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Fixes conflict
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@@ -15,7 +15,7 @@
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var/lastattacker = null
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/obj/item/cardboard_cutout/attack_hand(mob/living/user)
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if(user.a_intent == I_HELP || pushed_over)
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if(user.a_intent == INTENT_HELP || pushed_over)
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return ..()
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user.visible_message("<span class='warning'>[user] pushes over [src]!</span>", "<span class='danger'>You push over [src]!</span>")
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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@@ -185,4 +185,4 @@
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dir = SOUTH
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/obj/item/cardboard_cutout/adaptive //Purchased by Syndicate agents, these cutouts are indistinguishable from normal cutouts but aren't discolored when their appearance is changed
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deceptive = TRUE
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deceptive = TRUE
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