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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
vermin spawn randomly in maintenance (plus a couple of other areas) at a rate of one every 10-15 mins.
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -41,7 +41,6 @@ var/datum/roundinfo/roundinfo = new()
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login_music = pick('title1.ogg', 'title2.ogg') // choose title music!
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do
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vermin_spawn_areas = new/list("/area/maintenance","/area/mine/maintenance","/area/crew_quarters/toilet","/area/crew_quarters/locker/locker_toilet")
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pregame_timeleft = 180
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world << "<B><FONT color='blue'>Welcome to the pre-game lobby!</FONT></B>"
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@@ -55,6 +54,9 @@ var/datum/roundinfo/roundinfo = new()
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current_state = GAME_STATE_SETTING_UP
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while (!setup())
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spawn(10)
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vermin_spawn_areas = list("/area/maintenance","/area/mine/maintenance","/area/crew_quarters/toilet","/area/crew_quarters/locker/locker_toilet")
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/datum/controller/gameticker/proc/setup()
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//Create and announce mode
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if(master_mode=="secret")
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@@ -310,34 +312,32 @@ var/datum/roundinfo/roundinfo = new()
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world.Reboot()
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//randomly spawn vermin in maintenance and other areas
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//doesn't seem to be working
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/*if(spawn_vermin && vermin_spawn_areas.len)
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if(spawn_vermin && vermin_spawn_areas && vermin_spawn_areas.len)
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if(!spawning_vermin)
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spawning_vermin = 1
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spawn(rand(10,10)) //between 10 (6000) and 15 (9000) minutes interval
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var/area_text = pick( text2path(vermin_spawn_areas) )
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world << area_text
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spawn(rand(6000,9000)) //between 10 (6000) and 15 (9000) minutes interval
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var/area_text = pick(vermin_spawn_areas)
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area_text = text2path(area_text)
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var/random_area = pick( typesof(area_text) )
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world << random_area
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var/list/turfs = get_area_turfs(random_area)
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world << turfs.len
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if(!turfs.len)
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turfs = get_area_turfs(pick(typesof(pick(vermin_spawn_areas))))
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world << turfs.len
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else
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world << "-----"
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//
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if(turfs && turfs.len)
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var/turf/T = get_random_turf(turfs)
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world << T
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//
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if(prob(100))
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while(turfs.len > 0)
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var/turf/T = pick(turfs)
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turfs -= T
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if(T.density)
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continue
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for(var/obj/I in T)
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if(I.density)
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continue
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if(prob(50))
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//spawn a mouse, any of the gray, brown or white varieties
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new /mob/living/simple_animal/mouse(T)
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else
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//spawn a roach
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new /obj/effect/critter/roach(T)
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spawning_vermin = 0*/
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spawning_vermin = 0
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return 1
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@@ -17,7 +17,7 @@
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response_disarm = "gently pushes aside the"
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response_harm = "splats the"
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density = 0
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var/color = "gray" //brown, gray and white
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var/color //brown, gray and white
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/mob/living/simple_animal/mouse/Life()
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..()
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