mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Custom HUD colors
This commit is contained in:
@@ -269,6 +269,5 @@ proc/tg_list2text(list/list, glue=",")
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/proc/ui_style2icon(ui_style)
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switch(ui_style)
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if("old") return 'icons/mob/screen1_old.dmi'
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if("Orange") return 'icons/mob/screen1_Orange.dmi'
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else return 'icons/mob/screen1_Midnight.dmi'
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if("Midnight") return 'icons/mob/screen1_Midnight.dmi'
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else return 'icons/mob/screen1_White.dmi'
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@@ -169,9 +169,11 @@ datum/hud/New(mob/owner)
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if(!ismob(mymob)) return 0
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if(!mymob.client) return 0
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var/ui_style = ui_style2icon(mymob.client.prefs.UI_style)
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var/ui_color = mymob.client.prefs.UI_style_color
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var/ui_alpha = mymob.client.prefs.UI_style_alpha
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if(ishuman(mymob))
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human_hud(ui_style) // Pass the player the UI style chosen in preferences
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human_hud(ui_style, ui_color, ui_alpha) // Pass the player the UI style chosen in preferences
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else if(ismonkey(mymob))
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monkey_hud(ui_style)
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else if(isbrain(mymob))
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@@ -1,4 +1,4 @@
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/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_old.dmi')
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/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_White.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255)
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src.adding = list()
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src.other = list()
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@@ -73,6 +73,8 @@
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using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
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using.screen_loc = ui_movi
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using.layer = 20
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using.color = ui_color
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using.alpha = ui_alpha
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src.adding += using
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move_intent = using
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@@ -82,6 +84,8 @@
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using.icon_state = "act_drop"
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using.screen_loc = ui_drop_throw
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using.layer = 19
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using.color = ui_color
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using.alpha = ui_alpha
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src.hotkeybuttons += using
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inv_box = new /obj/screen/inventory()
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@@ -92,6 +96,8 @@
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inv_box.icon_state = "center"
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inv_box.screen_loc = ui_iclothing
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.other += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -101,6 +107,8 @@
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inv_box.slot_id = slot_wear_suit
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inv_box.icon_state = "equip"
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inv_box.screen_loc = ui_oclothing
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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inv_box.layer = 19
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src.other += inv_box
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@@ -114,6 +122,8 @@
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inv_box.screen_loc = ui_rhand
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inv_box.slot_id = slot_r_hand
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.r_hand_hud_object = inv_box
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src.adding += inv_box
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@@ -127,6 +137,8 @@
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inv_box.screen_loc = ui_lhand
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inv_box.slot_id = slot_l_hand
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.l_hand_hud_object = inv_box
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src.adding += inv_box
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@@ -137,6 +149,8 @@
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using.icon_state = "hand1"
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using.screen_loc = ui_swaphand1
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using.layer = 19
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using.color = ui_color
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using.alpha = ui_alpha
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src.adding += using
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using = new /obj/screen/inventory()
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@@ -146,6 +160,8 @@
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using.icon_state = "hand2"
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using.screen_loc = ui_swaphand2
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using.layer = 19
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using.color = ui_color
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using.alpha = ui_alpha
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src.adding += using
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inv_box = new /obj/screen/inventory()
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@@ -156,6 +172,8 @@
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inv_box.screen_loc = ui_id
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inv_box.slot_id = slot_wear_id
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.adding += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -166,6 +184,8 @@
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inv_box.screen_loc = ui_pda
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inv_box.slot_id = slot_wear_pda
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.adding += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -176,6 +196,8 @@
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inv_box.screen_loc = ui_mask
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inv_box.slot_id = slot_wear_mask
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.other += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -186,6 +208,8 @@
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inv_box.screen_loc = ui_back
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inv_box.slot_id = slot_back
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.adding += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -195,6 +219,8 @@
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inv_box.screen_loc = ui_storage1
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inv_box.slot_id = slot_l_store
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.adding += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -204,6 +230,8 @@
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inv_box.screen_loc = ui_storage2
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inv_box.slot_id = slot_r_store
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.adding += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -214,6 +242,8 @@
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inv_box.screen_loc = ui_sstore1
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inv_box.slot_id = slot_s_store
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.adding += inv_box
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using = new /obj/screen()
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@@ -222,6 +252,8 @@
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using.icon_state = "act_resist"
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using.screen_loc = ui_pull_resist
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using.layer = 19
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using.color = ui_color
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using.alpha = ui_alpha
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src.hotkeybuttons += using
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using = new /obj/screen()
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@@ -230,6 +262,8 @@
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using.icon_state = "other"
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using.screen_loc = ui_inventory
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using.layer = 20
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using.color = ui_color
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using.alpha = ui_alpha
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src.adding += using
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using = new /obj/screen()
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@@ -238,6 +272,8 @@
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using.icon_state = "act_equip"
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using.screen_loc = ui_equip
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using.layer = 20
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using.color = ui_color
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using.alpha = ui_alpha
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src.adding += using
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inv_box = new /obj/screen/inventory()
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@@ -247,6 +283,8 @@
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inv_box.screen_loc = ui_gloves
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inv_box.slot_id = slot_gloves
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.other += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -256,6 +294,8 @@
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inv_box.screen_loc = ui_glasses
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inv_box.slot_id = slot_glasses
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.other += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -265,6 +305,8 @@
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inv_box.screen_loc = ui_l_ear
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inv_box.slot_id = slot_l_ear
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.other += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -274,6 +316,8 @@
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inv_box.screen_loc = ui_r_ear
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inv_box.slot_id = slot_r_ear
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.other += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -283,6 +327,8 @@
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inv_box.screen_loc = ui_head
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inv_box.slot_id = slot_head
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.other += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -292,6 +338,8 @@
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inv_box.screen_loc = ui_shoes
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inv_box.slot_id = slot_shoes
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.other += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -301,6 +349,8 @@
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inv_box.screen_loc = ui_belt
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inv_box.slot_id = slot_belt
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.adding += inv_box
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mymob.throw_icon = new /obj/screen()
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@@ -308,6 +358,8 @@
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mymob.throw_icon.icon_state = "act_throw_off"
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mymob.throw_icon.name = "throw"
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mymob.throw_icon.screen_loc = ui_drop_throw
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mymob.throw_icon.color = ui_color
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mymob.throw_icon.alpha = ui_alpha
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src.hotkeybuttons += mymob.throw_icon
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mymob.oxygen = new /obj/screen()
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@@ -392,6 +444,8 @@
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mymob.zone_sel = new /obj/screen/zone_sel( null )
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mymob.zone_sel.icon = ui_style
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mymob.zone_sel.color = ui_color
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mymob.zone_sel.alpha = ui_alpha
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mymob.zone_sel.overlays.Cut()
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mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
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@@ -44,6 +44,9 @@ datum/preferences
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var/be_special = 0 //Special role selection
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var/UI_style = "Midnight"
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var/toggles = TOGGLES_DEFAULT
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var/UI_style_color = "#ffffff"
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var/UI_style_alpha = 255
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//character preferences
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var/real_name //our character's name
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@@ -258,7 +261,10 @@ datum/preferences
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if (1) // General Preferences
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dat += "<table><tr><td width='340px' height='300px' valign='top'>"
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dat += "<h2>General Settings</h2>"
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// dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
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dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
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dat += "<b>Custom UI</b>(recommended for White UI):<br>"
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dat += "-Color: <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a> <table style='display:inline;' bgcolor='[UI_style_color]'><tr><td>__</td></tr></table><br>"
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dat += "-Alpha(transparence): <a href='?_src_=prefs;preference=UIalpha'><b>[UI_style_alpha]</b></a><br>"
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dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(toggles & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(toggles & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
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@@ -1117,16 +1123,24 @@ datum/preferences
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if("hear_adminhelps")
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toggles ^= SOUND_ADMINHELP
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/*
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if("ui")
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switch(UI_style)
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if("Midnight")
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UI_style = "Orange"
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if("Orange")
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UI_style = "old"
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UI_style = "White"
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else
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UI_style = "Midnight"
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*/
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if("UIcolor")
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var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!") as color|null
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if(!UI_style_color_new) return
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UI_style_color = UI_style_color_new
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if("UIalpha")
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var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
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if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
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UI_style_alpha = UI_style_alpha_new
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if("be_special")
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var/num = text2num(href_list["num"])
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be_special ^= (1<<num)
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@@ -54,14 +54,20 @@
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S["be_special"] >> be_special
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S["default_slot"] >> default_slot
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S["toggles"] >> toggles
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S["UI_style_color"] >> UI_style_color
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S["UI_style_alpha"] >> UI_style_alpha
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//Sanitize
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ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
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lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
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UI_style = sanitize_inlist(UI_style, list("Midnight","Orange","old"), initial(UI_style))
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UI_style = sanitize_inlist(UI_style, list("White", "Midnight"), initial(UI_style))
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be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
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default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
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toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
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UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
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UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
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return 1
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@@ -80,6 +86,9 @@
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S["be_special"] << be_special
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S["default_slot"] << default_slot
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S["toggles"] << toggles
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S["UI_style_color"] << UI_style_color
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S["UI_style_alpha"] << UI_style_alpha
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return 1
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@@ -135,4 +135,41 @@
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prefs.be_special ^= role_flag
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prefs.save_preferences()
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src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
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feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/change_ui()
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set name = "Change UI"
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set category = "Preferences"
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set desc = "Configure your user interface"
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if(!ishuman(usr))
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usr << "This only for human"
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return
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var/UI_style_new = input(usr, "Select a style, we recommend White for customization") in list("White", "Midnight", "Orange", "old")
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if(!UI_style_new) return
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var/UI_style_alpha_new = input(usr, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
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if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
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var/UI_style_color_new = input(usr, "Choose your UI color, dark colors are not recommended!") as color|null
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if(!UI_style_color_new) return
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//update UI
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var/list/icons = usr.hud_used.adding + usr.hud_used.other +usr.hud_used.hotkeybuttons
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icons.Add(usr.zone_sel)
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for(var/obj/screen/I in icons)
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if(I.color && I.alpha)
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I.icon = ui_style2icon(UI_style_new)
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I.color = UI_style_color_new
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I.alpha = UI_style_alpha_new
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if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
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prefs.UI_style = UI_style_new
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prefs.UI_style_alpha = UI_style_alpha_new
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prefs.UI_style_color = UI_style_color_new
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prefs.save_preferences()
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usr << "UI was saved"
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Binary file not shown.
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After Width: | Height: | Size: 126 KiB |
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