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Merge pull request #15833 from McRamon/mist-shadowstep
Mist and Shadowstep icons update (second attempt)
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@@ -424,7 +424,7 @@
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name = "Mist Form (30)"
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desc = "You take on the form of mist for a short period of time."
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gain_desc = "You have gained the Mist Form ability which allows you to take on the form of mist for a short period and pass over any obstacle in your path."
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action_icon_state = "jaunt"
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action_icon_state = "mist"
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charge_max = 600
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required_blood = 30
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centcom_cancast = 0
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@@ -436,28 +436,23 @@
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var/originalloc = get_turf(user.loc)
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var/obj/effect/dummy/spell_jaunt/holder = new /obj/effect/dummy/spell_jaunt(originalloc)
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var/atom/movable/overlay/animation = new /atom/movable/overlay(originalloc)
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animation.name = "water"
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animation.name = "blood"
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animation.density = 0
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animation.anchored = 1
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animation.icon = 'icons/mob/mob.dmi'
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animation.icon_state = "liquify"
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animation.icon_state = "empty"
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animation.layer = 5
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animation.master = holder
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U.ExtinguishMob()
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flick("liquify", animation)
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flick("mist", animation)
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user.forceMove(holder)
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user.client.eye = holder
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var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
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steam.set_up(10, 0, originalloc)
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steam.start()
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sleep(jaunt_duration)
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var/mobloc = get_turf(user.loc)
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animation.loc = mobloc
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steam.location = mobloc
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steam.start()
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user.canmove = 0
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sleep(20)
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flick("reappear",animation)
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flick("mist_reappear", animation)
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sleep(5)
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if(!user.Move(mobloc))
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for(var/direction in list(1,2,4,8,5,6,9,10))
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@@ -476,7 +471,7 @@
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name = "Shadowstep (30)"
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desc = "Vanish into the shadows."
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gain_desc = "You have gained the ability to shadowstep, which makes you disappear into nearby shadows at the cost of blood."
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action_icon_state = "blink"
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action_icon_state = "shadowblink"
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charge_max = 20
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required_blood = 30
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centcom_cancast = 0
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Before Width: | Height: | Size: 183 KiB After Width: | Height: | Size: 197 KiB |
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