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Balance fixes to medical side-effects.
- Bandage/ointment now causes itch instead of cramps - Reduced amount of messages/effects by side-effects to 1/3 - Side-effects will now disappear after a while if left untreated, but they will cause damage before that.
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@@ -37,14 +37,14 @@
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// Only do anything if the effect is currently strong enough
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if(strength_percent >= 0.4)
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for (var/datum/medical_effect/M in side_effects)
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if (M.cure(src))
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if (M.cure(src) || M.strength > 60)
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side_effects -= M
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del(M)
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else
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if(life_tick % 15 == 0)
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if(life_tick % 45 == 0)
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M.on_life(src, strength_percent*M.strength)
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// Effect slowly growing stronger
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M.strength+=0.05
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M.strength+=0.08
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// HEADACHE
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// ========
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@@ -78,10 +78,10 @@
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H.custom_pain("You feel a light pain in your head.",0)
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if(11 to 30)
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H.custom_pain("You feel a throbbing pain in your head!",1)
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if(31 to 99)
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if(31 to 50)
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H.custom_pain("You feel an excrutiating pain in your head!",1)
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H.adjustBrainLoss(1)
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if(99 to INFINITY)
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if(51 to INFINITY)
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H.custom_pain("It feels like your head is about to split open!",1)
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H.adjustBrainLoss(3)
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var/datum/organ/external/O = H.organs_by_name["head"]
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@@ -102,10 +102,10 @@
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H.custom_pain("You feel a bit light around the stomach.",0)
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if(11 to 30)
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H.custom_pain("Your stomach hurts.",0)
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if(31 to 99)
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if(31 to 50)
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H.custom_pain("You feel sick.",1)
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H.adjustToxLoss(1)
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if(99 to INFINITY)
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if(51 to INFINITY)
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H.custom_pain("You can't hold it in any longer!",1)
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H.vomit()
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@@ -125,11 +125,11 @@
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H.custom_pain("The muscles in your body hurt a little.",0)
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if(11 to 30)
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H.custom_pain("The muscles in your body cramp up painfully.",0)
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if(31 to 99)
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if(31 to 50)
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H.emote("me",1,"flinches as all the muscles in their body cramp up.")
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H.custom_pain("There's pain all over your body.",1)
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H.adjustToxLoss(1)
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if(99 to INFINITY)
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if(51 to INFINITY)
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H.emote("me",1,"flinches as all the muscles in their body cramp up.")
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H.custom_pain("It feels as though your muscles are being ripped apart!",1)
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H.apply_damage(1, used_weapon = "Cramps")
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@@ -138,4 +138,29 @@
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if(H.reagents.has_reagent("inaprovaline"))
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H << "\red The cramps let up.."
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return 1
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return 0
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// ITCH
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// ====
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/datum/medical_effect/itch/name = "Itch"
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/datum/medical_effect/itch/on_life(mob/living/carbon/human/H, strength)
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switch(strength)
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if(1 to 10)
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H.custom_pain("You feel a slight itch.",0)
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if(11 to 30)
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H.custom_pain("You want to scratch your itch badly.",0)
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if(31 to 50)
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H.emote("me",1,"shivers slightly.")
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H.custom_pain("This itch makes it really hard to concentrate.",1)
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H.adjustToxLoss(1)
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if(51 to INFINITY)
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H.emote("me",1,"shivers.")
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H.custom_pain("The itch starts hurting and oozing blood.",1)
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H.apply_damage(1, BURN, used_weapon = "Itch")
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H.drip(1)
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/datum/medical_effect/itch/cure(mob/living/carbon/human/H)
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if(H.reagents.has_reagent("inaprovaline"))
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H << "\red The itching stops.."
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return 1
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return 0
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