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Derp-code fix
Also adds a comment for someone else's code because they wanted me to.
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@@ -51,7 +51,7 @@
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var/mob/living/carbon/human/drownee = M //Typecast them as human.
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handleDrowning(drownee) //Only human types will drown, to keep things simple for non-human mobs that live in the water
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for(var/obj/effect/decal/cleanable/decal in T)
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for(var/obj/effect/decal/cleanable/decal in T) //Cleans up cleanable decals like blood and such
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animate(decal, alpha = 10, time = 20)
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spawn(25)
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qdel(decal)
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@@ -29,9 +29,6 @@
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update_icon()
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/obj/structure/ladder/update_icon()
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if(istype(src, /obj/structure/ladder/dive_point))
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return
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if(up && down)
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icon_state = "ladder11"
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@@ -99,4 +96,7 @@
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/obj/structure/ladder/dive_point/New()
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..()
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set_light(light_range, light_power) //magical glowing anchor
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set_light(light_range, light_power) //magical glowing anchor
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/obj/structure/ladder/dive_point/update_icon()
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return
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