Blood drunk will now transform its weapon during melee (#19139)

This commit is contained in:
Qwertytoforty
2022-09-25 17:07:46 +01:00
committed by GitHub
parent 92696c9999
commit ebd492f3bb
@@ -171,6 +171,8 @@ Difficulty: Medium
miner_saw.melee_attack_chain(src, target)
if(guidance)
adjustHealth(-2)
if(prob(50))
transform_weapon() //Still follows the normal rules for cooldown between swaps.
return TRUE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)