Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2019-04-02 22:57:06 +00:00
parent d64e2a0889
commit ebb590e1f2
8 changed files with 27 additions and 24 deletions
+15
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@@ -57,6 +57,10 @@
<div class="commit sansserif">
<h2 class="date">02 April 2019</h2>
<h3 class="author">Alonefromhell & AffectedArc07 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an edgecase compile error for spacehotel.dmm</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Medical Beamgun to a Syndicate Medical Cyborg</li>
@@ -64,6 +68,10 @@
<li class="tweak">Cult sound theme now plays for a new cult converts</li>
<li class="tweak">Traitor/Malfunction sound theme now plays for newly autotraitored crew/AI</li>
</ul>
<h3 class="author">AzuleUtama updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cleaned up some outdated code left in uplinks.dm</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes some mobs not being able to hear sounds</li>
@@ -79,6 +87,7 @@
<li class="tweak">stabilizing agent gets used up in reactions that utilize it</li>
<li class="tweak">flashbangs spark when they initially go off</li>
<li class="bugfix">Fixes mech users being stunned by their own flashbangs</li>
<li class="bugfix">Fixes necromantic stone not working properly and other edge cases where you had O2 damage and could become O2 damage immune</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
@@ -86,6 +95,11 @@
<li class="rscdel">Removed stray pixel from Vox-fitted gasmask sprites.</li>
<li class="tweak">Adjusts the Vox-fitted blindfold sprite.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blob mobs can definitely no longer be spawned in xenobio.</li>
<li class="tweak">Changed playtime requirements for command jobs. HoS/RD/CE/CMO/AI now require 5h played in their department to be playable. HoP/Captain now require 5h played as a member of the command staff.</li>
</ul>
<h3 class="author">Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some issues the compiler doesn't spot and some start up issues.</li>
@@ -93,6 +107,7 @@
<h3 class="author">Ty-Omaha updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Start now confirmation is now a config option</li>
<li class="rscadd">Grid check event sound effect</li>
</ul>
<h3 class="author">farie82 updated:</h3>
<ul class="changes bgimages16">
+12
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@@ -9611,12 +9611,16 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Spontaneous combustion now has a minimum stacksize of 1. No more getting
wet from the fire virus
2019-04-02:
Alonefromhell & AffectedArc07:
- bugfix: Fixed an edgecase compile error for spacehotel.dmm
Arkatos:
- rscadd: Added Medical Beamgun to a Syndicate Medical Cyborg
- tweak: Appropriate antagonist sound theme now plays when an antagonist is selected
via Traitor Panel
- tweak: Cult sound theme now plays for a new cult converts
- tweak: Traitor/Malfunction sound theme now plays for newly autotraitored crew/AI
AzuleUtama:
- tweak: Cleaned up some outdated code left in uplinks.dm
Fox McCloud:
- bugfix: Fixes some mobs not being able to hear sounds
- bugfix: Fixes the Master Controller not actually shutting down on round end
@@ -9635,14 +9639,22 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: stabilizing agent gets used up in reactions that utilize it
- tweak: flashbangs spark when they initially go off
- bugfix: Fixes mech users being stunned by their own flashbangs
- bugfix: Fixes necromantic stone not working properly and other edge cases where
you had O2 damage and could become O2 damage immune
KasparoVy:
- rscadd: Adds Vox-fitted Tajaran veil sprites.
- rscdel: Removed stray pixel from Vox-fitted gasmask sprites.
- tweak: Adjusts the Vox-fitted blindfold sprite.
Kyep:
- bugfix: Blob mobs can definitely no longer be spawned in xenobio.
- tweak: Changed playtime requirements for command jobs. HoS/RD/CE/CMO/AI now require
5h played in their department to be playable. HoP/Captain now require 5h played
as a member of the command staff.
Markolie:
- bugfix: Fixed some issues the compiler doesn't spot and some start up issues.
Ty-Omaha:
- tweak: Start now confirmation is now a config option
- rscadd: Grid check event sound effect
farie82:
- bugfix: Antidrop give edge case fixed
- bugfix: Can't give items to resting people now
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- tweak: "Changed playtime requirements for command jobs. HoS/RD/CE/CMO/AI now require 5h played in their department to be playable. HoP/Captain now require 5h played as a member of the command staff."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "Blob mobs can definitely no longer be spawned in xenobio."
@@ -1,4 +0,0 @@
author: "Ty-Omaha"
delete-after: True
changes:
- rscadd: "Grid check event sound effect"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes necromantic stone not working properly and other edge cases where you had O2 damage and could become O2 damage immune"
@@ -1,4 +0,0 @@
author: "Alonefromhell & AffectedArc07"
delete-after: True
changes:
- bugfix: "Fixed an edgecase compile error for spacehotel.dmm"
@@ -1,4 +0,0 @@
author: "AzuleUtama"
delete-after: True
changes:
- tweak: "Cleaned up some outdated code left in uplinks.dm"