Derp-code fix

Also adds a comment for someone else's code because they wanted me to.
This commit is contained in:
FalseIncarnate
2016-03-01 21:31:46 -05:00
parent 374c2db600
commit ea3eff7651
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -51,7 +51,7 @@
var/mob/living/carbon/human/drownee = M //Typecast them as human.
handleDrowning(drownee) //Only human types will drown, to keep things simple for non-human mobs that live in the water
for(var/obj/effect/decal/cleanable/decal in T)
for(var/obj/effect/decal/cleanable/decal in T) //Cleans up cleanable decals like blood and such
animate(decal, alpha = 10, time = 20)
spawn(25)
qdel(decal)
+4 -4
View File
@@ -29,9 +29,6 @@
update_icon()
/obj/structure/ladder/update_icon()
if(istype(src, /obj/structure/ladder/dive_point))
return
if(up && down)
icon_state = "ladder11"
@@ -99,4 +96,7 @@
/obj/structure/ladder/dive_point/New()
..()
set_light(light_range, light_power) //magical glowing anchor
set_light(light_range, light_power) //magical glowing anchor
/obj/structure/ladder/dive_point/update_icon()
return