Merge pull request #7366 from KasparoVy/mob_rgb_to_hex

Converts Mob Colours to Hexadecimal
This commit is contained in:
tigercat2000
2017-08-16 12:52:13 -07:00
committed by GitHub
29 changed files with 392 additions and 665 deletions
+7 -21
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@@ -30,34 +30,20 @@ CREATE TABLE `characters` (
`age` smallint(4) NOT NULL,
`species` varchar(45) NOT NULL,
`language` varchar(45) NOT NULL,
`hair_red` smallint(4) NOT NULL,
`hair_green` smallint(4) NOT NULL,
`hair_blue` smallint(4) NOT NULL,
`secondary_hair_red` smallint(4) NOT NULL,
`secondary_hair_green` smallint(4) NOT NULL,
`secondary_hair_blue` smallint(4) NOT NULL,
`facial_red` smallint(4) NOT NULL,
`facial_green` smallint(4) NOT NULL,
`facial_blue` smallint(4) NOT NULL,
`secondary_facial_red` smallint(4) NOT NULL,
`secondary_facial_green` smallint(4) NOT NULL,
`secondary_facial_blue` smallint(4) NOT NULL,
`hair_colour` varchar(7) NOT NULL DEFAULT '#000000',
`secondary_hair_colour` varchar(7) NOT NULL DEFAULT '#000000',
`facial_hair_colour` varchar(7) NOT NULL DEFAULT '#000000',
`secondary_facial_hair_colour` varchar(7) NOT NULL DEFAULT '#000000',
`skin_tone` smallint(4) NOT NULL,
`skin_red` smallint(4) NOT NULL,
`skin_green` smallint(4) NOT NULL,
`skin_blue` smallint(4) NOT NULL,
`skin_colour` varchar(7) NOT NULL DEFAULT '#000000',
`marking_colours` varchar(255) NOT NULL DEFAULT 'head=%23000000&body=%23000000&tail=%23000000',
`head_accessory_red` smallint(4) NOT NULL,
`head_accessory_green` smallint(4) NOT NULL,
`head_accessory_blue` smallint(4) NOT NULL,
`head_accessory_colour` varchar(7) NOT NULL DEFAULT '#000000',
`hair_style_name` varchar(45) NOT NULL,
`facial_style_name` varchar(45) NOT NULL,
`marking_styles` varchar(255) NOT NULL DEFAULT 'head=None&body=None&tail=None',
`head_accessory_style_name` varchar(45) NOT NULL,
`alt_head_name` varchar(45) NOT NULL,
`eyes_red` smallint(4) NOT NULL,
`eyes_green` smallint(4) NOT NULL,
`eyes_blue` smallint(4) NOT NULL,
`eye_colour` varchar(7) NOT NULL DEFAULT '#000000',
`underwear` mediumtext NOT NULL,
`undershirt` mediumtext NOT NULL,
`backbag` mediumtext NOT NULL,
+7 -21
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@@ -30,34 +30,20 @@ CREATE TABLE `SS13_characters` (
`age` smallint(4) NOT NULL,
`species` varchar(45) NOT NULL,
`language` varchar(45) NOT NULL,
`hair_red` smallint(4) NOT NULL,
`hair_green` smallint(4) NOT NULL,
`hair_blue` smallint(4) NOT NULL,
`secondary_hair_red` smallint(4) NOT NULL,
`secondary_hair_green` smallint(4) NOT NULL,
`secondary_hair_blue` smallint(4) NOT NULL,
`facial_red` smallint(4) NOT NULL,
`facial_green` smallint(4) NOT NULL,
`facial_blue` smallint(4) NOT NULL,
`secondary_facial_red` smallint(4) NOT NULL,
`secondary_facial_green` smallint(4) NOT NULL,
`secondary_facial_blue` smallint(4) NOT NULL,
`hair_colour` varchar(7) NOT NULL DEFAULT '#000000',
`secondary_hair_colour` varchar(7) NOT NULL DEFAULT '#000000',
`facial_hair_colour` varchar(7) NOT NULL DEFAULT '#000000',
`secondary_facial_hair_colour` varchar(7) NOT NULL DEFAULT '#000000',
`skin_tone` smallint(4) NOT NULL,
`skin_red` smallint(4) NOT NULL,
`skin_green` smallint(4) NOT NULL,
`skin_blue` smallint(4) NOT NULL,
`skin_colour` varchar(7) NOT NULL DEFAULT '#000000',
`marking_colours` varchar(255) NOT NULL DEFAULT 'head=%23000000&body=%23000000&tail=%23000000',
`head_accessory_red` smallint(4) NOT NULL,
`head_accessory_green` smallint(4) NOT NULL,
`head_accessory_blue` smallint(4) NOT NULL,
`head_accessory_colour` varchar(7) NOT NULL DEFAULT '#000000',
`hair_style_name` varchar(45) NOT NULL,
`facial_style_name` varchar(45) NOT NULL,
`marking_styles` varchar(255) NOT NULL DEFAULT 'head=None&body=None&tail=None',
`head_accessory_style_name` varchar(45) NOT NULL,
`alt_head_name` varchar(45) NOT NULL,
`eyes_red` smallint(4) NOT NULL,
`eyes_green` smallint(4) NOT NULL,
`eyes_blue` smallint(4) NOT NULL,
`eye_colour` varchar(7) NOT NULL DEFAULT '#000000',
`underwear` mediumtext NOT NULL,
`undershirt` mediumtext NOT NULL,
`backbag` mediumtext NOT NULL,
+30
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@@ -0,0 +1,30 @@
#Updating the SQL from version 0 to version 1. -KasparoVv
#Adding new columns to contain the hex values (will be converted from RGB).
ALTER TABLE `characters`
ADD `hair_colour` varchar(7) NOT NULL DEFAULT '#000000' AFTER `language`,
ADD `secondary_hair_colour` varchar(7) NOT NULL DEFAULT '#000000' AFTER `hair_blue`,
ADD `facial_hair_colour` varchar(7) NOT NULL DEFAULT '#000000' AFTER `secondary_hair_blue`,
ADD `secondary_facial_hair_colour` varchar(7) NOT NULL DEFAULT '#000000' AFTER `facial_blue`,
ADD `skin_colour` varchar(7) NOT NULL DEFAULT '#000000' AFTER `skin_tone`,
ADD `head_accessory_colour` varchar(7) NOT NULL DEFAULT '#000000' AFTER `marking_colours`,
ADD `eye_colour` varchar(7) NOT NULL DEFAULT '#000000' AFTER `alt_head_name`;
#Converting RGB colours to HEX colours and transferring them to the new columns.
UPDATE `characters`
SET `hair_colour` = CONCAT("#", LPAD(HEX(`hair_red`), 2,'0'), LPAD(HEX(`hair_green`), 2,'0'), LPAD(HEX(`hair_blue`), 2,'0')),
`secondary_hair_colour` = CONCAT("#", LPAD(HEX(`secondary_hair_red`), 2,'0'), LPAD(HEX(`secondary_hair_green`), 2,'0'), LPAD(HEX(`secondary_hair_blue`), 2,'0')),
`facial_hair_colour` = CONCAT("#", LPAD(HEX(`facial_red`), 2,'0'), LPAD(HEX(`facial_green`), 2,'0'), LPAD(HEX(`facial_blue`), 2,'0')),
`secondary_facial_hair_colour` = CONCAT("#", LPAD(HEX(`secondary_facial_red`), 2,'0'), LPAD(HEX(`secondary_facial_green`), 2,'0'), LPAD(HEX(`secondary_facial_blue`), 2,'0')),
`skin_colour` = CONCAT("#", LPAD(HEX(`skin_red`), 2,'0'), LPAD(HEX(`skin_green`), 2,'0'), LPAD(HEX(`skin_blue`), 2,'0')),
`head_accessory_colour` = CONCAT("#", LPAD(HEX(`head_accessory_red`), 2,'0'), LPAD(HEX(`head_accessory_green`), 2,'0'), LPAD(HEX(`head_accessory_blue`), 2,'0')),
`eye_colour` = CONCAT("#", LPAD(HEX(`eyes_red`), 2,'0'), LPAD(HEX(`eyes_green`), 2,'0'), LPAD(HEX(`eyes_blue`), 2,'0'));
#Dropping the old columns now that the hex colour columns are in place.
ALTER TABLE `characters`
DROP `hair_red`, DROP `hair_green`, DROP `hair_blue`,
DROP `secondary_hair_red`, DROP `secondary_hair_green`, DROP `secondary_hair_blue`,
DROP `facial_red`, DROP `facial_green`, DROP `facial_blue`,
DROP `secondary_facial_red`, DROP `secondary_facial_green`, DROP `secondary_facial_blue`,
DROP `skin_red`, DROP `skin_green`, DROP `skin_blue`,
DROP `head_accessory_red`, DROP `head_accessory_green`, DROP `head_accessory_blue`,
DROP `eyes_red`, DROP `eyes_green`, DROP `eyes_blue`;
+1 -1
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@@ -345,4 +345,4 @@
#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
// The SQL version required by this version of the code
#define SQL_VERSION 0
#define SQL_VERSION 1
+8 -1
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@@ -884,9 +884,16 @@ proc/sort_atoms_by_layer(var/list/atoms)
icon = J
return J
return 0
//Hook, override to run code on- wait this is images
//Images have dir without being an atom, so they get their own definition.
//Lame.
/image/proc/setDir(newdir)
dir = newdir
proc/rand_hex_color()
var/list/colors = list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f")
var/color=""
for(var/i=0;i<6;i++)
color = color+pick(colors)
return "#[color]"
+10 -13
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@@ -384,7 +384,7 @@ var/record_id_num = 1001
// Proper Skin color - Fix, you can't have HAS_SKIN_TONE *and* HAS_SKIN_COLOR
if(H.species.bodyflags & HAS_SKIN_COLOR)
preview_icon.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD)
preview_icon.Blend(H.skin_colour, ICON_ADD)
//Tail Markings
var/icon/t_marking_s
@@ -402,10 +402,7 @@ var/record_id_num = 1001
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = H.species ? H.species.eyes : "eyes_s")
if(!eyes_organ)
return
var/eye_red = eyes_organ.eye_colour[1]
var/eye_green = eyes_organ.eye_colour[2]
var/eye_blue = eyes_organ.eye_colour[3]
eyes_s.Blend(rgb(eye_red, eye_green, eye_blue), ICON_ADD)
eyes_s.Blend(eyes_organ.eye_colour, ICON_ADD)
face_s.Blend(eyes_s, ICON_OVERLAY)
var/datum/sprite_accessory/hair_style = hair_styles_list[head_organ.h_style]
@@ -414,14 +411,14 @@ var/record_id_num = 1001
// I'll want to make a species-specific proc for this sooner or later
// But this'll do for now
if(head_organ.species.name == "Slime People")
hair_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_AND)
hair_s.Blend("[H.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
else
hair_s.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
hair_s.Blend(head_organ.hair_colour, ICON_ADD)
if(hair_style.secondary_theme)
var/icon/hair_secondary_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[hair_style.secondary_theme]_s")
if(!hair_style.no_sec_colour)
hair_secondary_s.Blend(rgb(head_organ.r_hair_sec, head_organ.g_hair_sec, head_organ.b_hair_sec), ICON_ADD)
hair_secondary_s.Blend(head_organ.sec_hair_colour, ICON_ADD)
hair_s.Blend(hair_secondary_s, ICON_OVERLAY)
face_s.Blend(hair_s, ICON_OVERLAY)
@@ -431,21 +428,21 @@ var/record_id_num = 1001
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[head_organ.ha_style]
if(head_accessory_style && head_accessory_style.species_allowed)
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
head_accessory_s.Blend(rgb(head_organ.r_headacc, head_organ.g_headacc, head_organ.b_headacc), ICON_ADD)
head_accessory_s.Blend(head_organ.headacc_colour, ICON_ADD)
face_s.Blend(head_accessory_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[head_organ.f_style]
if(facial_hair_style && facial_hair_style.species_allowed)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(head_organ.species.name == "Slime People")
facial_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_ADD)
facial_s.Blend("[H.skin_colour]A0", ICON_ADD) //A0 = 160 alpha.
else
facial_s.Blend(rgb(head_organ.r_facial, head_organ.g_facial, head_organ.b_facial), ICON_ADD)
facial_s.Blend(head_organ.facial_colour, ICON_ADD)
if(facial_hair_style.secondary_theme)
var/icon/facial_secondary_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_[facial_hair_style.secondary_theme]_s")
if(!facial_hair_style.no_sec_colour)
facial_secondary_s.Blend(rgb(head_organ.r_facial_sec, head_organ.g_facial_sec, head_organ.b_facial_sec), ICON_ADD)
facial_secondary_s.Blend(head_organ.sec_facial_colour, ICON_ADD)
facial_s.Blend(facial_secondary_s, ICON_OVERLAY)
face_s.Blend(facial_s, ICON_OVERLAY)
@@ -614,7 +611,7 @@ var/record_id_num = 1001
if(H.body_accessory.pixel_y_offset)
temp.Shift(NORTH, H.body_accessory.pixel_y_offset)
if(H.species.bodyflags & HAS_SKIN_COLOR)
temp.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), H.body_accessory.blend_mode)
temp.Blend(H.skin_colour, H.body_accessory.blend_mode)
if(t_marking_s)
temp.Blend(t_marking_s, ICON_OVERLAY)
preview_icon.Blend(temp, ICON_OVERLAY)
+3 -3
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@@ -159,9 +159,9 @@ var/global/list/bad_blocks[0]
head_traits_to_dna(H)
eye_color_to_dna(eyes_organ)
SetUIValueRange(DNA_UI_SKIN_R, character.r_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_G, character.g_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_B, character.b_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_R, color2R(character.skin_colour), 255, 1)
SetUIValueRange(DNA_UI_SKIN_G, color2G(character.skin_colour), 255, 1)
SetUIValueRange(DNA_UI_SKIN_B, color2B(character.skin_colour), 255, 1)
SetUIValueRange(DNA_UI_HEAD_MARK_R, color2R(character.m_colours["head"]), 255, 1)
SetUIValueRange(DNA_UI_HEAD_MARK_G, color2G(character.m_colours["head"]), 255, 1)
+36 -57
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@@ -140,9 +140,7 @@
dna.write_eyes_attributes(eye_organ)
H.update_eyes()
H.r_skin = dna.GetUIValueRange(DNA_UI_SKIN_R, 255)
H.g_skin = dna.GetUIValueRange(DNA_UI_SKIN_G, 255)
H.b_skin = dna.GetUIValueRange(DNA_UI_SKIN_B, 255)
H.skin_colour = rgb(dna.GetUIValueRange(DNA_UI_SKIN_R, 255), dna.GetUIValueRange(DNA_UI_SKIN_G, 255), dna.GetUIValueRange(DNA_UI_SKIN_B, 255))
H.m_colours["head"] = rgb(dna.GetUIValueRange(DNA_UI_HEAD_MARK_R, 255), dna.GetUIValueRange(DNA_UI_HEAD_MARK_G, 255), dna.GetUIValueRange(DNA_UI_HEAD_MARK_B, 255))
H.m_colours["body"] = rgb(dna.GetUIValueRange(DNA_UI_BODY_MARK_R, 255), dna.GetUIValueRange(DNA_UI_BODY_MARK_G, 255), dna.GetUIValueRange(DNA_UI_BODY_MARK_B, 255))
@@ -191,43 +189,27 @@
if((hair > 0) && (hair <= hair_styles_list.len))
head_organ.h_style = hair_styles_list[hair]
head_organ.r_hair = GetUIValueRange(DNA_UI_HAIR_R, 255)
head_organ.g_hair = GetUIValueRange(DNA_UI_HAIR_G, 255)
head_organ.b_hair = GetUIValueRange(DNA_UI_HAIR_B, 255)
head_organ.r_hair_sec = GetUIValueRange(DNA_UI_HAIR2_R, 255)
head_organ.g_hair_sec = GetUIValueRange(DNA_UI_HAIR2_G, 255)
head_organ.b_hair_sec = GetUIValueRange(DNA_UI_HAIR2_B, 255)
head_organ.hair_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_HAIR_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR_B, 255))
head_organ.sec_hair_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_HAIR2_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR2_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR2_B, 255))
//Facial Hair
var/beard = GetUIValueRange(DNA_UI_BEARD_STYLE,facial_hair_styles_list.len)
if((beard > 0) && (beard <= facial_hair_styles_list.len))
head_organ.f_style = facial_hair_styles_list[beard]
head_organ.r_facial = GetUIValueRange(DNA_UI_BEARD_R, 255)
head_organ.g_facial = GetUIValueRange(DNA_UI_BEARD_G, 255)
head_organ.b_facial = GetUIValueRange(DNA_UI_BEARD_B, 255)
head_organ.r_facial_sec = GetUIValueRange(DNA_UI_BEARD2_R, 255)
head_organ.g_facial_sec = GetUIValueRange(DNA_UI_BEARD2_G, 255)
head_organ.b_facial_sec = GetUIValueRange(DNA_UI_BEARD2_B, 255)
head_organ.facial_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_BEARD_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD_B, 255))
head_organ.sec_facial_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_BEARD2_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD2_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD2_B, 255))
//Head Accessories
var/headacc = GetUIValueRange(DNA_UI_HACC_STYLE,head_accessory_styles_list.len)
if((headacc > 0) && (headacc <= head_accessory_styles_list.len))
head_organ.ha_style = head_accessory_styles_list[headacc]
head_organ.r_headacc = GetUIValueRange(DNA_UI_HACC_R, 255)
head_organ.g_headacc = GetUIValueRange(DNA_UI_HACC_G, 255)
head_organ.b_headacc = GetUIValueRange(DNA_UI_HACC_B, 255)
head_organ.headacc_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_HACC_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_HACC_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_HACC_B, 255))
// This proc gives the DNA info for eye color to the given eyes
/datum/dna/proc/write_eyes_attributes(obj/item/organ/internal/eyes/eyes_organ)
var/red = GetUIValueRange(DNA_UI_EYES_R, 255)
var/green = GetUIValueRange(DNA_UI_EYES_G, 255)
var/blue = GetUIValueRange(DNA_UI_EYES_B, 255)
if(eyes_organ)
eyes_organ.eye_colour = list(red, green, blue)
eyes_organ.eye_colour = rgb(eyes_organ.dna.GetUIValueRange(DNA_UI_EYES_R, 255), eyes_organ.dna.GetUIValueRange(DNA_UI_EYES_G, 255), eyes_organ.dna.GetUIValueRange(DNA_UI_EYES_B, 255))
/*
TRAIT CHANGING PROCS
@@ -237,50 +219,47 @@
// In absence of eyes, possibly randomize the eye color DNA?
return
var/eye_red = eyes_organ.eye_colour[1]
var/eye_green = eyes_organ.eye_colour[2]
var/eye_blue = eyes_organ.eye_colour[3]
SetUIValueRange(DNA_UI_EYES_R, eye_red, 255, 1)
SetUIValueRange(DNA_UI_EYES_G, eye_green, 255, 1)
SetUIValueRange(DNA_UI_EYES_B, eye_blue, 255, 1)
SetUIValueRange(DNA_UI_EYES_R, color2R(eyes_organ.eye_colour), 255, 1)
SetUIValueRange(DNA_UI_EYES_G, color2G(eyes_organ.eye_colour), 255, 1)
SetUIValueRange(DNA_UI_EYES_B, color2B(eyes_organ.eye_colour), 255, 1)
/datum/dna/proc/head_traits_to_dna(obj/item/organ/external/head/H)
if(!H)
/datum/dna/proc/head_traits_to_dna(obj/item/organ/external/head/head_organ)
if(!head_organ)
log_runtime(EXCEPTION("Attempting to reset DNA from a missing head!"), src)
return
if(!H.h_style)
H.h_style = "Skinhead"
var/hair = hair_styles_list.Find(H.h_style)
if(!head_organ.h_style)
head_organ.h_style = "Skinhead"
var/hair = hair_styles_list.Find(head_organ.h_style)
// Facial Hair
if(!H.f_style)
H.f_style = "Shaved"
var/beard = facial_hair_styles_list.Find(H.f_style)
if(!head_organ.f_style)
head_organ.f_style = "Shaved"
var/beard = facial_hair_styles_list.Find(head_organ.f_style)
// Head Accessory
if(!H.ha_style)
H.ha_style = "None"
var/headacc = head_accessory_styles_list.Find(H.ha_style)
if(!head_organ.ha_style)
head_organ.ha_style = "None"
var/headacc = head_accessory_styles_list.Find(head_organ.ha_style)
SetUIValueRange(DNA_UI_HAIR_R, H.r_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_G, H.g_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_B, H.b_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_R, color2R(head_organ.hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR_G, color2G(head_organ.hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR_B, color2B(head_organ.hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR2_R, H.r_hair_sec, 255, 1)
SetUIValueRange(DNA_UI_HAIR2_G, H.g_hair_sec, 255, 1)
SetUIValueRange(DNA_UI_HAIR2_B, H.b_hair_sec, 255, 1)
SetUIValueRange(DNA_UI_HAIR2_R, color2R(head_organ.sec_hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR2_G, color2G(head_organ.sec_hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR2_B, color2B(head_organ.sec_hair_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD_R, H.r_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_G, H.g_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_B, H.b_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_R, color2R(head_organ.facial_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD_G, color2G(head_organ.facial_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD_B, color2B(head_organ.facial_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD2_R, H.r_facial_sec, 255, 1)
SetUIValueRange(DNA_UI_BEARD2_G, H.g_facial_sec, 255, 1)
SetUIValueRange(DNA_UI_BEARD2_B, H.b_facial_sec, 255, 1)
SetUIValueRange(DNA_UI_BEARD2_R, color2R(head_organ.sec_facial_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD2_G, color2G(head_organ.sec_facial_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD2_B, color2B(head_organ.sec_facial_colour), 255, 1)
SetUIValueRange(DNA_UI_HACC_R, H.r_headacc, 255, 1)
SetUIValueRange(DNA_UI_HACC_G, H.g_headacc, 255, 1)
SetUIValueRange(DNA_UI_HACC_B, H.b_headacc, 255, 1)
SetUIValueRange(DNA_UI_HACC_R, color2R(head_organ.headacc_colour), 255, 1)
SetUIValueRange(DNA_UI_HACC_G, color2G(head_organ.headacc_colour), 255, 1)
SetUIValueRange(DNA_UI_HACC_B, color2B(head_organ.headacc_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_list.len, 1)
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len, 1)
+14 -21
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@@ -45,16 +45,9 @@
else
M.change_gender(FEMALE)
var/eyes_red = 0
var/eyes_green = 0
var/eyes_blue = 0
if(eyes_organ)
eyes_red = eyes_organ.eye_colour[1]
eyes_green = eyes_organ.eye_colour[2]
eyes_blue = eyes_organ.eye_colour[3]
var/new_eyes = input("Please select eye color.", "Character Generation", rgb(eyes_red,eyes_green,eyes_blue)) as null|color
var/new_eyes = input("Please select eye color.", "Character Generation", eyes_organ.eye_colour) as null|color
if(new_eyes)
M.change_eye_color(color2R(new_eyes), color2G(new_eyes), color2B(new_eyes))
M.change_eye_color(new_eyes)
//Alt heads.
if(head_organ.species.bodyflags & HAS_ALT_HEADS)
@@ -71,15 +64,15 @@
if(new_style)
M.change_hair(new_style)
var/new_hair = input("Please select hair color.", "Character Generation", rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair)) as null|color
var/new_hair = input("Please select hair color.", "Character Generation", head_organ.hair_colour) as null|color
if(new_hair)
M.change_hair_color(color2R(new_hair), color2G(new_hair), color2B(new_hair))
M.change_hair_color(new_hair)
var/datum/sprite_accessory/hair_style = hair_styles_list[head_organ.h_style]
if(hair_style.secondary_theme && !hair_style.no_sec_colour)
new_hair = input("Please select secondary hair color.", "Character Generation", rgb(head_organ.r_hair_sec, head_organ.g_hair_sec, head_organ.b_hair_sec)) as null|color
new_hair = input("Please select secondary hair color.", "Character Generation", head_organ.sec_hair_colour) as null|color
if(new_hair)
M.change_hair_color(color2R(new_hair), color2G(new_hair), color2B(new_hair), 1)
M.change_hair_color(new_hair, 1)
// facial hair
var/list/valid_facial_hairstyles = M.generate_valid_facial_hairstyles()
@@ -88,15 +81,15 @@
if(new_style)
M.change_facial_hair(new_style)
var/new_facial = input("Please select facial hair color.", "Character Generation", rgb(head_organ.r_facial, head_organ.g_facial, head_organ.b_facial)) as null|color
var/new_facial = input("Please select facial hair color.", "Character Generation", head_organ.facial_colour) as null|color
if(new_facial)
M.change_facial_hair_color(color2R(new_facial), color2G(new_facial), color2B(new_facial))
M.change_facial_hair_color(new_facial)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[head_organ.f_style]
if(facial_hair_style.secondary_theme && !facial_hair_style.no_sec_colour)
new_facial = input("Please select secondary facial hair color.", "Character Generation", rgb(head_organ.r_facial_sec, head_organ.g_facial_sec, head_organ.b_facial_sec)) as null|color
new_facial = input("Please select secondary facial hair color.", "Character Generation", head_organ.sec_facial_colour) as null|color
if(new_facial)
M.change_facial_hair_color(color2R(new_facial), color2G(new_facial), color2B(new_facial), 1)
M.change_facial_hair_color(new_facial, 1)
//Head accessory.
if(head_organ.species.bodyflags & HAS_HEAD_ACCESSORY)
@@ -105,9 +98,9 @@
if(new_head_accessory)
M.change_head_accessory(new_head_accessory)
var/new_head_accessory_colour = input("Please select head accessory colour.", "Character Generation", rgb(head_organ.r_headacc, head_organ.g_headacc, head_organ.b_headacc)) as null|color
var/new_head_accessory_colour = input("Please select head accessory colour.", "Character Generation", head_organ.headacc_colour) as null|color
if(new_head_accessory_colour)
M.change_head_accessory_color(color2R(new_head_accessory_colour), color2G(new_head_accessory_colour), color2B(new_head_accessory_colour))
M.change_head_accessory_color(new_head_accessory_colour)
//Body accessory.
if(M.species.tail && M.species.bodyflags & HAS_TAIL)
@@ -174,9 +167,9 @@
//Skin colour.
if(M.species.bodyflags & HAS_SKIN_COLOR)
var/new_body_colour = input("Please select body colour.", "Character Generation", rgb(M.r_skin, M.g_skin, M.b_skin)) as null|color
var/new_body_colour = input("Please select body colour.", "Character Generation", M.skin_colour) as null|color
if(new_body_colour)
M.change_skin_color(color2R(new_body_colour), color2G(new_body_colour), color2B(new_body_colour))
M.change_skin_color(new_body_colour)
M.update_dna()
+5 -7
View File
@@ -153,13 +153,11 @@ proc/issyndicate(mob/living/M as mob)
var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde
var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue
var/skin_tone = pick(-50, -30, -10, 0, 0, 0, 10) // Caucasian/black
head_organ.r_facial = color2R(hair_c)
head_organ.g_facial = color2G(hair_c)
head_organ.b_facial = color2B(hair_c)
head_organ.r_hair = color2R(hair_c)
head_organ.g_hair = color2G(hair_c)
head_organ.b_hair = color2B(hair_c)
M.change_eye_color(color2R(eye_c), color2G(eye_c), color2B(eye_c))
head_organ.facial_colour = hair_c
head_organ.sec_facial_colour = hair_c
head_organ.hair_colour = hair_c
head_organ.sec_hair_colour = hair_c
M.change_eye_color(eye_c)
M.s_tone = skin_tone
head_organ.h_style = random_hair_style(M.gender, head_organ.species.name)
head_organ.f_style = random_facial_hair_style(M.gender, head_organ.species.name)
-9
View File
@@ -143,12 +143,3 @@ obj/mecha/combat/honker/Topic(href, href_list)
if("sadtrombone")
playsound(src, 'sound/misc/sadtrombone.ogg', 50)
return
proc/rand_hex_color()
var/list/colors = list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f")
var/color=""
for(var/i=0;i<6;i++)
color = color+pick(colors)
return color
+5 -7
View File
@@ -167,13 +167,11 @@ var/ert_request_answered = 0
var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue
var/skin_tone = pick(-50, -30, -10, 0, 0, 0, 10) // Caucasian/black
head_organ.r_facial = color2R(hair_c)
head_organ.g_facial = color2G(hair_c)
head_organ.b_facial = color2B(hair_c)
head_organ.r_hair = color2R(hair_c)
head_organ.g_hair = color2G(hair_c)
head_organ.b_hair = color2B(hair_c)
M.change_eye_color(color2R(eye_c), color2G(eye_c), color2B(eye_c))
head_organ.facial_colour = hair_c
head_organ.sec_facial_colour = hair_c
head_organ.hair_colour = hair_c
head_organ.sec_hair_colour = hair_c
M.change_eye_color(eye_c)
M.s_tone = skin_tone
head_organ.h_style = random_hair_style(M.gender, head_organ.species.name)
head_organ.f_style = random_facial_hair_style(M.gender, head_organ.species.name)
+52 -111
View File
@@ -110,9 +110,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
var/socks = "Nude" //socks type
var/backbag = GBACKPACK //backpack type
var/ha_style = "None" //Head accessory style
var/r_headacc = 0 //Head accessory colour
var/g_headacc = 0 //Head accessory colour
var/b_headacc = 0 //Head accessory colour
var/hacc_colour = "#000000" //Head accessory colour
var/list/m_styles = list(
"head" = "None",
"body" = "None",
@@ -124,26 +122,14 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
"tail" = "#000000"
) //Marking colours.
var/h_style = "Bald" //Hair type
var/r_hair = 0 //Hair color
var/g_hair = 0 //Hair color
var/b_hair = 0 //Hair color
var/r_hair_sec = 0 //Secondary hair color
var/g_hair_sec = 0 //Secondary hair color
var/b_hair_sec = 0 //Secondary hair color
var/h_colour = "#000000" //Hair color
var/h_sec_colour = "#000000" //Secondary hair color
var/f_style = "Shaved" //Facial hair type
var/r_facial = 0 //Facial hair color
var/g_facial = 0 //Facial hair color
var/b_facial = 0 //Facial hair color
var/r_facial_sec = 0 //Secondary facial hair color
var/g_facial_sec = 0 //Secondary facial hair color
var/b_facial_sec = 0 //Secondary facial hair color
var/f_colour = "#000000" //Facial hair color
var/f_sec_colour = "#000000" //Secondary facial hair color
var/s_tone = 0 //Skin tone
var/r_skin = 0 //Skin color
var/g_skin = 0 //Skin color
var/b_skin = 0 //Skin color
var/r_eyes = 0 //Eye color
var/g_eyes = 0 //Eye color
var/b_eyes = 0 //Eye color
var/s_colour = "#000000" //Skin color
var/e_colour = "#000000" //Eye color
var/alt_head = "None" //Alt head style.
var/species = "Human"
var/language = "None" //Secondary language
@@ -239,8 +225,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
save_preferences(C)
save_character(C) //let's save this new random character so it doesn't keep generating new ones.
/datum/preferences/proc/color_square(r, g, b)
return "<span style='font-face: fixedsys; background-color: #[num2hex(r, 2)][num2hex(g, 2)][num2hex(b, 2)]; color: #[num2hex(r, 2)][num2hex(g, 2)][num2hex(b, 2)]'>___</span>"
/datum/preferences/proc/color_square(colour)
return "<span style='font-face: fixedsys; background-color: [colour]; color: [colour]'>___</span>"
// Hello I am a proc full of snowflake species checks how are you
/datum/preferences/proc/ShowChoices(mob/user)
@@ -317,45 +303,45 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
headaccessoryname = "Horns: "
dat += "<b>[headaccessoryname]</b>"
dat += "<a href='?_src_=prefs;preference=ha_style;task=input'>[ha_style]</a> "
dat += "<a href='?_src_=prefs;preference=headaccessory;task=input'>Color</a> [color_square(r_headacc, g_headacc, b_headacc)]<br>"
dat += "<a href='?_src_=prefs;preference=headaccessory;task=input'>Color</a> [color_square(hacc_colour)]<br>"
if(S.bodyflags & HAS_HEAD_MARKINGS) //Species with head markings.
dat += "<b>Head Markings:</b> "
dat += "<a href='?_src_=prefs;preference=m_style_head;task=input'>[m_styles["head"]]</a>"
dat += "<a href='?_src_=prefs;preference=m_head_colour;task=input'>Color</a> [color_square(color2R(m_colours["head"]), color2G(m_colours["head"]), color2B(m_colours["head"]))]<br>"
dat += "<a href='?_src_=prefs;preference=m_head_colour;task=input'>Color</a> [color_square(m_colours["head"])]<br>"
if(S.bodyflags & HAS_BODY_MARKINGS) //Species with body markings/tattoos.
dat += "<b>Body Markings:</b> "
dat += "<a href='?_src_=prefs;preference=m_style_body;task=input'>[m_styles["body"]]</a>"
dat += "<a href='?_src_=prefs;preference=m_body_colour;task=input'>Color</a> [color_square(color2R(m_colours["body"]), color2G(m_colours["body"]), color2B(m_colours["body"]))]<br>"
dat += "<a href='?_src_=prefs;preference=m_body_colour;task=input'>Color</a> [color_square(m_colours["body"])]<br>"
if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
dat += "<b>Tail Markings:</b> "
dat += "<a href='?_src_=prefs;preference=m_style_tail;task=input'>[m_styles["tail"]]</a>"
dat += "<a href='?_src_=prefs;preference=m_tail_colour;task=input'>Color</a> [color_square(color2R(m_colours["tail"]), color2G(m_colours["tail"]), color2B(m_colours["tail"]))]<br>"
dat += "<a href='?_src_=prefs;preference=m_tail_colour;task=input'>Color</a> [color_square(m_colours["tail"])]<br>"
dat += "<b>Hair:</b> "
dat += "<a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a>"
dat += "<a href='?_src_=prefs;preference=hair;task=input'>Color</a> [color_square(r_hair, g_hair, b_hair)]"
dat += "<a href='?_src_=prefs;preference=hair;task=input'>Color</a> [color_square(h_colour)]"
var/datum/sprite_accessory/temp_hair_style = hair_styles_list[h_style]
if(temp_hair_style && temp_hair_style.secondary_theme && !temp_hair_style.no_sec_colour)
dat += " <a href='?_src_=prefs;preference=secondary_hair;task=input'>Color #2</a> [color_square(r_hair_sec, g_hair_sec, b_hair_sec)]"
dat += " <a href='?_src_=prefs;preference=secondary_hair;task=input'>Color #2</a> [color_square(h_sec_colour)]"
dat += "<br>"
dat += "<b>Facial Hair:</b> "
dat += "<a href='?_src_=prefs;preference=f_style;task=input'>[f_style ? "[f_style]" : "Shaved"]</a>"
dat += "<a href='?_src_=prefs;preference=facial;task=input'>Color</a> [color_square(r_facial, g_facial, b_facial)]"
dat += "<a href='?_src_=prefs;preference=facial;task=input'>Color</a> [color_square(f_colour)]"
var/datum/sprite_accessory/temp_facial_hair_style = facial_hair_styles_list[f_style]
if(temp_facial_hair_style && temp_facial_hair_style.secondary_theme && !temp_facial_hair_style.no_sec_colour)
dat += " <a href='?_src_=prefs;preference=secondary_facial;task=input'>Color #2</a> [color_square(r_facial_sec, g_facial_sec, b_facial_sec)]"
dat += " <a href='?_src_=prefs;preference=secondary_facial;task=input'>Color #2</a> [color_square(f_sec_colour)]"
dat += "<br>"
if(!(S.bodyflags & ALL_RPARTS))
dat += "<b>Eyes:</b> "
dat += "<a href='?_src_=prefs;preference=eyes;task=input'>Color</a> [color_square(r_eyes, g_eyes, b_eyes)]<br>"
dat += "<a href='?_src_=prefs;preference=eyes;task=input'>Color</a> [color_square(e_colour)]<br>"
if((S.bodyflags & HAS_SKIN_COLOR) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) //admins can always fuck with this, because they are admins
dat += "<b>Body Color:</b> "
dat += "<a href='?_src_=prefs;preference=skin;task=input'>Color</a> [color_square(r_skin, g_skin, b_skin)]<br>"
dat += "<a href='?_src_=prefs;preference=skin;task=input'>Color</a> [color_square(s_colour)]<br>"
if(body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user))
dat += "<b>Body Accessory:</b> "
@@ -1186,33 +1172,23 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
age = rand(AGE_MIN, AGE_MAX)
if("hair")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
r_hair = rand(0,255)
g_hair = rand(0,255)
b_hair = rand(0,255)
h_colour = rand_hex_color()
if("secondary_hair")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
r_hair_sec = rand(0,255)
g_hair_sec = rand(0,255)
b_hair_sec = rand(0,255)
h_sec_colour = rand_hex_color()
if("h_style")
h_style = random_hair_style(gender, species, robohead)
if("facial")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
r_facial = rand(0,255)
g_facial = rand(0,255)
b_facial = rand(0,255)
f_colour = rand_hex_color()
if("secondary_facial")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
r_facial_sec = rand(0,255)
g_facial_sec = rand(0,255)
b_facial_sec = rand(0,255)
f_sec_colour = rand_hex_color()
if("f_style")
f_style = random_facial_hair_style(gender, species, robohead)
if("headaccessory")
if(S.bodyflags & HAS_HEAD_ACCESSORY) //Species that have head accessories.
r_headacc = rand(0,255)
g_headacc = rand(0,255)
b_headacc = rand(0,255)
hacc_colour = rand_hex_color()
if("ha_style")
if(S.bodyflags & HAS_HEAD_ACCESSORY) //Species that have head accessories.
ha_style = random_head_accessory(species)
@@ -1221,19 +1197,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
m_styles["head"] = random_marking_style("head", species, robohead, null, alt_head)
if("m_head_colour")
if(S.bodyflags & HAS_HEAD_MARKINGS) //Species with head markings.
m_colours["head"] = rgb(rand(0,255), rand(0,255), rand(0,255))
m_colours["head"] = rand_hex_color()
if("m_style_body")
if(S.bodyflags & HAS_BODY_MARKINGS) //Species with body markings.
m_styles["body"] = random_marking_style("body", species)
if("m_body_colour")
if(S.bodyflags & HAS_BODY_MARKINGS) //Species with body markings.
m_colours["body"] = rgb(rand(0,255), rand(0,255), rand(0,255))
m_colours["body"] = rand_hex_color()
if("m_style_tail")
if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
m_styles["tail"] = random_marking_style("tail", species, null, body_accessory)
if("m_tail_colour")
if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
m_colours["tail"] = rgb(rand(0,255), rand(0,255), rand(0,255))
m_colours["tail"] = rand_hex_color()
if("underwear")
underwear = random_underwear(gender, species)
ShowChoices(user)
@@ -1244,17 +1220,13 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
socks = random_socks(gender, species)
ShowChoices(user)
if("eyes")
r_eyes = rand(0,255)
g_eyes = rand(0,255)
b_eyes = rand(0,255)
e_colour = rand_hex_color()
if("s_tone")
if(S.bodyflags & (HAS_SKIN_TONE|HAS_ICON_SKIN_TONE))
s_tone = random_skin_tone()
if("s_color")
if(S.bodyflags & HAS_SKIN_COLOR)
r_skin = rand(0,255)
g_skin = rand(0,255)
b_skin = rand(0,255)
s_colour = rand_hex_color()
if("bag")
backbag = pick(backbaglist)
/*if("skin_style")
@@ -1317,9 +1289,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
ha_style = random_head_accessory(species)
else
ha_style = "None" // No Vulp ears on Unathi
r_headacc = 0
g_headacc = 0
b_headacc = 0
hacc_colour = rand_hex_color()
if(NS.bodyflags & HAS_HEAD_MARKINGS) //Species with head markings.
m_styles["head"] = random_marking_style("head", species, robohead, null, alt_head)
@@ -1359,9 +1329,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
s_tone = 0
if(!(NS.bodyflags & HAS_SKIN_COLOR))
r_skin = 0
g_skin = 0
b_skin = 0
s_colour = "#000000"
alt_head = "None" //No alt heads on species that don't have them.
speciesprefs = 0 //My Vox tank shouldn't change how my future Grey talks.
@@ -1417,21 +1385,17 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if("hair")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox")) //Species that have hair. (No HAS_HAIR flag)
var/input = "Choose your character's hair colour:"
var/new_hair = input(user, input, "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null
var/new_hair = input(user, input, "Character Preference", h_colour) as color|null
if(new_hair)
r_hair = color2R(new_hair)
g_hair = color2G(new_hair)
b_hair = color2B(new_hair)
h_colour = new_hair
if("secondary_hair")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox"))
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
if(hair_style.secondary_theme && !hair_style.no_sec_colour)
var/new_hair = input(user, "Choose your character's secondary hair colour:", "Character Preference", rgb(r_hair_sec, g_hair_sec, b_hair_sec)) as color|null
var/new_hair = input(user, "Choose your character's secondary hair colour:", "Character Preference", h_sec_colour) as color|null
if(new_hair)
r_hair_sec = color2R(new_hair)
g_hair_sec = color2G(new_hair)
b_hair_sec = color2B(new_hair)
h_sec_colour = new_hair
if("h_style")
var/list/valid_hairstyles = list()
@@ -1465,11 +1429,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if("headaccessory")
if(S.bodyflags & HAS_HEAD_ACCESSORY) //Species with head accessories.
var/input = "Choose the colour of your your character's head accessory:"
var/new_head_accessory = input(user, input, "Character Preference", rgb(r_headacc, g_headacc, b_headacc)) as color|null
var/new_head_accessory = input(user, input, "Character Preference", hacc_colour) as color|null
if(new_head_accessory)
r_headacc = color2R(new_head_accessory)
g_headacc = color2G(new_head_accessory)
b_headacc = color2B(new_head_accessory)
hacc_colour = new_head_accessory
if("ha_style")
if(S.bodyflags & HAS_HEAD_ACCESSORY) //Species with head accessories.
@@ -1624,21 +1586,17 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if("facial")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox")) //Species that have facial hair. (No HAS_HAIR_FACIAL flag)
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", f_colour) as color|null
if(new_facial)
r_facial = color2R(new_facial)
g_facial = color2G(new_facial)
b_facial = color2B(new_facial)
f_colour = new_facial
if("secondary_facial")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox"))
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style.secondary_theme && !facial_hair_style.no_sec_colour)
var/new_facial = input(user, "Choose your character's secondary facial-hair colour:", "Character Preference", rgb(r_facial_sec, g_facial_sec, b_facial_sec)) as color|null
var/new_facial = input(user, "Choose your character's secondary facial-hair colour:", "Character Preference", f_sec_colour) as color|null
if(new_facial)
r_facial_sec = color2R(new_facial)
g_facial_sec = color2G(new_facial)
b_facial_sec = color2B(new_facial)
f_sec_colour = new_facial
if("f_style")
var/list/valid_facial_hairstyles = list()
@@ -1721,11 +1679,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
socks = new_socks
if("eyes")
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", e_colour) as color|null
if(new_eyes)
r_eyes = color2R(new_eyes)
g_eyes = color2G(new_eyes)
b_eyes = color2B(new_eyes)
e_colour = new_eyes
if("s_tone")
if(S.bodyflags & HAS_SKIN_TONE)
@@ -1748,12 +1704,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if("skin")
if((S.bodyflags & HAS_SKIN_COLOR) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user))
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", s_colour) as color|null
if(new_skin)
r_skin = color2R(new_skin)
g_skin = color2G(new_skin)
b_skin = color2B(new_skin)
s_colour = new_skin
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference", ooccolor) as color|null
@@ -2122,21 +2075,13 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
//Head-specific
var/obj/item/organ/external/head/H = character.get_organ("head")
H.r_hair = r_hair
H.g_hair = g_hair
H.b_hair = b_hair
H.hair_colour = h_colour
H.r_hair_sec = r_hair_sec
H.g_hair_sec = g_hair_sec
H.b_hair_sec = b_hair_sec
H.sec_hair_colour = h_sec_colour
H.r_facial = r_facial
H.g_facial = g_facial
H.b_facial = b_facial
H.facial_colour = f_colour
H.r_facial_sec = r_facial_sec
H.g_facial_sec = g_facial_sec
H.b_facial_sec = b_facial_sec
H.sec_facial_colour = f_sec_colour
H.h_style = h_style
H.f_style = f_style
@@ -2144,9 +2089,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
H.alt_head = alt_head
//End of head-specific.
character.r_skin = r_skin
character.g_skin = g_skin
character.b_skin = b_skin
character.skin_colour = s_colour
character.s_tone = s_tone
@@ -2190,9 +2133,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
character.socks = socks
if(character.species.bodyflags & HAS_HEAD_ACCESSORY)
H.r_headacc = r_headacc
H.g_headacc = g_headacc
H.b_headacc = b_headacc
H.headacc_colour = hacc_colour
H.ha_style = ha_style
if(character.species.bodyflags & HAS_MARKINGS)
character.m_colours = m_colours
@@ -2209,7 +2150,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
message_admins("[key_name_admin(character)] has spawned with their gender as plural or neuter. Please notify coders.")
character.change_gender(MALE)
character.change_eye_color(r_eyes, g_eyes, b_eyes)
character.change_eye_color(e_colour)
if(disabilities & DISABILITY_FLAG_FAT && (CAN_BE_FAT in character.species.species_traits))
character.dna.SetSEState(FATBLOCK,1,1)
@@ -118,34 +118,20 @@
age,
species,
language,
hair_red,
hair_green,
hair_blue,
secondary_hair_red,
secondary_hair_green,
secondary_hair_blue,
facial_red,
facial_green,
facial_blue,
secondary_facial_red,
secondary_facial_green,
secondary_facial_blue,
hair_colour,
secondary_hair_colour,
facial_hair_colour,
secondary_facial_hair_colour,
skin_tone,
skin_red,
skin_green,
skin_blue,
skin_colour,
marking_colours,
head_accessory_red,
head_accessory_green,
head_accessory_blue,
head_accessory_colour,
hair_style_name,
facial_style_name,
marking_styles,
head_accessory_style_name,
alt_head_name,
eyes_red,
eyes_green,
eyes_blue,
eye_colour,
underwear,
undershirt,
backbag,
@@ -194,61 +180,46 @@
species = query.item[6]
language = query.item[7]
//colors to be consolidated into hex strings (requires some work with dna code)
r_hair = text2num(query.item[8])
g_hair = text2num(query.item[9])
b_hair = text2num(query.item[10])
r_hair_sec = text2num(query.item[11])
g_hair_sec = text2num(query.item[12])
b_hair_sec = text2num(query.item[13])
r_facial = text2num(query.item[14])
g_facial = text2num(query.item[15])
b_facial = text2num(query.item[16])
r_facial_sec = text2num(query.item[17])
g_facial_sec = text2num(query.item[18])
b_facial_sec = text2num(query.item[19])
s_tone = text2num(query.item[20])
r_skin = text2num(query.item[21])
g_skin = text2num(query.item[22])
b_skin = text2num(query.item[23])
m_colours = params2list(query.item[24])
r_headacc = text2num(query.item[25])
g_headacc = text2num(query.item[26])
b_headacc = text2num(query.item[27])
h_style = query.item[28]
f_style = query.item[29]
m_styles = params2list(query.item[30])
ha_style = query.item[31]
alt_head = query.item[32]
r_eyes = text2num(query.item[33])
g_eyes = text2num(query.item[34])
b_eyes = text2num(query.item[35])
underwear = query.item[36]
undershirt = query.item[37]
backbag = query.item[38]
b_type = query.item[39]
h_colour = query.item[8]
h_sec_colour = query.item[9]
f_colour = query.item[10]
f_sec_colour = query.item[11]
s_tone = text2num(query.item[12])
s_colour = query.item[13]
m_colours = params2list(query.item[14])
hacc_colour = query.item[15]
h_style = query.item[16]
f_style = query.item[17]
m_styles = params2list(query.item[18])
ha_style = query.item[19]
alt_head = query.item[20]
e_colour = query.item[21]
underwear = query.item[22]
undershirt = query.item[23]
backbag = query.item[24]
b_type = query.item[25]
//Jobs
alternate_option = text2num(query.item[40])
job_support_high = text2num(query.item[41])
job_support_med = text2num(query.item[42])
job_support_low = text2num(query.item[43])
job_medsci_high = text2num(query.item[44])
job_medsci_med = text2num(query.item[45])
job_medsci_low = text2num(query.item[46])
job_engsec_high = text2num(query.item[47])
job_engsec_med = text2num(query.item[48])
job_engsec_low = text2num(query.item[49])
job_karma_high = text2num(query.item[50])
job_karma_med = text2num(query.item[51])
job_karma_low = text2num(query.item[52])
alternate_option = text2num(query.item[26])
job_support_high = text2num(query.item[27])
job_support_med = text2num(query.item[28])
job_support_low = text2num(query.item[29])
job_medsci_high = text2num(query.item[30])
job_medsci_med = text2num(query.item[31])
job_medsci_low = text2num(query.item[32])
job_engsec_high = text2num(query.item[33])
job_engsec_med = text2num(query.item[34])
job_engsec_low = text2num(query.item[35])
job_karma_high = text2num(query.item[36])
job_karma_med = text2num(query.item[37])
job_karma_low = text2num(query.item[38])
//Miscellaneous
flavor_text = query.item[53]
med_record = query.item[54]
sec_record = query.item[55]
gen_record = query.item[56]
flavor_text = query.item[39]
med_record = query.item[40]
sec_record = query.item[41]
gen_record = query.item[42]
// Apparently, the preceding vars weren't always encoded properly...
if(findtext(flavor_text, "<")) // ... so let's clumsily check for tags!
flavor_text = html_encode(flavor_text)
@@ -258,18 +229,18 @@
sec_record = html_encode(sec_record)
if(findtext(gen_record, "<"))
gen_record = html_encode(gen_record)
disabilities = text2num(query.item[57])
player_alt_titles = params2list(query.item[58])
organ_data = params2list(query.item[59])
rlimb_data = params2list(query.item[60])
nanotrasen_relation = query.item[61]
speciesprefs = text2num(query.item[62])
disabilities = text2num(query.item[43])
player_alt_titles = params2list(query.item[44])
organ_data = params2list(query.item[45])
rlimb_data = params2list(query.item[46])
nanotrasen_relation = query.item[47]
speciesprefs = text2num(query.item[48])
//socks
socks = query.item[63]
body_accessory = query.item[64]
gear = params2list(query.item[65])
autohiss_mode = text2num(query.item[66])
socks = query.item[49]
body_accessory = query.item[50]
gear = params2list(query.item[51])
autohiss_mode = text2num(query.item[52])
//Sanitize
var/datum/species/SP = all_species[species]
@@ -283,36 +254,22 @@
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender, FALSE, !SP.has_gender)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
r_hair_sec = sanitize_integer(r_hair_sec, 0, 255, initial(r_hair_sec))
g_hair_sec = sanitize_integer(g_hair_sec, 0, 255, initial(g_hair_sec))
b_hair_sec = sanitize_integer(b_hair_sec, 0, 255, initial(b_hair_sec))
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
r_facial_sec = sanitize_integer(r_facial_sec, 0, 255, initial(r_facial_sec))
g_facial_sec = sanitize_integer(g_facial_sec, 0, 255, initial(g_facial_sec))
b_facial_sec = sanitize_integer(b_facial_sec, 0, 255, initial(b_facial_sec))
h_colour = sanitize_hexcolor(h_colour)
h_sec_colour = sanitize_hexcolor(h_sec_colour)
f_colour = sanitize_hexcolor(f_colour)
f_sec_colour = sanitize_hexcolor(f_sec_colour)
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
r_skin = sanitize_integer(r_skin, 0, 255, initial(r_skin))
g_skin = sanitize_integer(g_skin, 0, 255, initial(g_skin))
b_skin = sanitize_integer(b_skin, 0, 255, initial(b_skin))
s_colour = sanitize_hexcolor(s_colour)
for(var/marking_location in m_colours)
m_colours[marking_location] = sanitize_hexcolor(m_colours[marking_location], DEFAULT_MARKING_COLOURS[marking_location])
r_headacc = sanitize_integer(r_headacc, 0, 255, initial(r_headacc))
g_headacc = sanitize_integer(g_headacc, 0, 255, initial(g_headacc))
b_headacc = sanitize_integer(b_headacc, 0, 255, initial(b_headacc))
hacc_colour = sanitize_hexcolor(hacc_colour)
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
for(var/marking_location in m_styles)
m_styles[marking_location] = sanitize_inlist(m_styles[marking_location], marking_styles_list, DEFAULT_MARKING_STYLES[marking_location])
ha_style = sanitize_inlist(ha_style, head_accessory_styles_list, initial(ha_style))
alt_head = sanitize_inlist(alt_head, alt_heads_list, initial(alt_head))
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
e_colour = sanitize_hexcolor(e_colour)
underwear = sanitize_text(underwear, initial(underwear))
undershirt = sanitize_text(undershirt, initial(undershirt))
backbag = sanitize_text(backbag, initial(backbag))
@@ -373,34 +330,20 @@
age='[age]',
species='[sanitizeSQL(species)]',
language='[sanitizeSQL(language)]',
hair_red='[r_hair]',
hair_green='[g_hair]',
hair_blue='[b_hair]',
secondary_hair_red='[r_hair_sec]',
secondary_hair_green='[g_hair_sec]',
secondary_hair_blue='[b_hair_sec]',
facial_red='[r_facial]',
facial_green='[g_facial]',
facial_blue='[b_facial]',
secondary_facial_red='[r_facial_sec]',
secondary_facial_green='[g_facial_sec]',
secondary_facial_blue='[b_facial_sec]',
hair_colour='[h_colour]',
secondary_hair_colour='[h_sec_colour]',
facial_hair_colour='[f_colour]',
secondary_facial_hair_colour='[f_sec_colour]',
skin_tone='[s_tone]',
skin_red='[r_skin]',
skin_green='[g_skin]',
skin_blue='[b_skin]',
skin_colour='[s_colour]',
marking_colours='[sanitizeSQL(markingcolourslist)]',
head_accessory_red='[r_headacc]',
head_accessory_green='[g_headacc]',
head_accessory_blue='[b_headacc]',
head_accessory_colour='[hacc_colour]',
hair_style_name='[sanitizeSQL(h_style)]',
facial_style_name='[sanitizeSQL(f_style)]',
marking_styles='[sanitizeSQL(markingstyleslist)]',
head_accessory_style_name='[sanitizeSQL(ha_style)]',
alt_head_name='[sanitizeSQL(alt_head)]',
eyes_red='[r_eyes]',
eyes_green='[g_eyes]',
eyes_blue='[b_eyes]',
eye_colour='[e_colour]',
underwear='[underwear]',
undershirt='[undershirt]',
backbag='[backbag]',
@@ -446,19 +389,17 @@
var/DBQuery/query = dbcon.NewQuery({"
INSERT INTO [format_table_name("characters")] (ckey, slot, OOC_Notes, real_name, name_is_always_random, gender,
age, species, language,
hair_red, hair_green, hair_blue,
secondary_hair_red, secondary_hair_green, secondary_hair_blue,
facial_red, facial_green, facial_blue,
secondary_facial_red, secondary_facial_green, secondary_facial_blue,
skin_tone, skin_red, skin_green, skin_blue,
hair_colour, secondary_hair_colour,
facial_hair_colour, secondary_facial_hair_colour,
skin_tone, skin_colour,
marking_colours,
head_accessory_red, head_accessory_green, head_accessory_blue,
head_accessory_colour,
hair_style_name,
facial_style_name,
marking_styles,
head_accessory_style_name,
alt_head_name,
eyes_red, eyes_green, eyes_blue,
eye_colour,
underwear, undershirt,
backbag, b_type, alternate_option,
job_support_high, job_support_med, job_support_low,
@@ -476,19 +417,17 @@
VALUES
('[C.ckey]', '[default_slot]', '[sanitizeSQL(metadata)]', '[sanitizeSQL(real_name)]', '[be_random_name]','[gender]',
'[age]', '[sanitizeSQL(species)]', '[sanitizeSQL(language)]',
'[r_hair]', '[g_hair]', '[b_hair]',
'[r_hair_sec]', '[g_hair_sec]', '[b_hair_sec]',
'[r_facial]', '[g_facial]', '[b_facial]',
'[r_facial_sec]', '[g_facial_sec]', '[b_facial_sec]',
'[s_tone]', '[r_skin]', '[g_skin]', '[b_skin]',
'[h_colour]', '[h_sec_colour]',
'[f_colour]', '[f_sec_colour]',
'[s_tone]', '[s_colour]',
'[sanitizeSQL(markingcolourslist)]',
'[r_headacc]', '[g_headacc]', '[b_headacc]',
'[hacc_colour]',
'[sanitizeSQL(h_style)]',
'[sanitizeSQL(f_style)]',
'[sanitizeSQL(markingstyleslist)]',
'[sanitizeSQL(ha_style)]',
'[sanitizeSQL(alt_head)]',
'[r_eyes]', '[g_eyes]', '[b_eyes]',
'[e_colour]',
'[underwear]', '[undershirt]',
'[backbag]', '[b_type]', '[alternate_option]',
'[job_support_high]', '[job_support_med]', '[job_support_low]',
+2 -6
View File
@@ -184,14 +184,10 @@
var/obj/item/organ/external/head/head_organ = user.get_organ("head")
mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty")
// mob2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty2") - Commented out because it seemingly does nothing.
mob.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
// mob2.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD) - Commented out because it seemingly does nothing.
mob.Blend(head_organ.hair_colour, ICON_ADD)
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner")
// var/icon/earbit2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner2") - Commented out because it seemingly does nothing.
mob.Blend(earbit, ICON_OVERLAY)
// mob2.Blend(earbit2, ICON_OVERLAY) - Commented out because it seemingly does nothing.
icon_override = mob
@@ -210,7 +206,7 @@
if(!istype(user)) return
var/obj/item/organ/external/head/head_organ = user.get_organ("head")
mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "mousey")
mob.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
mob.Blend(head_organ.hair_colour, ICON_ADD)
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "mouseyinner")
mob.Blend(earbit, ICON_OVERLAY)
@@ -210,19 +210,14 @@
H.ha_style = "None"
update_head_accessory()
/mob/living/carbon/human/proc/change_eye_color(var/red, var/green, var/blue, update_dna = 1)
/mob/living/carbon/human/proc/change_eye_color(var/colour = "#000000", update_dna = 1)
// Update the main DNA datum, then sync the change across the organs
var/obj/item/organ/internal/eyes/eyes_organ = get_int_organ(/obj/item/organ/internal/eyes)
if(eyes_organ)
var/eyes_red = eyes_organ.eye_colour[1]
var/eyes_green = eyes_organ.eye_colour[2]
var/eyes_blue = eyes_organ.eye_colour[3]
if(red == eyes_red && green == eyes_green && blue == eyes_blue)
if(colour == eyes_organ.eye_colour)
return
eyes_organ.eye_colour[1] = red
eyes_organ.eye_colour[2] = green
eyes_organ.eye_colour[3] = blue
eyes_organ.eye_colour = colour
dna.eye_color_to_dna(eyes_organ)
eyes_organ.set_dna(dna)
@@ -233,68 +228,58 @@
update_body()
return 1
/mob/living/carbon/human/proc/change_hair_color(var/red, var/green, var/blue, var/secondary)
/mob/living/carbon/human/proc/change_hair_color(var/colour = "#000000", var/secondary)
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
if(!secondary)
if(red == H.r_hair && green == H.g_hair && blue == H.b_hair)
if(colour == H.hair_colour)
return
H.r_hair = red
H.g_hair = green
H.b_hair = blue
H.hair_colour = colour
else
if(red == H.r_hair_sec && green == H.g_hair_sec && blue == H.b_hair_sec)
if(colour == H.sec_hair_colour)
return
H.r_hair_sec = red
H.g_hair_sec = green
H.b_hair_sec = blue
H.sec_hair_colour = colour
update_hair()
return 1
/mob/living/carbon/human/proc/change_facial_hair_color(var/red, var/green, var/blue, var/secondary)
/mob/living/carbon/human/proc/change_facial_hair_color(var/colour = "#000000", var/secondary)
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
if(!secondary)
if(red == H.r_facial && green == H.g_facial && blue == H.b_facial)
if(colour == H.facial_colour)
return
H.r_facial = red
H.g_facial = green
H.b_facial = blue
H.facial_colour = colour
else
if(red == H.r_facial_sec && green == H.g_facial_sec && blue == H.b_facial_sec)
if(colour == H.sec_facial_colour)
return
H.r_facial_sec = red
H.g_facial_sec = green
H.b_facial_sec = blue
H.sec_facial_colour = colour
update_fhair()
return 1
/mob/living/carbon/human/proc/change_head_accessory_color(var/red, var/green, var/blue)
/mob/living/carbon/human/proc/change_head_accessory_color(var/colour = "#000000")
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
if(red == H.r_headacc && green == H.g_headacc && blue == H.b_headacc)
if(colour == H.headacc_colour)
return
H.r_headacc = red
H.g_headacc = green
H.b_headacc = blue
H.headacc_colour = colour
update_head_accessory()
return 1
/mob/living/carbon/human/proc/change_marking_color(var/colour, var/location = "body")
/mob/living/carbon/human/proc/change_marking_color(var/colour = "#000000", var/location = "body")
if(colour == m_colours[location])
return
@@ -307,13 +292,11 @@
return 1
/mob/living/carbon/human/proc/change_skin_color(var/red, var/green, var/blue)
if(red == r_skin && green == g_skin && blue == b_skin || !(species.bodyflags & HAS_SKIN_COLOR))
/mob/living/carbon/human/proc/change_skin_color(var/colour = "#000000")
if(colour == skin_colour || !(species.bodyflags & HAS_SKIN_COLOR))
return
r_skin = red
g_skin = green
b_skin = blue
skin_colour = colour
force_update_limbs()
update_body()
+8 -24
View File
@@ -1431,13 +1431,9 @@
if(species.base_color && default_colour)
//Apply colour.
r_skin = color2R(species.base_color)
g_skin = color2G(species.base_color)
b_skin = color2B(species.base_color)
skin_colour = species.base_color
else
r_skin = 0
g_skin = 0
b_skin = 0
skin_colour = "#000000"
if(!(species.bodyflags & HAS_SKIN_TONE))
s_tone = 0
@@ -1461,29 +1457,17 @@
if(species.default_hair_colour)
//Apply colour.
H.r_hair = color2R(species.default_hair_colour)
H.g_hair = color2G(species.default_hair_colour)
H.b_hair = color2B(species.default_hair_colour)
H.hair_colour = species.default_hair_colour
else
H.r_hair = 0
H.g_hair = 0
H.b_hair = 0
H.hair_colour = "#000000"
if(species.default_fhair_colour)
H.r_facial = color2R(species.default_fhair_colour)
H.g_facial = color2G(species.default_fhair_colour)
H.b_facial = color2B(species.default_fhair_colour)
H.facial_colour = species.default_fhair_colour
else
H.r_facial = 0
H.g_facial = 0
H.b_facial = 0
H.facial_colour = "#000000"
if(species.default_headacc_colour)
H.r_headacc = color2R(species.default_headacc_colour)
H.g_headacc = color2G(species.default_headacc_colour)
H.b_headacc = color2B(species.default_headacc_colour)
H.headacc_colour = species.default_headacc_colour
else
H.r_headacc = 0
H.g_headacc = 0
H.b_headacc = 0
H.headacc_colour = "#000000"
m_styles = DEFAULT_MARKING_STYLES //Wipes out markings, setting them all to "None".
m_colours = DEFAULT_MARKING_COLOURS //Defaults colour to #00000 for all markings.
@@ -10,9 +10,7 @@ var/global/default_martial_art = new/datum/martial_art
var/s_tone = 0 //Skin tone
//Skin colour
var/r_skin = 0
var/g_skin = 0
var/b_skin = 0
var/skin_colour = "#000000"
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
var/lip_color = "white"
@@ -584,11 +584,8 @@
if((H in recolor_list) && H.reagents.total_volume > SLIMEPERSON_COLOR_SHIFT_TRIGGER)
var/blood_amount = H.blood_volume
var/r_color = mix_color_from_reagents(H.reagents.reagent_list)
var/new_body_color = BlendRGB(r_color, rgb(H.r_skin, H.g_skin, H.b_skin), (blood_amount*SLIMEPERSON_BLOOD_SCALING_FACTOR)/((blood_amount*SLIMEPERSON_BLOOD_SCALING_FACTOR)+(H.reagents.total_volume)))
var/list/new_color_list = ReadRGB(new_body_color)
H.r_skin = new_color_list[1]
H.g_skin = new_color_list[2]
H.b_skin = new_color_list[3]
var/new_body_color = BlendRGB(r_color, H.skin_colour, (blood_amount*SLIMEPERSON_BLOOD_SCALING_FACTOR)/((blood_amount*SLIMEPERSON_BLOOD_SCALING_FACTOR)+(H.reagents.total_volume)))
H.skin_colour = new_body_color
if(world.time % SLIMEPERSON_ICON_UPDATE_PERIOD > SLIMEPERSON_ICON_UPDATE_PERIOD - 20) // The 20 is because this gets called every 2 seconds, from the mob controller
for(var/organname in H.bodyparts_by_name)
var/obj/item/organ/external/E = H.bodyparts_by_name[organname]
@@ -228,7 +228,7 @@ var/global/list/damage_icon_parts = list()
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
if(eyes)
icon_key += "[rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3])]"
icon_key += "[eyes.eye_colour]"
else
icon_key += "#000000"
@@ -248,7 +248,7 @@ var/global/list/damage_icon_parts = list()
icon_key += "[part.dna.GetUIState(DNA_UI_GENDER)]"
icon_key += "[part.dna.GetUIValue(DNA_UI_SKIN_TONE)]"
if(part.s_col)
icon_key += "[rgb(part.s_col[1], part.s_col[2], part.s_col[3])]"
icon_key += "[part.s_col]"
if(part.s_tone)
icon_key += "[part.s_tone]"
@@ -408,7 +408,7 @@ var/global/list/damage_icon_parts = list()
if(head_organ.species.name in head_accessory_style.species_allowed)
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
if(head_accessory_style.do_colouration)
head_accessory_s.Blend(rgb(head_organ.r_headacc, head_organ.g_headacc, head_organ.b_headacc), ICON_ADD)
head_accessory_s.Blend(head_organ.headacc_colour, ICON_ADD)
head_accessory_standing = head_accessory_s //head_accessory_standing.Blend(head_accessory_s, ICON_OVERLAY)
//Having it this way preserves animations. Useful for animated antennae.
@@ -449,14 +449,14 @@ var/global/list/damage_icon_parts = list()
if((head_organ.species.name in hair_style.species_allowed) || (head_organ.species.bodyflags & ALL_RPARTS)) //If the head's species is in the list of allowed species for the hairstyle, or the head's species is one flagged to have bodies comprised wholly of cybernetics...
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(head_organ.species.name == "Slime People") // I am el worstos
hair_s.Blend(rgb(r_skin, g_skin, b_skin, 160), ICON_AND)
hair_s.Blend("[skin_colour]A0", ICON_AND)
else if(hair_style.do_colouration)
hair_s.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
hair_s.Blend(head_organ.hair_colour, ICON_ADD)
if(hair_style.secondary_theme)
var/icon/hair_secondary_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[hair_style.secondary_theme]_s")
if(!hair_style.no_sec_colour)
hair_secondary_s.Blend(rgb(head_organ.r_hair_sec, head_organ.g_hair_sec, head_organ.b_hair_sec), ICON_ADD)
hair_secondary_s.Blend(head_organ.sec_hair_colour, ICON_ADD)
hair_s.Blend(hair_secondary_s, ICON_OVERLAY)
hair_standing = hair_s //hair_standing.Blend(hair_s, ICON_OVERLAY)
@@ -495,14 +495,14 @@ var/global/list/damage_icon_parts = list()
if((head_organ.species.name in facial_hair_style.species_allowed) || (head_organ.species.bodyflags & ALL_RPARTS)) //If the head's species is in the list of allowed species for the hairstyle, or the head's species is one flagged to have bodies comprised wholly of cybernetics...
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(head_organ.species.name == "Slime People") // I am el worstos
facial_s.Blend(rgb(r_skin, g_skin, b_skin, 160), ICON_AND)
facial_s.Blend("[skin_colour]A0", ICON_AND)
else if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(head_organ.r_facial, head_organ.g_facial, head_organ.b_facial), ICON_ADD)
facial_s.Blend(head_organ.facial_colour, ICON_ADD)
if(facial_hair_style.secondary_theme)
var/icon/facial_secondary_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_[facial_hair_style.secondary_theme]_s")
if(!facial_hair_style.no_sec_colour)
facial_secondary_s.Blend(rgb(head_organ.r_facial_sec, head_organ.g_facial_sec, head_organ.b_facial_sec), ICON_ADD)
facial_secondary_s.Blend(head_organ.sec_facial_colour, ICON_ADD)
facial_s.Blend(facial_secondary_s, ICON_OVERLAY)
face_standing.Blend(facial_s, ICON_OVERLAY)
@@ -1168,7 +1168,7 @@ var/global/list/damage_icon_parts = list()
if(body_accessory.try_restrictions(src))
var/icon/accessory_s = new/icon("icon" = body_accessory.icon, "icon_state" = body_accessory.icon_state)
if(species.bodyflags & HAS_SKIN_COLOR)
accessory_s.Blend(rgb(r_skin, g_skin, b_skin), body_accessory.blend_mode)
accessory_s.Blend(skin_colour, body_accessory.blend_mode)
if(tail_marking_icon && (body_accessory.name in tail_marking_style.tails_allowed))
accessory_s.Blend(tail_marking_icon, ICON_OVERLAY)
if((!body_accessory || istype(body_accessory, /datum/body_accessory/tail)) && species.bodyflags & TAIL_OVERLAPPED) // If the player has a species whose tail is overlapped by limbs... (having a non-tail body accessory like the snake body will override this)
@@ -1193,7 +1193,7 @@ var/global/list/damage_icon_parts = list()
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]_s")
if(species.bodyflags & HAS_SKIN_COLOR)
tail_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
tail_s.Blend(skin_colour, ICON_ADD)
if(tail_marking_icon && !tail_marking_style.tails_allowed)
tail_s.Blend(tail_marking_icon, ICON_OVERLAY)
if((!body_accessory || istype(body_accessory, /datum/body_accessory/tail)) && species.bodyflags & TAIL_OVERLAPPED) // If the player has a species whose tail is overlapped by limbs... (having a non-tail body accessory like the snake body will override this)
@@ -1234,7 +1234,7 @@ var/global/list/damage_icon_parts = list()
if(body_accessory)
var/icon/accessory_s = new/icon("icon" = body_accessory.get_animated_icon(), "icon_state" = body_accessory.get_animated_icon_state())
if(species.bodyflags & HAS_SKIN_COLOR)
accessory_s.Blend(rgb(r_skin, g_skin, b_skin), body_accessory.blend_mode)
accessory_s.Blend(skin_colour, body_accessory.blend_mode)
if(tail_marking_icon && (body_accessory.name in tail_marking_style.tails_allowed))
accessory_s.Blend(tail_marking_icon, ICON_OVERLAY)
if((!body_accessory || istype(body_accessory, /datum/body_accessory/tail)) && species.bodyflags & TAIL_OVERLAPPED) // If the player has a species whose tail is overlapped by limbs... (having a non-tail body accessory like the snake body will override this)
@@ -1261,7 +1261,7 @@ var/global/list/damage_icon_parts = list()
else if(tail && species.bodyflags & HAS_TAIL)
var/icon/tailw_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]w_s")
if(species.bodyflags & HAS_SKIN_COLOR)
tailw_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
tailw_s.Blend(skin_colour, ICON_ADD)
if(tail_marking_icon && !tail_marking_style.tails_allowed)
tailw_s.Blend(tail_marking_icon, ICON_OVERLAY)
if((!body_accessory || istype(body_accessory, /datum/body_accessory/tail)) && species.bodyflags & TAIL_OVERLAPPED) // If the player has a species whose tail is overlapped by limbs... (having a non-tail body accessory like the snake body will override this)
@@ -30,22 +30,16 @@
randomize_hair_color("facial")
if(S.bodyflags & HAS_HEAD_ACCESSORY)
ha_style = random_head_accessory(species)
var/list/colours = randomize_skin_color(1)
r_headacc = colours["red"]
g_headacc = colours["green"]
b_headacc = colours["blue"]
hacc_colour = randomize_skin_color(1)
if(S.bodyflags & HAS_HEAD_MARKINGS)
m_styles["head"] = random_marking_style("head", species, robohead, null, alt_head)
var/list/colours = randomize_skin_color(1)
m_colours["head"] = rgb(colours["red"], colours["green"], colours["blue"])
m_colours["head"] = randomize_skin_color(1)
if(S.bodyflags & HAS_BODY_MARKINGS)
m_styles["body"] = random_marking_style("body", species)
var/list/colours = randomize_skin_color(1)
m_colours["body"] = rgb(colours["red"], colours["green"], colours["blue"])
m_colours["body"] = randomize_skin_color(1)
if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
m_styles["tail"] = random_marking_style("tail", species, null, body_accessory)
var/list/colours = randomize_skin_color(1)
m_colours["tail"] = rgb(colours["red"], colours["green"], colours["blue"])
m_colours["tail"] = randomize_skin_color(1)
if(!(S.bodyflags & ALL_RPARTS))
randomize_eyes_color()
if(S.bodyflags & HAS_SKIN_COLOR)
@@ -56,9 +50,7 @@
/datum/preferences/proc/randomize_hair_color(var/target = "hair")
if(prob (75) && target == "facial") // Chance to inherit hair color
r_facial = r_hair
g_facial = g_hair
b_facial = b_hair
f_colour = h_colour
return
var/red
@@ -106,13 +98,9 @@
switch(target)
if("hair")
r_hair = red
g_hair = green
b_hair = blue
h_colour = rgb(red, green, blue)
if("facial")
r_facial = red
g_facial = green
b_facial = blue
f_colour = rgb(red, green, blue)
/datum/preferences/proc/randomize_eyes_color()
var/red
@@ -158,11 +146,9 @@
green = max(min(green + rand (-25, 25), 255), 0)
blue = max(min(blue + rand (-25, 25), 255), 0)
r_eyes = red
g_eyes = green
b_eyes = blue
e_colour = rgb(red, green, blue)
/datum/preferences/proc/randomize_skin_color(var/pass_to_list)
/datum/preferences/proc/randomize_skin_color(var/pass_on)
var/red
var/green
var/blue
@@ -206,17 +192,10 @@
green = max(min(green + rand (-25, 25), 255), 0)
blue = max(min(blue + rand (-25, 25), 255), 0)
if(pass_to_list)
var/list/colours = list(
"red" = red,
"blue" = blue,
"green" = green
)
return colours
if(pass_on)
return rgb(red, green, blue)
else
r_skin = red
g_skin = green
b_skin = blue
s_colour = rgb(red, green, blue)
/datum/preferences/proc/blend_backpack(var/icon/clothes_s,var/backbag,var/satchel,var/backpack="backpack")
switch(backbag)
@@ -284,7 +263,7 @@
// Skin color
if(current_species && (current_species.bodyflags & HAS_SKIN_COLOR))
preview_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
preview_icon.Blend(s_colour, ICON_ADD)
// Skin tone
if(current_species && (current_species.bodyflags & HAS_SKIN_TONE))
@@ -325,7 +304,7 @@
temp.Shift(NORTH, tail_shift_y)
if(current_species && (current_species.bodyflags & HAS_SKIN_COLOR))
temp.Blend(rgb(r_skin, g_skin, b_skin), blend_mode)
temp.Blend(s_colour, blend_mode)
if(current_species && (current_species.bodyflags & HAS_TAIL_MARKINGS))
var/tail_marking = m_styles["tail"]
@@ -358,7 +337,7 @@
var/icon/face_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "bald_s")
if(!(current_species.bodyflags & NO_EYES))
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s")
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
eyes_s.Blend(e_colour, ICON_ADD)
face_s.Blend(eyes_s, ICON_OVERLAY)
@@ -366,14 +345,14 @@
if(hair_style)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(current_species.name == "Slime People") // whee I am part of the problem
hair_s.Blend(rgb(r_skin, g_skin, b_skin, 160), ICON_ADD)
hair_s.Blend("[s_colour]A0", ICON_ADD)
else
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
hair_s.Blend(h_colour, ICON_ADD)
if(hair_style.secondary_theme)
var/icon/hair_secondary_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[hair_style.secondary_theme]_s")
if(!hair_style.no_sec_colour)
hair_secondary_s.Blend(rgb(r_hair_sec, g_hair_sec, b_hair_sec), ICON_ADD)
hair_secondary_s.Blend(h_sec_colour, ICON_ADD)
hair_s.Blend(hair_secondary_s, ICON_OVERLAY)
face_s.Blend(hair_s, ICON_OVERLAY)
@@ -383,21 +362,21 @@
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[ha_style]
if(head_accessory_style && head_accessory_style.species_allowed)
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
head_accessory_s.Blend(rgb(r_headacc, g_headacc, b_headacc), ICON_ADD)
head_accessory_s.Blend(hacc_colour, ICON_ADD)
face_s.Blend(head_accessory_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style && facial_hair_style.species_allowed)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(current_species.name == "Slime People") // whee I am part of the problem
facial_s.Blend(rgb(r_skin, g_skin, b_skin, 160), ICON_ADD)
facial_s.Blend("[s_colour]A0", ICON_ADD)
else
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
facial_s.Blend(f_colour, ICON_ADD)
if(facial_hair_style.secondary_theme)
var/icon/facial_secondary_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_[facial_hair_style.secondary_theme]_s")
if(!facial_hair_style.no_sec_colour)
facial_secondary_s.Blend(rgb(r_facial_sec, g_facial_sec, b_facial_sec), ICON_ADD)
facial_secondary_s.Blend(f_sec_colour, ICON_ADD)
facial_s.Blend(facial_secondary_s, ICON_OVERLAY)
face_s.Blend(facial_s, ICON_OVERLAY)
+37 -75
View File
@@ -67,14 +67,10 @@
return owner.change_skin_tone(new_s_tone)
if(href_list["skin_color"])
if(can_change_skin_color())
var/new_skin = input(usr, "Choose your character's skin colour: ", "Skin Color", rgb(owner.r_skin, owner.g_skin, owner.b_skin)) as color|null
if(new_skin && can_still_topic(state))
var/r_skin = color2R(new_skin)
var/g_skin = color2G(new_skin)
var/b_skin = color2B(new_skin)
if(owner.change_skin_color(r_skin, g_skin, b_skin))
update_dna()
return 1
var/new_skin = input(usr, "Choose your character's skin colour: ", "Skin Color", owner.skin_colour) as color|null
if(new_skin && can_still_topic(state) && owner.change_skin_color(new_skin))
update_dna()
return 1
if(href_list["hair"])
if(can_change(APPEARANCE_HAIR) && (href_list["hair"] in valid_hairstyles))
if(owner.change_hair(href_list["hair"]))
@@ -82,24 +78,16 @@
return 1
if(href_list["hair_color"])
if(can_change(APPEARANCE_HAIR_COLOR))
var/new_hair = input("Please select hair color.", "Hair Color", rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair)) as color|null
if(new_hair && can_still_topic(state))
var/r_hair = color2R(new_hair)
var/g_hair = color2G(new_hair)
var/b_hair = color2B(new_hair)
if(owner.change_hair_color(r_hair, g_hair, b_hair))
update_dna()
return 1
var/new_hair = input("Please select hair color.", "Hair Color", head_organ.hair_colour) as color|null
if(new_hair && can_still_topic(state) && owner.change_hair_color(new_hair))
update_dna()
return 1
if(href_list["secondary_hair_color"])
if(can_change(APPEARANCE_SECONDARY_HAIR_COLOR))
var/new_hair = input("Please select secondary hair color.", "Secondary Hair Color", rgb(head_organ.r_hair_sec, head_organ.g_hair_sec, head_organ.b_hair_sec)) as color|null
if(new_hair && can_still_topic(state))
var/r_hair_sec = color2R(new_hair)
var/g_hair_sec = color2G(new_hair)
var/b_hair_sec = color2B(new_hair)
if(owner.change_hair_color(r_hair_sec, g_hair_sec, b_hair_sec, 1))
update_dna()
return 1
var/new_hair = input("Please select secondary hair color.", "Secondary Hair Color", head_organ.sec_hair_colour) as color|null
if(new_hair && can_still_topic(state) && owner.change_hair_color(new_hair, 1))
update_dna()
return 1
if(href_list["facial_hair"])
if(can_change(APPEARANCE_FACIAL_HAIR) && (href_list["facial_hair"] in valid_facial_hairstyles))
if(owner.change_facial_hair(href_list["facial_hair"]))
@@ -107,42 +95,23 @@
return 1
if(href_list["facial_hair_color"])
if(can_change(APPEARANCE_FACIAL_HAIR_COLOR))
var/new_facial = input("Please select facial hair color.", "Facial Hair Color", rgb(head_organ.r_facial, head_organ.g_facial, head_organ.b_facial)) as color|null
if(new_facial && can_still_topic(state))
var/r_facial = color2R(new_facial)
var/g_facial = color2G(new_facial)
var/b_facial = color2B(new_facial)
if(owner.change_facial_hair_color(r_facial, g_facial, b_facial))
update_dna()
return 1
var/new_facial = input("Please select facial hair color.", "Facial Hair Color", head_organ.facial_colour) as color|null
if(new_facial && can_still_topic(state) && owner.change_facial_hair_color(new_facial))
update_dna()
return 1
if(href_list["secondary_facial_hair_color"])
if(can_change(APPEARANCE_SECONDARY_FACIAL_HAIR_COLOR))
var/new_facial = input("Please select secondary facial hair color.", "Secondary Facial Hair Color", rgb(head_organ.r_facial_sec, head_organ.g_facial_sec, head_organ.b_facial_sec)) as color|null
if(new_facial && can_still_topic(state))
var/r_facial_sec = color2R(new_facial)
var/g_facial_sec = color2G(new_facial)
var/b_facial_sec = color2B(new_facial)
if(owner.change_facial_hair_color(r_facial_sec, g_facial_sec, b_facial_sec, 1))
update_dna()
return 1
var/new_facial = input("Please select secondary facial hair color.", "Secondary Facial Hair Color", head_organ.sec_facial_colour) as color|null
if(new_facial && can_still_topic(state) && owner.change_facial_hair_color(new_facial, 1))
update_dna()
return 1
if(href_list["eye_color"])
if(can_change(APPEARANCE_EYE_COLOR))
var/obj/item/organ/internal/eyes/eyes_organ = owner.get_int_organ(/obj/item/organ/internal/eyes)
var/eyes_red = 0
var/eyes_green = 0
var/eyes_blue = 0
if(eyes_organ)
eyes_red = eyes_organ.eye_colour[1]
eyes_green = eyes_organ.eye_colour[2]
eyes_blue = eyes_organ.eye_colour[3]
var/new_eyes = input("Please select eye color.", "Eye Color", rgb(eyes_red, eyes_green, eyes_blue)) as color|null
if(new_eyes && can_still_topic(state))
var/r_eyes = color2R(new_eyes)
var/g_eyes = color2G(new_eyes)
var/b_eyes = color2B(new_eyes)
if(owner.change_eye_color(r_eyes, g_eyes, b_eyes))
update_dna()
return 1
var/new_eyes = input("Please select eye color.", "Eye Color", eyes_organ.eye_colour) as color|null
if(new_eyes && can_still_topic(state) && owner.change_eye_color(new_eyes))
update_dna()
return 1
if(href_list["head_accessory"])
if(can_change_head_accessory() && (href_list["head_accessory"] in valid_head_accessories))
if(owner.change_head_accessory(href_list["head_accessory"]))
@@ -150,14 +119,10 @@
return 1
if(href_list["head_accessory_color"])
if(can_change_head_accessory())
var/new_head_accessory = input("Please select head accessory color.", "Head Accessory Color", rgb(head_organ.r_headacc, head_organ.g_headacc, head_organ.b_headacc)) as color|null
if(new_head_accessory && can_still_topic(state))
var/r_headacc = color2R(new_head_accessory)
var/g_headacc = color2G(new_head_accessory)
var/b_headacc = color2B(new_head_accessory)
if(owner.change_head_accessory_color(r_headacc, g_headacc, b_headacc))
update_dna()
return 1
var/new_head_accessory = input("Please select head accessory color.", "Head Accessory Color", head_organ.headacc_colour) as color|null
if(new_head_accessory && can_still_topic(state) && owner.change_head_accessory_color(new_head_accessory))
update_dna()
return 1
if(href_list["head_marking"])
if(can_change_markings("head") && (href_list["head_marking"] in valid_head_marking_styles))
if(owner.change_markings(href_list["head_marking"], "head"))
@@ -166,10 +131,9 @@
if(href_list["head_marking_color"])
if(can_change_markings("head"))
var/new_markings = input("Please select head marking color.", "Marking Color", owner.m_colours["head"]) as color|null
if(new_markings && can_still_topic(state))
if(owner.change_marking_color(new_markings, "head"))
update_dna()
return 1
if(new_markings && can_still_topic(state) && owner.change_marking_color(new_markings, "head"))
update_dna()
return 1
if(href_list["body_marking"])
if(can_change_markings("body") && (href_list["body_marking"] in valid_body_marking_styles))
if(owner.change_markings(href_list["body_marking"], "body"))
@@ -178,10 +142,9 @@
if(href_list["body_marking_color"])
if(can_change_markings("body"))
var/new_markings = input("Please select body marking color.", "Marking Color", owner.m_colours["body"]) as color|null
if(new_markings && can_still_topic(state))
if(owner.change_marking_color(new_markings, "body"))
update_dna()
return 1
if(new_markings && can_still_topic(state) && owner.change_marking_color(new_markings, "body"))
update_dna()
return 1
if(href_list["tail_marking"])
if(can_change_markings("tail") && (href_list["tail_marking"] in valid_tail_marking_styles))
if(owner.change_markings(href_list["tail_marking"], "tail"))
@@ -190,10 +153,9 @@
if(href_list["tail_marking_color"])
if(can_change_markings("tail"))
var/new_markings = input("Please select tail marking color.", "Marking Color", owner.m_colours["tail"]) as color|null
if(new_markings && can_still_topic(state))
if(owner.change_marking_color(new_markings, "tail"))
update_dna()
return 1
if(new_markings && can_still_topic(state) && owner.change_marking_color(new_markings, "tail"))
update_dna()
return 1
if(href_list["body_accessory"])
if(can_change_body_accessory() && (href_list["body_accessory"] in valid_body_accessories))
if(owner.change_body_accessory(href_list["body_accessory"]))
@@ -292,12 +292,10 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
head_organ.r_facial = rand(0,255)
head_organ.g_facial = rand(0,255)
head_organ.b_facial = rand(0,255)
head_organ.r_hair = rand(0,255)
head_organ.g_hair = rand(0,255)
head_organ.b_hair = rand(0,255)
head_organ.facial_colour = rand_hex_color()
head_organ.sec_facial_colour = rand_hex_color()
head_organ.hair_colour = rand_hex_color()
head_organ.sec_hair_colour = rand_hex_color()
H.update_hair()
H.update_fhair()
..()
+5 -6
View File
@@ -10,8 +10,8 @@
var/vision_flags = 0
var/dark_view = 0
var/see_invisible = 0
var/list/eye_colour = list(0,0,0)
var/list/old_eye_colour = list(0,0,0)
var/eye_colour = "#000000"
var/old_eye_colour = "#000000"
var/flash_protect = 0
var/aug_message = "Your vision is augmented!"
@@ -40,7 +40,6 @@
/obj/item/organ/internal/cyberimp/eyes/xray
name = "X-ray implant"
desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
eye_colour = list(0, 0, 0)
implant_color = "#000000"
origin_tech = "materials=4;programming=4;biotech=6;magnets=4"
vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
@@ -50,7 +49,7 @@
/obj/item/organ/internal/cyberimp/eyes/thermals
name = "Thermals implant"
desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
eye_colour = list(255, 204, 0)
eye_colour = "#FFCC00"
implant_color = "#FFCC00"
vision_flags = SEE_MOBS
flash_protect = -1
@@ -81,7 +80,7 @@
/obj/item/organ/internal/cyberimp/eyes/hud/medical
name = "Medical HUD implant"
desc = "These cybernetic eye implants will display a medical HUD over everything you see."
eye_colour = list(0,0,208)
eye_colour = "#0000D0"
implant_color = "#00FFFF"
origin_tech = "materials=4;programming=4;biotech=4"
aug_message = "You suddenly see health bars floating above people's heads..."
@@ -90,7 +89,7 @@
/obj/item/organ/internal/cyberimp/eyes/hud/security
name = "Security HUD implant"
desc = "These cybernetic eye implants will display a security HUD over everything you see."
eye_colour = list(208,0,0)
eye_colour = "#D00000"
implant_color = "#CC0000"
origin_tech = "materials=4;programming=4;biotech=3;combat=3"
aug_message = "Job indicator icons pop up in your vision. That is not a certified surgeon..."
@@ -32,7 +32,7 @@
var/cannot_amputate
var/cannot_break
var/s_tone = null
var/list/s_col = null // If this is instantiated, it should be a list of length 3
var/s_col = null // If this is instantiated, it should be a hex value.
var/list/child_icons = list()
var/perma_injury = 0
var/dismember_at_max_damage = FALSE
+14 -14
View File
@@ -38,7 +38,7 @@ var/global/list/limb_icon_cache = list()
s_tone = H.s_tone
if(H.species.bodyflags & HAS_SKIN_COLOR)
s_tone = null
s_col = list(H.r_skin, H.g_skin, H.b_skin)
s_col = H.skin_colour
if(H.species.bodyflags & HAS_ICON_SKIN_TONE)
var/obj/item/organ/external/chest/C = H.get_organ("chest")
change_organ_icobase(C.icobase, C.deform)
@@ -51,7 +51,7 @@ var/global/list/limb_icon_cache = list()
s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
if(species.bodyflags & HAS_SKIN_COLOR)
s_tone = null
s_col = list(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
s_col = rgb(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
/obj/item/organ/external/head/sync_colour_to_human(var/mob/living/carbon/human/H)
..()
@@ -69,8 +69,8 @@ var/global/list/limb_icon_cache = list()
if(force_icon)
mob_icon = new /icon(force_icon, "[icon_name]")
if(species && species.name == "Machine") //snowflake for IPC's, sorry.
if(s_col && s_col.len >= 3)
mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
if(s_col)
mob_icon.Blend(s_col, ICON_ADD)
else
var/new_icons = get_icon_state(skeletal)
var/icon_file = new_icons[1]
@@ -86,8 +86,8 @@ var/global/list/limb_icon_cache = list()
mob_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
else
mob_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
else if(s_col && s_col.len >= 3)
mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
else if(s_col)
mob_icon.Blend(s_col, ICON_ADD)
dir = EAST
icon = mob_icon
@@ -107,11 +107,11 @@ var/global/list/limb_icon_cache = list()
if(species.eyes)
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
if(eye_implant) // Eye implants override native DNA eye color
eyes_icon.Blend(rgb(eye_implant.eye_colour[1],eye_implant.eye_colour[2],eye_implant.eye_colour[3]), ICON_ADD)
eyes_icon.Blend(eye_implant.eye_colour, ICON_ADD)
else if(eyes)
eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
eyes_icon.Blend(eyes.eye_colour, ICON_ADD)
else
eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
eyes_icon.Blend("#800000", ICON_ADD)
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
overlays |= eyes_icon
@@ -134,7 +134,7 @@ var/global/list/limb_icon_cache = list()
if(head_accessory_style && head_accessory_style.species_allowed && (species.name in head_accessory_style.species_allowed))
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
if(head_accessory_style.do_colouration)
head_accessory_s.Blend(rgb(r_headacc, g_headacc, b_headacc), ICON_ADD)
head_accessory_s.Blend(headacc_colour, ICON_ADD)
overlays |= head_accessory_s
if(f_style)
@@ -142,9 +142,9 @@ var/global/list/limb_icon_cache = list()
if(facial_hair_style && ((facial_hair_style.species_allowed && (species.name in facial_hair_style.species_allowed)) || (src.species.bodyflags & ALL_RPARTS)))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(species.name == "Slime People") // I am el worstos
facial_s.Blend(rgb(owner.r_skin, owner.g_skin, owner.b_skin, 160), ICON_AND)
facial_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
else if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
facial_s.Blend(facial_colour, ICON_ADD)
overlays |= facial_s
if(h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
@@ -152,9 +152,9 @@ var/global/list/limb_icon_cache = list()
if(hair_style && ((species.name in hair_style.species_allowed) || (src.species.bodyflags & ALL_RPARTS)))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(species.name == "Slime People") // I am el worstos
hair_s.Blend(rgb(owner.r_skin, owner.g_skin, owner.b_skin, 160), ICON_AND)
hair_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
else if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
hair_s.Blend(hair_colour, ICON_ADD)
overlays |= hair_s
return mob_icon
@@ -324,7 +324,7 @@
organ_tag = "eyes"
parent_organ = "head"
slot = "eyes"
var/list/eye_colour = list(0,0,0)
var/eye_colour = "#000000"
var/list/colourmatrix = null
var/list/colourblind_matrix = MATRIX_GREYSCALE //Special colourblindness parameters. By default, it's black-and-white.
var/colourblind_darkview = null
@@ -630,13 +630,9 @@
head_organ.h_style = "Mohawk"
else
head_organ.h_style = "Very Long Hair"
head_organ.r_hair = 216
head_organ.g_hair = 192
head_organ.b_hair = 120
head_organ.hair_colour = "#D8C078"
H.update_hair()
if(!(head_organ.f_style == "Very Long Beard"))
head_organ.f_style = "Very Long Beard"
head_organ.r_facial = 216
head_organ.g_facial = 192
head_organ.b_facial = 120
head_organ.facial_colour = "#D8C078"
H.update_fhair()
@@ -169,27 +169,17 @@
var/alt_head = "None"
//Hair colour and style
var/r_hair = 0
var/g_hair = 0
var/b_hair = 0
var/r_hair_sec = 0
var/g_hair_sec = 0
var/b_hair_sec = 0
var/hair_colour = "#000000"
var/sec_hair_colour = "#000000"
var/h_style = "Bald"
//Head accessory colour and style
var/r_headacc = 0
var/g_headacc = 0
var/b_headacc = 0
var/headacc_colour = "#000000"
var/ha_style = "None"
//Facial hair colour and style
var/r_facial = 0
var/g_facial = 0
var/b_facial = 0
var/r_facial_sec = 0
var/g_facial_sec = 0
var/b_facial_sec = 0
var/facial_colour = "#000000"
var/sec_facial_colour = "#000000"
var/f_style = "Shaved"
/obj/item/organ/external/head/remove()
+1 -1
View File
@@ -9,7 +9,7 @@
## This value must be set to the version of the paradise schema in use.
## If this value does not match, the SQL database will not be loaded and an error will be generated.
## Roundstart will be delayed.
DB_VERSION 0
DB_VERSION 1
## Server the MySQL database can be found at.
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.