remove that button!

This commit is contained in:
Fox-McCloud
2017-07-19 12:20:36 -04:00
parent b236225f78
commit e9e1f2de8e
21 changed files with 17 additions and 139 deletions
-3
View File
@@ -36,8 +36,6 @@
var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle
var/action_buttons_hidden = 0
var/obj/screen/internals
/mob/proc/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud(src)
@@ -81,7 +79,6 @@
alien_plasma_display = null
vampire_blood_display = null
nightvisionicon = null
internals = null
mymob = null
return ..()
-3
View File
@@ -319,9 +319,6 @@
mymob.throw_icon.alpha = ui_alpha
hotkeybuttons += mymob.throw_icon
internals = new /obj/screen/internals()
infodisplay += internals
mymob.healths = new /obj/screen/healths()
infodisplay += mymob.healths
-3
View File
@@ -102,9 +102,6 @@
mymob.throw_icon.alpha = ui_alpha
hotkeybuttons += mymob.throw_icon
internals = new /obj/screen/internals()
infodisplay += internals
mymob.healths = new /obj/screen/healths()
infodisplay += mymob.healths
-101
View File
@@ -90,107 +90,6 @@
icon = 'icons/mob/screen_robot.dmi'
screen_loc = ui_borg_intents
/obj/screen/internals
name = "toggle internals"
icon_state = "internal0"
screen_loc = ui_internal
/obj/screen/internals/Click()
if(!iscarbon(usr))
return
var/mob/living/carbon/C = usr
if(C.incapacitated())
return
if(C.internal)
C.internal = null
to_chat(C, "<span class='notice'>No longer running on internals.</span>")
icon_state = "internal0"
else
var/no_mask = FALSE
if(!C.get_organ_slot("breathing_tube"))
if(!C.wear_mask || !(C.wear_mask.flags & AIRTIGHT))
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(!H.head || !(H.head.flags & AIRTIGHT))
no_mask = TRUE
if(no_mask)
to_chat(C, "<span class='notice'>You are not wearing a suitable mask or helmet.</span>")
return
var/list/nicename = null
var/list/tankcheck = null
var/breathes = "oxygen"
var/list/contents = list()
var/from = "on"
if(ishuman(C))
var/mob/living/carbon/human/H = C
breathes = H.species.breathid
nicename = list("suit", "back", "belt", "right hand", "left hand", "left pocket", "right pocket")
tankcheck = list(H.s_store, C.back, H.belt, C.r_hand, C.l_hand, H.l_store, H.r_store)
else
nicename = list("right hand", "left hand", "back")
tankcheck = list(C.r_hand, C.l_hand, C.back)
// Rigs are a fucking pain since they keep an air tank in nullspace.
if(istype(C.back,/obj/item/weapon/rig))
var/obj/item/weapon/rig/rig = C.back
if(rig.air_supply)
from = "in"
nicename |= "hardsuit"
tankcheck |= rig.air_supply
for(var/i = 1, i < tankcheck.len + 1, ++i)
if(istype(tankcheck[i], /obj/item/weapon/tank))
var/obj/item/weapon/tank/t = tankcheck[i]
switch(breathes)
if("n2")
if(t.air_contents.nitrogen && !t.air_contents.oxygen)
contents.Add(t.air_contents.nitrogen)
else
contents.Add(0)
if("o2")
if(t.air_contents.oxygen && !t.air_contents.toxins)
contents.Add(t.air_contents.oxygen)
else
contents.Add(0)
if("co2")
if(t.air_contents.carbon_dioxide && !t.air_contents.toxins)
contents.Add(t.air_contents.carbon_dioxide)
else
contents.Add(0)
if("toxin")
if(t.air_contents.toxins)
contents.Add(t.air_contents.toxins)
else
contents.Add(0)
else
//no tank so we set contents to 0
contents.Add(0)
//Alright now we know the contents of the tanks so we have to pick the best one.
var/best = 0
var/bestcontents = 0
for(var/i=1, i < contents.len + 1 , ++i)
if(!contents[i])
continue
if(contents[i] > bestcontents)
best = i
bestcontents = contents[i]
//We've determined the best container now we set it as our internals
if(best)
to_chat(C, "<span class='notice'>You are now running on internals from [tankcheck[best]] [from] your [nicename[best]].</span>")
C.internal = tankcheck[best]
if(C.internal)
icon_state = "internal1"
else
to_chat(C, "<span class='notice'>You don't have a[breathes == "oxygen" ? "n oxygen" : addtext(" ",breathes)] tank.</span>")
C.update_action_buttons_icon()
/obj/screen/mov_intent
name = "run/walk toggle"
icon_state = "running"
+1 -1
View File
@@ -271,7 +271,7 @@ proc/issyndicate(mob/living/M as mob)
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(synd_mob), slot_wear_mask)
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(synd_mob), slot_l_hand)
synd_mob.internal = synd_mob.l_hand
synd_mob.update_internals_hud_icon(1)
synd_mob.update_action_buttons_icon()
var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(synd_mob)
E.implant(synd_mob)
@@ -51,7 +51,6 @@
if(C.internal == src)
to_chat(C, "<span class='notice'>You close \the [src] valve.</span>")
C.internal = null
C.update_internals_hud_icon(0)
else
var/can_open_valve = 0
if(C.get_organ_slot("breathing_tube"))
@@ -71,7 +70,6 @@
if(!silent)
to_chat(C, "<span class='notice'>You open \the [src] valve.</span>")
C.internal = src
C.update_internals_hud_icon(1)
else
if(!silent)
to_chat(C, "<span class='notice'>You are not wearing a suitable mask or helmet.</span>")
+1 -1
View File
@@ -59,7 +59,7 @@ var/global/sent_honksquad = 0
new_honksquad.key = pick(commandos)
commandos -= new_honksquad.key
new_honksquad.internal = new_honksquad.s_store
new_honksquad.update_internals_hud_icon(1)
new_honksquad.update_action_buttons_icon()
//So they don't forget their code or mission.
new_honksquad.mind.store_memory("<B>Mission:</B> <span class='warning'>[input].</span>")
@@ -88,7 +88,7 @@ var/global/sent_syndicate_infiltration_team = 0
if(!spawn_sit_mgmt || theguy.key != key)
new_syndicate_infiltrator.key = theguy.key
new_syndicate_infiltrator.internal = new_syndicate_infiltrator.s_store
new_syndicate_infiltrator.update_internals_hud_icon(1)
new_syndicate_infiltrator.update_action_buttons_icon()
infiltrators -= theguy
to_chat(new_syndicate_infiltrator, "<span class='danger'>You are a [!syndicate_leader_selected?"Infiltrator":"<B>Lead Infiltrator</B>"] in the service of the Syndicate. \nYour current mission is: <B>[input]</B></span>")
to_chat(new_syndicate_infiltrator, "<span class='notice'>You are equipped with an uplink implant to help you achieve your objectives. ((activate it via button in top left of screen))</span>")
@@ -119,7 +119,7 @@ var/global/sent_syndicate_infiltration_team = 0
var/mob/living/carbon/human/syndimgmtmob = create_syndicate_infiltrator(L, 1, 100, 1)
syndimgmtmob.key = key
syndimgmtmob.internal = syndimgmtmob.s_store
syndimgmtmob.update_internals_hud_icon(1)
syndimgmtmob.update_action_buttons_icon()
syndimgmtmob.faction += "syndicate"
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/syndi/elite, slot_wear_suit)
+1 -1
View File
@@ -361,7 +361,7 @@ client/proc/one_click_antag()
new_syndicate_commando.key = theghost.key
new_syndicate_commando.internal = new_syndicate_commando.s_store
new_syndicate_commando.update_internals_hud_icon(1)
new_syndicate_commando.update_action_buttons_icon()
//So they don't forget their code or mission.
+1 -1
View File
@@ -410,7 +410,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("Death Commando")//Leaves them at late-join spawn.
new_character.equip_death_commando()
new_character.internal = new_character.s_store
new_character.update_internals_hud_icon(1)
new_character.update_action_buttons_icon()
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role)
if("Cyborg")//More rigging to make em' work and check if they're traitor.
+1 -1
View File
@@ -64,7 +64,7 @@ var/global/sent_strike_team = 0
new_commando.key = pick(commandos)
commandos -= new_commando.key
new_commando.internal = new_commando.s_store
new_commando.update_internals_hud_icon(1)
new_commando.update_action_buttons_icon()
//So they don't forget their code or mission.
if(nuke_code)
@@ -71,7 +71,7 @@ var/global/sent_syndicate_strike_team = 0
new_syndicate_commando.key = pick(commandos)
commandos -= new_syndicate_commando.key
new_syndicate_commando.internal = new_syndicate_commando.s_store
new_syndicate_commando.update_internals_hud_icon(1)
new_syndicate_commando.update_action_buttons_icon()
//So they don't forget their code or mission.
if(nuke_code)
+2 -2
View File
@@ -333,9 +333,9 @@ BLIND // can't see anything
if(adjusted_flags)
slot_flags = adjusted_flags
if(ishuman(user) && H.internal && !H.get_organ_slot("breathing_tube") && user.wear_mask == src) /*If the user was wearing the mask providing internals on their face at the time it was adjusted, turn off internals.
Otherwise, they adjusted it while it was in their hands or some such so we won't be needing to turn off internals.*/
H.update_internals_hud_icon(0)
Otherwise, they adjusted it while it was in their hands or some such so we won't be needing to turn off internals.*/
H.internal = null
H.update_action_buttons_icon()
if(flags_inv & HIDEFACE) //Means that only things like bandanas and balaclavas will be affected since they obscure the identity of the wearer.
flags_inv &= ~HIDEFACE /*Done after the above to avoid having to do a check for initial(src.flags_inv == HIDEFACE).
This reveals the user's face since the bandana will now be going on their head.*/
+2 -6
View File
@@ -651,7 +651,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
if(do_mob(usr, src, POCKET_STRIP_DELAY))
if(internal)
internal = null
update_internals_hud_icon(0)
update_action_buttons_icon()
else
var/no_mask2
if(!get_organ_slot("breathing_tube"))
@@ -662,7 +662,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
to_chat(usr, "<span class='warning'>[src] is not wearing a suitable mask or helmet!</span>")
return
internal = ITEM
update_internals_hud_icon(1)
update_action_buttons_icon()
visible_message("<span class='danger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM].</span>", \
"<span class='userdanger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM].</span>")
@@ -1057,10 +1057,6 @@ so that different stomachs can handle things in different ways VB*/
return FALSE
/mob/living/carbon/proc/update_internals_hud_icon(internal_state = 0)
if(hud_used && hud_used.internals)
hud_used.internals.icon_state = "internal[internal_state]"
//to recalculate and update the mob's total tint from tinted equipment it's wearing.
/mob/living/carbon/proc/update_tint()
if(!tinted_weldhelh)
@@ -153,7 +153,7 @@
update_head_accessory()
if(internal && !get_organ_slot("breathing_tube"))
internal = null
update_internals_hud_icon(0)
update_action_buttons_icon()
wear_mask_update(I, toggle_off = FALSE)
sec_hud_set_ID()
update_inv_wear_mask()
+1 -4
View File
@@ -308,13 +308,10 @@
if(null_internals) //something wants internals gone
internal = null //so do it
update_action_buttons_icon()
if(internal) //check for hud updates every time this is called
update_internals_hud_icon(1)
return internal.remove_air_volume(volume_needed) //returns the valid air
else
update_internals_hud_icon(0)
return null
@@ -155,7 +155,7 @@
H.equip_or_collect(new /obj/item/weapon/plasmensuit_cartridge(H), slot_in_backpack) //Two refill cartridges for their suit. Can fit in boxes.
to_chat(H, "<span class='notice'>You are now running on plasma internals from the [H.s_store] in your [tank_slot_name]. You must breathe plasma in order to survive, and are extremely flammable.</span>")
H.internal = H.get_item_by_slot(tank_slot)
H.update_internals_hud_icon(1)
H.update_action_buttons_icon()
/datum/species/plasmaman/handle_life(var/mob/living/carbon/human/H)
if(!istype(H.wear_suit, /obj/item/clothing/suit/space/eva/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/eva/plasmaman))
@@ -349,7 +349,7 @@
H.equip_or_collect(new /obj/item/weapon/tank/emergency_oxygen/vox(H), slot_l_hand)
to_chat(H, "<span class='notice'>You are now running on nitrogen internals from the [H.l_hand] in your hand. Your species finds oxygen toxic, so you must breathe nitrogen only.</span>")
H.internal = H.l_hand
H.update_internals_hud_icon(1)
H.update_action_buttons_icon()
/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H)
updatespeciescolor(H)
+1 -4
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@@ -191,12 +191,9 @@
internal = null //turn off internals
if(internal)
update_internals_hud_icon(1)
return internal.remove_air_volume(volume_needed)
else
update_internals_hud_icon(0)
return
update_action_buttons_icon()
/mob/living/carbon/handle_diseases()
for(var/thing in viruses)
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