Merge pull request #9025 from Anasari/BombToInvestigate

Move bombing list to investigate & improve bomb logging
This commit is contained in:
tigercat2000
2018-05-25 17:58:13 -07:00
committed by GitHub
15 changed files with 37 additions and 35 deletions
+17 -7
View File
@@ -9,6 +9,7 @@
var/tank_volume = 1000 //In units, how much the dispenser can hold
var/reagent_id = "water" //The ID of the reagent that the dispenser uses
var/lastrigger = "" // The last person to rig this fuel tank - Stored with the object. Only the last person matter for investigation
/obj/structure/reagent_dispensers/attackby(obj/item/W, mob/user, params)
return
@@ -77,11 +78,16 @@
..()
if(!QDELETED(src)) //wasn't deleted by the projectile's effects.
if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion.")
log_game("[key_name(P.firer)] triggered a fueltank explosion.")
message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)] ")
log_game("[key_name(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)]")
investigate_log("[key_name(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)]", INVESTIGATE_BOMB)
boom()
/obj/structure/reagent_dispensers/fueltank/boom()
/obj/structure/reagent_dispensers/fueltank/boom(var/rigtrigger = FALSE) // Prevent case where someone who rigged the tank is blamed for the explosion when the rig isn't what triggered the explosion
if(rigtrigger == TRUE) // If the explosion is triggered by an assembly holder
message_admins("A fueltank, last rigged by [lastrigger], exploded at [COORD(loc)]") // Then admin is informed of the last person who rigged the fuel tank
log_game("A fueltank, last rigged by [lastrigger], exploded at [COORD(loc)]")
investigate_log("A fueltank, last rigged by [lastrigger], exploded at [COORD(loc)]", INVESTIGATE_BOMB)
explosion(loc, 0, 1, 5, 7, 10, flame_range = 5)
qdel(src)
@@ -111,6 +117,7 @@
usr.visible_message("<span class='notice'>[usr] detaches [rig] from [src].</span>", "<span class='notice'>You detach [rig] from [src].</span>")
rig.forceMove(get_turf(usr))
rig = null
lastrigger = null
overlays.Cut()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/user, params)
@@ -124,9 +131,11 @@
var/obj/item/assembly_holder/H = I
if(istype(H.a_left, /obj/item/assembly/igniter) || istype(H.a_right, /obj/item/assembly/igniter))
msg_admin_attack("[key_name_admin(user)] rigged a fueltank for explosion (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
log_game("[key_name(user)] rigged fueltank a fueltank for explosion at [loc.x], [loc.y], [loc.z]")
msg_admin_attack("[key_name_admin(user)] rigged [src.name] with [I.name] for explosion (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
log_game("[key_name(user)] rigged [src.name] with [I.name] for explosion at [COORD(loc)]")
investigate_log("[key_name(user)] rigged [src.name] with [I.name] for explosion at [COORD(loc)]", INVESTIGATE_BOMB)
lastrigger = "[key_name(user)]"
rig = H
user.drop_item()
H.forceMove(src)
@@ -151,8 +160,9 @@
W.update_icon()
else
user.visible_message("<span class='warning'>[user] catastrophically fails at refilling \his [W]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
log_game("[key_name(user)] triggered a fueltank explosion.")
message_admins("[key_name_admin(user)] triggered a fueltank explosion at [COORD(loc)]")
log_game("[key_name(user)] triggered a fueltank explosion at [COORD(loc)]")
investigate_log("[key_name(user)] triggered a fueltank explosion at [COORD(loc)]", INVESTIGATE_BOMB)
boom()
else
..()