Custom HUD colors

This commit is contained in:
ZomgPonies
2013-11-30 18:30:18 -05:00
parent d14866c354
commit ebb29c625e
7 changed files with 128 additions and 13 deletions
+3 -1
View File
@@ -169,9 +169,11 @@ datum/hud/New(mob/owner)
if(!ismob(mymob)) return 0
if(!mymob.client) return 0
var/ui_style = ui_style2icon(mymob.client.prefs.UI_style)
var/ui_color = mymob.client.prefs.UI_style_color
var/ui_alpha = mymob.client.prefs.UI_style_alpha
if(ishuman(mymob))
human_hud(ui_style) // Pass the player the UI style chosen in preferences
human_hud(ui_style, ui_color, ui_alpha) // Pass the player the UI style chosen in preferences
else if(ismonkey(mymob))
monkey_hud(ui_style)
else if(isbrain(mymob))
+55 -1
View File
@@ -1,4 +1,4 @@
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_old.dmi')
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_White.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255)
src.adding = list()
src.other = list()
@@ -73,6 +73,8 @@
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
using.layer = 20
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
move_intent = using
@@ -82,6 +84,8 @@
using.icon_state = "act_drop"
using.screen_loc = ui_drop_throw
using.layer = 19
using.color = ui_color
using.alpha = ui_alpha
src.hotkeybuttons += using
inv_box = new /obj/screen/inventory()
@@ -92,6 +96,8 @@
inv_box.icon_state = "center"
inv_box.screen_loc = ui_iclothing
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -101,6 +107,8 @@
inv_box.slot_id = slot_wear_suit
inv_box.icon_state = "equip"
inv_box.screen_loc = ui_oclothing
inv_box.color = ui_color
inv_box.alpha = ui_alpha
inv_box.layer = 19
src.other += inv_box
@@ -114,6 +122,8 @@
inv_box.screen_loc = ui_rhand
inv_box.slot_id = slot_r_hand
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.r_hand_hud_object = inv_box
src.adding += inv_box
@@ -127,6 +137,8 @@
inv_box.screen_loc = ui_lhand
inv_box.slot_id = slot_l_hand
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.l_hand_hud_object = inv_box
src.adding += inv_box
@@ -137,6 +149,8 @@
using.icon_state = "hand1"
using.screen_loc = ui_swaphand1
using.layer = 19
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
using = new /obj/screen/inventory()
@@ -146,6 +160,8 @@
using.icon_state = "hand2"
using.screen_loc = ui_swaphand2
using.layer = 19
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
inv_box = new /obj/screen/inventory()
@@ -156,6 +172,8 @@
inv_box.screen_loc = ui_id
inv_box.slot_id = slot_wear_id
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
inv_box = new /obj/screen/inventory()
@@ -166,6 +184,8 @@
inv_box.screen_loc = ui_pda
inv_box.slot_id = slot_wear_pda
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
inv_box = new /obj/screen/inventory()
@@ -176,6 +196,8 @@
inv_box.screen_loc = ui_mask
inv_box.slot_id = slot_wear_mask
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -186,6 +208,8 @@
inv_box.screen_loc = ui_back
inv_box.slot_id = slot_back
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
inv_box = new /obj/screen/inventory()
@@ -195,6 +219,8 @@
inv_box.screen_loc = ui_storage1
inv_box.slot_id = slot_l_store
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
inv_box = new /obj/screen/inventory()
@@ -204,6 +230,8 @@
inv_box.screen_loc = ui_storage2
inv_box.slot_id = slot_r_store
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
inv_box = new /obj/screen/inventory()
@@ -214,6 +242,8 @@
inv_box.screen_loc = ui_sstore1
inv_box.slot_id = slot_s_store
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
using = new /obj/screen()
@@ -222,6 +252,8 @@
using.icon_state = "act_resist"
using.screen_loc = ui_pull_resist
using.layer = 19
using.color = ui_color
using.alpha = ui_alpha
src.hotkeybuttons += using
using = new /obj/screen()
@@ -230,6 +262,8 @@
using.icon_state = "other"
using.screen_loc = ui_inventory
using.layer = 20
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
using = new /obj/screen()
@@ -238,6 +272,8 @@
using.icon_state = "act_equip"
using.screen_loc = ui_equip
using.layer = 20
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
inv_box = new /obj/screen/inventory()
@@ -247,6 +283,8 @@
inv_box.screen_loc = ui_gloves
inv_box.slot_id = slot_gloves
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -256,6 +294,8 @@
inv_box.screen_loc = ui_glasses
inv_box.slot_id = slot_glasses
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -265,6 +305,8 @@
inv_box.screen_loc = ui_l_ear
inv_box.slot_id = slot_l_ear
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -274,6 +316,8 @@
inv_box.screen_loc = ui_r_ear
inv_box.slot_id = slot_r_ear
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -283,6 +327,8 @@
inv_box.screen_loc = ui_head
inv_box.slot_id = slot_head
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -292,6 +338,8 @@
inv_box.screen_loc = ui_shoes
inv_box.slot_id = slot_shoes
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -301,6 +349,8 @@
inv_box.screen_loc = ui_belt
inv_box.slot_id = slot_belt
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
mymob.throw_icon = new /obj/screen()
@@ -308,6 +358,8 @@
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw"
mymob.throw_icon.screen_loc = ui_drop_throw
mymob.throw_icon.color = ui_color
mymob.throw_icon.alpha = ui_alpha
src.hotkeybuttons += mymob.throw_icon
mymob.oxygen = new /obj/screen()
@@ -392,6 +444,8 @@
mymob.zone_sel = new /obj/screen/zone_sel( null )
mymob.zone_sel.icon = ui_style
mymob.zone_sel.color = ui_color
mymob.zone_sel.alpha = ui_alpha
mymob.zone_sel.overlays.Cut()
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")