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Blood drunk will now transform its weapon during melee (#19139)
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@@ -171,6 +171,8 @@ Difficulty: Medium
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miner_saw.melee_attack_chain(src, target)
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if(guidance)
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adjustHealth(-2)
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if(prob(50))
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transform_weapon() //Still follows the normal rules for cooldown between swaps.
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return TRUE
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
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