Merge pull request #9025 from Anasari/BombToInvestigate

Move bombing list to investigate & improve bomb logging
This commit is contained in:
tigercat2000
2018-05-25 17:58:13 -07:00
committed by GitHub
15 changed files with 37 additions and 35 deletions
+2
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@@ -344,5 +344,7 @@
//for obj explosion block calculation
#define EXPLOSION_BLOCK_PROC -1
#define INVESTIGATE_BOMB "bombs"
// The SQL version required by this version of the code
#define SQL_VERSION 2
+1 -2
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@@ -10,7 +10,6 @@ GLOBAL_VAR(world_href_log)
GLOBAL_PROTECT(world_href_log)
var/list/jobMax = list()
var/list/bombers = list( )
var/list/admin_log = list ( )
var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
@@ -20,4 +19,4 @@ var/list/IClog = list()
var/list/OOClog = list()
var/list/adminlog = list()
var/list/investigate_log_subjects = list("notes", "watchlist", "hrefs")
var/list/investigate_log_subjects = list("notes", "watchlist", "hrefs")
+4 -3
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@@ -231,7 +231,8 @@
var/area/A = get_area(bombturf)
if(payload && !istype(payload, /obj/item/bombcore/training))
msg_admin_attack("[key_name_admin(user)] has primed a [name] ([payload]) for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
log_game("[key_name(user)] has primed a [name] ([payload]) for detonation at [A.name] ([bombturf.x], [bombturf.y], [bombturf.z])")
log_game("[key_name(user)] has primed a [name] ([payload]) for detonation at [A.name] [COORD(bombturf)]")
investigate_log("[key_name(user)] has has primed a [name] ([payload]) for detonation at [A.name] [COORD(bombturf)]", INVESTIGATE_BOMB)
payload.adminlog = "\The [src] that [key_name(user)] had primed detonated!"
/obj/machinery/syndicatebomb/proc/isWireCut(var/index)
@@ -556,11 +557,11 @@
var/area/A = get_area(T)
detonated--
message_admins("[key_name_admin(user)] has remotely detonated [detonated ? "syndicate bombs" : "a syndicate bomb"] using a [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
bombers += "[key_name(user)] has remotely detonated [detonated ? "syndicate bombs" : "a syndicate bomb"] using a [name] at [A.name] ([T.x],[T.y],[T.z])"
investigate_log("[key_name(user)] has remotely detonated [detonated ? "syndicate bombs" : "a syndicate bomb"] using a [name] at [A.name] ([T.x],[T.y],[T.z])", INVESTIGATE_BOMB)
log_game("[key_name(user)] has remotely detonated [detonated ? "syndicate bombs" : "a syndicate bomb"] using a [name] at [A.name] ([T.x],[T.y],[T.z])")
detonated = 0
existant = 0
timer = world.time + BUTTON_COOLDOWN
#undef BUTTON_COOLDOWN
#undef BUTTON_DELAY
#undef BUTTON_DELAY
@@ -63,7 +63,7 @@
A.holder = src
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
bombers += "[key_name(user)] attached a [A] to a transfer valve."
investigate_log("[key_name(user)] attached a [A] to a transfer valve.", INVESTIGATE_BOMB)
msg_admin_attack("[key_name_admin(user)]attached [A] to a transfer valve.")
log_game("[key_name_admin(user)] attached [A] to a transfer valve.")
attacher = user
@@ -204,7 +204,7 @@
var/mob/mob = get_mob_by_key(src.fingerprintslast)
bombers += "Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]"
investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", INVESTIGATE_BOMB)
message_admins("Bomb valve opened at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name_admin(mob)]")
log_game("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]")
merge_gases()
+1 -1
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@@ -159,7 +159,7 @@
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
bombers += "E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]"
investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]", INVESTIGATE_BOMB)
message_admins("E20 detonated at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with a roll of [result]. Triggered by: [key_name_admin(user)]")
log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]")
@@ -102,7 +102,7 @@
// This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it.
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> [contained].")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) [contained].")
bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained]."
investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained].", INVESTIGATE_BOMB)
to_chat(user, "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>")
playsound(user.loc, 'sound/weapons/armbomb.ogg', 60, 1)
active = 1
@@ -49,7 +49,8 @@
var/area/A = get_area(bombturf)
message_admins("[ADMIN_LOOKUPFLW(user)] has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)].")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
log_game("[key_name(user)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
investigate_log("[key_name(user)] has primed a [name] for detonation at [A.name] [COORD(bombturf)])", INVESTIGATE_BOMB)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
@@ -66,7 +66,7 @@
var/area/A = get_area(bombturf)
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])"
investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])", INVESTIGATE_BOMB)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
-4
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@@ -25,8 +25,6 @@
<A href='?src=[UID()];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<a href='?src=[UID()];secretsadmin=night_shift_set'>Set Night Shift Mode</a><br>
<B>Bombs</b><br>
<A href='?src=[UID()];secretsadmin=list_bombers'>Bombing List</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A>
[check_rights(R_SERVER, 0) ? "&nbsp;&nbsp;<A href='?src=[UID()];secretsfun=togglebombcap'>Toggle bomb cap</A><br>" : "<br>"]
<B>Lists</b><br>
<A href='?src=[UID()];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A>&nbsp;&nbsp;
@@ -130,5 +128,3 @@
var/datum/browser/popup = new(usr, "secrets", "<div align='center'>Admin Secrets</div>", 630, 670)
popup.set_content(dat)
popup.open(0)
-7
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@@ -2957,13 +2957,6 @@
var/ok = 0
switch(href_list["secretsadmin"])
if("clear_bombs")
//I do nothing
if("list_bombers")
var/dat = "<B>Bombing List<HR>"
for(var/l in bombers)
dat += text("[l]<BR>")
usr << browse(dat, "window=bombers")
if("list_signalers")
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
for(var/sig in lastsignalers)
+2 -2
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@@ -45,13 +45,13 @@
if((istype(W, /obj/item/weldingtool) && W:welding))
if(!status)
status = 1
bombers += "[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]"
investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB)
msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]")
log_game("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature - T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
else
status = 0
bombers += "[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]"
investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB)
to_chat(user, "<span class='notice'>The hole has been closed.</span>")
add_fingerprint(user)
..()
+2 -2
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@@ -28,7 +28,7 @@
if(istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
if(tank)
tank.boom()
tank.boom(TRUE)
if(istype(src.loc.loc, /obj/item/reagent_containers/glass/beaker/))
var/obj/item/reagent_containers/glass/beaker/beakerbomb = src.loc.loc
if(beakerbomb)
@@ -41,4 +41,4 @@
/obj/item/assembly/igniter/attack_self(mob/user as mob)
activate()
add_fingerprint(user)
return
return
+1 -1
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@@ -114,7 +114,7 @@
timing = !timing
if(timing && istype(holder, /obj/item/transfer_valve))
message_admins("[key_name_admin(usr)] activated [src] attachment on [holder].")
bombers += "[key_name(usr)] activated [src] attachment for [loc]"
investigate_log("[key_name(usr)] activated [src] attachment for [loc]", INVESTIGATE_BOMB)
log_game("[key_name(usr)] activated [src] attachment for [loc]")
update_icon()
if(href_list["reset"])
+1 -1
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@@ -109,7 +109,7 @@
var/area/A = get_area(user)
user.visible_message("<span class='warning'>[user] primes the [src]!</span>", "<span class='userdanger'>You prime the [src]!</span>")
var/message = "[ADMIN_LOOKUPFLW(user)] primed a combustible lemon for detonation at [A] [ADMIN_COORDJMP(user)]"
bombers += message
investigate_log("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].", INVESTIGATE_BOMB)
message_admins(message)
log_game("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].")
if(iscarbon(user))
+17 -7
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@@ -9,6 +9,7 @@
var/tank_volume = 1000 //In units, how much the dispenser can hold
var/reagent_id = "water" //The ID of the reagent that the dispenser uses
var/lastrigger = "" // The last person to rig this fuel tank - Stored with the object. Only the last person matter for investigation
/obj/structure/reagent_dispensers/attackby(obj/item/W, mob/user, params)
return
@@ -77,11 +78,16 @@
..()
if(!QDELETED(src)) //wasn't deleted by the projectile's effects.
if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion.")
log_game("[key_name(P.firer)] triggered a fueltank explosion.")
message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)] ")
log_game("[key_name(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)]")
investigate_log("[key_name(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)]", INVESTIGATE_BOMB)
boom()
/obj/structure/reagent_dispensers/fueltank/boom()
/obj/structure/reagent_dispensers/fueltank/boom(var/rigtrigger = FALSE) // Prevent case where someone who rigged the tank is blamed for the explosion when the rig isn't what triggered the explosion
if(rigtrigger == TRUE) // If the explosion is triggered by an assembly holder
message_admins("A fueltank, last rigged by [lastrigger], exploded at [COORD(loc)]") // Then admin is informed of the last person who rigged the fuel tank
log_game("A fueltank, last rigged by [lastrigger], exploded at [COORD(loc)]")
investigate_log("A fueltank, last rigged by [lastrigger], exploded at [COORD(loc)]", INVESTIGATE_BOMB)
explosion(loc, 0, 1, 5, 7, 10, flame_range = 5)
qdel(src)
@@ -111,6 +117,7 @@
usr.visible_message("<span class='notice'>[usr] detaches [rig] from [src].</span>", "<span class='notice'>You detach [rig] from [src].</span>")
rig.forceMove(get_turf(usr))
rig = null
lastrigger = null
overlays.Cut()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/user, params)
@@ -124,9 +131,11 @@
var/obj/item/assembly_holder/H = I
if(istype(H.a_left, /obj/item/assembly/igniter) || istype(H.a_right, /obj/item/assembly/igniter))
msg_admin_attack("[key_name_admin(user)] rigged a fueltank for explosion (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
log_game("[key_name(user)] rigged fueltank a fueltank for explosion at [loc.x], [loc.y], [loc.z]")
msg_admin_attack("[key_name_admin(user)] rigged [src.name] with [I.name] for explosion (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
log_game("[key_name(user)] rigged [src.name] with [I.name] for explosion at [COORD(loc)]")
investigate_log("[key_name(user)] rigged [src.name] with [I.name] for explosion at [COORD(loc)]", INVESTIGATE_BOMB)
lastrigger = "[key_name(user)]"
rig = H
user.drop_item()
H.forceMove(src)
@@ -151,8 +160,9 @@
W.update_icon()
else
user.visible_message("<span class='warning'>[user] catastrophically fails at refilling \his [W]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
log_game("[key_name(user)] triggered a fueltank explosion.")
message_admins("[key_name_admin(user)] triggered a fueltank explosion at [COORD(loc)]")
log_game("[key_name(user)] triggered a fueltank explosion at [COORD(loc)]")
investigate_log("[key_name(user)] triggered a fueltank explosion at [COORD(loc)]", INVESTIGATE_BOMB)
boom()
else
..()