Reorganized clothing as a whole.

Everything related to clothing should now be defined in modules/clothing. I'm almost certain there's clothing code hidden elsewhere but this should be the vast majority of it finished.

Everything is set up related to the object types themselves (meaning paths.)
So all hats will be in modules/clothing/head, all gloves will be in modules/clothing/gloves, ect...

I've removed 'modules/clothing/random.dm' and 'objects/items/clothing.dm' which both seemed to just be a place where people would put stuff they were too lazy to find a proper home for.

I've also moved files that had no, or very few blocks of code into more catagorized areas.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4388 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-08-13 02:17:14 +00:00
parent 4a0f31a8c0
commit e9671308bf
63 changed files with 2005 additions and 1791 deletions
@@ -138,14 +138,14 @@ var/global/sent_syndicate_strike_team = 0
equip_if_possible(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
equip_if_possible(new /obj/item/clothing/shoes/swat(src), slot_shoes)
if (!syndicate_leader_selected)
equip_if_possible(new /obj/item/clothing/suit/space/syndicate/elite(src), slot_wear_suit)
equip_if_possible(new /obj/item/clothing/suit/space/syndicate/black(src), slot_wear_suit)
else
equip_if_possible(new /obj/item/clothing/suit/space/syndicate/elite/leader(src), slot_wear_suit)
equip_if_possible(new /obj/item/clothing/suit/space/syndicate/black/red(src), slot_wear_suit)
equip_if_possible(new /obj/item/clothing/gloves/swat(src), slot_gloves)
if (!syndicate_leader_selected)
equip_if_possible(new /obj/item/clothing/head/helmet/space/syndicate/elite(src), slot_head)
equip_if_possible(new /obj/item/clothing/head/helmet/space/syndicate/black(src), slot_head)
else
equip_if_possible(new /obj/item/clothing/head/helmet/space/syndicate/elite/leader(src), slot_head)
equip_if_possible(new /obj/item/clothing/head/helmet/space/syndicate/black/red(src), slot_head)
equip_if_possible(new /obj/item/clothing/mask/gas/syndicate(src), slot_wear_mask)
equip_if_possible(new /obj/item/clothing/glasses/thermal(src), slot_glasses)