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TG: - Fixed one of the ways the Core R&D Computer can lock up and become completely
unusable. If it gets stuck from using this method, just close the window and click on the computer again. Fixes issue 316 . - Vaccine bottles from the panD.E.M.I.C. now auto-name. There was a bug where you could very quickly create a ton of bottles which could cause clients to crash. Fixes issue 326 . - Changed various ASSERT()'s to sanity ifs. ASSERT should really only be used during debugging, not in release. Runtime prevention. Revision: r3368 Author: johnsonmt88
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@@ -59,7 +59,7 @@
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affected_mob.adjustToxLoss(10)
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affected_mob.updatehealth()
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if(prob(40))
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ASSERT(gibbed == 0)
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if(gibbed != 0) return 0
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var/list/candidates = list() // Picks a random ghost in the world to shove in the larva -- TLE
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for(var/mob/dead/observer/G in world)
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if(G.client)
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@@ -52,7 +52,7 @@
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affected_mob.adjustToxLoss(10)
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affected_mob.updatehealth()
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if(prob(40)) //So everyone can feel like robot Seth Brundle
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ASSERT(src.gibbed == 0)
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if(src.gibbed != 0) return 0
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var/turf/T = find_loc(affected_mob)
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gibs(T)
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src.cure(0)
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@@ -52,7 +52,7 @@
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affected_mob.adjustToxLoss(10)
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affected_mob.updatehealth()
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if(prob(40))
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ASSERT(gibbed == 0)
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if(gibbed != 0) return 0
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var/turf/T = find_loc(affected_mob)
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gibs(T)
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src.cure(0)
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@@ -57,12 +57,12 @@ PriorityQueue
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j >>= 1
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Dequeue()
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ASSERT(L.len)
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if(!L.len) return 0
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. = L[1]
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Remove(1)
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Remove(i)
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ASSERT(i <= L.len)
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if(i > L.len) return 0
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L.Swap(i,L.len)
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L.Cut(L.len)
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if(i < L.len)
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@@ -448,7 +448,7 @@ proc
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currentLayer = current:layer
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if(currentLayer<0) // Special case for FLY_LAYER
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ASSERT(currentLayer > -1000)
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if(currentLayer <= -1000) return 0
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if(pSet == 0) // Underlay
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currentLayer = A.layer+currentLayer/1000
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else // Overlay
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+1
-1
@@ -87,7 +87,7 @@ obj/hud/New(var/type = 0)
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/obj/hud/proc/instantiate(var/type = 0)
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mymob = loc
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ASSERT(istype(mymob, /mob))
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if(!istype(mymob, /mob)) return 0
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if(ishuman(mymob))
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human_hud(mymob.UI) // Pass the player the UI style chosen in preferences
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@@ -198,7 +198,7 @@
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if(part)
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parts[i] = part
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//debug below
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ASSERT(istype(parts[i],/obj/item))
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if(!istype(parts[i],/obj/item)) return 0
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return
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