
|
||||
|
||||
|
||||
Reference in New Issue
Block a user